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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Datasets &amp; Benchmarks</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/datasets.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/datasets.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Perceiving and Predicting Dynamic Sports: Spatiotemporal Intelligence in Vision Models for Egocentric Tennis Video</title><id>https://arxiv.org/abs/2610.37619</id>
<link href="https://arxiv.org/abs/2610.37619"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven …</summary></entry><entry><title>SO-101 Bench: Accessible Spatial Manipulation</title><id>https://arxiv.org/abs/2610.36420</id>
<link href="https://arxiv.org/abs/2610.36420"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Low-cost arms such as the SO-101 have become the most common entry point to robot learning, yet no released policy performs spatially constrained, language-conditioned tasks on them out of the box, and existing SO-101 benchmarks run only on physical hardware with simple tasks and few held-out objects. We introduce SO-101 Bench, a simulated benchmark for language-conditioned spatial manipulation built on an Isaac Lab digital twin of a real SO-101 setup. It has four tasks scored as five families, 138 objects in seen, unseen-instance and unseen-class splits, 916 evaluation episodes with subsets …</summary></entry><entry><title>VPR-Space: A Benchmark for Visual Place Recognition in Space Analog Domains</title><id>https://arxiv.org/abs/2610.35642</id>
<link href="https://arxiv.org/abs/2610.35642"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Visual Place Recognition (VPR) is an important means for loop closure detection in visual Simultaneous Localization and Mapping (SLAM). While state-of-the-art VPR and SLAM approaches excel in urban and feature-rich natural environments, the vast and feature-poor environments of extraterrestrial surfaces like on the Moon or Mars pose severe challenges for existing approaches. This paper presents a novel benchmark, VPR-Space, to evaluate VPR capabilities on extraterrestrial surfaces. There are three contributions: (1) We collected sixteen VPR database-query datasets based on existing data from …</summary></entry><entry><title>DEX-PHD: A Dexterous Portable Handheld Device for Multimodal Data Collection</title><id>https://arxiv.org/abs/2610.35462</id>
<link href="https://arxiv.org/abs/2610.35462"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing manipulation data collection methods typically offer either accurate robot-state acquisition through kinematic-chain-based teleoperation or convenient, portable operation through vision-based approaches. We present DEX-PHD, a portable handheld device that combines these advantages for dexterous manipulation by integrating a dexterous robot hand, continuous per-finger control, and multimodal logging. The system records proprioceptive information, fingertip contact data, and wrist-camera video, while the operator directly controls the robot hand through joint-level mapping. Its …</summary></entry><entry><title>EmbodiedLab: Benchmarking Embodied Agents That Act to Know</title><id>https://arxiv.org/abs/2610.35385</id>
<link href="https://arxiv.org/abs/2610.35385"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace …</summary></entry><entry><title>Labference: Benchmarking the Reasoning-Action Connection in Robotic Laboratories</title><id>https://arxiv.org/abs/2610.35252</id>
<link href="https://arxiv.org/abs/2610.35252"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Realizing Embodied AI for Science requires robots to translate experimental goals into reliable physical procedures, reducing hazardous and repetitive human work while generating evidence for scientific discovery. Although language-based planning and learned manipulation provide complementary capabilities, their integration requires robots to adapt subsequent operations to actual execution outcomes. For example, an unsuccessful placement changes what must be done next, even when the experimental goal remains unchanged. Existing benchmarks assess planning, manipulation, and laboratory …</summary></entry><entry><title>Benchmarking Obstacle-Conditioned Safety in Household Robot Navigation</title><id>https://arxiv.org/abs/2610.34674</id>
<link href="https://arxiv.org/abs/2610.34674"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe household navigation requires robots to regulate clearance and speed according to what an obstacle is and how close it is, without unnecessary conservatism. Yet existing evaluations do not test whether semantic safety distinctions are reflected in continuous motion. To that end, we introduce OSMA-Bench, an Obstacle-Conditioned Safe Motion Adaptation Benchmark built on spatially matched scenario sets that differ only in obstacle type. We also propose the \emph{Semantic Sensitivity Index} (SSI), which measures whether clearance and distance-dependent speed and smoothness follow the caution …</summary></entry><entry><title>How High Can GPT-6 Astra Climb in Contact-Rich Manipulation? PhysLadder: A Hierarchical, Matched Sim-Real Benchmark for Physical Interaction</title><id>https://arxiv.org/abs/2610.34527</id>
<link href="https://arxiv.org/abs/2610.34527"/><updated>2026-10-27T00:00:00Z</updated>
<summary>We introduce PhysLadder, a hierarchical Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world …</summary></entry><entry><title>Behavior Spatial Benchmark: Evaluating Spatial Understanding for Robotics</title><id>https://arxiv.org/abs/2610.34051</id>
<link href="https://arxiv.org/abs/2610.34051"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out …</summary></entry><entry><title>RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models</title><id>https://arxiv.org/abs/2610.33807</id>
