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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Robot Learning: RL &amp; Imitation</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/learning.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/learning.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning</title><id>https://arxiv.org/abs/2610.37666</id>
<link href="https://arxiv.org/abs/2610.37666"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action …</summary></entry><entry><title>When, Where, and What to Correct: Human-Guided Adaptive Residual Correction for Robot Policies</title><id>https://arxiv.org/abs/2610.37547</id>
<link href="https://arxiv.org/abs/2610.37547"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Imitation policies that reliably execute most of a manipulation trajectory can still fail in localized regions requiring last-mile precision. Updating the full policy or exploring residual actions everywhere treats this local failure as a global learning problem. We introduce Adaptive Residual Correction (ARC), a lightweight post-training module that uses reinforcement learning (RL) to learn a residual correction on top of a frozen policy while using sparse human corrections to structure autonomous exploration. Rather than treating human corrections as imitation targets, ARC uses …</summary></entry><entry><title>Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation</title><id>https://arxiv.org/abs/2610.37543</id>
<link href="https://arxiv.org/abs/2610.37543"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a …</summary></entry><entry><title>Predict the Swing, Match the Speed: Robotic Pipe Stabbing With Learned Stereo Vision and Residual Reinforcement Learning</title><id>https://arxiv.org/abs/2610.37535</id>
<link href="https://arxiv.org/abs/2610.37535"/><updated>2026-10-28T00:00:00Z</updated>
<summary>A joint of pipe run into the hole swings from the elevator over the well and strikes a fixed stabbing guide at whatever speed the swing has. StabBot, a robotic stabbing system, predicts the swing and meets the pipe at its own speed. A pendulum Kalman filter tuned from the pipe tally tracks the joint in stereo images. A six-axis arm with an open V-shaped roller head closes in at matched velocity, confirms the last millimetres by touch, aims the pin over the box when the elevator hangs off centre, and follows the block down with lateral compliance. A ResNet-18 keypoint network locates the pipe, …</summary></entry><entry><title>Autonomous fixed-wing interception using reinforcement learning</title><id>https://arxiv.org/abs/2610.37470</id>
<link href="https://arxiv.org/abs/2610.37470"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Medium altitude, long endurance unmanned aerial systems such as Shahed-type strike drones are an unanswered threat in modern conflicts. Conventional air defense systems are too expensive to provide a feasible large-scale solution. Quadcopter interceptors are a cheap, battle-proven alternative, but their extremely limited flight time restricts them to low altitude targets at short range, whereas fixed-wing platforms have the endurance to reach higher altitude targets from longer distances. However, such interceptors are still operated manually. Recent developments in learning-based controllers …</summary></entry><entry><title>Multi-Agent Reinforcement Learning of Co-Adaptive Hip Exoskeleton Control (MARL-Exo) for Metabolic Energy Reduction</title><id>https://arxiv.org/abs/2610.37441</id>
<link href="https://arxiv.org/abs/2610.37441"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Objective: This study aims to determine whether a hip-exoskeleton policy trained in simulation, by co-adapting with a musculoskeletal human model under a metabolic-energy reward, reduces the metabolic cost of walking in new users without per-user tuning, and how mechanical-power shaping affects the learned assistance. Methods: We developed MARL-Exo, a multi-agent reinforcement learning framework in which a full-body human model (304 muscle actuators; randomized anatomy, gait, and speed) and a bilateral hip-exoskeleton policy are trained concurrently in two stages. The exoskeleton observes …</summary></entry><entry><title>Learning Quality-Controllable Robot Policies with Iterative Hindsight Relabeling</title><id>https://arxiv.org/abs/2610.37393</id>
<link href="https://arxiv.org/abs/2610.37393"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Robot policy evaluation often relies on a binary success signal for task completion. In real-world deployment, however, desired execution behaviors are also defined by quality attributes such as execution speed and motion smoothness, which need to be dynamically controlled according to task requirements. To address this, we introduce Quality-Controllable Policy (QCP), a robot policy that enables inference-time control over both individual quality attributes and their combinations. To extend the controllable quality range beyond initial demonstrations, we further propose an iterative hindsight …</summary></entry><entry><title>VLA-Stem: A Lightweight Safety Mechanism for Vision-Language-Action Models via Reinforcement Learning</title><id>https://arxiv.org/abs/2610.37378</id>
<link href="https://arxiv.org/abs/2610.37378"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models integrate high-level reasoning with low-level action execution for end-to-end robotic control. However, most VLA models target static manipulation in unconstrained environments, overlooking spatial constraints and dynamic obstacles. Fine-tuning VLAs on obstacle-avoidance data is a straightforward solution, but collecting such data is costly, especially for dynamic scenarios, and may degrade their original task capabilities. To address these limitations, we propose VLA-Stem, a lightweight, reinforcement-learning-based safety mechanism for VLA systems. …</summary></entry><entry><title>Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration</title><id>https://arxiv.org/abs/2610.37203</id>
<link href="https://arxiv.org/abs/2610.37203"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to …</summary></entry><entry><title>From 12 to 200 Demonstrations: How ACT, Diffusion Policy, SmolVLA and $\pi_{0.5}$ Scale on a Low-Cost Arm</title><id>https://arxiv.org/abs/2610.37170</id>
<link href="https://arxiv.org/abs/2610.37170"/><updated>2026-10-28T00:00:00Z</updated>
<summary>We trained four widely used imitation-learning policies, ACT, Diffusion Policy, SmolVLA and $\pi_{0.5}$, on nested subsets of 12, 25, 50, 100 and 200 teleoperated demonstrations of one pick-and-place task with distractor objects, using one fixed training recipe per policy. Every trained model was then run on a physical SO-101 arm on a fixed set of object placements: 1,340 scored episodes in 126 blocks. ACT, trained from scratch, rose from 1 success in 40 episodes at 12 demonstrations to 37 in 40 at 100. $\pi_{0.5}$ with its action expert fine-tuned was the best policy when data was scarce (16 …</summary></entry><entry><title>GAWM: A Compact Latent World-Action Model for Multi-Task Robot Manipulation</title><id>https://arxiv.org/abs/2610.37091</id>
<link href="https://arxiv.org/abs/2610.37091"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World-action models (WAMs) incorporate the prediction of future observations into robot policy learning. However, most WAMs build on billion-parameter vision-language or video-generation backbones, which incur high training cost and inference latency. In this letter, we present GAWM (Geometry-Aware World Model), a compact multi-task WAM that predicts future observations in the latent space of a frozen DINOv3 encoder. GAWM compresses the features of each camera view into a small set of tokens. A lightweight predictor, conditioned on the task rather than on actions, forecasts these tokens at …</summary></entry><entry><title>Omni-IGN: Onboard Image-Goal Navigation for Drones with Omnidirectional Vision</title><id>https://arxiv.org/abs/2610.36968</id>
<link href="https://arxiv.org/abs/2610.36968"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Image-goal navigation (ImageNav) requires an agent to reach a location specified by a goal image in an unknown environment. For drones, this task demands exploration, goal- directed navigation, and collision avoidance under limited onboard computing resources. Existing aerial ImageNav methods are built on single-view observations, requiring additional rotation and exploration to search for goal-relevant cues outside the field of view. In this paper, we present Omni-IGN, a fully onboard ImageNav system that integrates quad-fisheye perception, an attention-based reinforcement learning (RL) …</summary></entry><entry><title>When Black-Box Robot Policies Fail: Online Sensor Diagnosis and Repair with a Transparent Surrogate</title><id>https://arxiv.org/abs/2610.36852</id>
<link href="https://arxiv.org/abs/2610.36852"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Robot foundation models may generalize across tasks and embodiments, but their actions still depend on sensors that can fail. When the policy is frozen or inaccessible, can an external monitor diagnose and repair corrupted inputs without access to its internals? We test a structured surrogate that separates periodic gait from sensor-dependent corrections to guide input repair around a frozen locomotion policy. On simulated Go2, offline diagnosis raises walking success from 259/640 to 429/640 episodes; online repair reaches 382/640, with no triggers in 64 held-out fault-free episodes. A …</summary></entry><entry><title>Whole-Body Humanoid Control via Stochastic Motion Tokenization</title><id>https://arxiv.org/abs/2610.36452</id>
