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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Dexterous hand</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/robots/hand.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/robots/hand.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Pushing Dexterity and Safety for In-Hand Object Pose Reaching That Works Remarkably Well</title><id>https://arxiv.org/abs/2610.37652</id>
<link href="https://arxiv.org/abs/2610.37652"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Dexterous manipulation with multi-fingered hands is the next frontier of robotics, yet learned hand skills remain limited to simple grasps or basic repeated motions, such as rotating an object. As robots attempt more demanding in-hand maneuvers, safety, such as not dropping the object, becomes critical, yet it is rarely measured. We study in-hand object pose reaching, a task that demands diverse and difficult grasps: moving an object to almost any position and orientation within reach of the fingers, at any wrist orientation, through long sequences of consecutive goals. We present a recipe …</summary></entry><entry><title>A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation</title><id>https://arxiv.org/abs/2610.36789</id>
<link href="https://arxiv.org/abs/2610.36789"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a …</summary></entry><entry><title>CARD: Contact-Anchored Retargeting for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.36539</id>
<link href="https://arxiv.org/abs/2610.36539"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humans are dexterous, but traditional data collection paradigms such as teleoperation, kinesthetic teaching, and wearable exoskeletons force humans to act through the robot embodiment, bottlenecking their dexterity. Retargeting can avoid this. However, existing methods purely translate kinematics and ignore the real-world contact dynamics essential for task success. We present CARD: Contact-Anchored Retargeting for Dexterous Manipulation, a simulator and object-free framework that retargets human demonstrations to robot actions by explicitly preserving contact force targets. CARD unifies …</summary></entry><entry><title>DEX-PHD: A Dexterous Portable Handheld Device for Multimodal Data Collection</title><id>https://arxiv.org/abs/2610.35462</id>
<link href="https://arxiv.org/abs/2610.35462"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing manipulation data collection methods typically offer either accurate robot-state acquisition through kinematic-chain-based teleoperation or convenient, portable operation through vision-based approaches. We present DEX-PHD, a portable handheld device that combines these advantages for dexterous manipulation by integrating a dexterous robot hand, continuous per-finger control, and multimodal logging. The system records proprioceptive information, fingertip contact data, and wrist-camera video, while the operator directly controls the robot hand through joint-level mapping. Its …</summary></entry><entry><title>The Language of Deformation: Semantic Failure Analysis as a Prerequisite for Dexterous Manipulation of Deformable Objects</title><id>https://arxiv.org/abs/2610.35103</id>
<link href="https://arxiv.org/abs/2610.35103"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation of rigid objects has reached a level of maturity where grasp stability, control, and planning strategies are successfully applied in industry and logistics. In contrast, manipulating deformable objects (cables, plastic pieces, cloth) remains far more challenging, as rigid-object methods do not account for their additional complexity. This paper identifies semantic failure analysis as a key step toward mature deformable-object manipulation and supports this claim with proof-of-concept experiments. Unlike rigid-object manipulation, where goals are well-defined in terms of …</summary></entry><entry><title>Scaling Dexterous Manipulation via Action Representation Pretraining</title><id>https://arxiv.org/abs/2610.34453</id>
<link href="https://arxiv.org/abs/2610.34453"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Large-scale vision, language, and video pretraining has substantially improved the perception and generalization capabilities of robotic manipulation models, but action generation for complex dexterous manipulation remains constrained by the scarcity of robot demonstrations. Limited robot demonstrations must be used to learn both action representations and task-conditioned action distributions, making it difficult to adequately learn action representations and, in turn, limiting the ability of downstream generative models to generate complex dexterous actions. To address this limitation, we …</summary></entry><entry><title>AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking</title><id>https://arxiv.org/abs/2610.33852</id>
<link href="https://arxiv.org/abs/2610.33852"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of …</summary></entry><entry><title>RBGA: Residual-Budget Guide Arbitration for Offline-to-Online Safe Reinforcement Learning in Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.33494</id>
