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<feed xmlns="http://www.w3.org/2005/Atom"><title>Embodied AI Radar — World Models</title>
<link href="https://hu-zlatan.github.io/embodied-ai-radar/"/><link rel="self" href="https://hu-zlatan.github.io/embodied-ai-radar/topics/world-models.xml"/><id>https://hu-zlatan.github.io/embodied-ai-radar/topics/world-models.xml</id>
<updated>2026-10-29T00:00:00Z</updated><author><name>Embodied AI Radar</name></author>
<entry><title>World Dreamer v5-lite: A Multi-Robot World Action Model with One Dreamer</title><id>https://arxiv.org/abs/2610.37518</id>
<link href="https://arxiv.org/abs/2610.37518"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Multi-robot control requires integrating distributed camera views while predicting separate action sequences. Most vision-language-action and world-action models target one robot. Combining multiple views alone does not establish spatial correspondence between them. World Dreamer v5-lite is a multi-robot world-action model built around a shared world state for robot-specific action prediction. Calibrated features from a pretrained video encoder populate this state in workspace coordinates; its spatial size remains fixed as views are added. A vision-language model provides scene context and …</summary></entry><entry><title>Vision-Language-Action or World-Action? Just Action Models</title><id>https://arxiv.org/abs/2610.37219</id>
<link href="https://arxiv.org/abs/2610.37219"/><updated>2026-10-28T00:00:00Z</updated>
<summary>The vision-language-action (VLA) and world-action model (WAM) communities debate whether control policies should inherit pretrained knowledge from vision-language models or from visual generators. The debate, however, bundles three separable choices: backbone initialization, the objective applied to future observations, and whether the machinery for that future loss is kept at inference. A gap between a VLA and a WAM therefore cannot simply be attributed to any one of them. We show that decoupling these choices yields a common framework for both families, which we term Just Action Model …</summary></entry><entry><title>How Much Can Best-of-N Help a World Action Model? Measuring Selectable Headroom and Realizing It in Closed Loop</title><id>https://arxiv.org/abs/2610.37196</id>
<link href="https://arxiv.org/abs/2610.37196"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World action models (WAMs) predict the visual consequences of the actions they generate, which makes test-time selection a natural way to improve a fixed policy: imagine the futures of candidate actions and execute the best one. The benefit of selection is bounded by the selectable headroom, how much better the best candidate truly is, but the standard estimate, which executes each candidate once and keeps the best outcome, conflates candidate quality with the randomness of everything that follows. We introduce a denoised counterfactual protocol, based on bitwise-reproducible branching, …</summary></entry><entry><title>GAWM: A Compact Latent World-Action Model for Multi-Task Robot Manipulation</title><id>https://arxiv.org/abs/2610.37091</id>
<link href="https://arxiv.org/abs/2610.37091"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World-action models (WAMs) incorporate the prediction of future observations into robot policy learning. However, most WAMs build on billion-parameter vision-language or video-generation backbones, which incur high training cost and inference latency. In this letter, we present GAWM (Geometry-Aware World Model), a compact multi-task WAM that predicts future observations in the latent space of a frozen DINOv3 encoder. GAWM compresses the features of each camera view into a small set of tokens. A lightweight predictor, conditioned on the task rather than on actions, forecasts these tokens at …</summary></entry><entry><title>Trace-WAM: Learning to Act via 3D Motion Prediction for World Action Models</title><id>https://arxiv.org/abs/2610.36840</id>
<link href="https://arxiv.org/abs/2610.36840"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World Action Models (WAMs) learn representations for robot control by coupling future visual prediction with action generation. Successful manipulation depends primarily on how the robot and task-relevant objects evolve, whereas future-video prediction must also reconstruct the appearance and background of the entire scene. We therefore propose Trace-WAM, which augments video-action learning with future 3D motion prediction as an auxiliary objective. This objective supervises temporal point correspondence together with image-plane displacement and depth change, directly describing the …</summary></entry><entry><title>RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions</title><id>https://arxiv.org/abs/2610.36791</id>
<link href="https://arxiv.org/abs/2610.36791"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines …</summary></entry><entry><title>SWIM: Learning What Matters from Behaviors for JEPA World Models</title><id>https://arxiv.org/abs/2610.36662</id>
<link href="https://arxiv.org/abs/2610.36662"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Joint-embedding predictive architectures (JEPAs) enable world models to plan from images by predicting future embeddings. However, their visual prediction objectives do not explicitly incorporate task-relevant state information, so the physical state that determines task progress may not be reliably captured in the latent space. Supervising world models with simulator state can make planning more informative, but it requires deciding which state features matter. Features are typically selected by hand or weighted uniformly, and a uniform weighting gives every standardized state feature equal …</summary></entry><entry><title>Adapting Video Models for Robot Control via Motion-guided Asymmetric Prediction</title><id>https://arxiv.org/abs/2610.36624</id>