<link href="https://arxiv.org/abs/2610.33807"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …</summary></entry><entry><title>RobustRLlib: A Unified Library and Benchmark for Robust Reinforcement Learning Algorithms</title><id>https://arxiv.org/abs/2610.32971</id>
<link href="https://arxiv.org/abs/2610.32971"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, …</summary></entry><entry><title>DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection</title><id>https://arxiv.org/abs/2610.32969</id>
<link href="https://arxiv.org/abs/2610.32969"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a …</summary></entry><entry><title>From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot</title><id>https://arxiv.org/abs/2610.32271</id>
<link href="https://arxiv.org/abs/2610.32271"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models are typically pretrained on broad, diverse datasets and subsequently fine-tuned on a comparatively small dataset tailored to a specific target robot. Such adaptation recipe is now widely established, achieving its most mature results on fixed-base arms due to their static base dynamics and consistent reference frame. Mounting the same arm on a quadruped extends the workspace to the entire floor, but fundamentally changes the embodiment: rather than controlling the arm in isolation, the policy must jointly coordinate base navigation, body posture, and …</summary></entry><entry><title>FLORA: An Open Model Suite for Scaling Robotics Data Engines</title><id>https://arxiv.org/abs/2610.31779</id>
<link href="https://arxiv.org/abs/2610.31779"/><updated>2026-10-26T00:00:00Z</updated>
<summary>The life-cycle of robotics foundation models crucially depends on data labels. Outcome reward labels are needed for monitoring real-world deployments. Process reward labels are needed during RL post-training. Timestamped captions are needed for filtering and balancing pretraining data. We present Flora, an industrial-quality data engine used for training GR00T models, that simultaneously covers these capabilities. Flora achieves SOTA scores on the captioning benchmark WGO-Bench and reward benchmarks RoboReward and Robometer. On internal benchmarks it is competitive with GPT-6 Astra while …</summary></entry><entry><title>SCOPE: Scene-graph Construction Optimized by Plan Error-correction for Robot Long-term Planning Datasets</title><id>https://arxiv.org/abs/2610.31518</id>
<link href="https://arxiv.org/abs/2610.31518"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Task and Motion Planning (TAMP) stands as a fundamental challenge in robotics, essential for enabling autonomous agents to execute complex, long-horizon tasks in diverse environments. While Large Language Models (LLMs) introduce a new paradigm for TAMP by leveraging extensive common sense, their inherent reasoning limitations hinder direct application, and fine-tuning strategies to enhance these capabilities are currently bottlenecked by the scarcity of high-quality datasets. Existing automated generation methods often suffer from homogeneity, limiting model generalization, and unsolvability, …</summary></entry><entry><title>AstroBench: Benchmarking Free-Floating Capture and Space Robotic Manipulation</title><id>https://arxiv.org/abs/2610.31064</id>
<link href="https://arxiv.org/abs/2610.31064"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Capturing a loose object inside a spacecraft requires a robot to approach a target that can translate and rotate, and whose motion changes when contact is made. These conditions motivate evaluation beyond manipulation of supported objects. We introduce AstroBench, an open benchmark for free-floating capture and space robotic manipulation with a fixed-base arm. The task suite combines four initial-motion tracks with sample-storage operations based on MELFI hardware and cap and captive-screw servicing based on the Robotic Refueling Mission. The two workcells provide nine task definitions and 29 …</summary></entry><entry><title>From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks</title><id>https://arxiv.org/abs/2610.30051</id>
<link href="https://arxiv.org/abs/2610.30051"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot …</summary></entry><entry><title>AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments</title><id>https://arxiv.org/abs/2610.29699</id>
<link href="https://arxiv.org/abs/2610.29699"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Large-scale aerial resources provide a foundation for learning navigation across diverse environments. However, existing resources remain limited in providing (1) densely sampled flight demonstrations for learning different policy formulations and (2) broad environment coverage for standardized closed-loop evaluation. To address these limitations, we introduce AirPlayground, a unified benchmark for training and evaluating aerial navigation policies across diverse environments. We first construct 94 photorealistic 3D Gaussian Splatting (3DGS) environments spanning indoor, urban outdoor, and …</summary></entry><entry><title>Physical AI for Intralogistics: Benchmarking the NVIDIA Sim-to-Real Ecosystem for Cosmos-Enhanced COMPASS Navigation on Industrial Mobile Robots</title><id>https://arxiv.org/abs/2610.28432</id>
<link href="https://arxiv.org/abs/2610.28432"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA&#x27;s X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two …</summary></entry><entry><title>CAPSafe: A Benchmark for Contextual Action and Plan Safety Reasoning in Embodied Agents</title><id>https://arxiv.org/abs/2610.28381</id>