<link href="https://arxiv.org/abs/2610.33494"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires robots to leverage existing datasets for rapid skill acquisition while maintaining safety during real-world deployment to prevent damage to the robot or its surroundings. Offline-to-online safe reinforcement learning (O2O safe RL) provides a promising solution for this problem by leveraging prior experience for online improvement under safety constraints, thereby mitigating the sample inefficiency and exploration risk of learning safe policies from scratch. However, existing O2O safe RL approaches do not explicitly account for the safety budget already consumed …</summary></entry><entry><title>Learning Dexterous Manipulation: Hands, Simulators, Training, and Evaluation</title><id>https://arxiv.org/abs/2610.33486</id>
<link href="https://arxiv.org/abs/2610.33486"/><updated>2026-10-27T00:00:00Z</updated>
<summary>A dexterous hand can change an object&#x27;s pose without setting it down. This survey covers 113 learning-based methods that attempt it, the hands they run on, the simulators they train in, and how they report results. The field has largely converged on one recipe: reinforcement learning on privileged state in a GPU simulator, distilled into a vision-only student for transfer to hardware. Almost half the corpus trains that way, nearly all of it in one simulator, whose own successors are barely used. A second and faster-growing branch learns from teleoperated demonstration instead, through …</summary></entry><entry><title>MDPO: Multi-constraint Dexterous Policy Optimization with Reinforcement Learning</title><id>https://arxiv.org/abs/2610.33480</id>
<link href="https://arxiv.org/abs/2610.33480"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires high-dimensional control policies to accomplish complex contact-rich tasks while simultaneously satisfying multiple safety requirements, such as joint limits, unsafe finger configurations, arm collisions, and unstable object interactions. Constrained reinforcement learning (RL) provides a principled framework for incorporating these requirements into dexterous manipulation policy learning. However, existing constrained RL methods for dexterous manipulation primarily focus on cumulative cost constraints and struggle to simultaneously handle multiple …</summary></entry><entry><title>ORBIT: A Modular Multi-finger Robotic Hand Platform with Rotational Finger Reconfiguration</title><id>https://arxiv.org/abs/2610.33241</id>
<link href="https://arxiv.org/abs/2610.33241"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Despite the popularity of multi-fingered robotic hands for dexterous manipulation, there is no systematic platform to compare different hand morphologies against one another. We present ORBIT (Orbital Reconfigurable Base-actuated Integrated Theta-motion Hand), a modular platform designed to enable principled exploration of multi-fingered hand morphology. The core contribution of ORBIT is a rotating knuckle mechanism, where independent fingers travel around a cylindrical palm via a belt drive. This enables ORBIT to perform quick recon- figuration (&lt; 1 s) of finger layout without hand …</summary></entry><entry><title>DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection</title><id>https://arxiv.org/abs/2610.32969</id>
<link href="https://arxiv.org/abs/2610.32969"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a …</summary></entry><entry><title>IORA: Irregular Object Immobilization under Restricted Actuation</title><id>https://arxiv.org/abs/2610.30969</id>
<link href="https://arxiv.org/abs/2610.30969"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Stable grasping under task-specific disturbances is important for robotic manipulation. However, most dexterous grasp synthesis methods are developed for highly actuated hands in free space, and low-DoF hands may not be able to realize the contact topologies required by these grasps. Meanwhile, support surfaces can provide useful contact forces, but are often treated only as geometric constraints. We present a support-aware grasp synthesis framework for object immobilization with low-DoF coupled hands. Given irregular object geometry, our method represents both hand and object local surface …</summary></entry><entry><title>DeXplicit: Making Physical State Explicit in Dexterous Manipulation World Models</title><id>https://arxiv.org/abs/2610.30781</id>
<link href="https://arxiv.org/abs/2610.30781"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Before acting on an object, a robot needs to anticipate how its hand motion will change the physical world and what the resulting scene will look like. Existing approaches typically entangle action-conditioned dynamics, camera motion, and visual synthesis within a video generation model, or represent dynamics as point trajectories without explicit object structure. We introduce DeXplicit, a dexterous manipulation world model that instead predicts how the world evolves explicitly in metric 3D before rendering its visual consequences. Given an initial scene and a future hand trajectory, a …</summary></entry><entry><title>Tactile-Based Robotic Manipulation: From Mechanics-Driven to Data-Driven Perspectives</title><id>https://arxiv.org/abs/2610.30438</id>
