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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Navigation &amp; Embodied Agents</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/navigation.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/navigation.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation</title><id>https://arxiv.org/abs/2610.37543</id>
<link href="https://arxiv.org/abs/2610.37543"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a …</summary></entry><entry><title>KEPT: Conformal Keepouts Kept in Planning for Enclosed-Space Navigation in Degraded Sensing</title><id>https://arxiv.org/abs/2610.37217</id>
<link href="https://arxiv.org/abs/2610.37217"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Autonomous vehicles in enclosed spaces such as tunnels and mines rely on range maps that smoke, dust and fog make inaccurate. Conformal prediction calibrates a keepout around the mapped walls that covers the true unsafe set at a chosen probability. Typically an unmodified planner treats the keepout as an inflated obstacle, and nothing ensures that the vehicle can stop before the keepout as it moves when sensing degrades. In narrow passages this margin and the planner&#x27;s buffer close the route, and existing remedies recover reach by relaxing the coverage level. This paper conditions the …</summary></entry><entry><title>Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration</title><id>https://arxiv.org/abs/2610.37203</id>
<link href="https://arxiv.org/abs/2610.37203"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to …</summary></entry><entry><title>MCP-Net: Real-Time Coronary Perception Network and Topological Analysis for Robotic Guidewire Navigation</title><id>https://arxiv.org/abs/2610.37127</id>
<link href="https://arxiv.org/abs/2610.37127"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Coronary guidewire navigation during percutaneous coronary intervention requires continuous interpretation of vessel anatomy, guidewire position, and target stenosis under two-dimensional X-ray fluoroscopy. While existing approaches commonly address vessel segmentation or device localization as separate tasks, a robotic system requires a more structured perception of the coronary scene to support downstream navigation. In this work, we present a simulation-driven framework centered on a Multi-Task Coronary Perception Network (MCP-Net) for robotic guidewire navigation, integrating coronary …</summary></entry><entry><title>Omni-IGN: Onboard Image-Goal Navigation for Drones with Omnidirectional Vision</title><id>https://arxiv.org/abs/2610.36968</id>
<link href="https://arxiv.org/abs/2610.36968"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Image-goal navigation (ImageNav) requires an agent to reach a location specified by a goal image in an unknown environment. For drones, this task demands exploration, goal- directed navigation, and collision avoidance under limited onboard computing resources. Existing aerial ImageNav methods are built on single-view observations, requiring additional rotation and exploration to search for goal-relevant cues outside the field of view. In this paper, we present Omni-IGN, a fully onboard ImageNav system that integrates quad-fisheye perception, an attention-based reinforcement learning (RL) …</summary></entry><entry><title>Gradient flow of magnetic inclination and intensity as a GPS-free guidance mechanism</title><id>https://arxiv.org/abs/2610.36812</id>
<link href="https://arxiv.org/abs/2610.36812"/><updated>2026-10-28T00:00:00Z</updated>
<summary>It is well established that some animals, such as sea turtles, sense the Earth&#x27;s magnetic field and use it as a primary cue for long-distance navigation across the vast and featureless ocean. This remarkable ability has inspired the development of bio-inspired magnetic navigation (BIMN), which seeks to mimic these animals to develop robust and frugal navigation methods. BIMN exploits the Earth&#x27;s magnetic field, sometimes described as &#x27;&#x27;Nature&#x27;s GPS&#x27;&#x27;, as a natural navigation infrastructure, providing a potential alternative to vulnerable satellite navigation systems. However, unlike …</summary></entry><entry><title>Learning Side-by-Side Navigation for Personal Mobility Vehicles from Human Drivers</title><id>https://arxiv.org/abs/2610.36726</id>
<link href="https://arxiv.org/abs/2610.36726"/><updated>2026-10-28T00:00:00Z</updated>
<summary>This paper presents an approach to achieve side-by-side autonomous motion with a pair of personal mobility vehicles (PMVs). Given a global path, two PMVs plan cooperatively so as to hold a social formation that lets the passengers hold a conversation, while keeping the ride safe and smooth. Each vehicle runs its own sampling-based model-predictive planner; the planners exchange nothing but the odometry each vehicle could observe of the other, and the joint decision is expressed as a pair of utility matrices over pairs of candidate trajectories, resolved by a common rule. The behavioural …</summary></entry><entry><title>On Shaky Ground: Characterising Non-Rigid Base Effects in Mobile Manipulation</title><id>https://arxiv.org/abs/2610.36725</id>
<link href="https://arxiv.org/abs/2610.36725"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Mobile robot manipulators extend contact-task capability beyond the workspace of fixed robot installations, but their bases must also sustain the forces generated by the task. On lightweight platforms, base motion and support compliance can change the force and motion realised at the workpiece. How these non-rigid base effects manifest during sustained contact remains insufficiently characterised. This paper investigates non-rigid base effects in mobile robot manipulators through a sanding case study combining exploratory simulation with experiments on two lightweight, unactuated wheeled …</summary></entry><entry><title>SG^2SLAM: Spatial Geometry-Informed 3D Gaussian Splatting SLAM for Monocular Outdoor Navigation</title><id>https://arxiv.org/abs/2610.36312</id>
<link href="https://arxiv.org/abs/2610.36312"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Monocular outdoor navigation requires robust camera motion estimation and a dense, navigable map, where 3D Gaussian Splatting SLAM serves this task through an explicit differentiable parameterization and closed-form projection. However, typically, the geometry is recovered by associating 2D pixels with 3D points, so a modular SLAM system absorbs tracking error into the map, leading to cascading degradation. To address these gaps, we present SG^2SLAM, which couples streaming spatial geometry with a ray-conditioned 3DGS kernel. Streaming spatial geometry replaces the per- frame …</summary></entry><entry><title>ASPEN: Adaptive Semantic Reasoning via Command Persistence Prediction for Efficient Navigation VLAs</title><id>https://arxiv.org/abs/2610.36285</id>
<link href="https://arxiv.org/abs/2610.36285"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Navigation vision-language-action (VLA) policies repeatedly invoke costly semantic reasoning even when the next command remains unchanged. Command reuse can reduce computation but risks missing instruction-dependent turns or stops. We introduce ASPEN, an event-triggered scheduler based on command persistence prediction: estimating whether the frozen base policy would reissue its previous command. A lightweight multimodal predictor combines temporal observations, language instructions, execution history, and cached VLA confidence. At eligible command boundaries, sufficient predicted …</summary></entry><entry><title>OmniBrain-0: A Unified Agentic Model for Embodied Intelligence</title><id>https://arxiv.org/abs/2610.36013</id>
<link href="https://arxiv.org/abs/2610.36013"/><updated>2026-10-28T00:00:00Z</updated>
<summary>General-purpose embodied intelligence requires robots to coordinate diverse skills over long horizons, track task progress, and recover from failures. Specialist policies alone do not ensure task-level reliability, while powerful multimodal agents rely on costly reasoning and external experience that compact models struggle to reproduce. We introduce OmniBrain-0, a lightweight unified embodied agent that coordinates manipulation and navigation through a shared high-level decision model, integrating task understanding, planning, progress tracking, and feedback-driven recovery. Our progressive …</summary></entry><entry><title>TrySee: Modular Perception-Enhanced VLM Grounding for Closed-Loop Robot Task Planning in Specialized Domains</title><id>https://arxiv.org/abs/2610.35687</id>
<link href="https://arxiv.org/abs/2610.35687"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Vision Language Models (VLMs) have shown impressive capabilities in high-level reasoning and task planning for robots. However, specialized domains remain a challenge for VLMs&#x27; image interpretation and grounding abilities. We introduce TrySee, a modular closed-loop robot task planning pipeline integrating general-purpose VLM reasoning with domain-specific perception and established robotics components. The system consists of an inherently reactive cyclic planning pipeline, augmented with domain-specific modular vision preprocessing, to provide online grounding. Finally, a dynamic …</summary></entry><entry><title>FISRF: Flexible Instructional Scaffolding Reflection Framework for Robotics Task Planning with Large Language Model</title><id>https://arxiv.org/abs/2610.35686</id>
<link href="https://arxiv.org/abs/2610.35686"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Large Language Models (LLMs) are widely adopted for reflective error correction in task planning; however, existing approaches primarily rely on autonomous exploration, rendering them prone to accumulating erroneous experiences during early interactions with new environments. To address this limitation, we propose the Flexible Instructional Scaffolding Reflection Framework (FISRF), an agent--mentor architecture that estimates the robot&#x27;s Zone of Proximal Development (ZPD) in task planning and adaptively selects reflection strategies and mentor guidance, thereby facilitating the accumulation …</summary></entry><entry><title>Preemptive Instruction Following with Resumption</title><id>https://arxiv.org/abs/2610.35576</id>