<link href="https://arxiv.org/abs/2610.36452"/><updated>2026-10-28T00:00:00Z</updated>
<summary>While velocity-commanded RL policies are effective for controlling quadrupeds, they are a limited interface for humanoids that need to perform complex whole-body motions. Furthermore, RL tracking policies for whole-body motions typically have limited information about the desired future motion, preventing them from performing controlled deviations to achieve long-term task success; such information is particularly relevant when a controller must prepare for transitions between behaviors. We address these challenges using concise motion representations that can be generated by a high-level …</summary></entry><entry><title>HIDRA: Hierarchical Dual-Routing Attention for Replay-Free Lifelong Imitation Learning</title><id>https://arxiv.org/abs/2610.36374</id>
<link href="https://arxiv.org/abs/2610.36374"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Robotic agents operating in real-world environments must adapt continuously from a stream of multimodal demonstrations, often under constraints that preclude storing or revisiting past data. In this replay-free, single-pass lifelong imitation learning setting, sequential updates can progressively distort the representation space, making expert-based approaches particularly sensitive to routing interference, causing expert selection to degrade over time. We propose HIDRA, a structured routing framework that mitigates this issue through a hierarchical dual-attention mechanism, which decouples …</summary></entry><entry><title>Bridging Exploration and Loss of Plasticity in On-Policy Reinforcement Learning</title><id>https://arxiv.org/abs/2610.36309</id>
<link href="https://arxiv.org/abs/2610.36309"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Deep reinforcement learning (RL) algorithms have been observed to lose the ability to adaptively learn from new data, a phenomenon termed Loss of Plasticity (LoP). While many metrics have been shown to correlate with it, the causal mechanisms and the geometric conditions from which it can arise have not been clearly identified. We analyze LoP in Proximal Policy Optimization with isotropic Gaussian policies, the state-of-the-art formulation for many continuous action spaces in RL. We report multiple metrics which characterize the effect that the policy standard deviation $\sigma$ has on LoP, …</summary></entry><entry><title>Rollback: Experience Backtracking in World Models for Policy Improvement</title><id>https://arxiv.org/abs/2610.36068</id>
<link href="https://arxiv.org/abs/2610.36068"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and …</summary></entry><entry><title>Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization</title><id>https://arxiv.org/abs/2610.35852</id>
<link href="https://arxiv.org/abs/2610.35852"/><updated>2026-10-27T00:00:00Z</updated>
<summary>This paper proposes a smooth analytic gradient for frictional contact and applies it to policy learning and contact-implicit trajectory optimization for legged locomotion. The exact contact sensitivity is available in closed form but describes changes within the current contact mode, providing no first-order information toward neighboring contact modes. The proposed gradient replaces this sensitivity only in the backward pass, leaving the hard-contact forward solve unchanged and the realized rollout feasible. A central-path relaxation of the de Saxc\&#x27;e-corrected second-order-cone …</summary></entry><entry><title>Multi-Objective Reinforcement Learning Using Routed Ensembles and Trajectory Attribution</title><id>https://arxiv.org/abs/2610.35733</id>
<link href="https://arxiv.org/abs/2610.35733"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Multi-objective reinforcement learning is a fundamental problem for modern AI, with applications spanning post-training, reasoning models, and robotic control. A central challenge is to learn policies that balance competing objectives, such as helpfulness versus honesty in safety and alignment, or speed versus energy in robotics. The optimal policy can vary sharply with objective-weighting combinations, and the extent of this variation depends crucially on the degree of conflict among objectives, making per-preference policy learning sample-inefficient. In this paper, we introduce …</summary></entry><entry><title>RoboDoctor: Training-Free Recursive Self-Improvement for Robot Policies</title><id>https://arxiv.org/abs/2610.35604</id>
<link href="https://arxiv.org/abs/2610.35604"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Generalist robot policies and language-model agents provide complementary capabilities, but completing a task also requires adapting their use to the consequences of physical interaction. We study execution as a locus of adaptation: feedback guides the current action and supplies evidence for revising subsequent decisions under fixed model weights. We introduce RoboDoctor, a training-free framework that connects diagnosis, grounded action, and persistent experience across three revision targets. The harness allocates control between policy and agent; intervention determines when to assist …</summary></entry><entry><title>Enhancing Deep Reinforcement Learning for Robotic Motion Planning via Task Decomposition</title><id>https://arxiv.org/abs/2610.35494</id>
<link href="https://arxiv.org/abs/2610.35494"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Training robotic manipulation policies in simulation is widely adopted due to safety and cost efficiency; however, tasks involving obstacles remain under-performing and often converge slowly under Deep Reinforcement Learning (DRL). To address this challenge, we propose a task decomposition framework for DRL that integrates Transfer Learning (TL) with Reward Redesign (RR) to improve learning efficiency and robustness in obstacle environments. The TL strategy selectively transfers only the first-layer critic parameters across structurally related tasks, since that layer captures general …</summary></entry><entry><title>Behavioural Quality Is Not Learning Utility: Objective Mismatch in Human Behaviour Models for Robot Learning</title><id>https://arxiv.org/abs/2610.34839</id>
<link href="https://arxiv.org/abs/2610.34839"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Human behaviour models are increasingly used to provide simulated human interactions for training robots via reinforcement learning (RL). Existing approaches primarily evaluate these models according to how closely their generated behaviours resemble real human data, while their usefulness as training partners is less commonly assessed. This creates a potential objective mismatch: a model that performs well according to behavioural evaluation metrics may not necessarily provide useful training experiences for downstream robot policy learning. Across two human-robot interaction (HRI) domains, …</summary></entry><entry><title>IntNet: A Communication-Driven Multi-Agent Reinforcement Learning Framework for Cooperative Autonomous Driving</title><id>https://arxiv.org/abs/2610.34466</id>
<link href="https://arxiv.org/abs/2610.34466"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Achieving safety in autonomous driving through Multi-Agent Reinforcement Learning (MARL) is a critical yet challenging task due to non-stationarity, partial observability, and the need for effective coordination among agents. Although earlier cooperative MARL methods have aimed to improve coordination by sharing encoded state observations, we find these strategies are insufficient in safety-critical scenarios. To address this gap, we present IntNet, a novel MARL framework that enhances safety by incorporating the transmission of vehicle intent and adaptive communication scheduling into a …</summary></entry><entry><title>AdaPolicy: Action-Driven Anticipatory Robot Policies via Next-Chunk Prediction</title><id>https://arxiv.org/abs/2610.34280</id>
<link href="https://arxiv.org/abs/2610.34280"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Endowing robot policies with anticipatory capabilities has proven effective in improving control performance. However, existing methods predominantly rely on explicit supervision derived from future observations, in either pixel or latent space, at the cost of additional architectural and computational complexity. Departing from explicit future supervision, we ask whether such foresight can be elicited directly from the action signal. To this end, we propose \textbf{AdaPolicy}, an \textbf{A}ction-\textbf{d}riven \textbf{a}nticipatory policy framework that shapes future-aware representations …</summary></entry><entry><title>HA-DiPO: Diffusion Policy Optimization for Heterogeneous Cooperative Transport</title><id>https://arxiv.org/abs/2610.33584</id>
<link href="https://arxiv.org/abs/2610.33584"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Cooperative transport with heterogeneous legged robots requires coordinating different motion capabilities while supporting an unfixed shared payload. We present HA-DiPO (Heterogeneous-Agent Diffusion Policy Optimization), a hierarchical multi-agent reinforcement learning framework under centralized training with decentralized execution (CTDE). The framework decouples team-level coordination from embodiment-specific motion control: at the high level, a centralized critic uses team-value estimates to jointly train independent coordination policies, aligning robot-specific action responses with …</summary></entry><entry><title>WorldFailBench: Do World Models Understand Policy Failures?</title><id>https://arxiv.org/abs/2610.33565</id>