<link href="https://arxiv.org/abs/2610.30438"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tactile sensing provides robots with direct access to physical interactions at the contact interface, making it a critical modality for robust and dexterous manipulation. Over the past several decades, tactile-based manipulation research has evolved from mechanics-driven approaches, which explicitly interpret tactile signals through contact mechanics and task-specific reasoning, to data-driven approaches that learn tactile representations and manipulation policies directly from data. This paper reviews the development of tactile-based manipulation from these two complementary perspectives. We …</summary></entry><entry><title>DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations</title><id>https://arxiv.org/abs/2610.29997</id>
<link href="https://arxiv.org/abs/2610.29997"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of …</summary></entry><entry><title>PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits</title><id>https://arxiv.org/abs/2610.29030</id>
<link href="https://arxiv.org/abs/2610.29030"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies …</summary></entry><entry><title>COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation</title><id>https://arxiv.org/abs/2610.28948</id>
<link href="https://arxiv.org/abs/2610.28948"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in …</summary></entry><entry><title>Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking</title><id>https://arxiv.org/abs/2610.28628</id>
<link href="https://arxiv.org/abs/2610.28628"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from …</summary></entry><entry><title>Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data</title><id>https://arxiv.org/abs/2610.27995</id>
<link href="https://arxiv.org/abs/2610.27995"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Tactile representation learning for dexterous manipulation often requires substantial robot-side data collection, limiting its scalability across different hands and sensors. We explore whether large-scale human hand-object interaction (HOI) data can provide a useful prior for robotic tactile learning. To this end, we propose HuTact, a framework that pretrains tactile-aware hand representations from human HOI data without requiring real tactile signals during pretraining. HuTact transfers the interaction structure learned from human hand motions to robotic tactile observations and can be …</summary></entry><entry><title>What Novice Operators See Changes What the Policy Learns: A User Study of Keypoint Hand Visual Representation for Teleoperated Demonstration</title><id>https://arxiv.org/abs/2610.27907</id>
<link href="https://arxiv.org/abs/2610.27907"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Imitation learning increasingly relies on novice operators, whose demonstrations fall short of experts&#x27; in number and inter-trial consistency. Operators act on what they are shown, yet how the rendering of the robot affects their demonstrations, and the policies trained on them, has not been examined. We study this question with PointHand, a teleoperation interface that renders a multi-fingered robot hand as sparse keypoints at its fingertips and joints, the same keypoints a policy can observe. In a simulated mug-in-box task, 18 novices and 4 experts collected 2,200 trials under three …</summary></entry><entry><title>EmbodyHOI: Embodiment-Aware Generation of Hand-Object Interactions for Humanoid Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.27242</id>
<link href="https://arxiv.org/abs/2610.27242"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Humanoid dexterous manipulation needs reference motions that are both semantically rich and kinematically feasible for the target robot. Text-conditioned hand-object interaction (HOI) generators supply diverse, language-specified demonstrations, but they synthesize motion in human (MANO) space. The embodiment gap is therefore deferred to post-hoc retargeting, where trajectories deployed on the robot can fail to maintain contact with objects and also degrade policy learning. Our key idea is that robot reachability should constrain the interaction trajectories while they are being generated. We …</summary></entry><entry><title>DexGraspFlow: Topology-Aware SE(3) Flow Matching for Cross-Embodiment Dexterous Grasp Generation</title><id>https://arxiv.org/abs/2610.26962</id>
<link href="https://arxiv.org/abs/2610.26962"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Differences in hand geometry, joint parameterization, and kinematic topology pose challenges for cross-embodiment dexterous grasp generation. However, spatial relations among links alone are insufficient to fully capture the hand&#x27;s kinematic topology. We propose DexGraspFlow, a conditional link-level $\mathrm{SE}(3)$ flow-matching framework integrating geometric relations and kinematic topology. The framework encodes local object geometry, link geometry, and current poses. A dual-stream DiT models link--link coordination and link--object interaction, while attention biases derived from …</summary></entry><entry><title>HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.26765</id>
