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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Manipulation &amp; Dexterous Hands</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/manipulation.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/manipulation.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Pushing Dexterity and Safety for In-Hand Object Pose Reaching That Works Remarkably Well</title><id>https://arxiv.org/abs/2610.37652</id>
<link href="https://arxiv.org/abs/2610.37652"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Dexterous manipulation with multi-fingered hands is the next frontier of robotics, yet learned hand skills remain limited to simple grasps or basic repeated motions, such as rotating an object. As robots attempt more demanding in-hand maneuvers, safety, such as not dropping the object, becomes critical, yet it is rarely measured. We study in-hand object pose reaching, a task that demands diverse and difficult grasps: moving an object to almost any position and orientation within reach of the fingers, at any wrist orientation, through long sequences of consecutive goals. We present a recipe …</summary></entry><entry><title>EgoThumb: A Vision-Driven Supernumerary Robotic Thumb for Autonomous Grasp and Holding Assistance</title><id>https://arxiv.org/abs/2610.37582</id>
<link href="https://arxiv.org/abs/2610.37582"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Supernumerary robotic fingers augment human dexterity by enabling a single hand to perform complex &quot;hold-and-manipulate&quot; tasks that typically require bimanual coordination. However, existing devices are often hindered by bulky hardware that limits interaction to large objects and rely on explicit hand motion triggers that lack environmental context. To address these challenges, we present EgoThumb, a fully open-source, vision-driven supernumerary robotic thumb. EgoThumb features a compact, dual tendon-driven finger whose actuation is relocated to the forearm, reducing distal weight while …</summary></entry><entry><title>Learning Visuomotor Quadrotor Flight Through Dynamic Narrow Gaps via Differentiable Simulation</title><id>https://arxiv.org/abs/2610.37557</id>
<link href="https://arxiv.org/abs/2610.37557"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Threading a quadrotor through a moving narrow gap is a demanding test of agile flight, requiring centimeter-level spatial alignment and precise temporal execution. We address this challenge using a control policy that operates directly on onboard visual and inertial measurements to output collective thrust and body-rate commands. The task is difficult because success lies on a thin feasible manifold: small errors in timing, position, attitude, or visual observability cause collision. Prior planning and learning methods rely on privileged state, teachers, planners, or distillation; learning …</summary></entry><entry><title>Kinematic Constraint-Referenced Evaluation for Articulated Object Manipulation</title><id>https://arxiv.org/abs/2610.37550</id>
<link href="https://arxiv.org/abs/2610.37550"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Manipulation policies are evaluated predominantly by binary task success, which cannot tell whether the commanded gesture is the one the object&#x27;s kinematics admit. We introduce Constraint-Referenced Strategy (CRS), which projects the commanded end-effector twist onto the object&#x27;s joint axis, separating progress along the joint from off-constraint waste. CRS requires a joint model and a joint-following scripted controller derived from it, but no recorded demonstration or learned judge. On 74 simulated articulated objects, success registers three transfer failures as lower rates but attributes …</summary></entry><entry><title>Which Hand Was Late? Diagnosis for Robot Failure Recovery in Bimanual Tool Use</title><id>https://arxiv.org/abs/2610.37533</id>
<link href="https://arxiv.org/abs/2610.37533"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Failure diagnosers for robot manipulation are increasingly vision--language models (VLMs), trained and evaluated on single-arm failures produced by perturbing a successful demonstration. Bimanual tool use adds failures of other kinds: a tool that slips out of its socket while still held, two correct gestures made at different times, and attempts that fail for two reasons at once. On a simulated bimanual tool-use task whose failure causes are read from the recorded trace, we measure what each sensing channel lets a diagnoser tell. The tool&#x27;s slip is read on the tool hand; which hand was late …</summary></entry><entry><title>From 12 to 200 Demonstrations: How ACT, Diffusion Policy, SmolVLA and $\pi_{0.5}$ Scale on a Low-Cost Arm</title><id>https://arxiv.org/abs/2610.37170</id>
<link href="https://arxiv.org/abs/2610.37170"/><updated>2026-10-28T00:00:00Z</updated>
<summary>We trained four widely used imitation-learning policies, ACT, Diffusion Policy, SmolVLA and $\pi_{0.5}$, on nested subsets of 12, 25, 50, 100 and 200 teleoperated demonstrations of one pick-and-place task with distractor objects, using one fixed training recipe per policy. Every trained model was then run on a physical SO-101 arm on a fixed set of object placements: 1,340 scored episodes in 126 blocks. ACT, trained from scratch, rose from 1 success in 40 episodes at 12 demonstrations to 37 in 40 at 100. $\pi_{0.5}$ with its action expert fine-tuned was the best policy when data was scarce (16 …</summary></entry><entry><title>GAWM: A Compact Latent World-Action Model for Multi-Task Robot Manipulation</title><id>https://arxiv.org/abs/2610.37091</id>
<link href="https://arxiv.org/abs/2610.37091"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World-action models (WAMs) incorporate the prediction of future observations into robot policy learning. However, most WAMs build on billion-parameter vision-language or video-generation backbones, which incur high training cost and inference latency. In this letter, we present GAWM (Geometry-Aware World Model), a compact multi-task WAM that predicts future observations in the latent space of a frozen DINOv3 encoder. GAWM compresses the features of each camera view into a small set of tokens. A lightweight predictor, conditioned on the task rather than on actions, forecasts these tokens at …</summary></entry><entry><title>Keeping Contact: Task-Adaptive Friction Margins for Bimanual Non-Prehensile Manipulation</title><id>https://arxiv.org/abs/2610.36961</id>
<link href="https://arxiv.org/abs/2610.36961"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Maintaining contact in non-prehensile manipulation requires more than nominal friction cone feasibility: a force barely inside the cone and one well inside it are both feasible, but they provide different margins against slip and contact loss. This paper uses signed friction distance to measure friction margin in force space and derives a task-adaptive margin from the force correction needed to balance pivot moment deviations in bimanual tilting. The resulting contact margins are embedded in a sequence of second-order cone programs (SOCPs), each giving a globally optimal contact force …</summary></entry><entry><title>ActiveAlign: Aligning Egocentric Manipulation via Active Perception</title><id>https://arxiv.org/abs/2610.36859</id>
<link href="https://arxiv.org/abs/2610.36859"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution. Most existing approaches rely on passive perception, which creates real2sim gaps due to imperfect observation. Inspired by how humans perceive actively through actions, we propose ActiveAlign, a framework that leverages active perception to align the Real2Sim2Real gap from interactions. ActiveAlign introduces two complementary modules: (i) ActiveAlign-Waving, which performs hand-eye calibration by exploiting active hand motions and differentiable rendering, and (ii) …</summary></entry><entry><title>A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation</title><id>https://arxiv.org/abs/2610.36789</id>
<link href="https://arxiv.org/abs/2610.36789"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a …</summary></entry><entry><title>On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation</title><id>https://arxiv.org/abs/2610.36725</id>
<link href="https://arxiv.org/abs/2610.36725"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled …</summary></entry><entry><title>TOPS: Reshaping Flow Source and Transport for Multi-Task Robot Manipulation</title><id>https://arxiv.org/abs/2610.36694</id>