<link href="https://arxiv.org/abs/2610.33565"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robot policy evaluation informs deployment decisions and policy improvement, but physical testing and simulator preparation require substantial effort. World models offer a complementary route through closed-loop interaction in generated environments. Recent benchmarks have demonstrated their potential as policy evaluators through outcome-based evaluation (i.e., assessing task success or failure). However, such evaluation does not establish whether world models faithfully simulate how policies fail. Misrepresenting failures can lead to incorrect diagnoses of policy weaknesses and make …</summary></entry><entry><title>RBGA: Residual-Budget Guide Arbitration for Offline-to-Online Safe Reinforcement Learning in Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.33494</id>
<link href="https://arxiv.org/abs/2610.33494"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires robots to leverage existing datasets for rapid skill acquisition while maintaining safety during real-world deployment to prevent damage to the robot or its surroundings. Offline-to-online safe reinforcement learning (O2O safe RL) provides a promising solution for this problem by leveraging prior experience for online improvement under safety constraints, thereby mitigating the sample inefficiency and exploration risk of learning safe policies from scratch. However, existing O2O safe RL approaches do not explicitly account for the safety budget already consumed …</summary></entry><entry><title>MDPO: Multi-constraint Dexterous Policy Optimization with Reinforcement Learning</title><id>https://arxiv.org/abs/2610.33480</id>
<link href="https://arxiv.org/abs/2610.33480"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires high-dimensional control policies to accomplish complex contact-rich tasks while simultaneously satisfying multiple safety requirements, such as joint limits, unsafe finger configurations, arm collisions, and unstable object interactions. Constrained reinforcement learning (RL) provides a principled framework for incorporating these requirements into dexterous manipulation policy learning. However, existing constrained RL methods for dexterous manipulation primarily focus on cumulative cost constraints and struggle to simultaneously handle multiple …</summary></entry><entry><title>RobustRLlib: A Unified Library and Benchmark for Robust Reinforcement Learning Algorithms</title><id>https://arxiv.org/abs/2610.32971</id>
<link href="https://arxiv.org/abs/2610.32971"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, …</summary></entry><entry><title>Regularised RL improves sim-to-real transfer</title><id>https://arxiv.org/abs/2610.32855</id>
<link href="https://arxiv.org/abs/2610.32855"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Regularised reinforcement learning (RL) has provable robustness guarantees that should ease the transfer of policies from simulation to robots, known as sim-to-real. Yet, weakly regularised algorithms like Proximal Policy Optimisation (PPO) remain the de facto choice in sim-to-real pipelines, while the practical benefits of regularisation for transfer remain poorly characterised. In this work, we study the sim-to-real performance of commonly used RL algorithms, with the aim of characterising the effects of regularisation on robotic performance. To that end, we derive Soft MellowMax …</summary></entry><entry><title>Optimization, Optimal Control, and Reinforcement Learning for Robotics</title><id>https://arxiv.org/abs/2610.32538</id>
<link href="https://arxiv.org/abs/2610.32538"/><updated>2026-10-26T00:00:00Z</updated>
<summary>These lecture notes provide an introduction to optimization, optimal control, and reinforcement learning for robotics, emphasizing their mathematical connections and practical relevance. They present established material compiled and edited by Yonghyeon Lee, rather than new research results. The notes were developed through a human and AI collaborative writing process, with AI assistance in drafting, organizing, and refining the exposition. This first version is a preliminary collection of notes, not yet a fully developed textbook, and currently contains no figures or graphs. The notes may be …</summary></entry><entry><title>$R^2E:$ A Role-driven Reward Evolutionary Framework for Automated Reward Function Design</title><id>https://arxiv.org/abs/2610.32439</id>
<link href="https://arxiv.org/abs/2610.32439"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Designing effective reward functions is a critical challenge in Reinforcement Learning (RL), which traditionally requires costly manual trial-and-error. While Large Language Model (LLM)-based methods have shown promise in reward design, undifferentiated sampling and limited use of historical feedback often lead to insufficient exploration of the reward space and optimization instability. To address these challenges, we propose $R^2E$, a Role-driven Reward Evolutionary framework for automated reward function design that structures the process through explicit role specialization. $R^2E$ …</summary></entry><entry><title>When to Stop Penalizing Actions? Martingale GRPO for VLA Reinforcement Learning</title><id>https://arxiv.org/abs/2610.32431</id>
<link href="https://arxiv.org/abs/2610.32431"/><updated>2026-10-26T00:00:00Z</updated>
<summary>A failed vision-language-action (VLA) rollout does not imply that every action contributed to failure. Yet in group-relative policy optimization (GRPO), a single trajectory-level advantage is assigned to all actions in a rollout. Potentially useful recovery attempts can thus be penalized alongside the errors they aim to correct. Ideal stopping conditions for failure feedback are characterized using success-probability and policy-score martingales. At these stops, the removed gradient contribution has zero conditional expectation given the retained information. Truncation therefore preserves …</summary></entry><entry><title>RoboCode: Learning Reusable Action Primitives for Robot Manipulation</title><id>https://arxiv.org/abs/2610.32225</id>
<link href="https://arxiv.org/abs/2610.32225"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate …</summary></entry><entry><title>Geometry-Aware Reinforcement Learning for Close-Fitting Wearable Insertion</title><id>https://arxiv.org/abs/2610.32143</id>
<link href="https://arxiv.org/abs/2610.32143"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Robot-assisted dressing is particularly challenging due to narrow openings and articulated body parts. Even small errors in the relative pose between the body part and garment opening can cause snagging, missed insertion, or incomplete dressing. To address these challenges, we formulate dressing as a geometry-aware insertion problem that represents task-relevant spatial relationships between the body part and object opening, rather than relying on the full deformable-object state. Based on this formulation, we propose a Reinforcement Learning (RL) framework combining a staged curriculum, …</summary></entry><entry><title>DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning</title><id>https://arxiv.org/abs/2610.32093</id>
<link href="https://arxiv.org/abs/2610.32093"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Behavior cloning for robotic manipulation is highly sensitive to the coverage of its training data, yet collecting diverse successful demonstrations remains costly. We study reinforcement learning (RL) not as a deployable controller, but as a data generator for downstream visuomotor imitation learning. Our key premise is that multiple successful solution modes cover a broader range of successful trajectories than repeatedly collecting a single narrow solution. We introduce DiscoDemo, which trains a privileged latent-conditioned RL generator with a parallel reverse curriculum and a …</summary></entry><entry><title>EgoForesight: Effectively Scaling Policy Learning with Noisy Egocentric Actions</title><id>https://arxiv.org/abs/2610.31845</id>
<link href="https://arxiv.org/abs/2610.31845"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Scaling policy learning requires broad experience and reliable supervision. Robot demonstrations provide high-quality trajectory supervision but are costly to collect. Egocentric videos broaden task and environment coverage, yet motion reconstruction and retargeting introduce noisy action labels. To address this challenge, we introduce EgoForesight, a vision-language-action framework that learns jointly from both sources by reducing the influence of unreliable action labels and exploiting demonstrated outcomes as complementary supervision. A joint vision-action flow couples future visual …</summary></entry><entry><title>SEVI: Safe Evidential Real-World Reinforcement Learning</title><id>https://arxiv.org/abs/2610.31829</id>