<link href="https://arxiv.org/abs/2610.26765"/><updated>2026-10-20T00:00:00Z</updated>
<summary>General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable …</summary></entry><entry><title>DexOAK: Object-Aware Kinematic Retargeting</title><id>https://arxiv.org/abs/2610.26762</id>
<link href="https://arxiv.org/abs/2610.26762"/><updated>2026-10-20T00:00:00Z</updated>
<summary>We introduce DexOAK, a learning-based object-aware kinematic retargeting framework for generating contact-consistent robot hand references from human motion-capture data. DexOAK first minimizes an interaction-graph Laplacian objective over a joint hand-object graph, so the robot reproduces the demonstrated object-relative interaction geometry rather than the human hand pose alone. These per-frame solutions form seed retargeted references, from which a feed-forward network conditioned on human keypoints and object point clouds learns the retargeting function. Object-aware finetuning then …</summary></entry><entry><title>Tactile In-Hand Object Rotation: A Comparative Study of Hand Morphology in Simulation and Hardware</title><id>https://arxiv.org/abs/2610.26759</id>
<link href="https://arxiv.org/abs/2610.26759"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Continuous in-hand rotation requires coordinated contact maintenance and renewal, linking manipulation performance to both hand geometry and tactile feedback. We investigate these relationships through rotational progress, finger participation, and fingertip loading on two versions of the low-cost LEAP Hand with anthropomorphic and symmetric finger arrangements. Both hands are integrated with TacTip vision-based tactile sensors and use a shared reinforcement learning framework. Simulation evaluates full tactile, binary touch, and proprioception-only observations on 12 unseen objects; hardware …</summary></entry><entry><title>PhantomTac: Hijacking Robotic Tactile Systems with Deploy-and-forget Tags</title><id>https://arxiv.org/abs/2610.26174</id>
<link href="https://arxiv.org/abs/2610.26174"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Tactile perception is crucial for precise robotic manipulation, providing an important foundation for dexterous, closed-loop force control. Among various tactile sensing techniques, magnetic tactile sensors stand out thanks to their fine-grained, three-dimensional force perception capability and strong robustness against visual occlusion. In this study, we discover a physical loophole called PhantomTac in magnetic tactile sensors. The attacker can alter the magnetic field, thus spoofing the force interpreted by magnetic tactile sensors. The attacker can stealthily deploy such an attack by …</summary></entry><entry><title>Adaptive Bendpoint Formation in Octopus-Inspired Soft Continuum Arms</title><id>https://arxiv.org/abs/2610.25585</id>
<link href="https://arxiv.org/abs/2610.25585"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Octopuses exhibit a powerful form of embodied intelligence from a highly adaptable soft body. One key mechanism is the ability to instantiate bending points at any location along the arm, which enables performant and dexterous behaviours. Taking inspiration from the octopus for its dexterity, this study focuses on changing the curvature of a tendon-actuated arm by adaptively changing the anchoring end-point along the arm. An array of inflatable shells is integrated into the arm, where inflating a shell causes an increase in friction at the location, jamming the tendon and creating a temporary …</summary></entry><entry><title>BiDex-100: A Comprehensive Benchmark for Bimanual Dexterous Manipulation Across 100+ Simulation Tasks</title><id>https://arxiv.org/abs/2610.25459</id>
<link href="https://arxiv.org/abs/2610.25459"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, …</summary></entry><entry><title>T(R,O) Grasp++: Cross-Embodiment Dexterous Grasping in Cluttered Environments at Scale</title><id>https://arxiv.org/abs/2610.25410</id>
<link href="https://arxiv.org/abs/2610.25410"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Dexterous grasping in cluttered scenes remains a central challenge in robotic manipulation, as it requires high-dimensional hand coordination under complex object-environment constraints. To address this problem, we introduce one of the largest simulation benchmarks to date, comprising around 0.5B grasp annotations across eight dexterous hands and approximately 50K objects. Furthermore, we propose T(R,O) Grasp++, a scalable diffusion-based framework for cross-embodiment dexterous grasp synthesis in cluttered environments. Extensive experiments demonstrate that our model significantly …</summary></entry><entry><title>Gen2Dex: Learning Dexterous Manipulation from Simulation-Initialized Generated Video Demonstrations</title><id>https://arxiv.org/abs/2610.24392</id>