<link href="https://arxiv.org/abs/2610.36624"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World Action Models (WAMs) leverage pretrained video generative models for robotic control by jointly predicting future visual observations and actions. The visual prediction objective plays a key role in adapting pretrained video representations to the target robot domain. Yet standard visual prediction inherited from video pretraining treats all visual regions uniformly, despite their differing relevance to robotic control. We therefore investigate the spatial allocation of visual supervision in WAMs and show that focusing supervision on dynamic regions can substantially improve policy …</summary></entry><entry><title>Rollback: Experience Backtracking in World Models for Policy Improvement</title><id>https://arxiv.org/abs/2610.36068</id>
<link href="https://arxiv.org/abs/2610.36068"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and …</summary></entry><entry><title>E0.5: From Reconstructive to Future-Predictive 3D Foundations for Robotic World-Action Modeling</title><id>https://arxiv.org/abs/2610.36011</id>
<link href="https://arxiv.org/abs/2610.36011"/><updated>2026-10-28T00:00:00Z</updated>
<summary>World-action models (WAMs) offer a promising framework for embodied intelligence, yet mainstream approaches remain centered on video foundation models or vision-language models. Even when geometric features extracted by 3D models such as VGGT are incorporated, they are typically passed into a video model or VLM that serves as the primary backbone, leaving 3D geometry as an auxiliary input or prediction target rather than the native foundation for world modeling. We present E0.5, a geometry-native world-action model built directly on 3D foundation models. E0.5 introduces two key innovations. …</summary></entry><entry><title>Calibrated for Which Policy? Conformal Uncertainty for Fixed World Models Under Intervention</title><id>https://arxiv.org/abs/2610.35877</id>
<link href="https://arxiv.org/abs/2610.35877"/><updated>2026-10-28T00:00:00Z</updated>
<summary>Changing a deployment policy can invalidate a world model&#x27;s uncertainty while leaving the physical transition mechanism and predictor unchanged. For one-step prediction, if source and target laws share the conditional mechanism $P(Y|X)=Q(Y|X)$, then the intervention is identified by the pre-outcome change of measure $w(X)=dQ_X/dP_X$. For policy-controlled dynamics this ratio factors into state-occupancy and action-propensity terms. Weighted conformal calibration transports marginal coverage to the target law; with an estimated ratio $\hat w$, $P_Q\{Y \in C_{\hat w}(X)\} \ge 1-\alpha-TV(Q,\hat …</summary></entry><entry><title>OSWAM: An Effective World Action Model with One-Step Action Generation</title><id>https://arxiv.org/abs/2610.35850</id>
<link href="https://arxiv.org/abs/2610.35850"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action …</summary></entry><entry><title>Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy</title><id>https://arxiv.org/abs/2610.35832</id>
<link href="https://arxiv.org/abs/2610.35832"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint …</summary></entry><entry><title>Adapt for Planning, Not just Prediction: Optimistic Test-Time World Model Adaptation</title><id>https://arxiv.org/abs/2610.35636</id>
<link href="https://arxiv.org/abs/2610.35636"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Latent world models are typically pre-trained offline and kept frozen at test time, so planning with them can degrade under distribution shift. Test-time adaptation (TTA) can mitigate this degradation by updating the model during deployment. Unlike pre-training on fixed data, TTA for planning is closed-loop: the planner uses model rollouts to select actions, and the resulting transitions drive the next update. This raises the question: which objective should guide TTA for planning? Under a prediction-only objective, the model is fit only to the outcomes of its own actions, so it can remain …</summary></entry><entry><title>DriveUniTok: A Unified Multimodal Tokenizer for Driving World-Action Models</title><id>https://arxiv.org/abs/2610.35044</id>
<link href="https://arxiv.org/abs/2610.35044"/><updated>2026-10-27T00:00:00Z</updated>
<summary>World models are emerging as a fundamental component of policy learning for real-world agents, enabling agents to predict future world states and plan actions within a learned representation of the dynamic environment. Existing approaches, however, often model appearance, metric geometry represented by projected LiDAR depth, and ego motion either partially or independently, overlooking the fact that these modalities are different projections of a shared underlying world state. This separation can lead to information loss and cross-modal inconsistency, ultimately limiting downstream …</summary></entry><entry><title>Video World Models Need Predictable Latents</title><id>https://arxiv.org/abs/2610.34663</id>
<link href="https://arxiv.org/abs/2610.34663"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models trained on large-scale robot data promise a safe and scalable approach for learning and evaluating policies that act in the physical world. However, they still struggle with long-horizon rollouts and out-of-distribution generalization, and they remain computationally demanding at inference time. Typically, video world models make predictions in the latent space of a reconstruction-trained autoencoder, which however is not directly optimized for dynamics modeling. On the other hand, world models designed for latent planning usually optimize latents to be predictable, but …</summary></entry><entry><title>Dream to Assist: Intent-Conditioned World Models for Shared Vehicle Control</title><id>https://arxiv.org/abs/2610.34650</id>