<link href="https://arxiv.org/abs/2610.31829"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Real-world reinforcement learning has enabled contact-rich manipulation tasks to be trained directly on physical robots, but unsafe interactions during online learning remain a key barrier to practical deployment. We propose Safe Evidential Real-World Reinforcement Learning (SEVI), a framework for reliability-aware safety intervention during real-world policy learning. SEVI introduces an Evidential Safety Critic that estimates both future constraint-violation risk and epistemic uncertainty in a single forward pass. During online learning, SEVI evaluates each task-policy action before …</summary></entry><entry><title>PrefO2O: Zero-Shot Preference-Based Reinforcement Learning via Offline-to-Online Latent Preference Transfer</title><id>https://arxiv.org/abs/2610.31812</id>
<link href="https://arxiv.org/abs/2610.31812"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Preference-based reinforcement learning (PbRL) has emerged as a promising paradigm for learning robot behaviors aligned with human intent. However, its scalability is fundamentally limited by the need to collect expensive human preference labels for every new task. In this work, we present PrefO2O, an offline-to-online latent preference transfer framework that enables zero-shot PbRL on unseen target tasks without requiring any human feedback. The core idea is to learn a task-invariant latent preference space from a small amount of offline preference data on source tasks, where transferable …</summary></entry><entry><title>DiffDreamer: Coupling World Models with Differentiable Simulation for Agile Quadrotor Control</title><id>https://arxiv.org/abs/2610.31617</id>
<link href="https://arxiv.org/abs/2610.31617"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot&#x27;s own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In …</summary></entry><entry><title>Humanoid Mobility via Attention-based Contacts</title><id>https://arxiv.org/abs/2610.31608</id>
<link href="https://arxiv.org/abs/2610.31608"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained without motion references generalize well across terrains, yet eliciting effective whole-body coordination through reward design and exploration alone remains challenging. In contrast, reference-based methods yield natural motions but struggle to adapt beyond the predefined trajectories in their training data. We introduce a learning framework that bridges these two approaches by using motion data strictly as a …</summary></entry><entry><title>FastHarness: Experience-Driven Review Scheduling for Vision-Language-Action Policies</title><id>https://arxiv.org/abs/2610.31427</id>
<link href="https://arxiv.org/abs/2610.31427"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Agentic robot systems combine language-model reasoning with robot policies to monitor execution and recover from failures. However, reviewing every action chunk incurs substantial overhead, even in familiar situations. We introduce FastHarness, an experience-driven execution harness that adaptively schedules GPT-6 Astra supervision of a {\pi}0.5 policy. A fast path uses stage memory and reviewed outcomes to reduce review frequency as experience accumulates, while a complementary recovery path focuses supervision on correcting errors. Once recovery is verified, routine execution resumes, with …</summary></entry><entry><title>Revisiting Distribution Matching for State-to-Vision Policy Distillation in Laparoscopic Robotic Manipulation</title><id>https://arxiv.org/abs/2610.31010</id>
<link href="https://arxiv.org/abs/2610.31010"/><updated>2026-10-23T00:00:00Z</updated>
<summary>End-to-end control policies trained via Reinforcement Learning (RL) have emerged as an alternative to conventional surgical robotic control approaches, with recent studies exploring state-based policies trained on privileged state observations. However, such approaches rely on precise physical states that are difficult to obtain reliably in surgical environments. Vision-based RL provides an alternative by learning manipulation policies directly from RGB observations, avoiding explicit state estimation and manually engineered perception pipelines while enabling policies to acquire …</summary></entry><entry><title>Adaptive Aerial Loco-Manipulation Policy Learning via LLM-Assisted Proactive Task Generation</title><id>https://arxiv.org/abs/2610.30810</id>
<link href="https://arxiv.org/abs/2610.30810"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Loco-manipulation extends the workspace of conventional manipulation by combining mobility with physical interaction, while aerial loco-manipulation further expands this capability into three-dimensional space, enabling robots to reach environments inaccessible to ground-based systems. Moving to an aerial platform, however, gives rise to a demanding control problem, since the vehicle must track trajectories accurately in three dimensions while the motion of the arm and its interaction with the environment continuously shift the center of mass, alter the inertia, and impose force and moment …</summary></entry><entry><title>MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion</title><id>https://arxiv.org/abs/2610.30334</id>
<link href="https://arxiv.org/abs/2610.30334"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Designing and tuning reward functions remains one of the main challenges in building effective reinforcement learning (RL) pipelines for humanoid locomotion. While shaping rewards can accelerate learning, naively formulated terms often conflict with the desired behavior, overfit to a specific robot, or become unstable under small weight changes. Potential-Based Reward Shaping (PBRS) offers an alternative solution: shaping the reward via differences of a potential function to guide exploration without changing the optimal policy. In this paper, we study Multi-PBRS for humanoid locomotion and …</summary></entry><entry><title>TerraTransfer++: Demonstration-Free End-to-End Planner</title><id>https://arxiv.org/abs/2610.30319</id>
<link href="https://arxiv.org/abs/2610.30319"/><updated>2026-10-23T00:00:00Z</updated>
<summary>End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all existing paradigms: imitation learning requires fleet-scale driving logs whose behavior distribution only thinly covers the safety-critical tail; closed-loop reinforcement learning in a photorealistic simulator, while offering diverse behaviors, is bottlenecked by sample-efficiency, per-step cost of rendering, and a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: …</summary></entry><entry><title>AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation</title><id>https://arxiv.org/abs/2610.30097</id>
<link href="https://arxiv.org/abs/2610.30097"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for …</summary></entry><entry><title>RangeNav: Task-Aligned LiDAR Range-Image Pretraining for Robot Navigation</title><id>https://arxiv.org/abs/2610.29845</id>
<link href="https://arxiv.org/abs/2610.29845"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme …</summary></entry><entry><title>Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos</title><id>https://arxiv.org/abs/2610.29716</id>
<link href="https://arxiv.org/abs/2610.29716"/><updated>2026-10-22T00:00:00Z</updated>
<summary>We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through …</summary></entry><entry><title>DriveMLP: When Training Strategy Outperforms Model Complexity in Autonomous Driving</title><id>https://arxiv.org/abs/2610.29676</id>
<link href="https://arxiv.org/abs/2610.29676"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Learning motion planning policies that remain reliable under closed-loop execution is a central challenge in Autonomous Driving (AD). Imitation Learning (IL) scales well to large AD datasets but suffers from distribution shift, causal confusion, and compounding errors under closed-loop execution. In contrast, Reinforcement Learning (RL) typically requires handcrafted rule-based rewards and massive simulation. We study a simple closed-loop IL framework that uses RL purely as an optimization tool, guided by a trajectory-distance reward derived from logged expert data. We refer to this training …</summary></entry><entry><title>End-to-End Reinforcement Learning for Quadrupedal Jumping in Lunar Gravity</title><id>https://arxiv.org/abs/2610.29586</id>
<link href="https://arxiv.org/abs/2610.29586"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Legged robots can extend planetary exploration to rugged and discontinuous terrain that is inaccessible to conventional rovers. In lunar gravity, jumping further expands this mobility by enabling robots to cross obstacles and gaps that cannot be traversed by walking alone. We present a multistage reinforcement-learning approach that produces a single end-to-end control policy for commanded point-to-point jumping under lunar gravity. The resulting policy has a simple architecture and relies exclusively on mission-compatible onboard sensing, making its deployment on a real lunar mission …</summary></entry><entry><title>Distance Field Driven Reinforcement Learning for Reactive and Robust Collision Avoidance</title><id>https://arxiv.org/abs/2610.29452</id>
<link href="https://arxiv.org/abs/2610.29452"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves …</summary></entry><entry><title>Training in Deployment: Human-in-the-loop Online Post-Training for Robot Manipulation</title><id>https://arxiv.org/abs/2610.29264</id>