<link href="https://arxiv.org/abs/2610.24392"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Human video demonstrations provide rich manipulation strategies for dexterous manipulation learning. We study a setting in which a fully specified simulated scene is used to generate videos that specify the demonstrated manipulation behavior. This setup provides access to scene information such as object geometry, articulation, and camera parameters, while allowing direct control over task and scene configuration. However, generated videos may contain geometric distortions, inaccurate contacts, and other physical inconsistencies, making the recovered motion difficult to execute directly on a …</summary></entry><entry><title>MoDex: Towards Universal Multi-Object Dexterous Grasping</title><id>https://arxiv.org/abs/2610.23888</id>
<link href="https://arxiv.org/abs/2610.23888"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Multi-object grasping is a fundamental yet challenging problem, constrained by data collection costs, varying spatial layouts, and the need for broad generalization. To address these challenges, we propose MoDex, a data-efficient framework that provides the first unified solution for universal multi-object dexterous grasping across diverse spatial layouts. MoDex accomplishes this by formulating the task as a single-step decision problem of learning residual corrections to a reference trajectory, and introducing a spatially adaptive dual-strategy that performs single-shot grasping for proximal …</summary></entry><entry><title>Embodiment-Aware Planning for Heterogeneous Bimanual Manipulation</title><id>https://arxiv.org/abs/2610.23551</id>
<link href="https://arxiv.org/abs/2610.23551"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Many manipulation tasks that are effortless for dexterous human hands remain challenging for robotic systems equipped with simple, task-specialized grippers. Industrial platforms commonly rely on end-effectors such as suction cups or parallel-jaw grippers, yet no single mode can reliably satisfy the diverse constraints encountered across different phases of complex manipulation tasks, including pickup, reorientation, insertion, and constrained placement. In this work, we investigate whether complementary simple grippers within a heterogeneous bimanual setup can collectively realize tasks that …</summary></entry><entry><title>No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?</title><id>https://arxiv.org/abs/2610.23438</id>
<link href="https://arxiv.org/abs/2610.23438"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception …</summary></entry><entry><title>Ego2Contact: Predicting Touch from Egocentric Human Video for Contact-Rich Robot Manipulation</title><id>https://arxiv.org/abs/2610.22932</id>
<link href="https://arxiv.org/abs/2610.22932"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Contact locations and interaction forces are critical for contact-rich robot manipulation but are often ambiguous from vision alone. Measuring them on robots requires specialized tactile hardware and platform-specific data collection, which keeps robot tactile data scarce. Human egocentric video is far easier to scale but lacks touch. Recent predictors trained on egocentric recordings paired with tactile-glove measurements can predict this missing signal from video alone. These predictors, however, remain confined to human hands, which differ from robot hands in appearance and tactile layout. …</summary></entry><entry><title>Has GPT-6-Astra Achieved Embodied Intelligence?</title><id>https://arxiv.org/abs/2610.22471</id>
<link href="https://arxiv.org/abs/2610.22471"/><updated>2026-10-19T00:00:00Z</updated>
<summary>GPT-6-Astra demonstrates a level of competence in robotic manipulation and navigation that challenges the conventional paradigm of building specialized models for individual tasks and embodiments. In this report, we ask not only how capable GPT-6-Astra is, but what its capabilities imply for the field. First, we probe the limits of standalone GPT-6-Astra. We conduct a large-scale evaluation across 12 representative benchmarks spanning tabletop manipulation, humanoids, mobile platforms, and dexterous hands. Under a unified protocol that allows in-context learning (ICL) from training-set …</summary></entry><entry><title>Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.22363</id>
<link href="https://arxiv.org/abs/2610.22363"/><updated>2026-10-15T00:00:00Z</updated>
<summary>We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D …</summary></entry><entry><title>Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.22342</id>
<link href="https://arxiv.org/abs/2610.22342"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force …</summary></entry><entry><title>Dexterity from Supervised Play</title><id>https://arxiv.org/abs/2610.22340</id>
<link href="https://arxiv.org/abs/2610.22340"/><updated>2026-10-15T00:00:00Z</updated>
<summary>How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, …</summary></entry><entry><title>Whole-Body Dexterity</title><id>https://arxiv.org/abs/2610.22184</id>