<link href="https://arxiv.org/abs/2610.28381"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Reasoning about safety is essential for embodied agents powered by large language models (LLMs). We introduce the Contextual Action and Plan Safety benchmark (CAPSafe), designed to evaluate safety reasoning at two levels: (1) an action-level dataset that tests whether a single action is safe given its environmental context, and (2) a plan-level dataset that evaluates whether agents can generate safe long-horizon plans for complex hazardous household tasks. CAPSafe models safety conditions where hazards are situational (inferred from object properties), multiple hazards can co-occur within the …</summary></entry><entry><title>RoboJudge: Multimodal Language Models as Judges for Embodied Video Generation</title><id>https://arxiv.org/abs/2610.27782</id>
<link href="https://arxiv.org/abs/2610.27782"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Video generation models are promising foundations for embodied world models, but only if their generated rollouts are physically valid and faithful to task instructions. Multimodal large language models (MLLMs) are increasingly used to judge these properties, yet their agreement with human judgments on embodied videos has not been systematically evaluated. To address this gap, we introduce RoboJudge-Bench, a benchmark for evaluating MLLMs as judges of embodied video generation. The benchmark measures two fundamental dimensions, Physical Adherence and Instruction Alignment, across 800 …</summary></entry><entry><title>VLA-Retain: Benchmarking Cross-Dimension Effects of Vision Tuning in VLAs</title><id>https://arxiv.org/abs/2610.27698</id>
<link href="https://arxiv.org/abs/2610.27698"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models transfer knowledge from large-scale pretraining into robot control, but their manipulation performance remains sensitive to changes in observation conditions, which recent work addresses by fine-tuning the visual module on target-domain data. However, it remains unclear how such adaptation affects robustness beyond the target condition, as existing robustness benchmarks only evaluate models without fine-tuning and adaptation studies only report the target gain. Measuring this cross-dimension effect requires separating target gains from off-target changes, …</summary></entry><entry><title>SynCalib: Breaking Dataset Shortcuts in LiDAR-Camera Calibration via Extrinsic-Controllable Synthesis</title><id>https://arxiv.org/abs/2610.27547</id>
<link href="https://arxiv.org/abs/2610.27547"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Online LiDAR-camera calibration remains a fundamental yet challenging task in the field of robotics. Recently, deep learning-based data-driven approaches have emerged, offering high-precision, targetless calibration capabilities. However, existing methods often suffer from a critical dataset shortcut phenomenon due to the lack of extrinsic diversity in their training data. Networks tend to overfit to fixed nominal extrinsic configurations, leading to severe performance degradation and poor generalization in real-world deployments. To address this limitation, we propose a highly generalizable …</summary></entry><entry><title>Which Depth Estimator for Jetson AGX Orin? A 2026 Benchmark of Monocular and Stereo Methods</title><id>https://arxiv.org/abs/2610.27199</id>
<link href="https://arxiv.org/abs/2610.27199"/><updated>2026-10-21T00:00:00Z</updated>
<summary>The Jetson AGX Orin is a common computer for robots and vehicles, yet measured accuracy, speed and energy of current depth estimators on it are hard to find. We benchmark nine model families as of October 2026: the monocular Depth Anything V2 and 3, Depth Pro, MoGe-2, Metric3D v2 and UniDepth V2, and the stereo methods libSGM, NVIDIA ESS and Fast-FoundationStereo. Every method runs on the Orin as a TensorRT FP16 engine or native CUDA code at up to three input sizes, up to the full 5.7 MP, and is scored for metric accuracy against Middlebury 2014 ground truth (non-occluded pixels of the 10 …</summary></entry><entry><title>Embodied Playground: A Long-Horizon Agentic Robotics Benchmark for Physical, Strategic, and Spatial Reasoning</title><id>https://arxiv.org/abs/2610.27039</id>
<link href="https://arxiv.org/abs/2610.27039"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Foundation models offer a promising basis for robotic agents, but long-horizon tasks require them to sustain coherent reasoning and reliable physical execution across interdependent stages. We introduce Embodied Playground, a benchmark for evaluating how foundation-model agents coordinate physical, strategic, and spatial reasoning throughout such tasks. Agents must track task progress, satisfy intermediate constraints, and revise their plans using execution feedback as earlier actions shape subsequent decisions. The playground comprises 410 task environments spanning basic manipulation, …</summary></entry><entry><title>HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.26765</id>
<link href="https://arxiv.org/abs/2610.26765"/><updated>2026-10-20T00:00:00Z</updated>
<summary>General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable …</summary></entry><entry><title>RoboValue: A Fine-Grained Sim-and-Real Benchmark for Unified Evaluation of Robotic Value Models</title><id>https://arxiv.org/abs/2610.26663</id>
<link href="https://arxiv.org/abs/2610.26663"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Robotic value models assess task execution from visual observations and instructions, providing feedback for policy learning and execution monitoring. However, existing evaluations cover only selected aspects of execution understanding, leaving the reliability of value feedback insufficiently tested. We introduce RoboValue, a fine-grained sim-and-real benchmark for unified evaluation of robotic value models. Its framework evaluates four complementary capability dimensions through shared interfaces: task-state understanding, temporal progress monitoring, failure and recovery reasoning, and …</summary></entry><entry><title>Reconstruction and Discrete-Event Simulation Assessment of an Analytical</title><id>https://arxiv.org/abs/2610.25967</id>