<link href="https://arxiv.org/abs/2610.34650"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Assistive agents in shared-control settings face a dual challenge: acting proactively to align with the human&#x27;s intentions while remaining legible enough for the human to comprehend and fluently respond in real time. We present Dream2Assist, a model-based reinforcement learning framework for tightly-coupled shared decision making that addresses both sides of this challenge. Our approach extends a recurrent state-space world model with intent inference, enabling an assistive policy trained via fictitious co-play to anticipate and support discrete human objectives without overriding human …</summary></entry><entry><title>RobotAgentBench: Towards Open-world Robot Autonomy</title><id>https://arxiv.org/abs/2610.34649</id>
<link href="https://arxiv.org/abs/2610.34649"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Recent advances in vision-language-action (VLA) and world-action models (WAMs) have significantly improved robotic manipulation, yet deploying robots in the open world demands a higher level of autonomy beyond executing predefined tasks. Robot agents offer a promising paradigm for this transition, integrating task discovery, contextual reasoning, physical execution, and adaptive recovery into a closed interaction loop. However, existing benchmarks largely evaluate isolated capabilities, failing to capture the complexity of open-world robot autonomy. We introduce RobotAgentBench (RAB), a …</summary></entry><entry><title>What Does World Modeling Actually Improve in Robot Action Learning?</title><id>https://arxiv.org/abs/2610.34593</id>
<link href="https://arxiv.org/abs/2610.34593"/><updated>2026-10-27T00:00:00Z</updated>
<summary>World Action Models (WAMs) combine future-video prediction with robot action learning, yet improvements in task success alone do not reveal how predictive supervision manifests in execution behavior or whether its benefits persist under task and environmental shifts. We conduct controlled future-video prediction loss ablations within FastWAM and OpenWAM, keeping model architecture, initialization, robot training data, and training steps fixed within each model family. Under clean conditions on seen tasks, predictive supervision increases success rates by 24.38 and 72.91 percentage points, …</summary></entry><entry><title>HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model</title><id>https://arxiv.org/abs/2610.34126</id>
<link href="https://arxiv.org/abs/2610.34126"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data …</summary></entry><entry><title>RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models</title><id>https://arxiv.org/abs/2610.33807</id>
<link href="https://arxiv.org/abs/2610.33807"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …</summary></entry><entry><title>WorldFailBench: Do World Models Understand Policy Failures?</title><id>https://arxiv.org/abs/2610.33565</id>
<link href="https://arxiv.org/abs/2610.33565"/><updated>2026-10-27T00:00:00Z</updated>
<summary>Robot policy evaluation informs deployment decisions and policy improvement, but physical testing and simulator preparation require substantial effort. World models offer a complementary route through closed-loop interaction in generated environments. Recent benchmarks have demonstrated their potential as policy evaluators through outcome-based evaluation (i.e., assessing task success or failure). However, such evaluation does not establish whether world models faithfully simulate how policies fail. Misrepresenting failures can lead to incorrect diagnoses of policy weaknesses and make …</summary></entry><entry><title>HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching</title><id>https://arxiv.org/abs/2610.32554</id>
<link href="https://arxiv.org/abs/2610.32554"/><updated>2026-10-26T00:00:00Z</updated>
<summary>Zero-shot object navigation requires an embodied agent to choose where to search while retaining evidence from previous observations. HGWM couples an LLM-generated room-anchor prior with persistent spatial-semantic memory. A coarse stage assigns visual-semantic scores to candidate headings on a 0-10 scale; a fine stage measures symbolic compatibility between observed objects, room context, and the goal prior. Phase-dependent fusion combines these scores with an LLM direction recommendation before local action selection. On HM3D v0.1, the reported HGWM configuration achieves 62.6% success rate …</summary></entry><entry><title>DiffDreamer: Coupling World Models with Differentiable Simulation for Agile Quadrotor Control</title><id>https://arxiv.org/abs/2610.31617</id>
<link href="https://arxiv.org/abs/2610.31617"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot&#x27;s own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In …</summary></entry><entry><title>Skeleton-Grounded Latent Action Model for Robot World Models</title><id>https://arxiv.org/abs/2610.31474</id>
<link href="https://arxiv.org/abs/2610.31474"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary …</summary></entry><entry><title>Inside-JEPA: From Prediction to Relational Grounding in Latent World Models</title><id>https://arxiv.org/abs/2610.31194</id>
<link href="https://arxiv.org/abs/2610.31194"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes …</summary></entry><entry><title>UniFlowWAM: A Unified World-Action Model with Visual Semantics and 4D Geometry</title><id>https://arxiv.org/abs/2610.30991</id>
