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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — Tactile &amp; Visuotactile Sensing</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/tactile.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/tactile.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>High-resolution tactile observation makes hidden racket-control mechanisms learnable</title><id>https://arxiv.org/abs/2610.35563</id>
<link href="https://arxiv.org/abs/2610.35563"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Experts can master fine hand-object manipulation skills, yet limited conscious perception of rapid tactile interactions hinders their ability to articulate the underlying control mechanisms. Badminton racket control requires rapid, fine hand-force coordination, providing a demanding testbed for uncovering these mechanisms. An 864-node tactile-inertial glove with synchronized 100-Hz acquisition recorded over 14,000 strokes from more than 70 participants across five skills. Inspired by sensorimotor control, our mechanics-grounded two-layer framework inferred object-driving and grip-stabilizing …</summary></entry><entry><title>How High Can GPT-6 Astra Climb in Contact-Rich Manipulation? PhysLadder: A Hierarchical, Matched Sim-Real Benchmark for Physical Interaction</title><id>https://arxiv.org/abs/2610.34527</id>
<link href="https://arxiv.org/abs/2610.34527"/><updated>2026-10-27T00:00:00Z</updated>
<summary>We introduce PhysLadder, a hierarchical Sim-Real benchmark for evaluating physical interaction capabilities in contact-rich manipulation. Its 16 household tasks span three cumulative levels: contact selection and geometric alignment (L1), force regulation within sustained contact (L2), and coordinated contact reconfiguration and force regulation (L3). Each task is instantiated in physically and visually matched simulated and real-world environments, with shared task definitions and success criteria. We evaluate GPT-6 Astra zero-shot with three trials per task in each environment. Real-world …</summary></entry><entry><title>FORCA: A Force-Aware Coding Agent for Contact-Rich Robot Manipulation</title><id>https://arxiv.org/abs/2610.31841</id>
<link href="https://arxiv.org/abs/2610.31841"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Coding agents can translate language instructions into robot programs. For contact-rich manipulation, a key challenge is to generate and refine control logic that responds to physical interaction. We present FORCA, a coding agent that takes visual observations and wrist force/torque (F/T) measurements as input to write Python programs for contact probing and force-responsive motion. Between executions, the agent inspects force records alongside visual outcomes to diagnose failures and revise both motion and force-feedback control logic. FORCA requires no demonstrations, task-specific …</summary></entry><entry><title>OpenTac: An Open Ecosystem for Customizable, Scalable, and Transferable 3D Tactile Sensing</title><id>https://arxiv.org/abs/2610.31661</id>
<link href="https://arxiv.org/abs/2610.31661"/><updated>2026-10-23T00:00:00Z</updated>
<summary>We present OpenTac, a novel sensor and a full-stack ecosystem for tactile skins that are highly customizable, scalable, and readily deployed in downstream robot control and learning applications. Our core contribution is twofold. First, we develop a scalable resistive tactile skin with a structured deformable overlay that converts tangential loading into spatially varying pressure. Differential responses across neighboring &quot;taxels&quot; support decoding of local shear vectors, and the common-mode response encodes normal force. Second, we provide a highly customizable sensor design tool that is …</summary></entry><entry><title>VecTile: A Low-Cost Flexible Tactile Array for 3-DoF Force Sensing</title><id>https://arxiv.org/abs/2610.31472</id>
<link href="https://arxiv.org/abs/2610.31472"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tactile sensing provides robots with contact information difficult to obtain from vision alone. Shear force is particularly important for understanding tangential contact, guiding corrective motions, and maintaining grasp stability, yet flexible and low-cost tactile arrays often measure only normal force. We introduce VecTile, a low-cost, 6 mm thin, flexible tactile array capable of three-axis force sensing. VecTile combines a piezoresistive layer with passive silicone nubs that convert normal and shear forces into distinguishable pressure patterns. The sensor can be fabricated in-house …</summary></entry><entry><title>GelSlim 5.0: Unifying Vision and Touch with a Single Fingertip Camera</title><id>https://arxiv.org/abs/2610.31334</id>