<link href="https://arxiv.org/abs/2610.25967"/><updated>2026-10-20T00:00:00Z</updated>
<summary>This article presents an analytical-DES benchmark for intra-aisle robotic picking in automated warehousing. The investigated cycle combines horizontal shuttle travel, tote handling and item picking at storage locations. Simulation results are compared with the analytical formulation of Lerher et al. under the same rack geometry, shuttle-motion, handling and picking conditions, and the same definitions of cycle time and derived item throughput. Reproducing the published analytical tables requires the distance interpretation dES = 1.5 m and dTB = 0 m. The analytical-DES benchmark comprises 180 …</summary></entry><entry><title>EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models</title><id>https://arxiv.org/abs/2610.25959</id>
<link href="https://arxiv.org/abs/2610.25959"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Building embodied agents that can perceive, reason, and act across diverse 3D worlds is a central research direction toward artificial general intelligence. Yet most existing work remains confined to specific tasks in a single scene and transfers poorly to new environments, leaving general embodied agents for open-world settings under-explored. We refer to such agents as Embodied World Agents (EWAs), whose defining property is the ability to understand diverse visual environments and execute general actions in open-world conditions. To advance EWA research, we study open-world embodied …</summary></entry><entry><title>AeroIntent: A Synchronized Multimodal Benchmark for UAV Mission Intent Recognition</title><id>https://arxiv.org/abs/2610.25869</id>
<link href="https://arxiv.org/abs/2610.25869"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reliable recognition of mission-level UAV intent from multimodal observations is essential for low-altitude airspace surveillance and security. Existing multimodal UAV datasets primarily support detection, tracking, and localization, leaving limited support for evaluating mission-intent recognition across held-out trajectory programs and incomplete radar histories. We introduce AeroIntent, a simulation-based benchmark comprising 990 synchronized multimodal sequences generated by 22 trajectory programs across five mission intents. The benchmark provides radar, RGB, infrared, and depth …</summary></entry><entry><title>AQUAACT: A Joystick-Level Underwater Teleoperation Dataset and Closed-Loop Benchmark</title><id>https://arxiv.org/abs/2610.25534</id>
<link href="https://arxiv.org/abs/2610.25534"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Underwater robots support a growing range of work, from inspecting offshore structures and pipelines to surveying reefs and accompanying divers. Most of these tasks, however, are still flown by hand by a pilot, which raises the question of whether they can be carried out autonomously instead. On land, vision-language-action (VLA) models already let robots carry out tasks autonomously from language instructions, which makes them a natural candidate for taking the pilot&#x27;s place. Underwater, however, there is little data to train such models. We take inspiration from how these tasks are flown …</summary></entry><entry><title>BiDex-100: A Comprehensive Benchmark for Bimanual Dexterous Manipulation Across 100+ Simulation Tasks</title><id>https://arxiv.org/abs/2610.25459</id>
<link href="https://arxiv.org/abs/2610.25459"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Bimanual manipulation with dexterous hands has attracted growing attention in research on robotic action models. However, few studies have developed benchmarks specifically tailored for dexterous manipulation, leaving the dexterous manipulation capabilities of existing models insufficiently characterized. In this paper, we present BiDex-100, a simulation benchmark for bimanual dexterous manipulation that combines broad task coverage, multi-dimensional evaluation, and high-DoF hand embodiments. Concretely, the benchmark comprises 106 tasks organized along five capability axes: generalization, …</summary></entry><entry><title>LIBERO-Pro2.0: A Benchmark for Evaluating the Robustness of Embodied Foundation Models</title><id>https://arxiv.org/abs/2610.24587</id>
<link href="https://arxiv.org/abs/2610.24587"/><updated>2026-10-20T00:00:00Z</updated>
<summary>LIBERO has emerged as a widely adopted benchmark for evaluating robotic manipulation policies. However, strong performance on LIBERO does not necessarily indicate robust embodied capabilities, as models may exploit benchmark-specific regularities rather than generalize to diverse operating conditions. In this work, we introduce LIBERO-Pro2.0, a comprehensive benchmark for systematically evaluating the robustness of embodied foundation models under distribution shifts. LIBERO-Pro2.0 encompasses 22 static perturbations and 20 runtime interventions across six dimensions: Condition, Environment, …</summary></entry><entry><title>LIBERO-Dynamic: Benchmarking Robotic Manipulation in Dynamic Environments</title><id>https://arxiv.org/abs/2610.24579</id>
<link href="https://arxiv.org/abs/2610.24579"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Most simulation benchmarks for robotic manipulation keep target objects static and treat policy inference as instantaneous. These assumptions simplify evaluation but hide how a moving target evolves during computation and how stale an observation is when an action is executed. We introduce LIBERO-Dynamic, a dynamic extension of all 40 LIBERO tasks. It drives objects through contact friction along three trajectory families and speed tiers, while advancing the physical world according to calibrated, model-specific inference latency. The same mechanism supports training by replaying verified …</summary></entry><entry><title>SocialCoAct: Enabling and Benchmarking Egocentric Social Co-Action for VLM-Based Humanoid Robots</title><id>https://arxiv.org/abs/2610.24559</id>