<link href="https://arxiv.org/abs/2610.36694"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Flow-based policies for language-conditioned multi-task manipulation commonly share a single $\textit{Gaussian}$ source prior and a common linear transport path across tasks. However, reliably executing multiple tasks with distinct motion requirements remains challenging for a shared policy. We introduce $\textbf{TOPS}$ ($\textbf{T}$ask-$\textbf{O}$riented $\textbf{P}$riors and $\textbf{S}$chedules), which adapts the flow source prior and interpolation schedule to each task without modifying the network architecture. TOPS first constructs multimodal task sources from reverse-mapped expert …</summary></entry><entry><title>RoboSTD: Zero-Shot Single-to-Dual Transfer via Sagittal Mirroring for Bimanual Learning</title><id>https://arxiv.org/abs/2610.36685</id>
<link href="https://arxiv.org/abs/2610.36685"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Bimanual robot manipulation plays an important role in real-world robotic applications, but the high cost of collecting bimanual demonstrations limits the scalable development of bimanual policy learning. Meanwhile, existing single-arm manipulation data are difficult to directly transfer to bimanual systems due to the Single-to-Dual gap in action spaces, coordination requirements, and arm-side spatial preference. To address this issue, we propose RoboSTD, a zero-shot Single-to-Dual data construction method for bimanual robot learning. RoboSTD first applies sagittal-plane mirroring to …</summary></entry><entry><title>OpenJaws: An Open Hardware UMI Framework with Stereo Localization for Generalist Manipulation</title><id>https://arxiv.org/abs/2610.36598</id>
<link href="https://arxiv.org/abs/2610.36598"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Handheld data-collection interfaces such as the Universal Manipulation Interface (UMI) allow manipulation demonstrations to be gathered in the wild without a robot in the loop, but the quality of the resulting action labels is bounded by the accuracy of vision-based localization. Existing systems recover end-effector pose from monocular visual-inertial odometry, which is subject to scale ambiguity and drift, or delegate tracking to closed-source modules and external infrastructure that reintroduce cost and setup burden. We present OpenJaws, a fully open hardware and software framework for …</summary></entry><entry><title>CARD: Contact-Anchored Retargeting for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.36539</id>
<link href="https://arxiv.org/abs/2610.36539"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humans are dexterous, but traditional data collection paradigms such as teleoperation, kinesthetic teaching, and wearable exoskeletons force humans to act through the robot embodiment, bottlenecking their dexterity. Retargeting can avoid this. However, existing methods purely translate kinematics and ignore the real-world contact dynamics essential for task success. We present CARD: Contact-Anchored Retargeting for Dexterous Manipulation, a simulator and object-free framework that retargets human demonstrations to robot actions by explicitly preserving contact force targets. CARD unifies …</summary></entry><entry><title>SO-101 Bench: Accessible Spatial Manipulation</title><id>https://arxiv.org/abs/2610.36420</id>
<link href="https://arxiv.org/abs/2610.36420"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Low-cost arms such as the SO-101 have become the most common entry point to robot learning, yet no released policy performs spatially constrained, language-conditioned tasks on them out of the box, and existing SO-101 benchmarks run only on physical hardware with simple tasks and few held-out objects. We introduce SO-101 Bench, a simulated benchmark for language-conditioned spatial manipulation built on an Isaac Lab digital twin of a real SO-101 setup. It has four tasks scored as five families, 138 objects in seen, unseen-instance and unseen-class splits, 916 evaluation episodes with subsets …</summary></entry><entry><title>HIDRA: Hierarchical Dual-Routing Attention for Replay-Free Lifelong Imitation Learning</title><id>https://arxiv.org/abs/2610.36374</id>
<link href="https://arxiv.org/abs/2610.36374"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Robotic agents operating in real-world environments must adapt continuously from a stream of multimodal demonstrations, often under constraints that preclude storing or revisiting past data. In this replay-free, single-pass lifelong imitation learning setting, sequential updates can progressively distort the representation space, making expert-based approaches particularly sensitive to routing interference, causing expert selection to degrade over time. We propose HIDRA, a structured routing framework that mitigates this issue through a hierarchical dual-attention mechanism, which decouples …</summary></entry><entry><title>Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization</title><id>https://arxiv.org/abs/2610.36270</id>
<link href="https://arxiv.org/abs/2610.36270"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple pick-and-place behaviors is well-established, scaling to complex, long-horizon tasks remains difficult. Currently, this challenge is addressed by relying on human motion data and correspondingly humanoid platforms, which limits platform independence and introduces substantial data processing overhead. Instead, we extend proximal policy optimization (PPO) to train a single policy for multi-phase tasks across diverse …</summary></entry><entry><title>cuArms: GPU-Accelerated Conflict-Based Planning for Multi-Arm Manipulation</title><id>https://arxiv.org/abs/2610.36250</id>
<link href="https://arxiv.org/abs/2610.36250"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Multi-arm manipulation has the potential to dramatically improve the throughput, efficiency, and dexterity of many manipulation tasks. Recent work coordinates multiple robot arms in a shared workcell by allocating and scheduling tasks for greater parallelism, jointly planning multi-arm motions, or directly learning multi-arm policies. So far, these approaches are either too slow, rely on domain-specific assumptions, or scale poorly with the number of robots and task horizon. Thus, we introduce cuArms, a conflict-based planner co-designed with GPU parallelism that efficiently decomposes the …</summary></entry><entry><title>Learning Force-Reactive Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.35862</id>
<link href="https://arxiv.org/abs/2610.35862"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts …</summary></entry><entry><title>DEX-PHD: A Dexterous Portable Handheld Device for Multimodal Data Collection</title><id>https://arxiv.org/abs/2610.35462</id>
<link href="https://arxiv.org/abs/2610.35462"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing manipulation data collection methods typically offer either accurate robot-state acquisition through kinematic-chain-based teleoperation or convenient, portable operation through vision-based approaches. We present DEX-PHD, a portable handheld device that combines these advantages for dexterous manipulation by integrating a dexterous robot hand, continuous per-finger control, and multimodal logging. The system records proprioceptive information, fingertip contact data, and wrist-camera video, while the operator directly controls the robot hand through joint-level mapping. Its …</summary></entry><entry><title>RoKON: Efficient and Adaptive Data-Enabled Predictive Control for Robotic Manipulation</title><id>https://arxiv.org/abs/2610.35458</id>
<link href="https://arxiv.org/abs/2610.35458"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Data-enabled predictive control has recently emerged as a promising control paradigm, enabling a transparent optimal-control formulation without the need to learn an explicit dynamics model. This paper presents a number of extensions paving the path towards its use in real-time robotics tasks. Following recent work, we utilize a nonlinear predictor based on Gaussian kernels to represent the relationship between input and output data. We propose a damped Gauss-Newton method that enables real-time control by efficiently exploiting the least-squares structure of the control problem. In addition, …</summary></entry><entry><title>Labference: Benchmarking the Reasoning-Action Connection in Robotic Laboratories</title><id>https://arxiv.org/abs/2610.35252</id>
<link href="https://arxiv.org/abs/2610.35252"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Realizing Embodied AI for Science requires robots to translate experimental goals into reliable physical procedures, reducing hazardous and repetitive human work while generating evidence for scientific discovery. Although language-based planning and learned manipulation provide complementary capabilities, their integration requires robots to adapt subsequent operations to actual execution outcomes. For example, an unsuccessful placement changes what must be done next, even when the experimental goal remains unchanged. Existing benchmarks assess planning, manipulation, and laboratory …</summary></entry><entry><title>The Language of Deformation: Semantic Failure Analysis as a Prerequisite for Dexterous Manipulation of Deformable Objects</title><id>https://arxiv.org/abs/2610.35103</id>