<link href="https://arxiv.org/abs/2610.22184"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Current humanoid dexterous manipulation remains largely confined to end-effectors and simple grasps, falling short of humans&#x27; ability to engage the entire body by bracing and sliding bulky objects against the arms and torso. We introduce Whole-Body Dexterity (WBD), a general framework that uses the robot&#x27;s body and appendages as contact surfaces to grasp and manipulate objects. Our sim-to-real pipeline first generates a dataset of feasible whole-body grasps, then trains reinforcement-learning experts on a general any-to-any repositioning objective by sampling initial and goal grasps from the …</summary></entry><entry><title>Evo-DexBench: Benchmarking Generalization across Related Tasks for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.21180</id>
<link href="https://arxiv.org/abs/2610.21180"/><updated>2026-10-15T00:00:00Z</updated>
<summary>General-purpose dexterous manipulation requires policies to transfer knowledge from related tasks to new tasks with only a few target demonstrations. Existing benchmarks often provide too many target demonstrations. They also leave the differences between source and target tasks uncontrolled. As a result, they cannot clearly distinguish knowledge transfer from task memorization. Our key insight is the Core-Gen principle. Core tasks are related tasks that share a functional interaction and provide source knowledge, while a Gen task is a novel target within the same functional family that has …</summary></entry><entry><title>EgoJEPA: Beyond Retargeting for Dexterous Manipulation from Egocentric Videos</title><id>https://arxiv.org/abs/2610.20904</id>
<link href="https://arxiv.org/abs/2610.20904"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Egocentric human videos offer a scalable alternative to costly robot demonstra- tions, yet transferring their manipulation priors to robot control remains chal- lenging. The commonly adopted retargeting-based approaches convert human wrist and finger poses into embodiment-specific action commands through hand- crafted geometric mappings. However, such mappings require meticulous recal- ibration across different embodiments and risk propagating hand-tracking errors into downstream robot control pipelines. To this end, we propose EgoJEPA, a three-stage framework that learns embodiment-agnostic …</summary></entry><entry><title>TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.20320</id>
<link href="https://arxiv.org/abs/2610.20320"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. …</summary></entry><entry><title>Tactile-Guided Robot Learning: From Representation Learning to Foundation Models</title><id>https://arxiv.org/abs/2610.20134</id>
<link href="https://arxiv.org/abs/2610.20134"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Tactile sensing is becoming central to robust, adaptive, and dexterous robotic manipulation. Beyond its traditional role in contact detection and reactive control, touch is increasingly used to learn transferable representations, condition manipulation policies, and support embodied physical reasoning. Yet existing surveys largely emphasize tactile hardware and perception, leaving the rapid shift toward learning-based tactile manipulation insufficiently synthesized. This paper reviews tactile-guided skill learning from a learning-centric perspective, organized by the functional role of touch …</summary></entry><entry><title>Active Perception of Upper-Limb Functional Mobility through Human-Robot Handovers</title><id>https://arxiv.org/abs/2610.19896</id>
<link href="https://arxiv.org/abs/2610.19896"/><updated>2026-10-14T00:00:00Z</updated>
<summary>The reintegration of people in the workplace after an upper-limb injury is often a long process. Collaborative robots and humanoids operating in shared workspaces must adapt their behavior to the physical capabilities of their human partners. Achieving this requires robots to autonomously estimate task-relevant human mobility during interaction, without relying on external clinical assessments. In this work, we formulate the estimation of upper-limb functional mobility as an active perception problem. We model task-available upper-limb functional ranges of motion through impairment …</summary></entry><entry><title>Design and Characterization of a Unified Continuum Robot Actuation Platform</title><id>https://arxiv.org/abs/2610.19798</id>
<link href="https://arxiv.org/abs/2610.19798"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Continuum robots enable dexterous access to confined spaces in applications such as minimally invasive surgery and industrial inspection. However, their actuation systems are often custom-designed for specific robot architectures and tasks, limiting reuse across publications, institutions, and applications. This paper presents a unified actuation platform that decouples actuation hardware and software from continuum robot design. The platform provides modular actuation across continuum robot classes, scales to a large number of degrees of freedom (DOFs), and integrates with conventional …</summary></entry><entry><title>Coordi-pi: Coordination-Aware Dual-Hand Action Representation for Bimanual Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.19753</id>