<link href="https://arxiv.org/abs/2610.30991"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Robot demonstrations record what the robot saw and what it did. They do not specify how the 3D world changed in between. Scene-level 3D flow describes it by tracking 3D scene points, providing the world representation with 4D geometry. Prior work has used flow to improve robot policies. Flow served as an intermediate prediction that a separate model converts into actions, as a prior injected at inference time, or as an extra output learned together with the action. In all of these designs, flow stays outside the policy, as a separate module or as an extra prediction head. We introduce …</summary></entry><entry><title>In-Context Learning World Models for Robot Dual-Arm Manipulation of Soft Garment with Partial Observations</title><id>https://arxiv.org/abs/2610.30988</id>
<link href="https://arxiv.org/abs/2610.30988"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Robust manipulation of soft objects, such as garments, is a critical skill for service and household robots to adopt, but remains challenging due to its high-dimensional state space, and material-dependent deformations. Humans address this challenge by using mental world models that &quot;imagine&quot; the shape and material properties from partial observations, which enables them to predict how actions affect future states. As such, embedding such world models in robots allows for better generalization in manipulating a wide variety of garments in the real world. However, learned world models …</summary></entry><entry><title>DeXplicit: Making Physical State Explicit in Dexterous Manipulation World Models</title><id>https://arxiv.org/abs/2610.30781</id>
<link href="https://arxiv.org/abs/2610.30781"/><updated>2026-10-23T00:00:00Z</updated>
<summary>Before acting on an object, a robot needs to anticipate how its hand motion will change the physical world and what the resulting scene will look like. Existing approaches typically entangle action-conditioned dynamics, camera motion, and visual synthesis within a video generation model, or represent dynamics as point trajectories without explicit object structure. We introduce DeXplicit, a dexterous manipulation world model that instead predicts how the world evolves explicitly in metric 3D before rendering its visual consequences. Given an initial scene and a future hand trajectory, a …</summary></entry><entry><title>Self-Distilling Future Video Representations for World Action Models</title><id>https://arxiv.org/abs/2610.30320</id>
<link href="https://arxiv.org/abs/2610.30320"/><updated>2026-10-23T00:00:00Z</updated>
<summary>World Action Models (WAMs) have emerged as a promising approach to learning generalist robot policies using rich spatiotemporal priors from pre-trained video diffusion models. A recent line of WAMs improves inference efficiency by conditioning a separate action decoder on intermediate future video representations extracted from a single denoising step, avoiding costly iterative denoising required for video generation. This design makes action prediction depend directly on the quality of these future representations. In this paper, we introduce Future REpresentation learning via …</summary></entry><entry><title>Agentic World Action Models</title><id>https://arxiv.org/abs/2610.30136</id>
<link href="https://arxiv.org/abs/2610.30136"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this …</summary></entry><entry><title>PhysiCalWorld: In-Context Physics Calibration for World Models</title><id>https://arxiv.org/abs/2610.30125</id>
<link href="https://arxiv.org/abs/2610.30125"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object&#x27;s mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without …</summary></entry><entry><title>CW-WAM: A Structured Contact-Wrench World Action Model for Force-Sensitive Manipulation</title><id>https://arxiv.org/abs/2610.30117</id>
<link href="https://arxiv.org/abs/2610.30117"/><updated>2026-10-22T00:00:00Z</updated>
<summary>Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The …</summary></entry><entry><title>Relational Geometry Forcing for World Action Models</title><id>https://arxiv.org/abs/2610.29282</id>
<link href="https://arxiv.org/abs/2610.29282"/><updated>2026-10-22T00:00:00Z</updated>
<summary>World Action Models (WAMs) have shown strong potential for robot manipulation by jointly learning visual dynamics and executable actions. However, their video and action objectives do not explicitly constrain the 3D geometry that is crucial for precise manipulation. Recently, geometry-aware WAMs introduce depth or 4D prediction branches, whereas representation alignment methods supervise intermediate WAM features with pretrained 3D foundation models. Yet we find that such pointwise alignment benefits the video features but degrades action learning, since dense geometric feature targets overly …</summary></entry><entry><title>How Representational Priors Shape Generalization in World Action Models</title><id>https://arxiv.org/abs/2610.29168</id>
<link href="https://arxiv.org/abs/2610.29168"/><updated>2026-10-22T00:00:00Z</updated>
<summary>World action models (WAMs) are shown to substantially diverge under generalization performance based on their generative backbones. We investigate this gap through the representational geometry that WAMs inherit from their backbones and how policy training reorganizes it. Our central hypothesis is that a useful representational prior would structure geometry that separates nuisance information from the in-distribution manifold in advance of training as a policy. We quantify this with nuisance orthogonality; orthogonality of the feature under visual variation outside the empirical …</summary></entry><entry><title>Causal world models under physical parameter shifts</title><id>https://arxiv.org/abs/2610.29088</id>
<link href="https://arxiv.org/abs/2610.29088"/><updated>2026-10-22T00:00:00Z</updated>