<link href="https://arxiv.org/abs/2610.35103"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation of rigid objects has reached a level of maturity where grasp stability, control, and planning strategies are successfully applied in industry and logistics. In contrast, manipulating deformable objects (cables, plastic pieces, cloth) remains far more challenging, as rigid-object methods do not account for their additional complexity. This paper identifies semantic failure analysis as a key step toward mature deformable-object manipulation and supports this claim with proof-of-concept experiments. Unlike rigid-object manipulation, where goals are well-defined in terms of …</summary></entry><entry><title>Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data</title><id>https://arxiv.org/abs/2610.35075</id>
<link href="https://arxiv.org/abs/2610.35075"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation provides a scalable alternative, but requires visually faithful, physics-ready scenes and executable whole-body motions. We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. Gaussian-guided agentic real-to-sim reconstruction aligns visual and physical scenes; motion-environment co-adaptation uses rollout feedback to correct whole-body references …</summary></entry><entry><title>3D-Force Estimation for Dual-arm Manipulation of Deformable Linear Objects via Factor Graphs</title><id>https://arxiv.org/abs/2610.35058</id>
<link href="https://arxiv.org/abs/2610.35058"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Estimating forces acting on Deformable Linear Objects (DLOs) is challenging due to their underactuated nature. However, reliable contact estimation is crucial to precisely control them and enable safe manipulation tasks. Differently from the various approaches presented in the literature, this work adopts a probabilistic formulation where the DLO state and sensor data are related through conditional distributions. In particular, factor graphs are used to determine the magnitude, direction, and location of a 3D force acting on a DLO, while simultaneously reconstructing its shape. Since DLOs …</summary></entry><entry><title>JevVLA: Jev-Inspired Energy-Based Adaptation for Vision-Language-Action Policies</title><id>https://arxiv.org/abs/2610.35010</id>
<link href="https://arxiv.org/abs/2610.35010"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies can select among discrete candidates for pick-and-place manipulation or generate continuous action chunks for motion control. Improving both forms of decision making through a common mechanism while retaining the capabilities of a pretrained policy is an important adaptation problem. Inspired by Jev&#x27;s structured, probabilistic decision interface, we propose JevVLA, a lightweight energy-based adaptation framework for VLA policies. JevVLA instantiates this inspiration by modeling the relative quality of action proposals: with the base policy frozen, it …</summary></entry><entry><title>MMGNet: Multi-Modal 6-DoF Grasp Synthesis for Cluttered Scenes</title><id>https://arxiv.org/abs/2610.34893</id>
<link href="https://arxiv.org/abs/2610.34893"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real-world point observations are often noisy, incomplete, and over-smoothed. RGB images provide object-region, boundary, and appearance cues, yet two bottlenecks limit their effective use in scene representation and local grasp reasoning. We present MMGNet, a Multi-Modal Grasp Synthesis Network that addresses these bottlenecks through hierarchical image-to-3D feature injection and rotational graspness modeling. Hierarchical injection integrates …</summary></entry><entry><title>How High Can GPT-6 Astra Climb in Contact-Rich Manipulation? PhysLadder: A Hierarchical, Matched Sim-Real Benchmark for Physical Interaction</title><id>https://arxiv.org/abs/2610.34527</id>
<link href="https://arxiv.org/abs/2610.34527"/><updated>2026-10-27T00:00:00Z</updated>
<summary>We introduce PhysLadder, a hierarchical Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world …</summary></entry><entry><title>Scaling Dexterous Manipulation via Action Representation Pretraining</title><id>https://arxiv.org/abs/2610.34453</id>
<link href="https://arxiv.org/abs/2610.34453"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Large-scale vision, language, and video pretraining has substantially improved the perception and generalization capabilities of robotic manipulation models, but action generation for complex dexterous manipulation remains constrained by the scarcity of robot demonstrations. Limited robot demonstrations must be used to learn both action representations and task-conditioned action distributions, making it difficult to adequately learn action representations and, in turn, limiting the ability of downstream generative models to generate complex dexterous actions. To address this limitation, we …</summary></entry><entry><title>AuRA: From Atoms to Bits through Autonomous Robot Interaction</title><id>https://arxiv.org/abs/2610.34452</id>
<link href="https://arxiv.org/abs/2610.34452"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Simulation enables robot-learning experiments at scale, but acquiring physics-informed digital twins often requires human manipulation and manual annotation of recorded interactions. To reduce this reliance on human effort, we present AuRA, a system that automates robot interaction and data preparation for digital-twin reconstruction. AuRA combines execution-aware grasp selection, gripper-motion measurements derived from robot states, and registered pre-interaction geometry and appearance priors. These choices enable autonomous collection, avoid reliance on visual gripper tracking, and …</summary></entry><entry><title>ThinkLocoManip: A Whole-Body Control Agentic Harness for Legged Loco-Manipulation</title><id>https://arxiv.org/abs/2610.34370</id>
<link href="https://arxiv.org/abs/2610.34370"/><updated>2026-10-27T00:00:00Z</updated>
<summary>In this paper, we propose ThinkLocoManip, an agentic harness for legged loco-manipulation designed to tackle complex, long-horizon tasks in large-scale environments. Existing approaches typically follow either direct action generation or a plan-then-act paradigm, both of which can struggle with the generalization and error-recovery capabilities required for extended task execution. In contrast, ThinkLocoManip adopts an interleaved reasoning-and-acting paradigm, allowing the agent to continuously reason about its current state, execute actions, observe their outcomes, and adapt its strategy …</summary></entry><entry><title>RynnVLA-Latent: Scaling Robotic Manipulation Foundation Models with 3D-Grounded Latent Actions</title><id>https://arxiv.org/abs/2610.34356</id>
<link href="https://arxiv.org/abs/2610.34356"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Scaling vision-language-action (VLA) models is constrained by scarce action-labeled demonstrations and incompatible control spaces across robot embodiments. We present RynnVLA-Latent, a framework that turns heterogeneous interaction videos into scalable supervision for robot policy pretraining. At its core, RynnLAM learns continuous, 3D-grounded latent actions from visual transitions without requiring native robot controls. By combining residual future-feature prediction, camera-compensated 3D-flow supervision, and camera-motion decoupling, RynnLAM encourages representations that capture …</summary></entry><entry><title>PS-DLO: Property- and Spatially Aware Deformable Linear Object Manipulation Policy</title><id>https://arxiv.org/abs/2610.34147</id>
<link href="https://arxiv.org/abs/2610.34147"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Deformable linear objects (DLO) pose a coupled perception and control challenge: their slender geometry makes precise localization difficult, while their deformations depend on object-specific physical properties. To address this challenge, we propose PS-DLO, a property- and spatially aware DLO manipulation policy. First, contrastive image-text learning maps the initial observation to categorical descriptions of DLO properties, providing explicit physical and structural priors for action generation. Second, SAM3 extracts mask-guided features from future observations, which are distilled into …</summary></entry><entry><title>Behavior Spatial Benchmark: Evaluating Spatial Understanding for Robotics</title><id>https://arxiv.org/abs/2610.34051</id>
<link href="https://arxiv.org/abs/2610.34051"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out …</summary></entry><entry><title>I Won&#x27;t Know Until I Try: Interactive Information Gathering for Long-Horizon Manipulation</title><id>https://arxiv.org/abs/2610.33959</id>