<link href="https://arxiv.org/abs/2610.24559"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Enabling humanoid robots to participate effectively in social interactions is important for their integration into human-centered environments. Existing methods, however, typically map pre-generated speech directly to continuous motion trajectories but have limited awareness of complex social environments and lack explicit high-level semantic action planning. We introduce SocialCoAct, a unified agent-centered framework for VLM-based egocentric social co-action. We formulate egocentric social co-action as an end-to-end agent task and develop SocialCoAct-Agent, which transforms egocentric …</summary></entry><entry><title>ContactBench 1.0: A Benchmark for Everyday Contact-Rich Robotic Manipulation</title><id>https://arxiv.org/abs/2610.24512</id>
<link href="https://arxiv.org/abs/2610.24512"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Contact-rich manipulation is essential to everyday activities, yet evaluating robots&#x27; ability to perform these activities remains challenging because of their diverse contact behaviors and the difficulty of reproducing tasks across laboratories. Drawing on observations of everyday human manipulation, we identify eight recurring skill categories that provide a practical framework for studying these capabilities. We introduce ContactBench 1.0, an extensible benchmark that instantiates these skills through 36 reference tasks and more than 40 object assets. The assets capture task-relevant …</summary></entry><entry><title>GazeAct: A Human-Gaze-Annotated Manipulation Dataset for Attention-Regularized Policies</title><id>https://arxiv.org/abs/2610.24507</id>
<link href="https://arxiv.org/abs/2610.24507"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies must ground language instructions in the right objects, contact points, and target locations for reliable manipulation. Human gaze provides a natural signal for this grounding, but existing robot datasets rarely pair real human gaze with the multi-camera observations used by modern policies. We introduce GazeAct, a gaze-equipped real-robot manipulation dataset and training framework for multi-view VLA policies. Using screen-based teleoperation, we record gaze directly on the robot camera feed viewed by the operator, yielding 12000 demonstrations across 40 …</summary></entry><entry><title>TriSAR-3D and PaintFusion: A Novel Trimodal LiDAR-RGB-Thermal Dataset and Method for 3D Person Detection in Search and Rescue</title><id>https://arxiv.org/abs/2610.22509</id>
<link href="https://arxiv.org/abs/2610.22509"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Reliable 3D person detection is important for rescue robotics to give first responders situational awareness. Yet most multimodal 3D detection research targets automotive scenarios in which pedestrians mostly appear in a narrow range of upright, near-road poses. It is therefore unclear how much of the reported performance transfers to rescue settings, as a person may be lying, partially occluded, or in unstructured indoor and outdoor environments. To investigate this gap, we introduce TriSAR-3D, a multimodal person detection dataset recorded with a high-resolution 128-channel LiDAR, an RGB …</summary></entry><entry><title>LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation</title><id>https://arxiv.org/abs/2610.22372</id>
<link href="https://arxiv.org/abs/2610.22372"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire …</summary></entry><entry><title>Evo-DexBench: Benchmarking Generalization across Related Tasks for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.21180</id>
<link href="https://arxiv.org/abs/2610.21180"/><updated>2026-10-15T00:00:00Z</updated>
<summary>General-purpose dexterous manipulation requires policies to transfer knowledge from related tasks to new tasks with only a few target demonstrations. Existing benchmarks often provide too many target demonstrations. They also leave the differences between source and target tasks uncontrolled. As a result, they cannot clearly distinguish knowledge transfer from task memorization. Our key insight is the Core-Gen principle. Core tasks are related tasks that share a functional interaction and provide source knowledge, while a Gen task is a novel target within the same functional family that has …</summary></entry><entry><title>CoWear: Towards Collaborative Wearable Inertial Localization with Multiple Smart Devices</title><id>https://arxiv.org/abs/2610.20596</id>
<link href="https://arxiv.org/abs/2610.20596"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Consumer smart devices observe the same human motion from different body locations, yet existing inertial-localization benchmarks rarely provide synchronized heterogeneous wearables with device-specific motion ground truth. We present CoWear, a dataset and reference framework for collaborative inertial localization using a smartphone, smartwatch, and smart glasses. The dataset contains over 30 participants, over 300 walking sessions, and more than 30 hours and 100 km of aggregate device trajectories, with each device individually tracked by motion capture. To enable collaboration across …</summary></entry><entry><title>TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.20320</id>
<link href="https://arxiv.org/abs/2610.20320"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. …</summary></entry><entry><title>HM3D-M3: A Benchmark for Multi-Agent, Multi-Modal, Multi-Object Goal Navigation</title><id>https://arxiv.org/abs/2610.20121</id>