<summary>World models predict how embodied systems evolve under actions, but their accuracy can degrade when physical conditions move outside the training distribution. We study two components of causal modeling: which inputs a predictor may use, and how its mechanism computes their effects. In a synthetic benchmark with shortcut features, a frozen dependency mask derived from paired interventions reduces mean out-of-distribution (OOD) RMSE from 1.769 for a fully connected predictor to 0.697, close to the generator-oracle mask (0.694). For robot link-mass extrapolation in CausalWorld, with disjoint …</summary></entry><entry><title>UniWALM: Unified World Action Language Model for Embodied Robot Control</title><id>https://arxiv.org/abs/2610.28626</id>
<link href="https://arxiv.org/abs/2610.28626"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Motivated by the human ability to integrate experience across language, perception, and action, we introduce UniWALM, a unified world-action-language model that learns video, action, and language in a single shared representation, where each modality is both a conditioning signal and a supervision target. We ask: can jointly generating language enrich this shared representation, improving manipulation and supporting memory-dependent behavior? Unlike prior approaches that attach a reasoning or vision-language model to a video-action backbone and run them as distinct stages, UniWALM unifies all …</summary></entry><entry><title>Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning</title><id>https://arxiv.org/abs/2610.28613</id>
<link href="https://arxiv.org/abs/2610.28613"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained …</summary></entry><entry><title>SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model</title><id>https://arxiv.org/abs/2610.28480</id>
<link href="https://arxiv.org/abs/2610.28480"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and …</summary></entry><entry><title>Plausible Future, Wrong Choice: Steering World-Action Models toward Intended Future</title><id>https://arxiv.org/abs/2610.28431</id>
<link href="https://arxiv.org/abs/2610.28431"/><updated>2026-10-21T00:00:00Z</updated>
<summary>World-Action Models (WAMs) have emerged as a promising paradigm for embodied generalist policies by jointly modeling future world evolution and robot actions across diverse manipulation tasks. However, representing diverse futures is only the first step: a capable WAM must also generate futures that match the requirements of the current task and execution progress. In long-horizon manipulation where similar observation-action segments occur across different tasks and stages, existing approaches may generate locally plausible yet misdirected rollouts to drift toward wrong task stage, i.e., a …</summary></entry><entry><title>De-Diffusing WAMs: Action-Sufficient Direct Prediction for Robot Control</title><id>https://arxiv.org/abs/2610.28122</id>
<link href="https://arxiv.org/abs/2610.28122"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Cascade world-action models (WAMs) use predicted visual futures to condition robot actions, but inherit costly iterative inference from diffusion-pretrained experts. We ask what a single-step predicted future must preserve to support accurate single-step action prediction. In the evaluated WAM, resampling video noise has little effect on downstream actions, yet naively truncating both streams to one step substantially reduces task success. Video-space supervision only partially closes this gap, and a local sensitivity analysis shows that vision prediction errors have highly unequal …</summary></entry><entry><title>PLaCA: Learning Patch-Level Future Latent Change for Action Generation</title><id>https://arxiv.org/abs/2610.27657</id>
<link href="https://arxiv.org/abs/2610.27657"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models generate robot actions from visual observations and language instructions, but effective manipulation also requires anticipating how the environment will change. Existing world-action models explore future image prediction and latent dynamics modeling. However, generating complete future images can be computationally expensive, while highly compressed latent representations may obscure local changes. To address these challenges, we propose PLaCA, a world-to-action framework built around future latent change. PLaCA directly predicts spatially structured …</summary></entry><entry><title>Training Controllable World Models via Action Influence Maximization</title><id>https://arxiv.org/abs/2610.27387</id>
<link href="https://arxiv.org/abs/2610.27387"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Action-conditioned video generative models trained on successful, goal-directed demonstrations tend to ignore the commanded action, rendering a plausible expert-like future regardless of what is asked of them. We trace this failure to training data that lack sufficient action influence. We analyze this metric and prove that it upper bounds the action influence that any model trained on that data can express. Expert demonstrations, whose narrow action distributions let next states be predicted without attending to the action, set a low ceiling that no amount of model capacity alone can raise. …</summary></entry><entry><title>Latent Projection for Latent Planning</title><id>https://arxiv.org/abs/2610.26979</id>
<link href="https://arxiv.org/abs/2610.26979"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Latent world models let an agent plan in latent space. The planner searches for an action sequence that minimizes a cost, and that cost is often the $\ell_2$ distance between the predicted terminal latent and the goal latent. The latent, however, is partly noise: the regularizer that prevents collapse during world model training promotes variance in the directions carrying no signal. We show that the same regularizer also supplies the structure to prune that noise in the latent. SIGReg drives the latent marginal to a standard Gaussian at every step, and assuming further that the latent …</summary></entry><entry><title>Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions</title><id>https://arxiv.org/abs/2601.07823</id>