<link href="https://arxiv.org/abs/2610.35576"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Long-horizon embodied navigation may be interrupted by a higher-priority instruction before the current task sequence is complete. The agent must finish its current atomic task, execute the inserted task, and resume the remaining sequence from the updated environment state, where its viewpoint and available navigation candidates may have changed. To evaluate this capability, we introduce PIFR benchmark, a novel task for runtime task preemption and resumption in embodied navigation. PIFR includes single, repeated, and nested interruption settings,with stage-specific metrics for inserted-task …</summary></entry><entry><title>EmbodiedLab: Benchmarking Embodied Agents That Act to Know</title><id>https://arxiv.org/abs/2610.35385</id>
<link href="https://arxiv.org/abs/2610.35385"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace …</summary></entry><entry><title>RetroNav: Scene-Grounded Retrospection and Retry for Self-Evolving Lifelong Navigation</title><id>https://arxiv.org/abs/2610.35172</id>
<link href="https://arxiv.org/abs/2610.35172"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Existing robot navigation methods primarily focus on isolated tasks, overlooking the need to accumulate knowledge and experience across repeated navigation episodes. Although recent lifelong navigation methods have explored cross-task knowledge accumulation, they mainly focus on scene knowledge while neglecting historical navigation experience and its connection to scene evidence, limiting the ability to reflect on past mistakes and improve future decisions. To address this limitation, this paper presents RetroNav, a training-free self-evolving navigation framework that integrates navigation, …</summary></entry><entry><title>VISTA: Active Exploration for Self-Improvement in Embodied Agents</title><id>https://arxiv.org/abs/2610.35051</id>
<link href="https://arxiv.org/abs/2610.35051"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Agentic embodied intelligence plays a foundational role in open-ended, dynamic physical environments. Rather than treating policy learning as an end-to-end mapping from instructions to actions, recent studies reveal that embodied systems depend not only on pre-trained foundation models, but also on harness. Prior approaches largely treat rollouts as static logs for post-hoc reflection, producing harness updates without autonomously testing and refining them through subsequent embodied interaction. To address this challenge, we propose VISTA, a meta-agent framework that transforms post-hoc …</summary></entry><entry><title>Benchmarking Obstacle-Conditioned Safety in Household Robot Navigation</title><id>https://arxiv.org/abs/2610.34674</id>
<link href="https://arxiv.org/abs/2610.34674"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe household navigation requires robots to regulate clearance and speed according to what an obstacle is and how close it is, without unnecessary conservatism. Yet existing evaluations do not test whether semantic safety distinctions are reflected in continuous motion. To that end, we introduce OSMA-Bench, an Obstacle-Conditioned Safe Motion Adaptation Benchmark built on spatially matched scenario sets that differ only in obstacle type. We also propose the \emph{Semantic Sensitivity Index} (SSI), which measures whether clearance and distance-dependent speed and smoothness follow the caution …</summary></entry><entry><title>ScheNav: Schematic-Guided Object Goal Navigation</title><id>https://arxiv.org/abs/2610.34286</id>
<link href="https://arxiv.org/abs/2610.34286"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Object goal navigation requires an embodied agent to locate and reach target objects in complex environments. Humans often rely on low-cost yet informative schematic maps, such as rough sketches or directional annotations. We develop a workflow for schematic-guided embodied navigation with two components: a training-data generation pipeline and ScheNav, a closed-loop navigation framework. Our lightweight data-generation pipeline turns 2D floorplans into navigation training environments, yielding Furnished-RPLAN, a dataset of over 33k furnished layouts with paired navigation episodes and …</summary></entry><entry><title>Learning Interaction-Aware Path Corrections from Unlabeled Trajectories: A LiDAR-Based Sim-to-Real GNN Framework for Construction Robots</title><id>https://arxiv.org/abs/2610.34060</id>
<link href="https://arxiv.org/abs/2610.34060"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Construction robots operating near workers require navigation that can anticipate human motion while remaining robust to dynamic and unstructured site conditions. However, existing social navigation methods depend on hand-crafted interaction rules, labeled demonstrations, or robot-specific control policies, limiting their scalability and transferability in construction environments. We propose a real-time, LiDAR-only framework that learns interaction-aware path corrections from unlabeled demonstrations. Constant-velocity extrapolation generates residual learning targets, while a GNN models …</summary></entry><entry><title>Extended LASMP: Language Aided Subset Sampling Based Motion Planner for Drone Navigation</title><id>https://arxiv.org/abs/2610.34054</id>
<link href="https://arxiv.org/abs/2610.34054"/><updated>2026-10-27T00:00:00Z</updated>
<summary>This paper proposes a command-aligned sampling distribution that incorporates navigation commands directly into the exploration process to improve the efficiency of sampling-based motion planning for quadcopters in three-dimensional environments. Inspired by the Language-Aided Subset Sampling Motion Planner, this paper extends command-aware subset sampling to aerial systems. Subset sampling is generalized to command-aligned regions, enabling structured 3D exploration while preserving probabilistic completeness. Natural language instructions are grounded into yaw-conditioned and altitude-aware …</summary></entry><entry><title>One Scan is Enough: Demonstration-Free Adaptation for Language-Guided Navigation</title><id>https://arxiv.org/abs/2610.33794</id>
<link href="https://arxiv.org/abs/2610.33794"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Deploying a language-guided navigation policy in a new building usually means watching it fail. Public-benchmark VLAs degrade scene by scene as layout, appearance, and language drift, and the standard fix of teleoperating fresh trajectories on site does not scale. We replace human demonstration with a single brief iPhone scan. Scan2Instruction compiles that scan into a complete training environment, automatically synthesizing executable navigation episodes with grounded instructions. PRPT-KS then adapts the policy through a closed-form Pareto utility read directly off the reconstructed scene, …</summary></entry><entry><title>MOON: Learning When to Forget and How to Move On in Vision-and-Language Navigation</title><id>https://arxiv.org/abs/2610.33546</id>
<link href="https://arxiv.org/abs/2610.33546"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Recent vision-and-language navigation (VLN) policies act on their visual history, and an incorrect action can take them off the instructed route. Paired interventions on four VLN policies show that clearing the history doubles pooled success at the onset of a deviation but lowers it on route, while later in a deviation, removing only the off-route frames helps much less. After a deviation, the retained history keeps the policy from turning where a turn is needed, which we call behavioral inertia. We propose MOON, a framework that equips a frozen VLN policy with two lightweight modules, adding …</summary></entry><entry><title>ReSight: Task-Driven Self-Improving Memory for Embodied Agents</title><id>https://arxiv.org/abs/2610.33487</id>
<link href="https://arxiv.org/abs/2610.33487"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robots can use historical observations to answer spatiotemporal queries in familiar environments, but the presence of relevant evidence does not imply that existing tools support the operations a task requires. We introduce ReSight, a task-driven self-improving memory system for embodied agents that expands the capabilities for processing and accessing historical observations as task demands arise. ReSight retains keyframes and their spatiotemporal associations, separating observation evidence from extensible derived fields so that stored observations can be reprocessed for new needs. An …</summary></entry><entry><title>SCET-CBF: Speed-Calibrated Soft Guidance for One-Step Dynamic Navigation</title><id>https://arxiv.org/abs/2610.33471</id>
<link href="https://arxiv.org/abs/2610.33471"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Control barrier functions (CBFs) support collision avoidance, yet dense dynamic encounters can leave a vehicle with no feasible command. Geometric refinements and soft constraints help preserve motion choices. Using these choices also requires accounting for the vehicle&#x27;s changing turning response. For a steering-limited bicycle, braking can lower closing speed while slowing the lateral motion needed before an obstacle arrives. We propose SCET-CBF, a speed-calibrated soft guidance law for one-step dynamic navigation. A short lateral escape maneuver gives an allowable approach speed. Its speed …</summary></entry><entry><title>Neuromorphic Decision Dynamics for Deadlock-free Safe Navigation in Congested Environments</title><id>https://arxiv.org/abs/2610.33271</id>