<link href="https://arxiv.org/abs/2610.31334"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Vision and touch provide complementary cues for object pose and local contact geometry, but external cameras are often occluded at the contact site. We present GelSlim 5.0, a fingertip sensor that acquires visual and tactile observations with one fixed camera and a continuous UV-responsive contact layer. By switching illumination, the camera sequentially acquires through-membrane visual images and contact-sensitive tactile images from a shared viewpoint, avoiding inter-camera extrinsic calibration. To combine these observations, we introduce VisTacFusion, a multimodal transformer with …</summary></entry><entry><title>Tactile-Based Robotic Manipulation: From Mechanics-Driven to Data-Driven Perspectives</title><id>https://arxiv.org/abs/2610.30438</id>
<link href="https://arxiv.org/abs/2610.30438"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tactile sensing provides robots with direct access to physical interactions at the contact interface, making it a critical modality for robust and dexterous manipulation. Over the past several decades, tactile-based manipulation research has evolved from mechanics-driven approaches, which explicitly interpret tactile signals through contact mechanics and task-specific reasoning, to data-driven approaches that learn tactile representations and manipulation policies directly from data. This paper reviews the development of tactile-based manipulation from these two complementary perspectives. We …</summary></entry><entry><title>T-WLA: Bridging Slow Vision and Fast Touch</title><id>https://arxiv.org/abs/2610.28814</id>
<link href="https://arxiv.org/abs/2610.28814"/><updated>2026-10-22T00:00:00Z</updated>
<summary>In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same …</summary></entry><entry><title>Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning</title><id>https://arxiv.org/abs/2610.28613</id>
<link href="https://arxiv.org/abs/2610.28613"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained …</summary></entry><entry><title>GPT-6-Astra Understands Touch and Outperform Vision--Tactile--Language--Action Models</title><id>https://arxiv.org/abs/2610.28457</id>
<link href="https://arxiv.org/abs/2610.28457"/><updated>2026-10-21T00:00:00Z</updated>
<summary>General-purpose multimodal models have shown promise as direct robot action policies, yet whether they grasp the physics underlying real-world interactions and can apply that understanding to guide action remains underexplored. We investigate this question using contact-rich manipulation as a representative testbed, examining tactile understanding as a concrete instance of this broader capability. Contact-rich manipulation requires interpreting tactile feedback and adjusting actions after obstruction. Existing learned tactile policies acquire these capabilities through specialized pretraining …</summary></entry><entry><title>Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data</title><id>https://arxiv.org/abs/2610.27995</id>
<link href="https://arxiv.org/abs/2610.27995"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Tactile representation learning for dexterous manipulation often requires substantial robot-side data collection, limiting its scalability across different hands and sensors. We explore whether large-scale human hand-object interaction (HOI) data can provide a useful prior for robotic tactile learning. To this end, we propose HuTact, a framework that pretrains tactile-aware hand representations from human HOI data without requiring real tactile signals during pretraining. HuTact transfers the interaction structure learned from human hand motions to robotic tactile observations and can be …</summary></entry><entry><title>Embodied Task Agents Can Perform Fine Manipulation through Tactile In-Context Learning</title><id>https://arxiv.org/abs/2610.27613</id>
<link href="https://arxiv.org/abs/2610.27613"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Can embodied task agents use tactile experience to perform fine manipulation without task-specific model training? We investigate this capability through Tactile-ETA, a system that incorporates tactile experience into an embodied task agent through in-context learning. Successful expert demonstrations show how contact changes during manipulation. We pair each recorded robot movement with its camera views and bilateral tactile observations. We keep tactile observations at the start and end of each movement and add two neighboring time points when the tactile images change markedly in between. …</summary></entry><entry><title>XoNav: An Exoskeleton as a Personalized Haptic Interface for Assisted Navigation</title><id>https://arxiv.org/abs/2610.27271</id>