<link href="https://arxiv.org/abs/2610.33959"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Long-horizon manipulation often depends on object properties that cannot be reliably inferred from appearance alone. Physical interaction can reveal these properties, but it can also change the world in ways that invalidate subsequent actions. We present a task and motion planning (TAMP) framework that integrates task-directed interactive information-gathering with interleaved planning and execution. Building on PDDLStream, our framework plans optimistically with these interactive actions, verifies their outcomes during execution, and adapts the remaining plan by retaining still-applicable …</summary></entry><entry><title>Learning Functional Specialisation for Bimanual Robotic Control</title><id>https://arxiv.org/abs/2610.33947</id>
<link href="https://arxiv.org/abs/2610.33947"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Bimanual robotic control requires simultaneous management of distinct functional demands under motor noise, energetic costs, and communication delays. We investigate how learning responsibility should be organised across modular controllers and the two arms in a simulated musculoskeletal system with two communicating recurrent controllers. Using a 2 x 2 design, we compare differential versus shared controller objectives and fixed versus balanced hand-task assignments. Task-aligned functional specialisation was strongest when differential objectives were combined with a fixed assignment …</summary></entry><entry><title>Late Breaking Results: Audio-Language-Action Models with Direct Speech Conditioning for Robotic Manipulation</title><id>https://arxiv.org/abs/2610.33866</id>
<link href="https://arxiv.org/abs/2610.33866"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models enable robots to follow instructions in typed text, limiting broader deployment in natural speech. The traditional solution by prepending a speech recognition before VLA to convert speech into texts would incur additional latency and propagate errors. To address this, we present Speech-$\pi_{0.5}$, which maps raw speech directly to motor commands without explicit textual transcriptions. Specifically, built on $\pi_{0.5}$, we use a cross-modal projection to convert voice frames directly into audio tokens with significant response latency reduction. To …</summary></entry><entry><title>RoboLongR: Causally Consistent Rewards Teach Robots to Progressively Master Long-Horizon Manipulation</title><id>https://arxiv.org/abs/2610.33863</id>
<link href="https://arxiv.org/abs/2610.33863"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Long-horizon manipulation requires actions whose validity depends on earlier interactions, yet visual progress can conceal missing task prerequisites. We propose RoboLongR, an offline-to-online framework that learns history-dependent rewards to guide policy adaptation to new tasks. Its central objective is causal consistency: aligning rewarded progress with prerequisites supported by execution history. Stage-shuffle supervision encourages execution-order sensitivity, recurrent memory preserves evidence of earlier interactions, and two-round training refines trajectory segments using predicted …</summary></entry><entry><title>AdaDexTrack: Dynamic Modulation for Adaptive and Generalizable Dexterous Manipulation Tracking</title><id>https://arxiv.org/abs/2610.33852</id>
<link href="https://arxiv.org/abs/2610.33852"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Language is a natural way to command robots, but converting a single instruction into a long-horizon, contact-rich hand-object interaction remains challenging: synthesized references are noisy, human-to-robot retargeting introduces embodiment bias, and fixed-reference tracking lets small errors snowball. We address this with AdaDexTrack, a modulator-in-the-loop framework for language-conditioned manipulation tracking. A distilled generalist tracker serves as the skill carrier, while a tightly aligned modulator performs three feedback corrections: reference modulation (continual adjustment of …</summary></entry><entry><title>RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models</title><id>https://arxiv.org/abs/2610.33807</id>
<link href="https://arxiv.org/abs/2610.33807"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …</summary></entry><entry><title>RoboJev: An Open Vision-Language Judge for Robot Success Detection</title><id>https://arxiv.org/abs/2610.33718</id>
<link href="https://arxiv.org/abs/2610.33718"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Many robot manipulation videos do not indicate whether the task was successfully completed. RoboJev-27B is an open-weight vision-language model that takes a task instruction, 10 frames of a manipulation attempt, and (if available) final frames from auxiliary cameras and predicts whether the robot accomplished the task. RoboJev-27B is a variant of JEV-27B-VL, trained with a rank-32 LoRA adapter on the language model only (keeping the vision encoder frozen) using 52,598 episode records. It also uses a source-specific KL penalty that applies only to research data, anchoring predictions closer to …</summary></entry><entry><title>EXE: Egocentric Cross-Embodiment Pretraining via Factorized Latent Actions for VLA Models</title><id>https://arxiv.org/abs/2610.33685</id>
<link href="https://arxiv.org/abs/2610.33685"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models are bottlenecked by the scarcity of robot data. Egocentric human manipulation videos offer an abundant, diverse, and semantically-rich alternative that inherently captures manipulation intent. However, the embodiment gap makes it difficult to extract action-relevant representations from these videos. From the perspective of action execution, human hands and robots share analogous manipulation primitives---reaching, grasping, placing---yet exhibit distinct kinematics tied to their embodiments. This might motivate our key approach: egocentric video …</summary></entry><entry><title>HA-DiPO: Diffusion Policy Optimization for Heterogeneous Cooperative Transport</title><id>https://arxiv.org/abs/2610.33584</id>
<link href="https://arxiv.org/abs/2610.33584"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Cooperative transport with heterogeneous legged robots requires coordinating different motion capabilities while supporting an unfixed shared payload. We present HA-DiPO (Heterogeneous-Agent Diffusion Policy Optimization), a hierarchical multi-agent reinforcement learning framework under centralized training with decentralized execution (CTDE). The framework decouples team-level coordination from embodiment-specific motion control: at the high level, a centralized critic uses team-value estimates to jointly train independent coordination policies, aligning robot-specific action responses with …</summary></entry><entry><title>RBGA: Residual-Budget Guide Arbitration for Offline-to-Online Safe Reinforcement Learning in Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.33494</id>
<link href="https://arxiv.org/abs/2610.33494"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires robots to leverage existing datasets for rapid skill acquisition while maintaining safety during real-world deployment to prevent damage to the robot or its surroundings. Offline-to-online safe reinforcement learning (O2O safe RL) provides a promising solution for this problem by leveraging prior experience for online improvement under safety constraints, thereby mitigating the sample inefficiency and exploration risk of learning safe policies from scratch. However, existing O2O safe RL approaches do not explicitly account for the safety budget already consumed …</summary></entry><entry><title>Learning Dexterous Manipulation: Hands, Simulators, Training, and Evaluation</title><id>https://arxiv.org/abs/2610.33486</id>
<link href="https://arxiv.org/abs/2610.33486"/><updated>2026-10-27T00:00:00Z</updated>
<summary>A dexterous hand can change an object&#x27;s pose without setting it down. This survey covers 113 learning-based methods that attempt it, the hands they run on, the simulators they train in, and how they report results. The field has largely converged on one recipe: reinforcement learning on privileged state in a GPU simulator, distilled into a vision-only student for transfer to hardware. Almost half the corpus trains that way, nearly all of it in one simulator, whose own successors are barely used. A second and faster-growing branch learns from teleoperated demonstration instead, through …</summary></entry><entry><title>MDPO: Multi-constraint Dexterous Policy Optimization with Reinforcement Learning</title><id>https://arxiv.org/abs/2610.33480</id>
<link href="https://arxiv.org/abs/2610.33480"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Dexterous manipulation requires high-dimensional control policies to accomplish complex contact-rich tasks while simultaneously satisfying multiple safety requirements, such as joint limits, unsafe finger configurations, arm collisions, and unstable object interactions. Constrained reinforcement learning (RL) provides a principled framework for incorporating these requirements into dexterous manipulation policy learning. However, existing constrained RL methods for dexterous manipulation primarily focus on cumulative cost constraints and struggle to simultaneously handle multiple …</summary></entry><entry><title>MOTIO: Agentic Skill Engineering for Reality-Grounded Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.33446</id>