<link href="https://arxiv.org/abs/2610.33271"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Safe navigation in congested environments requires both collision avoidance and coordinated passage. We introduce neuromorphic decision dynamics (NDD), a decentralized, event-based controller, that provides navigation in congested spaces with guarantees on safety, liveness, robustness, and scalability. NDD makes safe-and-live deconfliction a controllable, locally tunable emergent property of local agent interactions, without requiring communication, preassigned priorities, models of neighbors&#x27; objectives or future actions, or estimates of group size or global network properties. By design, …</summary></entry><entry><title>EKT-Router: Expert-Evidence Alignment for Embodied Vision-Language Models</title><id>https://arxiv.org/abs/2610.33044</id>
<link href="https://arxiv.org/abs/2610.33044"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Embodied vision-language models must answer questions from partial, evolving observations. Their success depends on both the reasoning capability selected and the evidence available to it. Expert routers adapt internal computation, while tool-augmented systems acquire external evidence; choosing these independently can leave a suitable expert without the evidence it needs. We introduce EKT-Router, a bounded framework that jointly selects a capability expert, optional knowledge, and perceptual tools. Outcome-derived signatures represent the overlapping strengths of General, Spatial Reasoning, …</summary></entry><entry><title>Natural-Language to Nav2: Operational Policies for Costmap-Based Navigation</title><id>https://arxiv.org/abs/2610.32633</id>
<link href="https://arxiv.org/abs/2610.32633"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Autonomous mobile robots support material transport in warehouses and industrial facilities, where navigation must adapt to changing operating conditions. Sensor observations reveal physical obstacles, but do not by themselves specify temporary access rules, route preferences, or exceptions known to operators. This paper presents a natural-language policy interface that brings this knowledge into ROS 2 Nav2. A local large language model converts instructions into JSON policies specifying destinations, spatial constraints, and temporal or event conditions. Deterministic checks govern mission …</summary></entry><entry><title>OWLS: Open-world Language-conditioned Speed Fields for Zero-Shot Rover Navigation</title><id>https://arxiv.org/abs/2610.32596</id>
<link href="https://arxiv.org/abs/2610.32596"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Semantics can provide a proxy for physical traversability. Terrain that looks like loose sand or a rock field is likely to have similar physical properties. Open-vocabulary vision-language models (VLMs) enable this physical reasoning over terrain outside any fixed label set. We present Open-world Language-conditioned Speed Fields (OWLS), which plans directly over the dense feature map of a VLM. Prompted with a description of traversable terrain, the VLM scores every pixel of a single camera image; OWLS projects these scores onto the ground, adapts them to the platform with two morphological …</summary></entry><entry><title>HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching</title><id>https://arxiv.org/abs/2610.32554</id>
<link href="https://arxiv.org/abs/2610.32554"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Zero-shot object navigation requires an embodied agent to choose where to search while retaining evidence from previous observations. HGWM couples an LLM-generated room-anchor prior with persistent spatial-semantic memory. A coarse stage assigns visual-semantic scores to candidate headings on a 0-10 scale; a fine stage measures symbolic compatibility between observed objects, room context, and the goal prior. Phase-dependent fusion combines these scores with an LLM direction recommendation before local action selection. On HM3D v0.1, the reported HGWM configuration achieves 62.6% success rate …</summary></entry><entry><title>TravSUITE: Traversability via Self-Supervised, Uncertainty-Aware IRL and Terrain Estimation</title><id>https://arxiv.org/abs/2610.32130</id>
<link href="https://arxiv.org/abs/2610.32130"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Traversability analysis in off-road settings remains a fundamental challenge for mobile robots. Key difficulties include constructing an accurate and expressive local map from multimodal sensor data, and using the map to design traversability rules that yield desirable navigation behavior. Importantly, this system must be resilient to the limited sensing regime brought about by complex environments and high speeds. In this paper, we present TravSUITE, a traversability system suitable for high-speed navigation in off-road environments. TravSUITE consists of two major components: 1) an …</summary></entry><entry><title>See What I Need, Dream What I Want: A Navigation Foundation Model on a Self-Constructed Representation Space</title><id>https://arxiv.org/abs/2610.31762</id>
<link href="https://arxiv.org/abs/2610.31762"/><updated>2026-10-26T00:00:00Z</updated>
<summary>What visual representation should a navigation policy act on? Navigation policies built on vision foundation models largely leave representation design to the encoders&#x27; pretraining objectives. We present RepresentNav, a navigation foundation model built on a self-constructed representation space: a visual representation constructed by the policy&#x27;s own objectives from vision foundation models. RepresentNav builds this space with Representation Residuals, a compact three-layer transformer that attends over features spanning the full depth of multiple complementary vision foundation models, so …</summary></entry><entry><title>A Sparse Topometric Graph for Scalable Cross-Session Indoor Navigation</title><id>https://arxiv.org/abs/2610.31432</id>
<link href="https://arxiv.org/abs/2610.31432"/><updated>2026-10-23T00:00:00Z</updated>
<summary>A conventional embodied agent in an indoor environment builds a map by accumulating noisy real-world measurements and results from heavy inference to guide navigation. While the detailed measurements may differ due to scene changes or sensor settings, the unique topological structure of navigable passages or the connectivity between rooms may provide training-free guidance that complements local observations. We propose a sparse topometric graph as an efficient structural representation for robust indoor navigation, alleviating the need for fine-grained matching, which is computationally …</summary></entry><entry><title>Multimodal Progress-Residual Fusion for Anticipating Navigation Retreat in Robotic Flexible Endoscopy</title><id>https://arxiv.org/abs/2610.31028</id>
<link href="https://arxiv.org/abs/2610.31028"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Flexible robotic endoscopes provide access through tortuous anatomy, where friction, deformation, and wall interaction separate commanded insertion from useful distal progress. Operators interpret this mismatch and retreat to recover a navigable configuration. Recognizing the approach to that decision requires relating motor intent to distal response and the local visual scene. We introduce Multimodal Progress-Residual Fusion (MPRF), a causal model that anticipates operator retreat from commands, electromagnetic (EM) tracking, and endoscopic video. A nominal-progress model predicts the …</summary></entry><entry><title>TRACE: Traversability-aware Reactive Navigation via VLM-driven Adaptive Constraints Estimation</title><id>https://arxiv.org/abs/2610.30994</id>
<link href="https://arxiv.org/abs/2610.30994"/><updated>2026-10-23T00:00:00Z</updated>
<summary>This paper presents TRACE, a traversability-aware reactive navigation framework designed for the autonomous operation of ground robots in unstructured forest environments. Unlike traditional approaches, TRACE leverages VLM-based confidence maps from positive and negative natural-language prompt sets and combines them through evidential fusion to produce a dense traversability map that prioritizes the terrain based on signs of previously traversed paths. Traversability-annotated points are then extracted and used to derive the left and right boundaries of the traversable path via percentile …</summary></entry><entry><title>ProTrav: Probabilistic Traversability with Elevation Uncertainty Propagation for Risk-aware Off-road Navigation</title><id>https://arxiv.org/abs/2610.30839</id>
<link href="https://arxiv.org/abs/2610.30839"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Reliable traversability estimation is essential for autonomous navigation on unstructured terrain. State-of-the-art approaches typically evaluate traversability from deterministic terrain elevation, thereby overlooking spatial correlations in the terrain and failing to account for how elevation uncertainty propagates through nonlinear traversability mappings. We propose ProTrav, a probabilistic terrain representation that uses function-space sampling to generate spatially correlated terrain realizations and propagate elevation uncertainty to traversability cost. First, a Sparse Variational …</summary></entry><entry><title>EBV-CAN: Vision--Language Grounding for Contact-Aided Endoscope Navigation</title><id>https://arxiv.org/abs/2610.30786</id>
<link href="https://arxiv.org/abs/2610.30786"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Flexible endoscopes exploit structural compliance to traverse narrow lumens, pipes, and cavities, where navigation involves distributed environmental contact. This compliance makes tip motion depend on the evolving support configuration. We present external bird&#x27;s-eye-view contact-aided navigation (EBV-CAN), a vision-language policy that combines one initial global static bird&#x27;s-eye image with evolving endoscopic observations and motor state. Three supervised semantic queries locate the tip, next waypoint, and instructed target on the cached global image; their residual representations …</summary></entry><entry><title>PATH: Preference-Aware Traversability Estimation for Robotic Teleoperation in Off-Road Navigation</title><id>https://arxiv.org/abs/2610.30605</id>