<link href="https://arxiv.org/abs/2610.27271"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Walking without vision requires timely, unambiguous guidance, yet many wearable aids encode directions as audio or vibrotactile signals that users must translate into movement. We present XoNav, a four-actuator hip exoskeleton that renders guidance cues directly at the hip joints. It renders an Advance cue and two-level Braking cues through sagittal-plane actuators and two-level Steering cues through frontal-plane actuators. A bilateral LSTM-based gait-state classifier uses two thigh-mounted IMUs to identify gait states, enabling haptic cues to be delivered in coordination with the wearer&#x27;s …</summary></entry><entry><title>GPT-6 Astra Is a Native Visuo-Tactile Policy for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.26846</id>
<link href="https://arxiv.org/abs/2610.26846"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Recent advances in multimodal models have enabled GPT-6 Astra to perform robotic manipulation through in-context learning. Yet contact-rich control and tactile perception are often regarded as strengths of specialist policies, leaving open whether Astra can directly understand and use tactile observations. We provide, to our knowledge, the first demonstration that Astra directly interprets vision-based tactile images and uses their contact cues for manipulation. Tactile RGB images enter through its existing visual interface, enabling few-shot closed-loop control on nineteen simulated UniVTAC …</summary></entry><entry><title>Tactile In-Hand Object Rotation: A Comparative Study of Hand Morphology in Simulation and Hardware</title><id>https://arxiv.org/abs/2610.26759</id>
<link href="https://arxiv.org/abs/2610.26759"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Continuous in-hand rotation requires coordinated contact maintenance and renewal, linking manipulation performance to both hand geometry and tactile feedback. We investigate these relationships through rotational progress, finger participation, and fingertip loading on two versions of the low-cost LEAP Hand with anthropomorphic and symmetric finger arrangements. Both hands are integrated with TacTip vision-based tactile sensors and use a shared reinforcement learning framework. Simulation evaluates full tactile, binary touch, and proprioception-only observations on 12 unseen objects; hardware …</summary></entry><entry><title>PhantomTac: Hijacking Robotic Tactile Systems with Deploy-and-forget Tags</title><id>https://arxiv.org/abs/2610.26174</id>
<link href="https://arxiv.org/abs/2610.26174"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Tactile perception is crucial for precise robotic manipulation, providing an important foundation for dexterous, closed-loop force control. Among various tactile sensing techniques, magnetic tactile sensors stand out thanks to their fine-grained, three-dimensional force perception capability and strong robustness against visual occlusion. In this study, we discover a physical loophole called PhantomTac in magnetic tactile sensors. The attacker can alter the magnetic field, thus spoofing the force interpreted by magnetic tactile sensors. The attacker can stealthily deploy such an attack by …</summary></entry><entry><title>FR-VLA: Implicit Force Reasoning VLA for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.25981</id>
<link href="https://arxiv.org/abs/2610.25981"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Integrating force awareness into Vision-Language-Action (VLA) models involves not merely encoding wrench measurements as an additional modality, but determining when and how strongly physical interaction should influence robot action generation. Existing VLAs that use force typically inject it through a fixed pathway, without explicitly determining when it is relevant to the current action. This calls for an intermediate force relevance mechanism inside the VLA, in which visual-language context estimates the relevance of physical feedback to the current task before force enters the action …</summary></entry><entry><title>ContactBench 1.0: A Benchmark for Everyday Contact-Rich Robotic Manipulation</title><id>https://arxiv.org/abs/2610.24512</id>
<link href="https://arxiv.org/abs/2610.24512"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Contact-rich manipulation is essential to everyday activities, yet evaluating robots&#x27; ability to perform these activities remains challenging because of their diverse contact behaviors and the difficulty of reproducing tasks across laboratories. Drawing on observations of everyday human manipulation, we identify eight recurring skill categories that provide a practical framework for studying these capabilities. We introduce ContactBench 1.0, an extensible benchmark that instantiates these skills through 36 reference tasks and more than 40 object assets. The assets capture task-relevant …</summary></entry><entry><title>Touch Where It Matters: Learning Local Tactile Policies for Fine-Grained Gripper Control</title><id>https://arxiv.org/abs/2610.24485</id>