<link href="https://arxiv.org/abs/2601.07823"/><updated>2026-10-21T00:00:00Z</updated>
<summary>Video world models have emerged as promising candidates for high-fidelity world models, offering the potential to synthesize high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models can generate photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a …</summary></entry><entry><title>Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience</title><id>https://arxiv.org/abs/2610.26855</id>
<link href="https://arxiv.org/abs/2610.26855"/><updated>2026-10-20T00:00:00Z</updated>
<summary>World models enable embodied agents to anticipate action consequences, yet jointly modeling locomotion and manipulation across diverse embodiments remains challenging due to heterogeneous action spaces and limited multimodal supervision. We present Ropedia W0, the first egocentric loco-manipulation world foundation model spanning humans and robots with diverse embodiments. We curate Xp-Data, comprising 10k hours of egocentric human data and 3k hours of robot data with unified multimodal annotations and systematic quality control. A unified kinematic representation encodes locomotion through …</summary></entry><entry><title>PICA-WAM: Visual Perturbation Invariance via Cross-Appearance Self-Alignment in World Action Models</title><id>https://arxiv.org/abs/2610.26813</id>
<link href="https://arxiv.org/abs/2610.26813"/><updated>2026-10-20T00:00:00Z</updated>
<summary>World Action Models (WAMs) jointly predict future video and generate actions, yet remain sensitive to task-irrelevant visual perturbations, i.e., changes in visual appearance that should not affect robot behavior. We identify a gap in conventional WAM training: video prediction encourages representations to preserve appearance information, while action generation does not explicitly enforce invariance to task-irrelevant appearance. Data augmentation exposes WAMs to such perturbations but does not require perturbed and nominal observations to produce consistent action representations, and …</summary></entry><entry><title>EmbodiedWorld-200K: Toward Embodied World Agents via Embodied-Planning Dataset and Interactive World Models</title><id>https://arxiv.org/abs/2610.25959</id>
<link href="https://arxiv.org/abs/2610.25959"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Building embodied agents that can perceive, reason, and act across diverse 3D worlds is a central research direction toward artificial general intelligence. Yet most existing work remains confined to specific tasks in a single scene and transfers poorly to new environments, leaving general embodied agents for open-world settings under-explored. We refer to such agents as Embodied World Agents (EWAs), whose defining property is the ability to understand diverse visual environments and execute general actions in open-world conditions. To advance EWA research, we study open-world embodied …</summary></entry><entry><title>Vision-Language-Delta-Action: Learning Compact Deltas as Actionable Transition Interfaces for Robotic Manipulation</title><id>https://arxiv.org/abs/2610.25874</id>
<link href="https://arxiv.org/abs/2610.25874"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Robotic manipulation is not merely observation-to-action generation, but the realization of task-specified state changes in the physical world. Existing vision-language-action (VLA) methods directly learn observation-to-action mappings, imposing a substantial learning burden due to the gap between semantic understanding and action execution. Although world-action models (WAMs) improve control through future prediction, modeling complete future states wastes capacity on static appearance and action-irrelevant changes. We propose Vision-Language-Delta-Action (VLDA), a paradigm that reformulates …</summary></entry><entry><title>TrajWAM: An Efficient Trajectory-Guided World Action Model for Dynamic Robotic Manipulation</title><id>https://arxiv.org/abs/2610.25763</id>
<link href="https://arxiv.org/abs/2610.25763"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Dynamic object manipulation requires robots to anticipate target motion while replanning fast enough to avoid executing outdated actions. Existing approaches either rely on fast reactive control without an explicit future target state or encode anticipated motion only implicitly. World Action Models (WAMs) offer a promising alternative by coupling future visual prediction with action generation, but scene-level video objectives may underrepresent target dynamics that are critical for manipulation, while iterative video-action denoising introduces substantial latency. We present TrajWAM, a …</summary></entry><entry><title>Vector-Quantized World Model: Latent Feedback Motion Planning for Robot Manipulation</title><id>https://arxiv.org/abs/2610.25600</id>
<link href="https://arxiv.org/abs/2610.25600"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Visual world models have shown strong potential for robot planning, yet long-horizon manipulation remains challenging due to compounding prediction errors, large search complexity, and latent plans that the low-level controller cannot reliably reach. In this work, we introduce Vector-Quantized World Model (VQ-WM), a latent feedback motion planning framework that integrates discrete long-horizon search with continuous visual feedback control: a discrete latent predictor models transitions between vector-quantized latent states, allowing the planner to look far ahead and find a shortest path to …</summary></entry><entry><title>Latent World Models Should Plan with Distances Along the Latent Manifold</title><id>https://arxiv.org/abs/2610.25013</id>