<link href="https://arxiv.org/abs/2610.30605"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Traversability estimation is critical for ground vehicle teleoperation, yet existing methods often neglect the human operator&#x27;s preferences for speed and risk tolerance. To address this gap, we propose PATH-Net, a Preference-Aware Traversability estimation Hierarchical Network that adaptively generates preference-conditioned traversability cost maps and speed profiles for off-road teleoperation. Our framework integrates visual and geometric bird&#x27;s-eye-view features with short-term historical vehicle states through a multi-head shared-backbone architecture. Our PATH-Net infers traversability …</summary></entry><entry><title>OASIS: Online Anchor-centric Scene Inference System for Open-Vocabulary Retrieval and Navigation in Dynamic Environments</title><id>https://arxiv.org/abs/2610.30589</id>
<link href="https://arxiv.org/abs/2610.30589"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Reliable robotic mapping in dynamic real-world environments is essential for embodied intelligence and long-term autonomy. However, existing methods often involve a trade-off: lightweight online mapping is efficient but captures limited semantic context, while dense mapping provides richer semantics at higher computational cost and is more vulnerable to distractors. They also struggle to relocalize objects after scene changes. To address these challenges, we propose the Online Anchor-centric Scene Inference System (OASIS), a unified system for online mapping, complex open-vocabulary …</summary></entry><entry><title>Know When to Escalate: Critic-Guided Adaptive Execution for Cloud-Local Embodied Agents</title><id>https://arxiv.org/abs/2610.30587</id>
<link href="https://arxiv.org/abs/2610.30587"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Recent advances in foundation-model agents have enabled increasingly capable embodied systems for long-horizon planning and interaction. However, embodied agents require fast, closed-loop decisions as they continuously perceive and act on a changing environment. Deploying strong cloud agents leaves the platform idle for seconds between consecutive actions, while lightweight local models respond quickly but are more vulnerable to errors. Existing hierarchical architectures typically assign models fixed roles, whereas conventional model routers make stateless per-request decisions. We present …</summary></entry><entry><title>Externalise the Memory: A Pre-Registered Study of Where an Embodied Agent&#x27;s Experience Should Live</title><id>https://arxiv.org/abs/2610.30478</id>
<link href="https://arxiv.org/abs/2610.30478"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Should an embodied agent&#x27;s experience be baked into its policy weights, or kept external and retrieved at inference? A memory-augmented teacher (a VLM that retrieves lessons, with their episode images, from its own past attempts) produces trajectories on a vision-conditioned reach task; from the same trajectories we distil LoRA student policies and evaluate them under matched protocols, including one that re-attaches the teacher&#x27;s frozen retrieval buffer to a fixed set of student weights. We pre-registered the hypotheses, arms, tests, and analysis rules before training and before any p-value. …</summary></entry><entry><title>Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use</title><id>https://arxiv.org/abs/2610.30108</id>
<link href="https://arxiv.org/abs/2610.30108"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the …</summary></entry><entry><title>TARSphere: A Robot-Oriented Full-Stack Framework for Long-Horizon Embodied Agents in Evolving Physical and Social Environments</title><id>https://arxiv.org/abs/2610.30043</id>
<link href="https://arxiv.org/abs/2610.30043"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to …</summary></entry><entry><title>Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments</title><id>https://arxiv.org/abs/2610.29964</id>
<link href="https://arxiv.org/abs/2610.29964"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or …</summary></entry><entry><title>RangeNav: Task-Aligned LiDAR Range-Image Pretraining for Robot Navigation</title><id>https://arxiv.org/abs/2610.29845</id>
<link href="https://arxiv.org/abs/2610.29845"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme …</summary></entry><entry><title>CausGround: Causal Interaction Grounding for Adaptive Embodied Planning</title><id>https://arxiv.org/abs/2610.29702</id>
<link href="https://arxiv.org/abs/2610.29702"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Multimodal large language models (MLLMs) show promising reasoning capabilities, but reliable physical interaction requires planning that accounts for when actions are executable and how they change the world. These preconditions and effects are environment-dependent and often not captured by MLLMs, making adaptation challenging. Yet existing approaches either require costly environment-specific training or rely on unstructured interaction experience that is difficult to reuse. Therefore, we introduce CausGround, a non-parametric causal interaction grounding framework that distills interaction …</summary></entry><entry><title>AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments</title><id>https://arxiv.org/abs/2610.29699</id>
<link href="https://arxiv.org/abs/2610.29699"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Large-scale aerial resources provide a foundation for learning navigation across diverse environments. However, existing resources remain limited in providing (1) densely sampled flight demonstrations for learning different policy formulations and (2) broad environment coverage for standardized closed-loop evaluation. To address these limitations, we introduce AirPlayground, a unified benchmark for training and evaluating aerial navigation policies across diverse environments. We first construct 94 photorealistic 3D Gaussian Splatting (3DGS) environments spanning indoor, urban outdoor, and …</summary></entry><entry><title>Integrating Flow Matching and Model Predictive Control for Safe Robot Navigation</title><id>https://arxiv.org/abs/2610.29377</id>
<link href="https://arxiv.org/abs/2610.29377"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Learning-based path planners based on diffusion and flow matching can generate diverse trajectories from demonstrations but typically lack mechanisms for constraint satisfaction and collision avoidance during deployment. This work proposes a framework that combines flow-matching-based path planning with model predictive path-following control to integrate data-driven path generation with real-time, constraint-aware execution. The flow-matching model captures multimodal path distributions, while the predictive controller adapts motion online to satisfy state and input constraints and avoid …</summary></entry><entry><title>NavBind: Diagnosing Instruction-Action Binding at Route Forks in Navigation VLAs</title><id>https://arxiv.org/abs/2610.29203</id>
<link href="https://arxiv.org/abs/2610.29203"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Vision-language-action (VLA) navigation models translate visual observations and instructions into actions. Navigation success assesses whether an agent reaches the goal. However, reaching the goal successfully does not establish whether the model genuinely follows the instructions or relies on visual cues or navigation history. We introduce NavBind to diagnose instruction-action binding: whether changing the instruction influences the probabilistic distribution of the actions, with the navigation context fixed. We construct 3,252 route-fork contexts by recombining route-aligned instruction …</summary></entry><entry><title>State-Dependent Objective Coordination for End-to-End Balance and Navigation</title><id>https://arxiv.org/abs/2610.29142</id>
<link href="https://arxiv.org/abs/2610.29142"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Traditional robotic navigation systems separate mapping, planning, and low-level control through cascaded modules, introducing computational overhead and accumulated latency. End-to-end reinforcement learning offers a compact unified policy that maps onboard observations directly to control actions. However, on inherently unstable platforms such as two-wheeled inverted-pendulum robots, navigation progress and obstacle avoidance can conflict with attitude stabilization in a strongly state-dependent manner. We propose a lightweight state-dependent objective coordination method for integrated …</summary></entry><entry><title>SLoSa: Small, Low-Power, and Safe Foundation Models for Robotic Task Planning</title><id>https://arxiv.org/abs/2610.28955</id>
<link href="https://arxiv.org/abs/2610.28955"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Safe robotic task planning requires planners that can reliably achieve task goals while satisfying safety constraints. Classical planners search over explicit symbolic task representations and can provide formal guarantees with respect to encoded safety constraints, but require rigid input formats. Their computational cost also increases rapidly with the search space. In contrast, large language models (LLMs) offer flexible task interfaces and strong generalization capabilities, but they are large, power-hungry, and pre-trained with little robot-specific safety data and knowledge. Thus, they …</summary></entry><entry><title>Navigation Explainability for Object Avoidance with LLMs for Assistive Robots</title><id>https://arxiv.org/abs/2610.28920</id>