<link href="https://arxiv.org/abs/2610.33446"/><updated>2026-10-27T00:00:00Z</updated>
<summary>We present MOTIO, an agentic skill-engineering system that turns ordinary human-action videos, reality-grounded 3D assets, motion references, and reusable robot skills into executable humanoid loco-manipulation programs. Through in-context task and contact reasoning, an agent constructs staged robot-native interactions and improves them using physics execution, multi-frame feedback, and human validation---without task-specific teleoperation or robot demonstration collection. Agentic 3D supplies metric product and environment assets, while existing whole-body, inverse-kinematics, and …</summary></entry><entry><title>Tiny Recursive Policy: Recursive Latent Refinement for Visuomotor Control</title><id>https://arxiv.org/abs/2610.33288</id>
<link href="https://arxiv.org/abs/2610.33288"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Behaviour cloning has become a powerful approach for robotic manipulation, but many modern policies reconstruct their internal representation from a fixed observation window at each prediction and do not maintain persistent latent context throughout execution. We introduce Tiny Recursive Policy (TRP), a parameter-efficient behaviour-cloning policy that combines persistent temporal state with recursive latent refinement. At each control step, TRP repeatedly updates high- and low-level latent states using a shared computation module before decoding an action sequence, and propagates the …</summary></entry><entry><title>ORBIT: A Modular Multi-finger Robotic Hand Platform with Rotational Finger Reconfiguration</title><id>https://arxiv.org/abs/2610.33241</id>
<link href="https://arxiv.org/abs/2610.33241"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Despite the popularity of multi-fingered robotic hands for dexterous manipulation, there is no systematic platform to compare different hand morphologies against one another. We present ORBIT (Orbital Reconfigurable Base-actuated Integrated Theta-motion Hand), a modular platform designed to enable principled exploration of multi-fingered hand morphology. The core contribution of ORBIT is a rotating knuckle mechanism, where independent fingers travel around a cylindrical palm via a belt drive. This enables ORBIT to perform quick recon- figuration (&lt; 1 s) of finger layout without hand …</summary></entry><entry><title>DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection</title><id>https://arxiv.org/abs/2610.32969</id>
<link href="https://arxiv.org/abs/2610.32969"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a …</summary></entry><entry><title>Predictive Long-Horizon Progress Modeling with Action-Aware Quantification</title><id>https://arxiv.org/abs/2610.32776</id>
<link href="https://arxiv.org/abs/2610.32776"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Quantitative and dense task progress feedback is essential for robotic manipulation across data curation, policy evaluation, and reinforcement learning. Existing progress annotations often rely on sparse keyframe markings derived from subjective manual judgments, limiting their scalability and cross-task consistency, particularly in long-horizon manipulation. To overcome these challenges, we propose action-aware quantification, a unified progress specification that decomposes long-horizon trajectories into object-level subtasks via a vision-language model (VLM) and assigns weighted action …</summary></entry><entry><title>DynaSlots: Slot-Centric 3D Dynamics Pretraining for Robot Manipulation</title><id>https://arxiv.org/abs/2610.32330</id>
<link href="https://arxiv.org/abs/2610.32330"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Robot manipulation involves localized changes: picking up a cup moves the cup while leaving the surrounding scene largely unchanged. Yet existing 3D visual pretraining methods, including recent dynamics-aware variants, model state transitions at the scene level, compressing the motion of everything in a scene into a single global latent action. This conflates semantically distinct transitions in scenes with multiple moving parts, obscures dependencies between changing regions, and leaves the learned representation vulnerable to task-irrelevant scene content. We introduce DynaSlots, an …</summary></entry><entry><title>MAST-VLA: Skill-Conditioned Adaptation with Trajectory-Affordance Priors for Multi-Skill Robot Manipulation</title><id>https://arxiv.org/abs/2610.32312</id>
<link href="https://arxiv.org/abs/2610.32312"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA policies often leave two aspects of an instruction insufficiently modeled: which primitive skill to execute and where/how to contact and move objects. We propose MAST-VLA (Multi-skill Adaptation with Skill-conditioned experts and Trajectory-affordance priors), a dual-conditioning framework for robot manipulation. MAST-VLA introduces skill-conditioned LoRA Mixture-of-Experts (LoRA-MoE) adapters in the LLM backbone, where …</summary></entry><entry><title>RoboCode: Learning Reusable Action Primitives for Robot Manipulation</title><id>https://arxiv.org/abs/2610.32225</id>
<link href="https://arxiv.org/abs/2610.32225"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate …</summary></entry><entry><title>DiscoDemo: Discovering Efficient and Diverse Robot Demonstrations for Imitation Learning</title><id>https://arxiv.org/abs/2610.32093</id>
<link href="https://arxiv.org/abs/2610.32093"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Behavior cloning for robotic manipulation is highly sensitive to the coverage of its training data, yet collecting diverse successful demonstrations remains costly. We study reinforcement learning (RL) not as a deployable controller, but as a data generator for downstream visuomotor imitation learning. Our key premise is that multiple successful solution modes cover a broader range of successful trajectories than repeatedly collecting a single narrow solution. We introduce DiscoDemo, which trains a privileged latent-conditioned RL generator with a parallel reverse curriculum and a …</summary></entry><entry><title>Multimodal MPC via Bayesian Set Optimization for Dynamic Manipulation of Deformable Linear Objects</title><id>https://arxiv.org/abs/2610.31852</id>
<link href="https://arxiv.org/abs/2610.31852"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Dynamic manipulation of deformable linear objects (DLOs) remains challenging due to underactuated, high-dimensional dynamics, delayed deformation responses, and the presence of multiple feasible motions under obstacle constraints. This paper presents BM2PC, a Bayesian Multimodal MPC framework for agile manipulation of DLOs. Building on the control-as-inference posterior, BM2PC formulates multimodal planning as a set optimization problem that balances control quality and behavioral diversity. An efficient incremental update maintains multiple promising control modes with low additional …</summary></entry><entry><title>FORCA: A Force-Aware Coding Agent for Contact-Rich Robot Manipulation</title><id>https://arxiv.org/abs/2610.31841</id>
<link href="https://arxiv.org/abs/2610.31841"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Coding agents can translate language instructions into robot programs. For contact-rich manipulation, a key challenge is to generate and refine control logic that responds to physical interaction. We present FORCA, a coding agent that takes visual observations and wrist force/torque (F/T) measurements as input to write Python programs for contact probing and force-responsive motion. Between executions, the agent inspects force records alongside visual outcomes to diagnose failures and revise both motion and force-feedback control logic. FORCA requires no demonstrations, task-specific …</summary></entry><entry><title>FocusVLA: Future-Intent Guided Dynamic View Routing for Vision-Language-Action Models</title><id>https://arxiv.org/abs/2610.31423</id>
<link href="https://arxiv.org/abs/2610.31423"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation. Since reliable manipulation requires sufficient observation of objects, end-effectors, and their spatial relationships, multi-view inputs are widely used to provide complementary spatial information. However, our experiments show that existing VLA models do not fully exploit such multi-view complementarity. The policy tends to persistently rely on the wrist view, lacking the ability to dynamically adjust global-local view …</summary></entry><entry><title>Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.31166</id>