<link href="https://arxiv.org/abs/2610.29264"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Large pretrained robot foundation models provide strong priors for manipulation, yet adapting them to target tasks with offline teleoperated demonstrations often fails to cover the contact-rich, recovery, and precision-critical states encountered during deployment. Existing methods mitigate this issue by augmenting offline demonstrations with human-in-the-loop data or online reinforcement learning. Despite this, offline post-training adapts slowly because it cannot immediately absorb deployment experience, while online RL typically relies on value functions or auxiliary actor-critic models, …</summary></entry><entry><title>GGraph: A GPU-Accelerated Library for Graph-Based Robot Deployment and Learning</title><id>https://arxiv.org/abs/2610.28953</id>
<link href="https://arxiv.org/abs/2610.28953"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Autonomous mobile robots require spatial representations that capture geometry and semantics while staying sparse enough for planning in large, unknown environments. Graphs provide a natural representation for this purpose and underpin both classical planning methods and a growing class of reinforcement-learning (RL) policies. However, RL training needs hundreds to thousands of parallel environments, each constructing and updating its own graph. Existing graph libraries are typically designed for either single-robot deployment or fixed graphs, and CPU-based graph construction limits scalable …</summary></entry><entry><title>Reinforcement learning for hardware acceleration and system-level optimization on FPGA and integrated-circuit platforms: A survey</title><id>https://arxiv.org/abs/2610.28699</id>
<link href="https://arxiv.org/abs/2610.28699"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Reinforcement learning (RL) enables adaptive and autonomous decision-making in embedded, edge, and heterogeneous computing systems. Field-programmable gate arrays (FPGAs) and integrated circuits (ICs) offer low latency, energy efficiency, and architectural flexibility for RL deployment, while introducing challenges in resource constraints, implementation complexity, and hardware-algorithm co-design. This review surveys more than 100 studies on RL implementations across FPGA and IC platforms, emphasizing architectures, implementation strategies, performance evaluation, and applications. The …</summary></entry><entry><title>Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking</title><id>https://arxiv.org/abs/2610.28628</id>
<link href="https://arxiv.org/abs/2610.28628"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from …</summary></entry><entry><title>Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning</title><id>https://arxiv.org/abs/2610.28613</id>
<link href="https://arxiv.org/abs/2610.28613"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained …</summary></entry><entry><title>AgenticRoboRL: Bringing Coding-Agent Post-Training to Agentic Robotics</title><id>https://arxiv.org/abs/2610.28589</id>
<link href="https://arxiv.org/abs/2610.28589"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Agentic robotics systems combine planners with robot harnesses to perform complex manipulation tasks. Recent work improves these systems through better harnesses and external memory, but relies on powerful closed-source models as planners and does not improve the planners&#x27; own capabilities. In contrast, coding agents have improved substantially by post-training the model itself. We therefore investigate whether post-training can also improve robot planners. However, applying it across robot harnesses requires accommodating different execution mechanisms, including VLA skill invocation and …</summary></entry><entry><title>Reinforced Iterative Learning Control for elastic joint arms: Guaranteed cross-trajectory generalization under model uncertainties</title><id>https://arxiv.org/abs/2610.28329</id>
<link href="https://arxiv.org/abs/2610.28329"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Trajectory tracking for compliant robots is challenging due to nonlinear dynamics and modeling uncertainties, often requiring learning-based methods to avoid explicit parameter identification. Iterative Learning Control (ILC) ensures theoretically high precision and preserves the passive compliance of the robot. However, traditional ILC requires a separate learning phase for each new trajectory. Conversely, Reinforcement Learning (RL) generalizes to new trajectories, but practically suffers from high sample complexity and limited tracking precision. This work proposes Reinforced Iterative …</summary></entry><entry><title>Interruption-Aware Recurrent Reinforcement Learning for UAS Navigation Under Temporary Overrides</title><id>https://arxiv.org/abs/2610.28121</id>
<link href="https://arxiv.org/abs/2610.28121"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Safe autonomous navigation of UASs requires tactical deconfliction to address conflicts that strategic coordination cannot prevent. This task is challenging under partial observability, when sensor or traffic data are missing, delayed, or degraded. Geometry-based methods can offer separation assurances but face limitations in dense encounters. Recurrent reinforcement learning has therefore been proposed to learn navigation policies that integrate observation-action histories to optimise long-term safety-efficiency trade-offs. However, operational safeguards may require a remote pilot, onboard …</summary></entry><entry><title>LocoPilot: Single-Operator Bilateral Teleoperation for Loco-Manipulation Policy Learning</title><id>https://arxiv.org/abs/2610.27998</id>
<link href="https://arxiv.org/abs/2610.27998"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Learning loco-manipulation policies requires demonstrations that capture coordinated base and arm motion on the target embodiment. Robot-free interfaces allow demonstrations to be collected independently of the target robot, increasing flexibility but without directly capturing platform-specific commands, proprioception, and body-mounted observations. On-robot teleoperation allows to capture these signals directly, but requires an interface capable of commanding the complete system concurrently. This paper presents LocoPilot, a single-operator bilateral teleoperation and data-collection …</summary></entry><entry><title>AWLS: Advantage-Weighted Latent Steering for One-Step Generative Robotic Manipulation Policies</title><id>https://arxiv.org/abs/2610.27736</id>
<link href="https://arxiv.org/abs/2610.27736"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Human-collected real-world robotic manipulation demonstrations often contain mixed-quality trajectories, including hesitant, indirect, or inefficient action segments. While diffusion- and flow-based policies can model such multimodal data, standard behavior cloning (BC) assigns equal likelihood to all demonstrated actions and may therefore reproduce suboptimal modes. Offline RL value estimates offer a natural signal for biasing policies toward higher-value behavioral modes, but directly fine-tuning the generative policy or using critic gradients for policy steering can amplify critic errors …</summary></entry><entry><title>Prescribed Performance Guided Safe Reinforcement Learning for Roundabout Navigation of Autonomous Vehicles</title><id>https://arxiv.org/abs/2610.27732</id>
<link href="https://arxiv.org/abs/2610.27732"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Connected and Autonomous Vehicles (CAVs) face significant challenges in roundabout navigation due to dense traffic interactions and unpredictable agent behaviors, necessitating high levels of adaptability and safety. While the combination of Reinforcement Learning (RL) and Model Predictive Control (MPC) offers a promising approach, existing frameworks suffer from a structural mismatch where pointwise RL decisions fail to align with MPC&#x27;s trajectory level optimization, and often lack rigorous safety guarantees. This work proposes RLTrajGen-PPMPC-CBF, a hierarchical framework for safe, smooth …</summary></entry><entry><title>Learning to Be Different: Component Specialization for Compositional Diffusion Policies</title><id>https://arxiv.org/abs/2610.27194</id>
<link href="https://arxiv.org/abs/2610.27194"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Diffusion policies with linearly composed scores have emerged as a promising approach to multitask robotic learning by combining separate factors to enable modular, task-wise adaptation, compositional generalization, and interpretable functional decomposition. However, current training objectives do not encourage factor specialization, often resulting in uninterpretable denoisers whose composed prediction is an average over identical copies, undermining their architectural premise. To address this, we propose a drop-in score-decorrelation auxiliary loss, motivated by projective composition …</summary></entry><entry><title>Simulation Priors for Rapid Adaptation in Model-Based RL for Autonomous Racing</title><id>https://arxiv.org/abs/2610.26757</id>
<link href="https://arxiv.org/abs/2610.26757"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for …</summary></entry><entry><title>Learn the Task, Not the Schedule: Reducing Spurious Cross-Arm Coupling in Bimanual Imitation Learning</title><id>https://arxiv.org/abs/2610.26507</id>
<link href="https://arxiv.org/abs/2610.26507"/><updated>2026-10-20T00:00:00Z</updated>