<link href="https://arxiv.org/abs/2610.28920"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Blind and visually impaired individuals face uncertainty when navigating unfamiliar areas. Whether a cane or a guide dog is used for navigation, this may prove to be challenging. To mitigate this challenge, we present the Context-Aware Navigation Explanation framework that explains guide dog movements for obstacle avoidance and navigation using a large language model. This system integrates perceptual context with planned future trajectories to generate natural-language explanations of robot movement. We deploy the system on a Unitree Go2 platform in indoor navigation scenarios and evaluate …</summary></entry><entry><title>Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds</title><id>https://arxiv.org/abs/2610.28698</id>
<link href="https://arxiv.org/abs/2610.28698"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only …</summary></entry><entry><title>CLOSER: Evidence-Aware Active Visual Verification for Embodied Object-Goal Navigation</title><id>https://arxiv.org/abs/2610.28476</id>
<link href="https://arxiv.org/abs/2610.28476"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Object-goal navigation (ObjectNav) requires an embodied agent to find an instance of a specified category in an unseen environment and stop near it. The agent typically relies on an object detector but must judge online from a limited egocentric video stream, sometimes a single frame, whether a detected candidate is the target. Detectors often confidently mistake similar objects, such as a sofa for a bed, and stopping at a false positive fails the episode. Prevailing systems also approach candidates greedily, leaving them occluded or partially observed. We present CLOSER, an evidence-aware …</summary></entry><entry><title>Physical AI for Intralogistics: Benchmarking the NVIDIA Sim-to-Real Ecosystem for Cosmos-Enhanced COMPASS Navigation on Industrial Mobile Robots</title><id>https://arxiv.org/abs/2610.28432</id>
<link href="https://arxiv.org/abs/2610.28432"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Classical robot navigation stacks are reliable but often require re-engineering for each new robot type and site. Learning-based navigation shifts this effort from hand-tuned parameters to data generation and training, where a policy adapts to each new embodiment or facility by fine-tuning in simulation. Whether policies adapted this way stay reliable on real industrial robots has seen little systematic testing. We study this for NVIDIA&#x27;s X-Mobility and COMPASS workflow for training learned navigation policies on Idealworks robots. In simulation, we extend the COMPASS benchmark with two …</summary></entry><entry><title>CAPSafe: A Benchmark for Contextual Action and Plan Safety Reasoning in Embodied Agents</title><id>https://arxiv.org/abs/2610.28381</id>
<link href="https://arxiv.org/abs/2610.28381"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Reasoning about safety is essential for embodied agents powered by large language models (LLMs). We introduce the Contextual Action and Plan Safety benchmark (CAPSafe), designed to evaluate safety reasoning at two levels: (1) an action-level dataset that tests whether a single action is safe given its environmental context, and (2) a plan-level dataset that evaluates whether agents can generate safe long-horizon plans for complex hazardous household tasks. CAPSafe models safety conditions where hazards are situational (inferred from object properties), multiple hazards can co-occur within the …</summary></entry><entry><title>SPAR: Search-trained Push Action Ranker for Efficient Navigation Among Movable Obstacles</title><id>https://arxiv.org/abs/2610.28362</id>
<link href="https://arxiv.org/abs/2610.28362"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Navigation Among Movable Obstacles (NAMO) requires a robot to rearrange objects that block access to its goal. For a pushing robot, progress may depend on a setup push that enables a later opening without itself clearing a passage. The number of candidate sequences can grow exponentially with sequence length, making physics-based search costly. We introduce the Search-trained Push Action Ranker (SPAR), which learns to prioritize push primitives from simulated search outcomes. Searches over sequences of up to two pushes per object provide supervision that distinguishes immediate openings from …</summary></entry><entry><title>Interruption-Aware Recurrent Reinforcement Learning for UAS Navigation Under Temporary Overrides</title><id>https://arxiv.org/abs/2610.28121</id>
<link href="https://arxiv.org/abs/2610.28121"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Safe autonomous navigation of UASs requires tactical deconfliction to address conflicts that strategic coordination cannot prevent. This task is challenging under partial observability, when sensor or traffic data are missing, delayed, or degraded. Geometry-based methods can offer separation assurances but face limitations in dense encounters. Recurrent reinforcement learning has therefore been proposed to learn navigation policies that integrate observation-action histories to optimise long-term safety-efficiency trade-offs. However, operational safeguards may require a remote pilot, onboard …</summary></entry><entry><title>Prescribed Performance Guided Safe Reinforcement Learning for Roundabout Navigation of Autonomous Vehicles</title><id>https://arxiv.org/abs/2610.27732</id>
<link href="https://arxiv.org/abs/2610.27732"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Connected and Autonomous Vehicles (CAVs) face significant challenges in roundabout navigation due to dense traffic interactions and unpredictable agent behaviors, necessitating high levels of adaptability and safety. While the combination of Reinforcement Learning (RL) and Model Predictive Control (MPC) offers a promising approach, existing frameworks suffer from a structural mismatch where pointwise RL decisions fail to align with MPC&#x27;s trajectory level optimization, and often lack rigorous safety guarantees. This work proposes RLTrajGen-PPMPC-CBF, a hierarchical framework for safe, smooth …</summary></entry><entry><title>Adaptive Traversal Tubes for Posture-Aware Navigation of Bipedal Humanoids</title><id>https://arxiv.org/abs/2610.27688</id>
<link href="https://arxiv.org/abs/2610.27688"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Bipedal humanoids can change their effective footprint by adjusting body yaw, enabling both narrow-passage traversal and socially aware yielding. This paper presents a posture-aware navigation framework centered on \emph{Adaptive Traversal Tubes} (ATT), \emph{Interval Velocity--Heading} (IVH) control, and a sidestep-enhanced AMP locomotion prior. ATT represents a behavior-feasible corridor width field along a reference path, unifying geometric clearance and social comfort into a continuous signal. IVH maps this width to a continuous frontal-to-sidestep posture schedule and omnidirectional …</summary></entry><entry><title>CovNav: Conformal Prediction-Guided Adaptive Inference for Object Goal Navigation</title><id>https://arxiv.org/abs/2610.27677</id>
<link href="https://arxiv.org/abs/2610.27677"/><updated>2026-10-21T00:00:00Z</updated>
<summary>In object goal navigation (ObjectNav), an embodied agent must find a target object (e.g., &quot;find a bed&quot;) in a previously unseen environment, relying on spatial commonsense such as object co-occurrence. Large Language Models (LLMs) encode this commonsense, but deploying them on robots exposes a trade-off between reasoning quality and efficiency: cloud-based models incur latency and privacy risks, whereas small on-device LLMs are fast but prone to hallucinated spatial judgments. Hybrid reasoning LLMs offer both a fast non-thinking mode and a slow thinking mode, which raises a key question for …</summary></entry><entry><title>EchoNav: Evidential BEV Completion from Historical Observations for Visual Navigation</title><id>https://arxiv.org/abs/2610.27616</id>
<link href="https://arxiv.org/abs/2610.27616"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Visual navigation in cluttered environments requires robots to recover previously observed structure and infer obstacles and free space that remain occluded. We present a framework that combines temporal aggregation and occupancy completion in an evidential bird&#x27;s-eye-view (BEV) representation predicted from short RGB sequences. A decoder adapts frozen VGGT-Omega features and combines historical residual proposals using cellwise weights and a learned no-update option. The BEV predictor produces a local map in the latest ego frame without depth or camera-pose inputs or explicit geometric …</summary></entry><entry><title>Evaluating Social Reasoning in Embodied Vision-Language Models</title><id>https://arxiv.org/abs/2610.27496</id>
<link href="https://arxiv.org/abs/2610.27496"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Foundation models now serve as reasoning layers for robot teams, but it remains unclear whether embodiment-specialized vision-language models (VLMs) preserve the social-reasoning capabilities of general-purpose VLMs. We evaluate Gemini Robotics-ER on SHREC, a benchmark of real human-robot social interactions, and compare it with published general-purpose VLM baselines. Robotics-ER outperforms GPT-4o-mini on error/competence detection but performs worse on detailed social-attribute judgments; adding a visual frame helps one task while hurting the other. These results suggest …</summary></entry><entry><title>XoNav: An Exoskeleton as a Personalized Haptic Interface for Assisted Navigation</title><id>https://arxiv.org/abs/2610.27271</id>