<link href="https://arxiv.org/abs/2610.31166"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We …</summary></entry><entry><title>RGraph-Eval: Task-Grounded Scene Graphs for Evaluating Robot Video Generation</title><id>https://arxiv.org/abs/2610.31121</id>
<link href="https://arxiv.org/abs/2610.31121"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Generated robot videos can look convincing while depicting the wrong interac- tion: a different object is moved, a grasp disappears, or a placement ends out- side its destination. We introduce RGraph-Eval, a reference-based framework that makes these discrepancies explicit through task-grounded temporal scene graphs. Unlike approaches that construct separate evidence representations for different evaluation dimensions, we organize task entities, interactions, and motion within a unified, interpretable scene graph representation. A foundation-model pipeline identifies manipulation roles, …</summary></entry><entry><title>AstroBench: Benchmarking Free-Floating Capture and Space Robotic Manipulation</title><id>https://arxiv.org/abs/2610.31064</id>
<link href="https://arxiv.org/abs/2610.31064"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Capturing a loose object inside a spacecraft requires a robot to approach a target that can translate and rotate, and whose motion changes when contact is made. These conditions motivate evaluation beyond manipulation of supported objects. We introduce AstroBench, an open benchmark for free-floating capture and space robotic manipulation with a fixed-base arm. The task suite combines four initial-motion tracks with sample-storage operations based on MELFI hardware and cap and captive-screw servicing based on the Robotic Refueling Mission. The two workcells provide nine task definitions and 29 …</summary></entry><entry><title>Revisiting Distribution Matching for State-to-Vision Policy Distillation in Laparoscopic Robotic Manipulation</title><id>https://arxiv.org/abs/2610.31010</id>
<link href="https://arxiv.org/abs/2610.31010"/><updated>2026-10-23T00:00:00Z</updated>
<summary>End-to-end control policies trained via Reinforcement Learning (RL) have emerged as an alternative to conventional surgical robotic control approaches, with recent studies exploring state-based policies trained on privileged state observations. However, such approaches rely on precise physical states that are difficult to obtain reliably in surgical environments. Vision-based RL provides an alternative by learning manipulation policies directly from RGB observations, avoiding explicit state estimation and manually engineered perception pipelines while enabling policies to acquire …</summary></entry><entry><title>In-Context Learning World Models for Robot Dual-Arm Manipulation of Soft Garment with Partial Observations</title><id>https://arxiv.org/abs/2610.30988</id>
<link href="https://arxiv.org/abs/2610.30988"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Robust manipulation of soft objects, such as garments, is a critical skill for service and household robots to adopt, but remains challenging due to its high-dimensional state space, and material-dependent deformations. Humans address this challenge by using mental world models that &quot;imagine&quot; the shape and material properties from partial observations, which enables them to predict how actions affect future states. As such, embedding such world models in robots allows for better generalization in manipulating a wide variety of garments in the real world. However, learned world models …</summary></entry><entry><title>IORA: Irregular Object Immobilization under Restricted Actuation</title><id>https://arxiv.org/abs/2610.30969</id>
<link href="https://arxiv.org/abs/2610.30969"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Stable grasping under task-specific disturbances is important for robotic manipulation. However, most dexterous grasp synthesis methods are developed for highly actuated hands in free space, and low-DoF hands may not be able to realize the contact topologies required by these grasps. Meanwhile, support surfaces can provide useful contact forces, but are often treated only as geometric constraints. We present a support-aware grasp synthesis framework for object immobilization with low-DoF coupled hands. Given irregular object geometry, our method represents both hand and object local surface …</summary></entry><entry><title>LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.30876</id>
<link href="https://arxiv.org/abs/2610.30876"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Humanoid robots must coordinate locomotion and manipulation in everyday environments, yet progress is difficult to assess across differing policies, controllers, and task settings. LocoManiLab provides an integrated testbed spanning data collection and generation, policy training, evaluation, and physical deployment. Its task suite covers 234 atomic and compositional tasks across five household scene categories, supported by 51.5 hours of simulated teleoperation. The evaluation covers twelve policies with a shared controller across task and scene splits and perturbation levels, two policies …</summary></entry><entry><title>TEAR: Task-Evidence Authority Routing for Robotic Manipulation</title><id>https://arxiv.org/abs/2610.30819</id>
<link href="https://arxiv.org/abs/2610.30819"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Reliable robotic manipulation in field-deployed settings requires more than executing a capable controller. As the execution conditions change, the system must decide, online and on the robot side, which control source should hold authority. Human teleoperation adapts readily to contact-rich and semantically ambiguous situations but depends on a stable communication link. Local autonomy is executed without continuous human intervention, but may fail under semantic ambiguity, long-horizon drift, and unforeseen contingencies. These two control sources exhibit complementary reliability profiles. …</summary></entry><entry><title>Adaptive Aerial Loco-Manipulation Policy Learning via LLM-Assisted Proactive Task Generation</title><id>https://arxiv.org/abs/2610.30810</id>
<link href="https://arxiv.org/abs/2610.30810"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Loco-manipulation extends the workspace of conventional manipulation by combining mobility with physical interaction, while aerial loco-manipulation further expands this capability into three-dimensional space, enabling robots to reach environments inaccessible to ground-based systems. Moving to an aerial platform, however, gives rise to a demanding control problem, since the vehicle must track trajectories accurately in three dimensions while the motion of the arm and its interaction with the environment continuously shift the center of mass, alter the inertia, and impose force and moment …</summary></entry><entry><title>DeXplicit: Making Physical State Explicit in Dexterous Manipulation World Models</title><id>https://arxiv.org/abs/2610.30781</id>
<link href="https://arxiv.org/abs/2610.30781"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Before acting on an object, a robot needs to anticipate how its hand motion will change the physical world and what the resulting scene will look like. Existing approaches typically entangle action-conditioned dynamics, camera motion, and visual synthesis within a video generation model, or represent dynamics as point trajectories without explicit object structure. We introduce DeXplicit, a dexterous manipulation world model that instead predicts how the world evolves explicitly in metric 3D before rendering its visual consequences. Given an initial scene and a future hand trajectory, a …</summary></entry><entry><title>SmolVLA-MoE: Sparse Mixture-of-Experts for Efficient Multi-Task Robotic Manipulation</title><id>https://arxiv.org/abs/2610.30732</id>
<link href="https://arxiv.org/abs/2610.30732"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models have shown promising results in multi-task robotic manipulation by leveraging visual and language understanding for action generation. However, existing lightweight VLA models employ a single dense action expert to handle all tasks, which limits their multi-task capability under constrained computational budgets. To address this issue, we propose SmolVLA-MoE, a novel framework that introduces sparse Mixture-of-Experts (MoE) into the FFN layers of the action expert in VLA models. SmolVLA-MoE replaces dense FFN layers with multiple parallel expert FFNs and a …</summary></entry><entry><title>Live Thread Reconstruction for Autonomous Manipulation</title><id>https://arxiv.org/abs/2610.30694</id>