<summary>A bimanual demonstration specifies both what the robot should do and one particular schedule for when each arm should act. Standard imitation learning does not distinguish task-required cross-arm constraints from incidental scheduling choices, and may therefore exploit opposite-arm progress as a shortcut cue, creating spurious cross-arm coupling even where relative timing is irrelevant for the current task phase. We introduce Constraint-preserving Temporal Recombination (CTR), a training-time data intervention that preserves recorded arm-local sensorimotor content while retiming the …</summary></entry><entry><title>SPAR: Structural Pruning and Action Recovery for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.26487</id>
<link href="https://arxiv.org/abs/2610.26487"/><updated>2026-10-20T00:00:00Z</updated>
<summary>The limited onboard computing resources of robots make the inference demands of vision-language-action (VLA) models costly to accommodate. Reducing these demands through aggressive compression, however, can degrade manipulation performance beyond what supervised fine-tuning alone recovers. We present SPAR (Structural Pruning and Action Recovery), which simultaneously prunes the hidden and feed-forward intermediate dimensions of the large language model (LLM) backbone through pruning-aware tuning, then applies reinforcement learning (RL) to recover policy performance. Applied to $\pi_{0.5}$, …</summary></entry><entry><title>ALIGN: Aligning Condition Estimation and Expression in Advantage-Conditioned Behavior Cloning</title><id>https://arxiv.org/abs/2610.26455</id>
<link href="https://arxiv.org/abs/2610.26455"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Human-collected robot manipulation data often mix successful behavior with retries, pauses, recoveries, and failures. Advantage-Conditioned Behavior Cloning (AC-BC) can exploit such mixed-quality data, but only if the conditioning signal is both accurately constructed from offline trajectories and effectively incorporated into the policy&#x27;s action-vector-field prediction. Existing pipelines can weaken this signal by thresholding estimator-derived advantage scores into noisy conditions, and by routing conditions through prompts that weakly affect the action vector field. We introduce ALIGN, a …</summary></entry><entry><title>Data-Efficient Learning from Demonstration for Humanoid Robots via Feature-Level Perception and Prompt-Based Object Detection</title><id>https://arxiv.org/abs/2610.26170</id>
<link href="https://arxiv.org/abs/2610.26170"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Learning from Demonstration (LfD) allows robots to learn new skills from human examples; however, many vision-based methods require large datasets and resource-intensive end-to-end training. This paper introduces a data-efficient LfD framework for humanoid robots that learns manipulation skills from compact, task-specific features instead of raw images. The proposed approach integrates layered visual preprocessing, Kinect-based human joint estimation, prompt-based object detection, and depth information to extract human motion features and three-dimensional object locations from demonstration …</summary></entry><entry><title>Policy Search in Code Space for Multi-Agent Pathfinding</title><id>https://arxiv.org/abs/2610.25946</id>
<link href="https://arxiv.org/abs/2610.25946"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Developing coordination policies for complex multi-agent systems relies on either labor-intensive algorithm design or opaque task-specific reinforcement learning. With recent advances in autonomous coding agents, we show that policy search directly in code space offers a compelling third path that combines automated optimization with explicit interpretability. We investigate a human-directed workflow in which coding agents iteratively propose, implement, evaluate, diagnose, and eventually refine algorithms guided by simulation feedback and explicit correctness verification. We conducted two …</summary></entry><entry><title>ReDOA: Real-World Distillation via Observation Alignment for Image-Based Manipulation Policy Learning</title><id>https://arxiv.org/abs/2610.25691</id>
<link href="https://arxiv.org/abs/2610.25691"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Data-driven learning for general-purpose robotic manipulation presents a fundamental trade-off between data-collection cost and adaptability to real-world environments. Imitation learning (IL) requires costly human demonstrations, whereas simulation-based learning is vulnerable to sim-to-real gaps in dynamics and sensor observations. We propose ReDOA (Real-World Distillation via Observation Alignment), a framework that decouples control learning from perception learning to learn image-based policies in the real world. A state-based teacher policy trained in simulation is executed on a real …</summary></entry><entry><title>DiPLO: Self-distilled Diffusion Planning for Loco-manipulation</title><id>https://arxiv.org/abs/2610.24847</id>
<link href="https://arxiv.org/abs/2610.24847"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Humanoid loco-manipulation is particularly challenging because it requires coordinating locomotion, balance, and object interaction, making it difficult to learn from limited demonstrations or from scratch through Reinforcement Learning (RL). We introduce DiPLO (self-distilled Diffusion Planning for Loco-manipulation), a framework that combines a self-distilled diffusion planner with a low-level whole-body tracking policy. Our planner is pretrained via supervised learning on motions derived from human-to-humanoid retargeting, while the tracker is trained via RL to execute them. DiPLO centers …</summary></entry><entry><title>SARAM: Sparse Adapter Allocation with Reuse and Merging for Lifelong Robot Learning</title><id>https://arxiv.org/abs/2610.24804</id>
<link href="https://arxiv.org/abs/2610.24804"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Lifelong robot learning requires acquiring new tasks sequentially without forgetting earlier ones. With large pre-trained vision-language-action (VLA) backbones, adapter-based methods effectively mitigate this challenge. However, their task-specific adapters and selection modules accumulate with the task stream, creating a scalability challenge in on-disk storage and deployment cost under fixed onboard resource budgets. We propose SARAM, a lifelong learning framework that limits storage growth while keeping GPU memory and per-step inference cost independent of the task stream length. For each …</summary></entry><entry><title>Towards Reinforcement Learning for Space Robotics: Fast Training and Reliable Real-World Transfer</title><id>https://arxiv.org/abs/2610.24241</id>
<link href="https://arxiv.org/abs/2610.24241"/><updated>2026-10-20T00:00:00Z</updated>
<summary>This work demonstrates the use of a fast simulation-based training framework to learn control policies using reinforcement learning. The hardware requirements are minimal and the simulation-learned policies transfer reliably to the real world. With this setup, we show that a quadruped robot can learn to traverse diverse real-world terrains reliably---including in a lunar-analog facility---after less than 20 minutes of training on a single consumer-grade GPU. These results provide a glimpse of a future where reinforcement learning is a crucial tool in developing more capable and robust space …</summary></entry><entry><title>Reason-guided Human Reward Modeling for Preference-based Reinforcement Learning</title><id>https://arxiv.org/abs/2610.23550</id>
<link href="https://arxiv.org/abs/2610.23550"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Reinforcement learning (RL) policies optimized for task rewards may produce behaviors that are efficient but misaligned with human expectations, safety preferences, or intent. This paper presents a reason-guided preference-based reinforcement learning (PbRL) framework that learns a human reward model from trajectory-level feedback. In addition to preference labels, the framework incorporates reason tags explaining why a behavior is preferred, enabling the learned reward to capture both human choices and their underlying rationale. Compared with preference-only reward learning, the …</summary></entry><entry><title>Reinforcement Learning Based Multi-Terrain Adaptive Whole-Body Control for a Quadruped Manipulator</title><id>https://arxiv.org/abs/2610.23548</id>
<link href="https://arxiv.org/abs/2610.23548"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Legged robots equipped with manipulators offer promising capabilities for loco-manipulation tasks in unstructured environments. However, achieving task-consistent end-effector behavior during locomotion remains challenging due to terrain-induced disturbances and the strong coupling between locomotion and manipulation, particularly for small-scale quadruped platforms. A reinforcement-learning based whole-body control framework is proposed for quadruped loco-manipulation on complex terrain. The proposed framework combines a hybrid task representation with task-prioritized whole-body learning to …</summary></entry><entry><title>No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?</title><id>https://arxiv.org/abs/2610.23438</id>
<link href="https://arxiv.org/abs/2610.23438"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception …</summary></entry><entry><title>BeJEPA: A Goal-Conditioned Humanoid Behavior World Model via Unsupervised RL</title><id>https://arxiv.org/abs/2610.23127</id>