<link href="https://arxiv.org/abs/2610.27271"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Walking without vision requires timely, unambiguous guidance, yet many wearable aids encode directions as audio or vibrotactile signals that users must translate into movement. We present XoNav, a four-actuator hip exoskeleton that renders guidance cues directly at the hip joints. It renders an Advance cue and two-level Braking cues through sagittal-plane actuators and two-level Steering cues through frontal-plane actuators. A bilateral LSTM-based gait-state classifier uses two thigh-mounted IMUs to identify gait states, enabling haptic cues to be delivered in coordination with the wearer&#x27;s …</summary></entry><entry><title>Replan for Error Recovery: Training Embodied VLMs through Verifiable Interaction with Action-Grouped Turn-GSPO</title><id>https://arxiv.org/abs/2610.27003</id>
<link href="https://arxiv.org/abs/2610.27003"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Embodied VLMs can execute increasingly complex manipulation tasks, yet execution errors can leave the environment in states that require replanning for recovery. Existing recovery methods either rely on inference-time mechanisms with fixed policies or learn from failure examples and reference corrections rather than verified action outcomes. To enable recovery learning through verifiable interaction, we introduce the Embodied Replanning for Recovery Environment (ERR-Env), which provides feedback on task progress and execution errors. We further construct ERR-Bench, a benchmark with held-out …</summary></entry><entry><title>CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting</title><id>https://arxiv.org/abs/2610.26852</id>
<link href="https://arxiv.org/abs/2610.26852"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware …</summary></entry><entry><title>BetaMem: Learning to Remember a Changing World for Embodied Agents</title><id>https://arxiv.org/abs/2610.26554</id>
<link href="https://arxiv.org/abs/2610.26554"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Long-horizon embodied agents face temporal confusion and incomplete or distorted records, recurring errors from fixed memory rules, and growing storage and retrieval costs. We present BetaMem, a framework for building and evolving traceable long-term memory through six linked layers: working, spatial, entity, episodic, experiential, and procedural memory. A dual-level write contract constrains operation executability and source support for content: supervised fine-tuning learns compliant memory operations, while reinforcement learning combines repeated sampling with teacher verification of …</summary></entry><entry><title>ReInsVLN: Revisiting Historical Evidence for Training-Free Vision-and-Language Navigation</title><id>https://arxiv.org/abs/2610.26545</id>
<link href="https://arxiv.org/abs/2610.26545"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-and-language navigation (VLN) relies on retaining and using relevant observations. Yet growing histories introduce redundancy, and retained information may remain underused. We introduce ReInsBench, a diagnostic benchmark that examines history utilization through controlled continuation trials. Its results show that history-review reinstruction can recover navigation failures using the existing task context. Motivated by this finding, we propose ReInsVLN, a training-free framework supporting memory construction and utilization in frozen navigators. Coverage- and Instruction-Aware …</summary></entry><entry><title>SkateNav: Learning Energy-Efficient Navigation through Adaptive Skating on Passive-Wheel Quadrupedal Robots</title><id>https://arxiv.org/abs/2610.25962</id>
<link href="https://arxiv.org/abs/2610.25962"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Passive-wheel quadrupedal robots offer energy-efficient locomotion through leg-driven propulsion and momentum-driven gliding. However, navigation requires coordinating steering with intermittent propulsion and adapting push-glide timing to task demands. Velocity-tracking objectives may suppress the speed variations inherent in skating, discouraging efficient gliding. To address these challenges, we propose SkateNav, a unified skating-navigation framework based on reinforcement learning. A time-budgeted goal-reaching objective allows the policy to jointly learn steering, propulsion, and their …</summary></entry><entry><title>EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models</title><id>https://arxiv.org/abs/2610.25959</id>
<link href="https://arxiv.org/abs/2610.25959"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Building embodied agents that can perceive, reason, and act across diverse 3D worlds is a central research direction toward artificial general intelligence. Yet most existing work remains confined to specific tasks in a single scene and transfers poorly to new environments, leaving general embodied agents for open-world settings under-explored. We refer to such agents as Embodied World Agents (EWAs), whose defining property is the ability to understand diverse visual environments and execute general actions in open-world conditions. To advance EWA research, we study open-world embodied …</summary></entry><entry><title>TESS: LLM-guided Translation, Exploration, Simulation, and Search for Embodied Task Planning</title><id>https://arxiv.org/abs/2610.25930</id>
<link href="https://arxiv.org/abs/2610.25930"/><updated>2026-10-20T00:00:00Z</updated>
<summary>In this work we focus on the problem of embodied task planning, which requires an agent to accomplish a complex task by separating it into atomic actions. Recent studies have developed LLM-based methods to address this problem. However, the executability and correctness of the generated plans remain suboptimal in complex environments and tasks. On the other hand, classical search algorithms have the potential to solve the planning problems perfectly, yet they require fully observable environments, known state transitions and goal state, which are often unattainable in general task domains. …</summary></entry><entry><title>Enhancing Lunar PNT Performance Through Surface Station Enabled Radiometric Observables</title><id>https://arxiv.org/abs/2610.25720</id>
<link href="https://arxiv.org/abs/2610.25720"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Future lunar surface missions require reliable positioning for autonomous rover operations. Lunar navigation satellite systems may provide limited vertical positioning accuracy due to satellite availability and observation geometry, particularly during early deployment. This study investigates a radiometric navigation architecture in which a lunar surface station (SS) improves rover positioning through double-differenced satellite observations and additional surface-to-surface ranging. Pseudorange and Doppler measurements from lunar navigation satellites are used for relative positioning …</summary></entry><entry><title>ScaleNav: Scalable Internet Video Pretraining for Language-Conditioned Local Navigation</title><id>https://arxiv.org/abs/2610.25690</id>
<link href="https://arxiv.org/abs/2610.25690"/><updated>2026-10-20T00:00:00Z</updated>
<summary>We study language-conditioned local navigation, where a robot must navigate to a text-specified target visible in its initial observation and stop at the described location. End-to-end navigation policies require diverse training data to generalize across scenes, yet real-robot data is costly to collect and simulated data leaves a sim-to-real gap. Internet egocentric videos offer a scalable source of real-world navigation experience. Our key insight is to learn goal-directed visual dynamics from Internet egocentric videos, and use these dynamics to support robot action generation. To this …</summary></entry><entry><title>Revealing and Bridging the Physical Executability Gap in Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.25687</id>
<link href="https://arxiv.org/abs/2610.25687"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Continuous vision-and-language navigation (VLN) is typically evaluated by goal-reaching success, assuming it reflects an agent&#x27;s ability to execute language-grounded behavior. We show that this assumption can fail: permissive contact models in current simulators may mask physically infeasible actions, creating a physical executability gap between semantic competence and embodied realization. To bridge this gap, we introduce Visual-Semantic Traversability Alignment (VeSTA), a framework that aligns VLN policies with physically executable futures. We define visual-semantic traversability as the …</summary></entry><entry><title>GOFusion: Real-Time Gaussian-Occupancy Submap Fusion for Fisher-Informed Autonomous Robot Navigation</title><id>https://arxiv.org/abs/2610.25261</id>
<link href="https://arxiv.org/abs/2610.25261"/><updated>2026-10-20T00:00:00Z</updated>
<summary>In this letter, we present GOFusion, a real-time visual mapping system for autonomous robot navigation that anchors Gaussian primitives to local occupancy maps, providing both spatial awareness for path planning and high-fidelity appearance that enables information-driven robot navigation. GOFusion builds 3D Gaussian maps from pose estimates and local occupancy maps obtained via visual-inertial SLAM and enables pose corrections to maintain both geometric and visual consistency. Furthermore, it restricts the 3D Gaussian Splatting optimization to active submaps to bound GPU memory usage. …</summary></entry><entry><title>Map2Vid: Embodied Navigation Video Generation with Human-Friendly Motion Control</title><id>https://arxiv.org/abs/2610.25223</id>
<link href="https://arxiv.org/abs/2610.25223"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Controllable video generation has recently achieved impressive visual quality, yet existing control paradigms remain poorly suited to embodied navigation. Text prompts are spatially ambiguous, while camera-trajectory control relies on low-level motion specifications that are unintuitive for human users and difficult to manipulate. In this work, we introduce Map2Vid, a novel task that reformulates embodied navigation video generation as a BEV-map-to-video synthesis problem, together with a large-scale benchmark for systematic evaluation. By using BEV maps, which provide a visual representation …</summary></entry><entry><title>Structure over Reasoning: Unified Zero-Shot Navigation with a Small Vision-Language Model</title><id>https://arxiv.org/abs/2610.25130</id>