<link href="https://arxiv.org/abs/2610.30694"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Autonomous robotic surgery has drawn increased attention in recent years due to its potential to relieve surgeons of time-consuming, mentally straining, and tedious tasks, particularly during prolonged operations. One suitable task for automation is suturing, which involves tracking the thread as it deforms during needle retrieval, de-tangling, knot tightening, and other tasks. Unlike rigid-object manipulation, deformable thread manipulation has no fixed pose to track and effectively infinite degrees of freedom, making its configuration difficult to predict and requiring the thread&#x27;s state to …</summary></entry><entry><title>PATH: Preference-Aware Traversability Estimation for Robotic Teleoperation in Off-Road Navigation</title><id>https://arxiv.org/abs/2610.30605</id>
<link href="https://arxiv.org/abs/2610.30605"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator&#x27;s preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird&#x27;s-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability …</summary></entry><entry><title>Motion Retargeting with Spatiotemporal Preferences for Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.30540</id>
<link href="https://arxiv.org/abs/2610.30540"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Human motion retargeting bridges the embodiment gap between humans and humanoid robots by converting human demonstrations into reference trajectories for whole-body control and loco-manipulation. For object-interaction tasks, successful execution depends on accurately preserving body--object relations at critical stages. However, uniform per-frame iteration budgets do not account for these localized accuracy requirements, limiting the computational efficiency of retargeting. To address this limitation, we present Spatiotemporal Retargeting (STR), which uses keyframes and key body parts to …</summary></entry><entry><title>Tactile-Based Robotic Manipulation: From Mechanics-Driven to Data-Driven Perspectives</title><id>https://arxiv.org/abs/2610.30438</id>
<link href="https://arxiv.org/abs/2610.30438"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tactile sensing provides robots with direct access to physical interactions at the contact interface, making it a critical modality for robust and dexterous manipulation. Over the past several decades, tactile-based manipulation research has evolved from mechanics-driven approaches, which explicitly interpret tactile signals through contact mechanics and task-specific reasoning, to data-driven approaches that learn tactile representations and manipulation policies directly from data. This paper reviews the development of tactile-based manipulation from these two complementary perspectives. We …</summary></entry><entry><title>Alpha: Systematic Fault Injection and Robustness Evaluation for LLM-Driven Embodied Manipulation</title><id>https://arxiv.org/abs/2610.30197</id>
<link href="https://arxiv.org/abs/2610.30197"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Large language models (LLMs) are increasingly integrated into embodied robotic planning, yet standard benchmarks primarily evaluate end-to-end task completion in nominal environments, obscuring failure origins across the execution stack. We present Alpha, a systematic fault-injection and robustness-evaluation framework for LLM-driven manipulation in simulation. Alpha injects calibrated faults across perception (sensor lag), actuation (grip slip), kinematics (unreachable targets), and planning (planner-output corruption), alongside concurrent conditions. To separate physical vulnerabilities …</summary></entry><entry><title>CW-WAM: A Structured Contact-Wrench World Action Model for Force-Sensitive Manipulation</title><id>https://arxiv.org/abs/2610.30117</id>
<link href="https://arxiv.org/abs/2610.30117"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The …</summary></entry><entry><title>AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation</title><id>https://arxiv.org/abs/2610.30097</id>
<link href="https://arxiv.org/abs/2610.30097"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for …</summary></entry><entry><title>From Reasoning to Action: Benchmarking Frontier AI Models on LIBERO-10 Robot Manipulation Tasks</title><id>https://arxiv.org/abs/2610.30051</id>
<link href="https://arxiv.org/abs/2610.30051"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot …</summary></entry><entry><title>SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation</title><id>https://arxiv.org/abs/2610.30044</id>
<link href="https://arxiv.org/abs/2610.30044"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first …</summary></entry><entry><title>DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations</title><id>https://arxiv.org/abs/2610.29997</id>
<link href="https://arxiv.org/abs/2610.29997"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of …</summary></entry><entry><title>HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking</title><id>https://arxiv.org/abs/2610.29903</id>
<link href="https://arxiv.org/abs/2610.29903"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, …</summary></entry><entry><title>Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos</title><id>https://arxiv.org/abs/2610.29716</id>
<link href="https://arxiv.org/abs/2610.29716"/><updated>2026-10-22T00:00:00Z</updated>
<summary>We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through …</summary></entry><entry><title>FlowVLA: Learning Flow-Aware Physical Completion for Quantitative Robotic Pouring</title><id>https://arxiv.org/abs/2610.29692</id>
<link href="https://arxiv.org/abs/2610.29692"/><updated>2026-10-22T00:00:00Z</updated>
<summary>During steady pouring, images and robot pose may remain nearly unchanged while transferred mass accumulates, making the return decision ambiguous for a whole-task vision-language-action (VLA) policy. We present FlowVLA, which separates motor generation from physical-completion estimation. A shared $\pi_{0.5}$ action expert learns approach, pour, and return with boundary-aware supervision. A target-independent estimator fuses visual, joint, wrist-wrench, and recurrent force-belief histories to maintain an estimate of transferred mass. The controller initiates return when this estimate plus …</summary></entry><entry><title>Preserving Operator Intent Under Actuation Constraints: Teleoperation of Manipulators with Coupled Transmissions</title><id>https://arxiv.org/abs/2610.29565</id>
<link href="https://arxiv.org/abs/2610.29565"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation …</summary></entry><entry><title>From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation</title><id>https://arxiv.org/abs/2610.29560</id>
<link href="https://arxiv.org/abs/2610.29560"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from …</summary></entry><entry><title>Extending Affordance Segmentation for Wearable Robots to Multi-Object Images</title><id>https://arxiv.org/abs/2610.29474</id>
<link href="https://arxiv.org/abs/2610.29474"/><updated>2026-10-22T00:00:00Z</updated>
<summary>This paper proposes a refinement to existing vision-based portable pipelines for the recognition of graspable object parts. Such pipelines can effectively support automatic grasp selection and preshaping in upper-limb prosthetic devices. However, realistic scenarios in which multiple objects are present still represent a challenge. The proposed method exploits a minor modification to the conventional hardware setup and a custom training approach to extend the applicability of vision-based pipelines. A laser pointer is introduced in the setup as an effective mechanism for object …</summary></entry><entry><title>Plan First, Act Later: Streaming Reasoning for Executable Memory in Robot Control</title><id>https://arxiv.org/abs/2610.29329</id>
<link href="https://arxiv.org/abs/2610.29329"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window. Existing memory-augmented policies typically retrieve relevant information from history and reason over it at execution time, placing a heavy reasoning burden on the high-level model. To address this challenge, we propose PAL (\textbf{P}lan first, \textbf{A}ct \textbf{L}ater), a hierarchical memory framework for vision-language robot manipulation. It maintains a short-term visual buffer, a semantic-event memory, and an executable \texttt{subtask\_list}. A high-level …</summary></entry><entry><title>Relational Geometry Forcing for World Action Models</title><id>https://arxiv.org/abs/2610.29282</id>
<link href="https://arxiv.org/abs/2610.29282"/><updated>2026-10-22T00:00:00Z</updated>
<summary>World Action Models (WAMs) have shown strong potential for robot manipulation by jointly learning visual dynamics and executable actions. However, their video and action objectives do not explicitly constrain the 3D geometry that is crucial for precise manipulation. Recently, geometry-aware WAMs introduce depth or 4D prediction branches, whereas representation alignment methods supervise intermediate WAM features with pretrained 3D foundation models. Yet we find that such pointwise alignment benefits the video features but degrades action learning, since dense geometric feature targets overly …</summary></entry><entry><title>Training in Deployment: Human-in-the-loop Online Post-Training for Robot Manipulation</title><id>https://arxiv.org/abs/2610.29264</id>