<link href="https://arxiv.org/abs/2610.19753"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models have shown strong potential for general-purpose robotic manipulation, but extending them to bimanual dexterous manipulation introduces a high-dimensional and structured action space. Existing bimanual VLA policies commonly concatenate right- and left-side arm--hand actions at each control timestep, leaving cross-hand interactions implicit within a single action vector. We introduce Coordi-$π$, a structured action representation for bimanual dexterous manipulation. Coordi-$π$ represents the right- and left-side arm--hand actions as individual action tokens …</summary></entry><entry><title>RoboSpan: Learning Modular Coordination Policies for High-DoF Whole-Body Mobile Manipulation with Teleoperation</title><id>https://arxiv.org/abs/2610.19594</id>
<link href="https://arxiv.org/abs/2610.19594"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Whole-body mobile manipulation suffers from two fundamental challenges: inherent motion heterogeneity across locomotion, arm, and hand modules, and progressive error accumulation over long-horizon multi-stage tasks. Existing teleoperation platforms also lack integrated dexterous tactile sensing to support coordinated whole-body decision-making. This paper presents RoboSpan, a high-DoF whole-body teleoperation and demonstration platform, and the Hierarchical Modular Framework (HMF) for learning modular coordination policies. HMF functionally decouples the 29-DoF action space into fine hand …</summary></entry><entry><title>HiFun: a Hierarchical Framework for Efficient Functional Dexterous Manipulation Learning</title><id>https://arxiv.org/abs/2610.19518</id>
<link href="https://arxiv.org/abs/2610.19518"/><updated>2026-10-14T00:00:00Z</updated>
<summary>While multi-fingered dexterous robot hands have the potential to provide human-level dexterity, using them for functional manipulation remains difficult because task success depends on precise contact, coordinated arm-hand motion, and reactive recovery from execution errors. Precise contact depends on complex contact dynamics that are difficult to model accurately in simulation, motivating real-world learning. However, real-world demonstrations in the full arm-hand control space are costly and noisy because each trajectory must coordinate arm motion with high-DoF multi-finger contact. Small …</summary></entry><entry><title>FACT: A Multimodal Force-Action-Track Foundation Model for Human-to-Robot Dexterity</title><id>https://arxiv.org/abs/2610.19155</id>
<link href="https://arxiv.org/abs/2610.19155"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Human demonstrations offer a scalable alternative to costly robot data collection for dexterous manipulation, but most human datasets lack force measurements. Dexterous manipulation requires not only visual and proprioceptive understanding but also the ability to anticipate and regulate interaction forces. To scale force-aware human-robot co-training, we introduce EgoForce, a large-scale human tactile dataset capturing force-rich manipulation experience, and combine it with robot demonstrations for pretraining. We present FACT, a robot foundation model that cascades from prospective visual …</summary></entry><entry><title>DexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation</title><id>https://arxiv.org/abs/2610.19089</id>
<link href="https://arxiv.org/abs/2610.19089"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Achieving human-like dexterous manipulation remains a central challenge in robotics. Learning from human hand-object interaction (HOI) datasets offers a promising pathway to diverse dexterous skills, yet existing physics-based approaches train specialist policies for individual trajectories, thereby limiting skill reuse at scale. We introduce DexMimic, a generalist dexterous hand-object tracking policy jointly trained across diverse HOI trajectories. Efficient joint training requires allocating each rollout to both an undertrained phase and a starting state that supports continued tracking. …</summary></entry><entry><title>EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos</title><id>https://arxiv.org/abs/2610.18822</id>
<link href="https://arxiv.org/abs/2610.18822"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Egocentric human videos offer a scalable alternative to robot teleoperation for collecting dexterous manipulation data. However, two challenges limit their use as reliable training data: accurate hand-object interaction (HOI) reconstruction from monocular RGB and high-quality robot demonstrations, especially visual observations. We present EgoMatrix, an end-to-end data engine that converts monocular egocentric human videos into bimanual dexterous trajectories and paired robot observation videos, with the trajectories directly replayable on real robots. It reconstructs HOI with emphasis on …</summary></entry><entry><title>GreenWAM: A World Foundation Model for Robotics</title><id>https://arxiv.org/abs/2610.18774</id>
<link href="https://arxiv.org/abs/2610.18774"/><updated>2026-10-13T00:00:00Z</updated>