<link href="https://arxiv.org/abs/2610.23127"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Humanoid control requires coordinating whole-body posture with position and heading in the world frame. Mainstream controllers imitate trajectories in the root frame, but struggle to regain the target world pose after displacement. We introduce BeJEPA, a goal-conditioned Behavior World Model learned through unsupervised reinforcement learning from human motion priors and robot interaction. BeJEPA learns a shared representation of body configuration and world placement through a joint-embedding predictive architecture (JEPA). A Dynamic Predictor predicts the next state embedding under an …</summary></entry><entry><title>Hardware-as-Regularization: Enhancing Data Consistency in Imitation Learning via an Adjustable Passive Compliant Leader Arm</title><id>https://arxiv.org/abs/2610.22977</id>
<link href="https://arxiv.org/abs/2610.22977"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Low-cost passive leader arms enable scalable data collection for imitation learning, but their lack of restoring forces leaves redundant joints unconstrained, yielding highly inconsistent joint-space trajectories. We address this with a low-cost passive joint module (an adjustable mechanical clutch and a 3D-printed spiral spring) that pulls each joint toward a user-defined neutral posture. This passive restoring force acts as a physical prior equivalent to joint-space $L_2$ regularization (``Hardware-as-Regularization&#x27;&#x27;), improving kinematic consistency with shorter completion time than an …</summary></entry><entry><title>Ego2Contact: Predicting Touch from Egocentric Human Video for Contact-Rich Robot Manipulation</title><id>https://arxiv.org/abs/2610.22932</id>
<link href="https://arxiv.org/abs/2610.22932"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Contact locations and interaction forces are critical for contact-rich robot manipulation but are often ambiguous from vision alone. Measuring them on robots requires specialized tactile hardware and platform-specific data collection, which keeps robot tactile data scarce. Human egocentric video is far easier to scale but lacks touch. Recent predictors trained on egocentric recordings paired with tactile-glove measurements can predict this missing signal from video alone. These predictors, however, remain confined to human hands, which differ from robot hands in appearance and tactile layout. …</summary></entry><entry><title>Sample-Efficient Reinforcement Learning for Policy Improvement via Flow-Reversed Action Anchors</title><id>https://arxiv.org/abs/2610.22852</id>
<link href="https://arxiv.org/abs/2610.22852"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Generalist robot policies offer strong behavioral priors, but achieving deployment-level reliability and throughput remains difficult. Reinforcement learning (RL) can improve these policies, yet its effectiveness is constrained by the cost of online interaction. Existing methods adapt frozen flow-matching policies by treating noise space as a continuous action space. We show that this behaviorally unstructured space makes exploration inefficient, often preventing these methods from extracting meaningful learning signals on challenging tasks. We introduce AnchorQ, which enables coarse-to-fine …</summary></entry><entry><title>Pedicel-Targeted Strawberry Harvesting via Imitation Learning on a Low-Cost Teleoperated Robotic Arm</title><id>https://arxiv.org/abs/2610.22765</id>
<link href="https://arxiv.org/abs/2610.22765"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Precise pedicel-targeted grasping in strawberry harvesting remains a critical bottleneck due to the pedicel&#x27;s small diameter (1.3-3 mm), color similarity with surrounding foliage, and precise force control required for clean abscission zone detachment. As a market-grade crop, strawberry aesthetic value makes bruise-free pedicel detachment essential over direct fruit grasping. Classical approaches struggle to unify vision models, motion planning, and contact manipulation into a robust framework, particularly in occluded canopy environments. Therefore, this work presents a visuomotor imitation …</summary></entry><entry><title>Value as Memory: Online Value-Guided Post-training for General Robot Policies</title><id>https://arxiv.org/abs/2610.22368</id>
<link href="https://arxiv.org/abs/2610.22368"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Real-world post-training of generalist robot policies faces two challenges: partial observability makes action selection ambiguous, while offline post-training methods delay feedback from deployment experience. We present Value as Memory (VaM), a framework that addresses these challenges through value caching and online real-world reinforcement learning (RL). Value caching conditions actions on recent value predictions as task-progress memory, while online updates enable timely policy improvement by combining offline demonstrations, off-policy interventions, and on-policy rollouts for …</summary></entry><entry><title>Sim-to-Real Reinforcement Learning for Path-Safe Target Reaching in Robotic Harvesting of Hydroponic Lettuce</title><id>https://arxiv.org/abs/2610.22337</id>
<link href="https://arxiv.org/abs/2610.22337"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Robotic harvesting requires precise manipulation to ensure accurate positioning of the end-effector, especially in a constraint workspace. This study introduces the Path-Safe Approach Proximal Policy Optimization (PSA-PPO), a target-conditioned local reaching framework designed for robotic harvesting of nutrient film technique (NFT)-hydroponic lettuce in greenhouses. The proposed PSA-PPO preserves the standard clipped PPO objective while introducing a harvesting-oriented policy formulation that integrates target-conditioned observations, corridor-aware spatial constraints, …</summary></entry><entry><title>MOSS: Mode-Oriented Source Shaping for Robot Flow Matching Policies</title><id>https://arxiv.org/abs/2610.22193</id>
<link href="https://arxiv.org/abs/2610.22193"/><updated>2026-10-15T00:00:00Z</updated>
<summary>In robotic manipulation, the same observation often admits multiple feasible actions. Generative policies such as diffusion and flow matching naturally capture such multimodal behaviors, yet which mode is executed is left to random sampling and cannot be actively controlled. We propose Mode-Oriented Source Shaping (MOSS), which turns mode selection into an explicit choice of where generation starts. We first reveal, both empirically and theoretically, that deterministic flow transport induces mode-dependent structure in the source space. Under ideal deterministic ODE transport, distinct …</summary></entry><entry><title>DemoStream: Batched Task-and-Motion-Plan Optimization for Automated Learning from Demonstration</title><id>https://arxiv.org/abs/2610.22020</id>
<link href="https://arxiv.org/abs/2610.22020"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Learning from demonstration is an effective strategy for endowing robots with manipulation capabilities but requires training on datasets comprised of massive amounts of demonstrations. Existing demonstration collection approaches either require constant human involvement, for example, via teleoperation or are specialized for a single task. Task and Motion Planning (TAMP) systems are able to autonomously solve and therefore generate demonstrations for general-purpose tasks; however, learning from their demonstrations has proven difficult due to multi-modality in their solutions. In this work, …</summary></entry><entry><title>GRID-Planner: Graph-Structured Relational Reward Shaping for Diffusion Planning</title><id>https://arxiv.org/abs/2610.21984</id>
<link href="https://arxiv.org/abs/2610.21984"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Autonomous driving planning requires selecting trajectories that remain safe, rule-compliant, and comfortable under complex multi-agent interactions, yet robust closed-loop decision making in planning-critical scenes remains challenging. Existing diffusion- and RL-based planners often rely on generic rewards and use relational structure mainly for representation, limiting how planning-critical rollouts shape policy improvement. We present GRID-Planner, a graph--reward integrated diffusion planning framework that aligns generative planning with structured relational signals. Specifically, …</summary></entry><entry><title>What Should Robot Policies Learn to Predict? Rethinking Supervision Targets in Vision-Language-Action Learning</title><id>https://arxiv.org/abs/2610.21915</id>
<link href="https://arxiv.org/abs/2610.21915"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies are typically trained with action prediction as the primary supervision signal, since robots ultimately execute actions. Auxiliary objectives such as latent-action (LA) and future-vision (FV) prediction are often added to improve policy learning, yet they compete with action prediction for the same training budget. We ask whether, under a fixed budget, allocating a substantial share of training samples to such objectives, rather than to further action prediction, can improve policy learning. We build a unified VLA framework that couples a two-stream …</summary></entry><entry><title>Cross-Embodiment Causal Transfer from Human Videos to Robot Manipulation</title><id>https://arxiv.org/abs/2610.21798</id>