<link href="https://arxiv.org/abs/2610.20121"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Rapid progress in AI agents and robotics makes it a matter of the near future that humans are served by a team of robots. Such a team will receive several goals at once, each specified in whatever form is convenient for the human, such as a category name, a photo, or a spoken description. Existing benchmarks study multi-agent, multi-modal, and multi-object goal navigation in isolation, and a benchmark that places all three in one episode is missing. To fill this gap, we introduce HM3D-M3. A team of K agents starts at distributed locations in a photorealistic indoor scene and searches for an …</summary></entry><entry><title>ForceBench: Benchmarking Force Integration for Robotic Manipulation</title><id>https://arxiv.org/abs/2610.19604</id>
<link href="https://arxiv.org/abs/2610.19604"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Force feedback provides vision-language-action (VLA) policies with physical observations that can guide action selection and execution. However, differences in tasks, demonstrations, and control settings across existing systems hinder reliable comparisons of force integration designs. We introduce ForceBench, a simulation benchmark for evaluating six-axis wrist-force integration under a unified protocol. ForceBench combines eight tasks spanning physical-property inference, resistance-dependent interaction, and contact-rich assembly with 1,600 synchronized demonstrations and task-specific …</summary></entry><entry><title>IMU-Bench: Benchmarking Wrist IMU Representations Across Kinematic, Semantic and Clinical Tasks</title><id>https://arxiv.org/abs/2610.19481</id>
<link href="https://arxiv.org/abs/2610.19481"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Wrist-worn inertial measurement units (IMUs) provide a common sensing modality for tasks ranging from activity and gesture recognition to pose estimation, inertial odometry and clinical motor assessment. Existing wearable benchmarks evaluate performance across multiple tasks, but leave open how supervision for one task affects transfer to others and whether these tasks benefit from a shared representation. We present IMU-Bench, a benchmark of ten tasks from eight datasets for studying IMU multi-task performance and cross-task transfer. We compare six self-supervised methods pretrained on …</summary></entry><entry><title>NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation</title><id>https://arxiv.org/abs/2610.19330</id>
<link href="https://arxiv.org/abs/2610.19330"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity. We introduce NavAble, a large-scale dataset spanning 11 accessibility-critical object classes, combining 41K curated open-source images …</summary></entry><entry><title>FACT: A Multimodal Force-Action-Track Foundation Model for Human-to-Robot Dexterity</title><id>https://arxiv.org/abs/2610.19155</id>
<link href="https://arxiv.org/abs/2610.19155"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Human demonstrations offer a scalable alternative to costly robot data collection for dexterous manipulation, but most human datasets lack force measurements. Dexterous manipulation requires not only visual and proprioceptive understanding but also the ability to anticipate and regulate interaction forces. To scale force-aware human-robot co-training, we introduce EgoForce, a large-scale human tactile dataset capturing force-rich manipulation experience, and combine it with robot demonstrations for pretraining. We present FACT, a robot foundation model that cascades from prospective visual …</summary></entry><entry><title>Benchmarking 3D Reconstruction for Under-Ice Robotic Perception in Arctic Environments</title><id>https://arxiv.org/abs/2610.19097</id>
<link href="https://arxiv.org/abs/2610.19097"/><updated>2026-10-13T00:00:00Z</updated>
<summary>As the Arctic transitions toward a seasonally ice-free state, capturing the complex morphology of submerged sea ice is crucial for advancing models of ocean-ice-atmosphere heat exchange and monitoring under-ice habitats. Currently, sub-surface ice mapping is predominantly achieved through acoustic sensors such as multibeam sonar. While sonar provides robust large-scale geometry, it lacks spectral and high-resolution textural information required to record fine morphological features - a critical limitation in under-ice environments, where sparse visual features and degraded sensing conditions …</summary></entry><entry><title>$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.18950</id>
<link href="https://arxiv.org/abs/2610.18950"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Humanoid loco-manipulation requires coordinated whole-body interaction with the physical world, yet collecting robot demonstrations at scale remains costly. Human demonstrations offer a scalable alternative, but existing egocentric human supervision often omits locomotion and posture, while embodiment differences and controller dynamics hinder accurate end-effector execution. We introduce HumanVerse, a 500-hour dataset of open-world human loco-manipulation pairing egocentric video with synchronized body and hand motion. Our human-to-humanoid pipeline aligns camera viewpoints and arm …</summary></entry><entry><title>What Matters in Quality-Aware VLA Pretraining: A Benchmark and Empirical Study</title><id>https://arxiv.org/abs/2610.18869</id>
<link href="https://arxiv.org/abs/2610.18869"/><updated>2026-10-13T00:00:00Z</updated>
<summary>How should demonstration quality be used during vision-language-action (VLA) pretraining to improve performance after target-task fine-tuning? We compare weighting, filtering, and conditioning across reward definitions and label granularities using 5,000 naturally suboptimal human demonstrations and 24 target tasks. Within each VLA, we match demonstrations and training budgets. Additional comparisons examine pretraining data size and the roles of quality tags during fine-tuning and inference. Across three VLAs, we find that approach-aware episode conditioning improves mean success over plain …</summary></entry><entry><title>LIBERO-RIG: A Hardware-Setup Robustness Benchmark for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.18843</id>