<link href="https://arxiv.org/abs/2610.25013"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Latent world models such as LeWM plan by searching for an action sequence whose predicted terminal latent is closest to the goal latent under an ambient norm, such as the Euclidean distance. Planning with such a cost assumes that proximity in the ambient latent space reflects proximity to the goal in the environment. Studying LeWM, we find that this assumption holds only in a small neighborhood around the goal, whereas farther away the L2 cost forms spurious low-cost basins that trap the planner. Yet neighborhood-based embeddings show that the latents retain the underlying physical state. We …</summary></entry><entry><title>Structured Latent Dynamics for Long-Horizon Embodied World Models</title><id>https://arxiv.org/abs/2610.24534</id>
<link href="https://arxiv.org/abs/2610.24534"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Reliable long-horizon prediction remains a central challenge for embodied world models. Although recent generative models can synthesize visually plausible action-conditioned futures, their latent dynamics are typically learned through unconstrained transition modules, which may gradually deviate from coherent physical evolution as predictions are recursively rolled forward. We investigate whether explicitly structuring latent state evolution can improve the stability and utility of such imagined trajectories. To this end, we introduce HWM, a structured dynamics framework that represents …</summary></entry><entry><title>ACTS: Learning Visuo-Tactile World Models from Human Physical Interaction</title><id>https://arxiv.org/abs/2610.24285</id>
<link href="https://arxiv.org/abs/2610.24285"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Abstract Action-conditioned world models for contact-rich manipulation require data that captures how contact forms, slides, and releases under varying force. Such data are slow to collect through robot teleoperation, which often lacks force feedback and is constrained by gripper geometry. We ask whether these dynamics can instead be learned from human physical interaction and transferred to a robot. We present ACTS, a visuo-tactile world model trained only on human interaction data. Operators manipulate handheld GelSight sensors while we record third-person and wrist video, tactile images, …</summary></entry><entry><title>HAVANA: A Hierarchical Video-Action Model for Vision-Language Navigation</title><id>https://arxiv.org/abs/2610.24122</id>
<link href="https://arxiv.org/abs/2610.24122"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Vision-Language Navigation (VLN) requires long-horizon instruction-consistent planning and short-horizon local planning in current geometry. Video-action models (VAMs) offer a promising way to learn predictive representations for navigation. However, existing VAMs jointly predict visual futures and local trajectories in a single process, even though they operate at different paces: future prediction remains stable across multiple updates while local trajectories must react to fresh observations. To bridge this gap, we introduce HAVANA, a dual-system VAM that decouples predictive reasoning …</summary></entry><entry><title>UMI-WM: Interactive World Modeling for Bimanual Manipulation from Wrist Cameras</title><id>https://arxiv.org/abs/2610.23913</id>
<link href="https://arxiv.org/abs/2610.23913"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Universal Manipulation Interface (UMI) pairs wrist-camera videos with camera trajectories and gripper openings, providing scalable, robot-free data for learning how bimanual actions change a shared scene. Existing interactive world models, however, typically rely on text or single-camera control and struggle to follow each arm&#x27;s actions while maintaining consistency between the two wrist views. We introduce UMI-WM, an action-conditioned bimanual world model that jointly generates both wrist views from observation history, per-arm relative camera poses, and gripper widths, with cross-view …</summary></entry><entry><title>InJePA: Intention-First Latent Planning with Coupled JEPA World Models for Visual Navigation</title><id>https://arxiv.org/abs/2610.23896</id>
<link href="https://arxiv.org/abs/2610.23896"/><updated>2026-10-20T00:00:00Z</updated>
<summary>Visual navigation requires goal directed planning informed by predictions of environment dynamics. Representative navigation world model methods propose complete action candidates before predicting consequences for selection or search updates. For each candidate, predictions primarily evaluate proposed actions rather than guide its stepwise construction. To this end, we propose InJepa, an intention first planning paradigm centered on latent states. A goal conditioned JEPA proposes latent intentions, and an action conditioned JEPA continually predicts future latent states. Both operate in a …</summary></entry><entry><title>Language-Forcing: Advancing Humanoid Loco-Manipulation via Semantic Alignment of Whole-Body World Action Models</title><id>https://arxiv.org/abs/2610.23894</id>
<link href="https://arxiv.org/abs/2610.23894"/><updated>2026-10-20T00:00:00Z</updated>
<summary>World Action Models (WAMs) jointly predict robot actions and future observations. However, their visual prediction objectives do not explicitly distinguish task-relevant transitions from incidental scene changes. For whole-body policies, this distinction matters because task progress depends on coordinated changes in body pose, contact, and object state. We introduce LANGUAGE-FORCING, a training strategy that uses language to emphasize task-relevant changes in the future visual representations of a whole-body WAM. Given paired current and ground- truth short-horizon future frames, a frozen …</summary></entry><entry><title>LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence</title><id>https://arxiv.org/abs/2610.23334</id>