<link href="https://arxiv.org/abs/2610.24485"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Visual imitation policies can organise task motion, yet contact-rich object use demands gripper adjustments beyond coarse opening and closing. We study fine-grained gripper control as a local feedback problem within ongoing task execution. Our approach assigns tactile feedback a dedicated control role during contact-rich task stages. We introduce ContactPolicy, a learned local controller that takes over the gripper while a visual base policy continues to control the arm. ContactPolicy combines tactile and force histories with current robot state to jointly predict gripper increments and their …</summary></entry><entry><title>ACTS: Learning Visuo-Tactile World Models from Human Physical Interaction</title><id>https://arxiv.org/abs/2610.24285</id>
<link href="https://arxiv.org/abs/2610.24285"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Abstract Action-conditioned world models for contact-rich manipulation require data that captures how contact forms, slides, and releases under varying force. Such data are slow to collect through robot teleoperation, which often lacks force feedback and is constrained by gripper geometry. We ask whether these dynamics can instead be learned from human physical interaction and transferred to a robot. We present ACTS, a visuo-tactile world model trained only on human interaction data. Operators manipulate handheld GelSight sensors while we record third-person and wrist video, tactile images, …</summary></entry><entry><title>ContactKernels: Adaptive Proposals using Geometry-COnditioned Wrenches for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.23887</id>
<link href="https://arxiv.org/abs/2610.23887"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Contact-rich insertion requires precise geometric alignment despite uncertainty in perception, geometry, and con- trol. When this uncertainty causes unintended contact, the re- sulting contact provides local information that can guide correc- tive motion. Sampling-based Model Predictive Control (SMPC) is well suited to this setting because it optimizes through forward simulation without requiring gradients through contact dynamics. However, standard SMPC methods typically use generic proposal distributions that do not exploit observed contact to determine where to search next. We introduce …</summary></entry><entry><title>Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse Parts</title><id>https://arxiv.org/abs/2610.23849</id>
<link href="https://arxiv.org/abs/2610.23849"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Every robot already carries high-resolution contact sensors: its own joints. Legged robots and humanoids exploit them to walk, run, and track whole-body motions without vision, but there the contacts are large and forceful. Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact? We study this question by training blind assembly policies that observe only a short history of joint positions, velocities, and their own actions, without visual, force, torque, or tactile sensing. …</summary></entry><entry><title>Ego2Contact: Predicting Touch from Egocentric Human Video for Contact-Rich Robot Manipulation</title><id>https://arxiv.org/abs/2610.22932</id>
<link href="https://arxiv.org/abs/2610.22932"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Contact locations and interaction forces are critical for contact-rich robot manipulation but are often ambiguous from vision alone. Measuring them on robots requires specialized tactile hardware and platform-specific data collection, which keeps robot tactile data scarce. Human egocentric video is far easier to scale but lacks touch. Recent predictors trained on egocentric recordings paired with tactile-glove measurements can predict this missing signal from video alone. These predictors, however, remain confined to human hands, which differ from robot hands in appearance and tactile layout. …</summary></entry><entry><title>Spark-0: Scaling Spatially Aligned Tactile Pretraining for Robot Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.22342</id>
<link href="https://arxiv.org/abs/2610.22342"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Generalist robot policies benefit from large-scale visual pretraining but often struggle with contact-rich dexterous manipulation, where force, compliance, and incipient slip are hard to observe from images. We present Spark-0, a spatially aligned vision-tactile-language-action (VTLA) model that uses touch in two complementary ways. During pretraining, image-space contact maps derived from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens; these objectives are removed at inference. In parallel, a tactile pathway encodes regional force …</summary></entry><entry><title>Perceptual Comparisons of Viscoelastic Renderings: Fractional- vs Integer-Order Models</title><id>https://arxiv.org/abs/2610.21965</id>