<link href="https://arxiv.org/abs/2610.21798"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Scaling robot manipulation models requires large amounts of interaction data, yet collecting diverse real-robot experience remains costly. Human manipulation videos, in contrast, provide abundant and diverse task experience that could potentially benefit robot learning. However, differences in morphology, action spaces, and control mechanisms make human motions unsuitable as direct supervision for robot actions, raising a scientific question: what knowledge in human videos should be transferred across embodiments to robot manipulation? To address this question, we analyze subtask transfer …</summary></entry><entry><title>Trajectory-based Diffusion from One-shot Human Video for Generalizable Manipulation</title><id>https://arxiv.org/abs/2610.21792</id>
<link href="https://arxiv.org/abs/2610.21792"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Imitation learning enables robots to perform complex tasks by leveraging human-collected demonstrations. However, most existing approaches require labor-intensive data collection with additional teleoperation systems, which hinders scalability. Human videos represent a natural source of data that implicitly contain knowledge of manipulation behaviors. However, transferring them to robots remains challenging due to the visual domain gap and the absence of explicit action labels. In this work, we introduce TDV, a trajectory-based framework that leverages data generation to enable generalizable …</summary></entry><entry><title>Uni-PNP: Unified Prehensile and Non-prehensile Policy Learning for Generalizable Object Pose Reaching</title><id>https://arxiv.org/abs/2610.21735</id>
<link href="https://arxiv.org/abs/2610.21735"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Object manipulation often requires combining non-prehensile actions with grasping. However, existing approaches typically develop these capabilities separately and integrate them by sequencing distinct primitives through prescribed intermediate objectives, limiting the coordination of contact motions and grasping. Their integration also remains sensitive to object and gripper geometry and depends on particular environmental supports, complicating real-world deployment. We present Uni-PNP, a unified policy that jointly learns prehensile and non-prehensile manipulation for object pose reaching …</summary></entry><entry><title>Diffeomorphic Hidden-State Steering: Improving Imitation Learning Policy Robustness through Expert Hidden-State Geometry</title><id>https://arxiv.org/abs/2610.21666</id>
<link href="https://arxiv.org/abs/2610.21666"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Small observation or action errors can compound during closed-loop execution and disrupt a trained imitation learning policy. We study whether the original expert demonstrations can improve robustness through test-time hidden-state steering without additional demonstrations or policy retraining. Our analysis of a trained policy finds that expert hidden-state variation is concentrated in relatively few dimensions, while the directions capturing this variation differ across regions. Motivated by this geometry, we propose Diffeomorphic Hidden-State Steering (DHS), which learns an invertible …</summary></entry><entry><title>X-Fly: Learning to Reach and Stop in Full-Chunk Aerial Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.21450</id>
<link href="https://arxiv.org/abs/2610.21450"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Aerial vision-language navigation (VLN) agents built on large vision-language models are expensive to query. Executing a complete predicted action chunk before replanning amortizes this cost, reducing model inference from 195 to 42 ms per executed waypoint for our policy. It also moves the states at which the policy is queried away from expert demonstrations, which supervise neither recovery from these states nor termination at the learner&#x27;s own arrival. On OpenFly test-seen, no-stop failures account for 47.78% of full-chunk behavior cloning (BC) outcomes. We present X-Fly, a staged training …</summary></entry><entry><title>Manifold Generative Annealing for Contact Constraint-aware Impedance Control with Reinforcement Learning Prior</title><id>https://arxiv.org/abs/2610.21140</id>
<link href="https://arxiv.org/abs/2610.21140"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Contact-rich robotic tasks require coordinated motion and impedance under uncertain interaction dynamics and physical constraints. While recent methods on learned policies provide useful interaction strategies, they may fail when contact conditions differ from those encountered during training. Model-based generative methods show promising receding-horizon trajectories optimization results, but often lack structured behavioral guidance and refinement that jointly accounts for constraint geometry and actual contact responses. To this end, we propose Manifold Generative Annealing (MGA), a joint …</summary></entry><entry><title>MoCaP: Mobile Code-as-Policies for Zero-Shot Mobile Manipulation from Passive Human Videos</title><id>https://arxiv.org/abs/2610.20998</id>
<link href="https://arxiv.org/abs/2610.20998"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Passive human videos of everyday activity offer robots access to a massive amount of human experience without requiring a demonstration for each task. However, using this experience requires recovering knowledge from unstructured video recordings and adapting it to a different body (i.e., the robot). To overcome these challenges, we present mobile code-as-policy (MoCaP), an agentic framework that turns passive human video recordings into guidance for an end-to-end mobile manipulation policy. MoCaP extracts spatial memory and cues of how people prepare to interact with objects, which inform …</summary></entry><entry><title>Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance</title><id>https://arxiv.org/abs/2610.20607</id>
<link href="https://arxiv.org/abs/2610.20607"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, …</summary></entry><entry><title>Physical Time as a Missing Dimension of Robot Policy Memory Dynamics</title><id>https://arxiv.org/abs/2610.20524</id>
<link href="https://arxiv.org/abs/2610.20524"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Existing robot policy memories typically evolve with observation sequences, implicitly treating each update as the same amount of physical time. Yet identical observation histories can span different durations and require different actions, exposing physical time as a missing dimension of policy memory. We introduce Temporal Flow Policy (TFP), which learns memory dynamics to retain past events and evolve the memory state over measured time intervals. Observations and prior memory determine the content and time scales of each transition; elapsed time determines how far the state advances. TFP …</summary></entry><entry><title>Graph-Reweighted Behavior Cloning with Human Interventions for Precise Robotic Manipulation</title><id>https://arxiv.org/abs/2610.20504</id>
<link href="https://arxiv.org/abs/2610.20504"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Long-horizon precise manipulation produces mixed-quality data for post-training vision-language-action (VLA) models: even successful demonstrations and intervention-assisted rollouts may contain detours, hesitations, failed attempts, and imperfect recoveries. The key challenge is to identify which action chunks actually advance the task, rather than uniformly cloning or discarding imperfect trajectories. We propose Graph-Reweighted Behavior Cloning (GR-BC), an offline iterative post-training framework that builds a task-conditioned goal-reachability graph over demonstrations and iteratively …</summary></entry><entry><title>Efficient Test-Time Adaptation For Robot Policies</title><id>https://arxiv.org/abs/2610.20318</id>
<link href="https://arxiv.org/abs/2610.20318"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Reinforcement-learning policies for robot locomotion can fail at deployment when operating conditions shift (e.g., rough or slippery terrain, payload changes, sensing degradation), and retraining or manual recalibration is often infeasible under on-device latency and memory constraints. We study test-time adaptation (TTA) for robotic control: adapting a pretrained policy online and in a self-supervised manner during execution, without access to rewards. Our starting point is a lightweight baseline that updates only the actor using a frozen pretrained critic as a deployment-time performance …</summary></entry><entry><title>Safe Reinforcement Learning with Receding-Horizon Safety Critic and Differentiable Action Shields</title><id>https://arxiv.org/abs/2610.20255</id>
<link href="https://arxiv.org/abs/2610.20255"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Despite the Markov assumption, safety failures in robot reinforcement learning rarely occur instantaneously; they typically emerge over several steps as the policy enters unfamiliar states under disturbances and domain shift. We address this limitation by learning a receding-horizon safety critic that predicts whether a state will remain non-terminating over the next receding horizon, enabling anticipatory detection of impending locomotion failures. The critic is trained from rollout-derived horizon labels with a composite objective that combines horizon classification, …</summary></entry>
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