<link href="https://arxiv.org/abs/2610.25130"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-language navigation is moving into photorealistic, physically simulated scenes, where the leading zero-shot agents put a vision-language model in the control loop to choose every move and stop. Robots favour small models, whose abilities are uneven: Qwen3-VL-4B can judge whether a single view looks like the goal, but its route reasoning is at chance, its distance estimates nearly constant, its stop votes unreliable. Our agent therefore asks it two perceptual questions per step, which direction looks like the goal and whether the view justifies stopping, plus one gated frontier query on …</summary></entry><entry><title>Compile Once, Run Cheap: Frozen, Portable Skills for Embodied Agents, and What Recursive Self-Improvement Adds</title><id>https://arxiv.org/abs/2610.25114</id>
<link href="https://arxiv.org/abs/2610.25114"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Embodied AI lacks the data-rich pretraining that gave language models their agents and skills, so new manipulation capability costs demonstrations per task or a frontier model in every episode. We study a third route: a strong general model acts only as an offline author that writes, runs, diagnoses and repairs a manipulation skill in simulation until it passes an exam on layouts drawn after freezing; the frozen skill then runs as code alone or under a cheap caller that reads only its description. We call this skill-level recursive self-improvement Skill-RSI and specify a compile protocol …</summary></entry><entry><title>DialogMem: Evaluating Dialogue-Grounded Embodied Memory in 3D Environments</title><id>https://arxiv.org/abs/2610.24767</id>
<link href="https://arxiv.org/abs/2610.24767"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Embodied agents in human-centered environments require memory that integrates what they observe with what humans tell them over time. However, existing embodied memories are built primarily from visual experience, leaving open how dialogue with humans can be grounded in the objects encountered throughout that experience. We introduce DialogMem, a two-phase benchmark in which agents build memory from time-aligned streams of posed RGB-D observations and dialogue, and later use it for instance-level object navigation and question answering (QA). DialogMem provides 142 episodes across 27 …</summary></entry><entry><title>Tension Tells the Tail: Cable-Obstacle Interaction Sensing for Tethered Mobile Robot Navigation</title><id>https://arxiv.org/abs/2610.24449</id>
<link href="https://arxiv.org/abs/2610.24449"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Tethered mobile robots can sustain long-duration operation through continuous power supply and stable communication via their cables. However, cable-environment interaction causes unintended obstacle displacement, cable snagging or entanglement, and even cable damage, leading to mission failure. To assess the risk of individual cable-obstacle contacts, this study investigates cable tension as a sensing modality for estimating whether a contacted obstacle is movable or non-movable. We conducted experiments with a tethered mobile robot and collected tension data while varying robot velocity, …</summary></entry><entry><title>HAVANA: A Hierarchical Video-Action Model for Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.24122</id>
<link href="https://arxiv.org/abs/2610.24122"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-Language Navigation (VLN) requires long-horizon instruction-consistent planning and short-horizon local planning in current geometry. Video-action models (VAMs) offer a promising way to learn predictive representations for navigation. However, existing VAMs jointly predict visual futures and local trajectories in a single process, even though they operate at different paces: future prediction remains stable across multiple updates while local trajectories must react to fresh observations. To bridge this gap, we introduce HAVANA, a dual-system VAM that decouples predictive reasoning …</summary></entry><entry><title>ChairNav: Cross-Embodiment Pre-training and Personalization for Long-Horizon Wheelchair Navigation</title><id>https://arxiv.org/abs/2610.24012</id>
<link href="https://arxiv.org/abs/2610.24012"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Developing autonomous electric wheelchairs capable of long-horizon sidewalk navigation is critical for accessible personal mobility, yet existing approaches either focus on indoor map-based navigation or rely on expensive, complex sensor stacks to achieve full autonomy. In this work, we propose to tackle outdoor sidewalk navigation by leveraging visual navigation foundation models and large-scale navigation datasets, which offer strong generalization using lightweight hardware. To this end, we present ChairNav, a novel framework that adapts a general visual navigation model into a …</summary></entry><entry><title>InJePA: Intention-First Latent Planning with Coupled JEPA World Models for Visual Navigation</title><id>https://arxiv.org/abs/2610.23896</id>
<link href="https://arxiv.org/abs/2610.23896"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Visual navigation requires goal directed planning informed by predictions of environment dynamics. Representative navigation world model methods propose complete action candidates before predicting consequences for selection or search updates. For each candidate, predictions primarily evaluate proposed actions rather than guide its stepwise construction. To this end, we propose InJepa, an intention first planning paradigm centered on latent states. A goal conditioned JEPA proposes latent intentions, and an action conditioned JEPA continually predicts future latent states. Both operate in a …</summary></entry><entry><title>Stress-Query and Temporal Reliability of Vision-Language Models as copilots in Autonomous UAV Navigation</title><id>https://arxiv.org/abs/2610.23877</id>
<link href="https://arxiv.org/abs/2610.23877"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Integrating Vision-Language Models (VLMs) into autonomous UAV navigation enables high-level semantic reasoning but introduces critical temporal bottlenecks that can destabilize flight control. This paper presents a systematic benchmark that evaluates the operational trade-offs among model scale, hardware constraints, and flight reliability. By subjecting the system to extensive stress tests on both a high-performance workstation and a constrained integrated-graphics laptop, we isolate the kinetic impact of inference latency against reasoning accuracy. Our findings reveal a performance …</summary></entry><entry><title>StopWatch: Goal Grounding for Object-goal Navigation</title><id>https://arxiv.org/abs/2610.23841</id>
<link href="https://arxiv.org/abs/2610.23841"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Pretrained VLMs bring rich world knowledge and semantic priors to object-goal navigation, and fine-tuning a VLM into a navigation policy has become a common recipe. Despite this progress, success rates remain low, and it is unclear which capability these fine-tuned policies lack. Our diagnosis identifies goal grounding as the dominant failure. These policies explore well, yet often fail to notice that the goal is already in view or to estimate how far away it is. To address this failure, we ground the goal explicitly. Explicit grounding substantially improves success and reaches …</summary></entry><entry><title>TransNav: Transformer-Based End-to-End Navigation Method for Static and Dynamic Quadrotor Obstacle Avoidance</title><id>https://arxiv.org/abs/2610.23635</id>
<link href="https://arxiv.org/abs/2610.23635"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Obstacle avoidance for autonomous quadrotors in cluttered environments remains challenging, especially when both dense static obstacles and moving obstacles are present. Existing methods are often tailored to either static or dynamic settings, which always limit their adaptability across diverse environments. This paper presents TransNav, a transformer-based end-to-end navigation method for quadrotor obstacle avoidance in both static and dynamic environments. TransNav employs a patch-based point-cloud encoding scheme that combines local feature extraction with global contextual modeling, …</summary></entry><entry><title>Foundation-Model-Driven 3D Scene Graphs for Mobile Manipulation</title><id>https://arxiv.org/abs/2610.23622</id>
<link href="https://arxiv.org/abs/2610.23622"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Geometric and Semantic Foundation models are becoming increasingly popular tools for generating spatial maps for robots. Recent work (e.g., FOUND-IT) has leveraged these tools to construct real-time, task-driven, and open-set 3D scene graphs from a single uncalibrated camera. However, while classical robot mapping techniques have undergone extensive system demonstrations, limited work has been done to develop both the fundamental and the systems wide advancements needed to integrate these new types of robot spatial memory into a full, useable autonomy pipeline. In this paper, we bridge this …</summary></entry><entry><title>SimpleVLN: Towards Simple and Frontier Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.23203</id>