<summary>A robot needs a world model that predicts how its actions will change the scene and a policy that chooses those actions. Models are usually built and evaluated for only one of these roles, and every robot records its actions in its own format. We ask whether one robot world model can serve both roles across different bodies, and what makes this work. We present GreenWAM, a world foundation model for robotics, together with the recipe that produces it: (1) a shared anatomical action space that describes 20 robot families, from bimanual arms to dexterous humanoids, in common joint coordinates; …</summary></entry><entry><title>PACT: Posture-Aligned Co-Design Technique for Hand Configuration and Retargeting in Multi-Finger Imitation Learning</title><id>https://arxiv.org/abs/2610.18443</id>
<link href="https://arxiv.org/abs/2610.18443"/><updated>2026-10-13T00:00:00Z</updated>
<summary>The fidelity of teleoperated demonstrations used for imitation learning is determined by how faithfully a robot hand can replicate the operator&#x27;s posture. The posture retargeting law that the robot will execute is typically selected only once the hardware has been finalized, and conventional hand designs often neglect human-like grasping postures. We introduce PACT, an optimization based on human grasping postures that jointly optimizes the mechanical parameters of a 17-servo robot hand (link lengths, joint offsets, mounting angles, and base placements) and its nonlinear posture retargeter (a …</summary></entry><entry><title>DexStitch: Learning and Composing Dexterous Skills from Human Videos via Contact-Aware Robotic Inpainting</title><id>https://arxiv.org/abs/2610.17789</id>
<link href="https://arxiv.org/abs/2610.17789"/><updated>2026-10-13T00:00:00Z</updated>
<summary>A long-horizon manipulation task consists of primitive skills and the transitions connecting them. Learning skills that can be executed in sequence requires supervision for both, which is costly to collect on a robot. Human videos offer a scalable source of demonstrations, but transferring them to robots requires extracting robot-compatible observations and actions together with their skill structure. We present DexStitch, a framework that cuts long-horizon human videos into skills and transitions, converts them into aligned robot observation-action-skill data, and stitches the learned skills …</summary></entry><entry><title>EgoCPT: Learning Dexterous Manipulation from a Single Ego-Centric Video with Contact-Aware Optimization</title><id>https://arxiv.org/abs/2610.17572</id>
<link href="https://arxiv.org/abs/2610.17572"/><updated>2026-10-13T00:00:00Z</updated>
<summary>While expert demonstrations on real robots are difficult to collect, human ego-centric videos are easy to collect and abundant on the internet. However, learning dexterous manipulation policies from human videos remains challenging---one of the most important challenges being the difficulty of reconstructing physically grounded robot trajectories due to the large embodiment gap. In this paper, we propose EgoCPT, a novel paradigm for learning high-quality retargeted dexterous hand trajectories directly from an ego-centric video, which can then be deployed directly on real robots. The only …</summary></entry><entry><title>DexNinja: Learning Robust Dexterous Cutting Policy with a Real-to-Sim-to-Real Data Engine</title><id>https://arxiv.org/abs/2610.17208</id>
<link href="https://arxiv.org/abs/2610.17208"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Cutting a piece of food looks effortless in human hands. For a robot, however, every cut is a high-contact interaction with a deformable, elasto-plastic object whose behavior changes with pose, contact mode, and cutting stage. Collecting real-world data is expensive and wasteful: each trial typically contaminates or damages the food, so obtaining scalable real world data for dexterous cutting is expensive and difficult. Simulation is an appealing alternative, but a large sim-to-real gap exists in both physics and perception. This gap is especially severe for topology-changing interactions …</summary></entry><entry><title>Force-Modulated Dexterity: Unified Compliance for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.17161</id>
<link href="https://arxiv.org/abs/2610.17161"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Teleoperation is widely used to collect high-quality demonstrations for robot learning. Dexterous manipulation, however, requires coordinated control of motion and contact forces. Operators can specify motion, but struggle to reproduce the subtle force adjustments of human manipulation without feeling the robot&#x27;s contacts. We introduce Force-Modulated Dexterity (FOMO-Dex), a unified compliance formulation for contact-rich manipulation. FOMO-Dex expresses nominal actions in coordinates defined by task geometry and contact structure. It applies force-driven motion corrections along selected …</summary></entry><entry><title>DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors</title><id>https://arxiv.org/abs/2610.16463</id>
<link href="https://arxiv.org/abs/2610.16463"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single …</summary></entry>
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