<link href="https://arxiv.org/abs/2610.21965"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Realistic haptic rendering of viscoelastic materials requires reproducing time-dependent behaviors such as creep and stress relaxation, which arise from the material&#x27;s inherent memory effects. Fractional-order viscoelastic models have been shown to capture these dynamics accurately and compactly, but it remains unclear whether their increased fidelity translates into perceptual benefits during haptic interaction. In this work, we investigate whether users perceive fractional-order models as more realistic than conventional integer-order models while rendering viscoelastic materials. We …</summary></entry><entry><title>MAIA: Anticipating Interaction Anomalies in Contact-Rich Manipulation via Multimodal World Models</title><id>https://arxiv.org/abs/2610.21686</id>
<link href="https://arxiv.org/abs/2610.21686"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Reliable contact-rich manipulation requires detecting execution deviations early enough for corrective action. Yet most monitoring methods are reactive, identifying anomalies only after they become observable. Anticipating such anomalies is challenging because visual observations only partially reveal physical interaction, while planned actions describe intended motion rather than their actual physical consequences. We address this problem with MAIA, a multimodal framework for anomaly anticipation. Its vision-action-force world model learns nominal interaction dynamics and predicts the visual …</summary></entry><entry><title>CQDC-Warp: GPU-Accelerated Differentiable Quasi-Dynamic Simulation for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.21349</id>
<link href="https://arxiv.org/abs/2610.21349"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Efficient synthesis of contact-rich manipulation trajectories is essential for downstream robot learning. Gradient-based planning offers a promising approach, but jointly optimizing motion and contact decisions remains challenging. Meanwhile, many existing planners run on CPUs with limited throughput. We present CQDC-Warp, a GPU-accelerated differentiable quasi-dynamic simulator for batched model predictive control (MPC). We use it to study contact-guided trajectory optimization, in which intended robot--object contacts are specified before planning and encouraged through soft costs, while …</summary></entry><entry><title>TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.20320</id>
<link href="https://arxiv.org/abs/2610.20320"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. …</summary></entry><entry><title>Tactile-Guided Robot Learning: From Representation Learning to Foundation Models</title><id>https://arxiv.org/abs/2610.20134</id>
<link href="https://arxiv.org/abs/2610.20134"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Tactile sensing is becoming central to robust, adaptive, and dexterous robotic manipulation. Beyond its traditional role in contact detection and reactive control, touch is increasingly used to learn transferable representations, condition manipulation policies, and support embodied physical reasoning. Yet existing surveys largely emphasize tactile hardware and perception, leaving the rapid shift toward learning-based tactile manipulation insufficiently synthesized. This paper reviews tactile-guided skill learning from a learning-centric perspective, organized by the functional role of touch …</summary></entry><entry><title>FOMI: A Force-Feedback Manipulation Interface for Teaching Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.19839</id>
<link href="https://arxiv.org/abs/2610.19839"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Robot-free collection with handheld interfaces enables scalable acquisition of human demonstrations for policy learning. However, existing handheld interfaces often provide limited intuitive force feedback, making contact-rich demonstration collection challenging for human operators. To address this, we present FOMI, a force-feedback manipulation interface with a scissor-shaped mechanism, which transmits object interaction forces directly to the operator&#x27;s hands through actuation links without force sensors. This intuitive force feedback supports real-time action adjustment during robot-free …</summary></entry><entry><title>Interaction Latents as Actions for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.18855</id>
<link href="https://arxiv.org/abs/2610.18855"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for …</summary></entry><entry><title>ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.18852</id>
<link href="https://arxiv.org/abs/2610.18852"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these …</summary></entry><entry><title>Contact Trajectory Prompting: In-Context Transfer of Contact-Rich Behaviors from a Single Demonstration</title><id>https://arxiv.org/abs/2610.18848</id>
<link href="https://arxiv.org/abs/2610.18848"/><updated>2026-10-13T00:00:00Z</updated>