<link href="https://arxiv.org/abs/2610.18843"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Robot policies are expected to generalize across deployment environments, including variations in the robot itself: cameras are bumped and remounted, calibrations drift, controllers run at different rates, and end-effector pads wear down. We present LIBERO-RIG, a benchmark that perturbs only the robot&#x27;s hardware and setup while holding every LIBERO task fixed. The benchmark spans eleven perturbation axes, including camera mounting and optics, camera-to-arm calibration, actuation gain, control rate, proprioceptive noise, base pose, table height, and gripper pads. Each axis has five severity …</summary></entry><entry><title>WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions</title><id>https://arxiv.org/abs/2610.18826</id>
<link href="https://arxiv.org/abs/2610.18826"/><updated>2026-10-13T00:00:00Z</updated>
<summary>We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world …</summary></entry><entry><title>Benchmarking Interaction-Oriented Aerial Mobility across Heterogeneous Environments</title><id>https://arxiv.org/abs/2610.18381</id>
<link href="https://arxiv.org/abs/2610.18381"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Aerial mobile manipulation requires unmanned aerial vehicles (UAVs) to traverse heterogeneous environments such as indoor and outdoor domains, and connect navigation with subsequent physical interaction within the same trajectories. Existing aerial benchmarks are typically confined to single-environment settings, limiting evaluation of agents across continuous environmental transitions. When interaction is evaluated, agents are often initialized near the target, leaving the transition from navigation to interaction largely unassessed. This work introduces CrossFly, a benchmark for …</summary></entry><entry><title>I2O2I-Nav: A Benchmark with a Modular Agent for Long-Horizon Indoor-to-Outdoor-to-Indoor Navigation</title><id>https://arxiv.org/abs/2610.18307</id>
<link href="https://arxiv.org/abs/2610.18307"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Service and delivery robots often need to complete long-horizon navigation missions spanning indoor and outdoor environments. Existing embodied navigation benchmarks primarily evaluate isolated stages or partial cross-domain journeys, providing limited support for assessing how heterogeneous navigation capabilities compose under continuous execution. We introduce I2O2I-Nav, a physics-enabled benchmark of 20 real-world composite scenes spanning over 115,000 square meters across multiple buildings and floors, with aligned 3DGS rendering and collision geometry. Its three-level evaluation …</summary></entry><entry><title>LynxScenes: A Large-Scale Real-World Benchmark for Outdoor Wheel-Legged Robot Perception, Navigation, Imagination and Reconstruction</title><id>https://arxiv.org/abs/2610.18093</id>
<link href="https://arxiv.org/abs/2610.18093"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Wheel-legged robots operating in outdoor spaces shared with humans require accurate perception, socially compliant navigation, future-scene reasoning, and scene reconstruction. However, existing datasets typically support these capabilities in isolation and rarely provide dense spatial and behavior-level supervision on real wheel-legged platforms. We introduce LynxScenes, a large-scale real-world dataset and benchmark collected with a LYNX M20 wheel-legged robot. It contains approximately 100K 30-s navigation clips spanning 833.6 h and 3,294.7 km, with 3.0M annotated frames. The synchronized …</summary></entry><entry><title>LADDER: A Long-Horizon Robot Manipulation Benchmark</title><id>https://arxiv.org/abs/2610.18053</id>
<link href="https://arxiv.org/abs/2610.18053"/><updated>2026-10-13T00:00:00Z</updated>
<summary>General-purpose robot manipulation policies learn short-horizon skills effectively, but degrade rapidly on long-horizon tasks. Existing benchmarks cannot isolate failures because task horizon is either too short or entangled with scene and object variations. We propose LADDER, a long-horizon robot manipulation benchmark scaling from 1 to 10 subgoals within the same environment over three suites (SimplerEnv-Long, RobotArena-$\infty$-Long, and RoboLab-Long), 145 tasks, eight categories, two embodiments, and 2,024 simulated episodes per system. We evaluate two orchestration paradigms: text …</summary></entry><entry><title>HelpMeOut: A Neuropsychology-Grounded Benchmark for Error-Aware Monitoring of Household Task Execution</title><id>https://arxiv.org/abs/2610.17694</id>
<link href="https://arxiv.org/abs/2610.17694"/><updated>2026-10-13T00:00:00Z</updated>
<summary>We introduce HelpMeOut, an embodied AI benchmark for error-aware monitoring of household task execution. Existing embodied household benchmarks typically assume that humans execute tasks correctly, but this assumption does not hold for cognitively impaired persons or older adults whose everyday activities produce structured execution errors. To address this gap, HelpMeOut operationalizes research on everyday action errors into 20000 paired activity episodes, covering nine neuropsychologically motivated error categories. In each episode, agents observe a streaming human activity trajectory and …</summary></entry><entry><title>Hierarchical Curriculum Learning for Surgical Video Generation: Focusing on Bilateral Axillo-Breast Approach Robotic Thyroidectomy Datasets</title><id>https://arxiv.org/abs/2610.17684</id>