<link href="https://arxiv.org/abs/2610.23203"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Vision-and-Language Navigation (VLN) requires embodied agents to ground language in visual observations and make long-horizon decisions. Existing methods often address these demands through task-specific architectures. As multimodal large language models (MLLMs) become increasingly capable, an important question remains: Have we truly unlocked the potential of native MLLMs for VLN before introducing task-specific architecture? We present SimpleVLN, an architecture-preserving framework developed through studies of navigation formulation, data construction, and optimization. At the formulation …</summary></entry><entry><title>Bio-Inspired Magnetic Navigation Using Gradient Descent With Rao-Blackwellized Particle Filtering</title><id>https://arxiv.org/abs/2610.23097</id>
<link href="https://arxiv.org/abs/2610.23097"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Navigation in GPS-denied environments is commonly based on magnetic maps, which are used to correct trajectory drift and enable relocalization. However, such navigation systems suffer from a strong dependence on magnetic maps that are complex, heavy, and costly to construct. Bio-inspired magnetic navigation (BIMN) does not rely on magnetic maps, making it simpler and more frugal. In this paper, we present a gradient descent BIMN method based on the Rao-Blackwellized particle filter (RBPF) for local gradient estimation. We show that magnetic navigation can be performed without magnetic maps, …</summary></entry><entry><title>PASS: A Trustworthy Precision Approach Simulation System for CAT III Integrity Algorithm Development</title><id>https://arxiv.org/abs/2610.23019</id>
<link href="https://arxiv.org/abs/2610.23019"/><updated>2026-10-19T00:00:00Z</updated>
<summary>For fixed-wing aircraft, reliable localization during approach and landing is critical to flight safety. Visual--inertial navigation is promising, but aircraft navigation also requires integrity: trustworthy outputs and timely warnings when they should not be used. Real approach data are costly to collect, while many visual errors and failures required for integrity algorithm development are difficult to reproduce safely. We present PASS, a trustworthy Precision Approach Simulation System for CAT III integrity algorithm development. In a unified temporal and geometric framework, PASS …</summary></entry><entry><title>PASS-VLN: Passability-Aware Local-Command Vision-and-Language Navigation</title><id>https://arxiv.org/abs/2610.22812</id>
<link href="https://arxiv.org/abs/2610.22812"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Reliable vision-and-language navigation (VLN) requires not only understanding instructions but also determining whether and how a robot can physically execute them. However, existing VLN benchmarks typically assume executable instructions and focus on long-horizon tasks. This leaves body-dependent local execution, including passability and collision-free execution, largely unexamined. Evaluating these factors within long-horizon tasks would entangle local physical execution with task planning and long-term spatial memory, making navigation failures difficult to attribute. We therefore focus …</summary></entry><entry><title>Spatial Memory by Agents, for Agents</title><id>https://arxiv.org/abs/2610.22736</id>
<link href="https://arxiv.org/abs/2610.22736"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Spatial memory enables robots to reuse past observations for localization, navigation, and question answering. Designing such memory involves jointly deciding what to retain and how to retrieve it for diverse semantic, metric, and temporal needs. We investigate whether coding agents can automate this design process through iterative implementation and evaluation. Under a fixed development budget, a Designer Agent writes and revises code for memory construction and retrieval using feedback from a fixed Query Agent. The resulting implementations are frozen before building memories from held-out …</summary></entry><entry><title>Multimodal Filesystem Memory For Long-Horizon Embodied Agents</title><id>https://arxiv.org/abs/2610.22686</id>
<link href="https://arxiv.org/abs/2610.22686"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences …</summary></entry><entry><title>Onboard Lightweight LLM Reasoning for Human-Aware Safe UAV Navigation</title><id>https://arxiv.org/abs/2610.22092</id>
<link href="https://arxiv.org/abs/2610.22092"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Aerial robots operating near people must treat a pedestrian, a parked car, and a wall differently, yet conventional perception--planning stacks reduce all of them to occupied geometry---a \emph{human-aware safety gap} in which category-specific clearance is unavailable to the planner and temporary occlusions remove pedestrian-specific constraints from its map. We present a modular, fully onboard pipeline that closes this gap by turning visual observations into context-dependent safety constraints for real-time UAV navigation. A shared BLIP encoder drives scene captioning and text-conditioned …</summary></entry><entry><title>Towards bio-inspired visual navigation: a neuromorphic navigation paradigm for MAVs</title><id>https://arxiv.org/abs/2610.21978</id>
<link href="https://arxiv.org/abs/2610.21978"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Biological visual navigation achieves remarkable robustness at extremely low power, whereas frame-based robotic systems relying on artificial neural networks remain limited in both respects, particularly for energy-constrained micro aerial vehicles (MAVs) operating in complex environments. Inspired by the event-driven, sparse, and asynchronous principles of biological visual systems, neuromorphic sensing and computation provide a promising alternative for robust and energy-efficient navigation. In this paper, we propose the first end-to-end event-driven neuromorphic paradigm for MAV visual …</summary></entry><entry><title>AVALON: Zero-Shot Indoor Navigation with Human-Seeded Topological Memory</title><id>https://arxiv.org/abs/2610.21586</id>
<link href="https://arxiv.org/abs/2610.21586"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Indoor service robots often enter unmapped buildings whose layouts and task constraints are already familiar to users. We address this human-familiar, robot-unseen setting with AVALON, a topological navigation framework organized around human-seeded layered spatial memory, node-verified topological execution, and task-triggered, evidence-gated human--robot memory co-updating. The robot has no prior on-site traversal or site-specific training. Deployment requires only a floor plan, place clues, and an initial topology-odometry alignment. Visual depth point-goal navigation leverages verified …</summary></entry><entry><title>A 2D Image Feedback-Based Autonomous Endovascular Navigation Method: A Perception and Control Framework</title><id>https://arxiv.org/abs/2610.21481</id>
<link href="https://arxiv.org/abs/2610.21481"/><updated>2026-10-15T00:00:00Z</updated>
<summary>In endovascular interventions, physicians rely on planar DSA and X-ray fluoroscopy to interpret vessel anatomy and device motion, yet converting these images into feedback for autonomous navigation remains difficult. A perception and control method is formulated for two-dimensional image feedback. Vessel masks are converted into a labeled centerline graph, and device-tip estimates are projected onto a planned path to obtain progress, deviation, and direction. A rule-based controller uses these quantities for delivery, branch selection, probing, rollback, and recovery. The method was evaluated …</summary></entry><entry><title>X-Fly: Learning to Reach and Stop in Full-Chunk Aerial Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.21450</id>
<link href="https://arxiv.org/abs/2610.21450"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Aerial vision-language navigation (VLN) agents built on large vision-language models are expensive to query. Executing a complete predicted action chunk before replanning amortizes this cost, reducing model inference from 195 to 42 ms per executed waypoint for our policy. It also moves the states at which the policy is queried away from expert demonstrations, which supervise neither recovery from these states nor termination at the learner&#x27;s own arrival. On OpenFly test-seen, no-stop failures account for 47.78% of full-chunk behavior cloning (BC) outcomes. We present X-Fly, a staged training …</summary></entry><entry><title>MuSTMM: Learning Sound-Triggered Mobile Manipulation across Multiple Scenes</title><id>https://arxiv.org/abs/2610.21429</id>
<link href="https://arxiv.org/abs/2610.21429"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Sound-Triggered Mobile Manipulation (STMM) requires robots to respond to sound events by navigating to the associated objects and performing appropriate physical interactions. Existing STMM evaluations primarily vary object layouts within limited architectural structures, leaving challenges to unseen scenes insufficiently explored. We introduce Multi-scene Sound-Triggered Mobile Manipulation (MuSTMM), a dataset that combines spatial audio rendering and physical interaction across 31 scenes with diverse architectures and object layouts. MuSTMM contains 14.36 million precomputed binaural Room …</summary></entry><entry><title>From Optical Flow to Safety: Visual Safety Certification via Scale-Free Relative Motion</title><id>https://arxiv.org/abs/2610.21374</id>
<link href="https://arxiv.org/abs/2610.21374"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Safe autonomous navigation using monocular vision remains challenging because explicit obstacle states are not directly observable. This letter introduces a visual safety-certification paradigm that uses scale-free, depth-normalized relative motion encoded by monocular optical flow as the representation for collision-risk certification, without reconstructing obstacle position, velocity, geometry, or a metric world model. Unlike conventional optical-flow-based navigation approaches that rely on image motion to shape avoidance behavior, the proposed framework directly encodes collision-cone …</summary></entry>
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