<summary>In-context robot learning enables robots to acquire new behaviors from demonstrations without test-time parameter updates. However, visual and kinematic specifications alone may not distinguish contact-rich behaviors that share similar motions but require different interaction intensities or patterns. We propose Contact Trajectory Prompting (CTP), a framework for one-shot transfer of contact-rich manipulation behaviors. CTP encodes motion and contact information from a single demonstration into an ordered contact trajectory prompt that captures their temporal evolution and specifies the …</summary></entry><entry><title>ForeTac: Predictive Contact Guidance for Generative Robot Policies</title><id>https://arxiv.org/abs/2610.18118</id>
<link href="https://arxiv.org/abs/2610.18118"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Visually similar actions can produce contact loss, jamming, slippage, or irreversible damage, while tactile feedback may arrive after a critical transition. Contact-rich manipulation therefore requires generative policies to anticipate and evaluate whether candidate actions will produce desirable contact outcomes, then adjust action generation before execution. We present ForeTac, a predictive contact-guidance framework organized as a represent-predict-evaluate-guide loop. ForeTac encodes the current tactile state, predicts the tactile consequences of a candidate action sequence, and …</summary></entry><entry><title>TacSpin: Tactile Tracking of In-Gripper Object Rotation on SO(3) via Axis-Magnitude Estimation</title><id>https://arxiv.org/abs/2610.17574</id>
<link href="https://arxiv.org/abs/2610.17574"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Tracking object motion within a gripper provides essential feedback for robotic manipulation. However, limited contact coverage and uneven deformation make tactile estimation challenging. In this study, we present TacSpin, a method that tracks in-gripper object rotation on SO(3) using only two vision-based tactile sensors. The key idea is to estimate the axis and magnitude of the rotation response separately, rather than fitting a rigid-body model by least squares. Each finger&#x27;s response is further refined with contact-boundary cues. The two fingers are then fused according to their …</summary></entry><entry><title>Force-Modulated Dexterity: Unified Compliance for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.17161</id>
<link href="https://arxiv.org/abs/2610.17161"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Teleoperation is widely used to collect high-quality demonstrations for robot learning. Dexterous manipulation, however, requires coordinated control of motion and contact forces. Operators can specify motion, but struggle to reproduce the subtle force adjustments of human manipulation without feeling the robot&#x27;s contacts. We introduce Force-Modulated Dexterity (FOMO-Dex), a unified compliance formulation for contact-rich manipulation. FOMO-Dex expresses nominal actions in coordinates defined by task geometry and contact structure. It applies force-driven motion corrections along selected …</summary></entry><entry><title>FEM-Validated Real-Time Modelling of Soft Tactile Deformation</title><id>https://arxiv.org/abs/2610.16667</id>
<link href="https://arxiv.org/abs/2610.16667"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Accurate modelling of soft tactile sensors remains difficult because finite element methods (FEM) are computa- tionally expensive, while real-time simulators often lack fidelity for hyperelastic deformation. Large physical datasets are also impractical to collect because repeated testing can damage fragile sensors. We present a data-efficient framework that combines limited real-world validation, high-fidelity FEM, and graph neural networks (GNNs) for accurate real-time prediction of two-dimensional tactile deformation in a planar soft tactile structure. The key idea is to decouple validation …</summary></entry><entry><title>DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors</title><id>https://arxiv.org/abs/2610.16463</id>
<link href="https://arxiv.org/abs/2610.16463"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single …</summary></entry><entry><title>PACE: Temporal-Role Tactile Conditioning for Chunk-Based Insertion Policies</title><id>https://arxiv.org/abs/2610.16308</id>
<link href="https://arxiv.org/abs/2610.16308"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Contact-rich insertion requires robots to combine visual alignment with tactile adjustment. However, existing visuotactile chunk-based policies collapse tactile feedback into a single generation-time fusion pathway, leaving persistent contact states, abrupt contact events, and future contact consequences implicitly modeled in a single representation. We present PACE (Phase-Aware Contact-Event Conditioning), a temporal-role tactile conditioning framework for chunk-based insertion policies. PACE organizes a shared tactile stream into three temporal roles: persistent contact states condition …</summary></entry>
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