<link href="https://arxiv.org/abs/2610.17684"/><updated>2026-10-13T00:00:00Z</updated>
<summary>High-fidelity surgical video generation is increasingly important for surgical education, simulation, and downstream AI training, as conventional simulation pipelines are limited by cost, realism, and scenario diversity. Adapting generic text-to-video diffusion models to surgical procedures remains difficult, however, due to complex anatomical structures, intricate tool-tissue interactions, the inherently hierarchical nature of surgical workflows, and the scarcity of curated training data outside a few well-studied procedures. We propose a surgical video generation framework that combines …</summary></entry><entry><title>Interactive Navigation Beyond Reachability: Benchmark and Agentic Framework</title><id>https://arxiv.org/abs/2610.17089</id>
<link href="https://arxiv.org/abs/2610.17089"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Existing embodied navigation tasks commonly assume that traversability and object states remain fixed during an episode. Yet reaching a goal may require opening a door to access a room and then opening a container to reveal a hidden target. We formulate interactive navigation beyond reachability, unifying channel-induced changes in spatial connectivity, container-induced changes in target visibility, and their sequential dependencies. We introduce MultINav-Bench, a 3K-episode ObjectGoal benchmark in MolmoSpaces spanning channel, container, and mixed tasks, with interaction-necessity …</summary></entry><entry><title>LIBERO-Industry: Benchmarking Robotic Manipulation under Industrial Process Constraints</title><id>https://arxiv.org/abs/2610.16782</id>
<link href="https://arxiv.org/abs/2610.16782"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Industrial manipulation in flexible manufacturing, e.g., high-mix, low-volume (HMLV) electronics assembly, requires robot policies to adapt to changing products and production conditions. Such settings impose industrial process constraints, including product variants, moving material flows, finite execution windows, and tight geometric tolerances. However, existing evaluation frameworks do not systematically capture these constraints when assessing generalist robot policies. To address this gap, we introduce LIBERO-Industry, a novel benchmark built on the widely used robot learning benchmark …</summary></entry><entry><title>Language2Drive: Do Vision-Language-Action Models Really Follow the Instructions in Autonomous Driving?</title><id>https://arxiv.org/abs/2610.16634</id>
<link href="https://arxiv.org/abs/2610.16634"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Recent Vision-Language-Action (VLA) models increasingly use natural-language instructions to condition autonomous driving behavior. Yet existing closed-loop benchmarks primarily measure route completion, safety, and rule compliance, leaving a fundamental question unresolved: does language actually determine which feasible behavior the vehicle executes? A trajectory may be safe and successful while still violating or even ignoring the passenger&#x27;s instruction. To address this, we introduce \ltd, a benchmark designed to directly test this capability. Its key evaluation unit, the paired …</summary></entry><entry><title>LABIT: Long-Horizon Robotic Assembly Benchmark for Industrial Tasks</title><id>https://arxiv.org/abs/2610.16398</id>
<link href="https://arxiv.org/abs/2610.16398"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Robot learning has undergone significant advancements in the domain of compliant control and robotic assembly. The development of novel methodologies has transcended the capacity to address discrete tasks, such as grasping or inserting, and has evolved to encompass the comprehensive construction of entire assemblies. Conventional benchmarks, which are predominantly focused on single tasks, are no longer adequate to address the complexity and interconnected nature of modern manufacturing processes. Consequently, the necessity for benchmarks to encompass a broader spectrum of assembly and …</summary></entry><entry><title>RoboBugBench: Benchmarking Automated Repair of Real Robot Software Under an Audited Behavioral Oracle</title><id>https://arxiv.org/abs/2610.16369</id>
<link href="https://arxiv.org/abs/2610.16369"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Language agents increasingly modify robot software, but whether they can repair it is unmeasured, because the domain supplies no oracle to inherit: a robot bug manifests as behavior, and robot repositories ship almost no tests that capture it. We present RoboBugBench, a benchmark of 33 real, execution-validated defects in a pinned ROS 2 navigation stack, in which a candidate patch is graded by compiling it and driving the robot through a physics simulation rather than by running a unit test. Three frontier models, each given 1 attempt per instance, repair 24.2%-36.4%, with no pairwise …</summary></entry><entry><title>Embodied Skill Bench: Benchmarking How Well Agents with Embodied Skills Perform on Physical Tasks</title><id>https://arxiv.org/abs/2610.16238</id>
<link href="https://arxiv.org/abs/2610.16238"/><updated>2026-10-12T00:00:00Z</updated>
<summary>LLM agents increasingly control robots using VLA policies, perception models, and procedural knowledge. These modules are difficult to reuse because their interfaces, embodiment assumptions, and conditions of use differ, and their benefits on physical tasks remain unclear. We package them as embodied skills that extend agent skills with explicit embodiment assumptions and conditions of use, building 250 action, perception, and experience skills from 1,052 resources. On this basis we introduce EmbodiedSkillBench, which runs an agent in a closed observation-action loop and records success, …</summary></entry>
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