<link href="https://arxiv.org/abs/2610.29264"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Large pretrained robot foundation models provide strong priors for manipulation, yet adapting them to target tasks with offline teleoperated demonstrations often fails to cover the contact-rich, recovery, and precision-critical states encountered during deployment. Existing methods mitigate this issue by augmenting offline demonstrations with human-in-the-loop data or online reinforcement learning. Despite this, offline post-training adapts slowly because it cannot immediately absorb deployment experience, while online RL typically relies on value functions or auxiliary actor-critic models, …</summary></entry><entry><title>DepState-JEPA: Learning Depth-Grounded State Representation for Visual Perception and Manipulation</title><id>https://arxiv.org/abs/2610.29246</id>
<link href="https://arxiv.org/abs/2610.29246"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Predictive representations for robot manipulation should connect scene geometry with the state changes induced by actions. Our intuition is that understanding what an action will change starts with understanding where things are: complementary RGB and depth observations ground a common scene representation from which to infer those changes. Guided by this intuition, we introduce \textbf{DepState-JEPA}, a dual-stream RGB--Depth joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, \textbf{DepState}. Built …</summary></entry><entry><title>PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits</title><id>https://arxiv.org/abs/2610.29030</id>
<link href="https://arxiv.org/abs/2610.29030"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies …</summary></entry><entry><title>COWBOY: A Scalable Sim-to-Real Framework for Learning Contextual Whole-Body Manipulation</title><id>https://arxiv.org/abs/2610.28948</id>
<link href="https://arxiv.org/abs/2610.28948"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must adapt not only to objects, but also to the spatial context in which they appear: where to position the base, how to manipulate, and where to look while navigating surrounding scene geometry. To address this, we present COWBOY, a scalable sim-to-real framework for learning such contextual whole-body manipulation. On whole-body dexterous grasping, COWBOY transfers zero-shot to hundreds of objects and diverse in-the-wild scenes, spanning cluttered tabletops, shelves, drawers, and other unstructured settings. Rather than learning scene adaptation directly with RL in …</summary></entry><entry><title>Warping the Workspace: Expanding Visual Access with Adjustable Reach Mapping for Humanoid Teleoperation</title><id>https://arxiv.org/abs/2610.28712</id>
<link href="https://arxiv.org/abs/2610.28712"/><updated>2026-10-22T00:00:00Z</updated>
<summary>First-person humanoid teleoperation ties access to side and rear targets to operator rotation. We present coupled visual--motor remapping, pairing a panoramic azimuth warp with its inverse upper-limb yaw transform. A working prototype implements Global Zoom (GZ) and Focus+Context (F+C). In a within-subject study (N=8); 72 trials), GZ had the largest completion count (23/24; Fixed: 20/24; F+C: 21/24), whereas F+C was preferred by 6/8 participants. Therefore, completion and preference favored different mappings in this sample.</summary></entry><entry><title>Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking</title><id>https://arxiv.org/abs/2610.28628</id>
<link href="https://arxiv.org/abs/2610.28628"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from …</summary></entry><entry><title>GPT-6-Astra Understands Touch and Outperform Vision--Tactile--Language--Action Models</title><id>https://arxiv.org/abs/2610.28457</id>
<link href="https://arxiv.org/abs/2610.28457"/><updated>2026-10-21T00:00:00Z</updated>
<summary>General-purpose multimodal models have shown promise as direct robot action policies, yet whether they grasp the physics underlying real-world interactions and can apply that understanding to guide action remains underexplored. We investigate this question using contact-rich manipulation as a representative testbed, examining tactile understanding as a concrete instance of this broader capability. Contact-rich manipulation requires interpreting tactile feedback and adjusting actions after obstruction. Existing learned tactile policies acquire these capabilities through specialized pretraining …</summary></entry><entry><title>Plausible Future, Wrong Choice: Steering World-Action Models toward Intended Future</title><id>https://arxiv.org/abs/2610.28431</id>
<link href="https://arxiv.org/abs/2610.28431"/><updated>2026-10-21T00:00:00Z</updated>
<summary>World-Action Models (WAMs) have emerged as a promising paradigm for embodied generalist policies by jointly modeling future world evolution and robot actions across diverse manipulation tasks. However, representing diverse futures is only the first step: a capable WAM must also generate futures that match the requirements of the current task and execution progress. In long-horizon manipulation where similar observation-action segments occur across different tasks and stages, existing approaches may generate locally plausible yet misdirected rollouts to drift toward wrong task stage, i.e., a …</summary></entry><entry><title>Large Multimodal Models for Direct Robot Control: GPT-6 as a Beginning</title><id>https://arxiv.org/abs/2610.28259</id>
<link href="https://arxiv.org/abs/2610.28259"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Recent advances in visuospatial understanding and agentic reasoning enable direct robotic manipulation with general-purpose multimodal models, but their embodied capabilities remain poorly understood. This paper systematically evaluate GPT-6 Astra for closed-loop robotic manipulation using a lightweight agent execution framework. We first probe three fundamental embodied capabilities-depth perception, embodied in-context learning, and tactile understanding-and demonstrate that the model can exploit depth information, acquire simple manipulation strategies from contextual demonstrations, and …</summary></entry><entry><title>From Predictive Geometry to Action: Learning Complementary Predictive Representations for Embodied Manipulation</title><id>https://arxiv.org/abs/2610.28164</id>
<link href="https://arxiv.org/abs/2610.28164"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Effective manipulation requires a policy to capture not only about the current scene geometry, but also about how that geometry will evolve under interaction. Existing approaches either augment policies with geometric information from current observations or introduce future prediction as auxiliary supervision, leaving open how predictive geometry should be represented for action generation. Therefore, we propose a two-stage framework, which learns complementary predictive representations from multi-view video clips. During pretraining, a frozen 3D foundation model provides dense geometric …</summary></entry><entry><title>LocoPilot: Single-Operator Bilateral Teleoperation for Loco-Manipulation Policy Learning</title><id>https://arxiv.org/abs/2610.27998</id>
<link href="https://arxiv.org/abs/2610.27998"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Learning loco-manipulation policies requires demonstrations that capture coordinated base and arm motion on the target embodiment. Robot-free interfaces allow demonstrations to be collected independently of the target robot, increasing flexibility but without directly capturing platform-specific commands, proprioception, and body-mounted observations. On-robot teleoperation allows to capture these signals directly, but requires an interface capable of commanding the complete system concurrently. This paper presents LocoPilot, a single-operator bilateral teleoperation and data-collection …</summary></entry><entry><title>Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data</title><id>https://arxiv.org/abs/2610.27995</id>
<link href="https://arxiv.org/abs/2610.27995"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Tactile representation learning for dexterous manipulation often requires substantial robot-side data collection, limiting its scalability across different hands and sensors. We explore whether large-scale human hand-object interaction (HOI) data can provide a useful prior for robotic tactile learning. To this end, we propose HuTact, a framework that pretrains tactile-aware hand representations from human HOI data without requiring real tactile signals during pretraining. HuTact transfers the interaction structure learned from human hand motions to robotic tactile observations and can be …</summary></entry>
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