<link href="https://arxiv.org/abs/2610.23334"/><updated>2026-10-19T00:00:00Z</updated>
<summary>World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support …</summary></entry><entry><title>CoEvolve: Self-Evolving Code Policies from Skills to Strategies for Humanoid Robots</title><id>https://arxiv.org/abs/2610.23288</id>
<link href="https://arxiv.org/abs/2610.23288"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Recent advances in Vision-Language-Action (VLA) models and World Action Models (WAMs) have expanded the manipulation and whole body capabilities of individual robots. Yet a single robot remains limited by its embodiment, and many real world tasks require capabilities that can only emerge through cooperation. Existing multi robot frameworks largely emphasize task decomposition, allocation, and replanning, while providing limited support for adapting executable coordination when physical execution deviates from the intended behavior. We present CoEvolve, a framework that represents team …</summary></entry><entry><title>LY-GWM-RoboCasa-Human300: Prediction-Guided Action Selection with a Graph Dynamics Model</title><id>https://arxiv.org/abs/2610.23274</id>
<link href="https://arxiv.org/abs/2610.23274"/><updated>2026-10-19T00:00:00Z</updated>
<summary>We present LY-GWM-RoboCasa-Human300, a policy that combines a Human300-fine-tuned GR00T-N1.5 action generator, an action-conditioned graph dynamics model, and a learned binary state-reward scorer. At inference, the policy samples four action chunks, predicts the future latent features and robot state for each, and executes the candidate with the highest predicted-state reward logit. Predictions therefore influence the actions sent to the environment. The evaluated system uses a 16-step prediction horizon and keeps all three components frozen during evaluation. In the local evaluation on 50 …</summary></entry><entry><title>ORD-WM: Learning Object-Centric Rigid Dynamics for 3D World Modeling in Robotic Manipulation</title><id>https://arxiv.org/abs/2610.23156</id>
<link href="https://arxiv.org/abs/2610.23156"/><updated>2026-10-19T00:00:00Z</updated>
<summary>World models provide robots with a predictive mechanism for reasoning about how actions change object states in manipulation tasks. However, existing image-based and dense 3D world models do not explicitly impose object-level rigid motion, leaving rigid-object geometry preservation to be learned implicitly and making multi-step rollouts susceptible to shape drift or object-level motion inconsistency. To address this, we propose ORD-WM, a 3D world model that learns object-centric rigid dynamics for robotic manipulation. ORD-WM learns a vector-neuron variational autoencoder supervised by signed …</summary></entry><entry><title>BeJEPA: A Goal-Conditioned Humanoid Behavior World Model via Unsupervised RL</title><id>https://arxiv.org/abs/2610.23127</id>
<link href="https://arxiv.org/abs/2610.23127"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Humanoid control requires coordinating whole-body posture with position and heading in the world frame. Mainstream controllers imitate trajectories in the root frame, but struggle to regain the target world pose after displacement. We introduce BeJEPA, a goal-conditioned Behavior World Model learned through unsupervised reinforcement learning from human motion priors and robot interaction. BeJEPA learns a shared representation of body configuration and world placement through a joint-embedding predictive architecture (JEPA). A Dynamic Predictor predicts the next state embedding under an …</summary></entry><entry><title>Unifying Embodied Foundation Models via a Model-to-Policy Formulation</title><id>https://arxiv.org/abs/2610.23053</id>
<link href="https://arxiv.org/abs/2610.23053"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Vision-language-action (VLA) models and world-action models (WAMs) have emerged as promising approaches to robot learning and control. These models integrate multimodal perception and action generation, but differ in their architectures, output representations, and learning objectives. In this paper, we present a unified, architecture-agnostic probabilistic formulation for embodied foundation models based on stochastic kernels. Our formulation has two key components: (i) we characterize embodied foundation models through conditional output distributions and action-realization kernels, which …</summary></entry><entry><title>DriveWorld3D Evidence Constrained 3D World Modeling and Generative Simulation for Real-World Autonomous Driving</title><id>https://arxiv.org/abs/2610.22450</id>
<link href="https://arxiv.org/abs/2610.22450"/><updated>2026-10-19T00:00:00Z</updated>
<summary>Three dimensional modeling for autonomous driving must continuously estimate road geometry, obstacle occupancy, traffic participant behavior, and observational uncertainty under limited computational resources. Existing reconstruction methods can synthesize realistic novel views, but visual fidelity does not sufficiently characterize the geometric reliability required for driving. Generative world models can expand scenarios and predict future observations, yet may introduce content unsupported by measurements. We propose DriveWorld3D, a framework combining temporal video learning, …</summary></entry><entry><title>T2-z: Test-Time Optimization of Environment Latents for Robotic World Models</title><id>https://arxiv.org/abs/2610.22364</id>
<link href="https://arxiv.org/abs/2610.22364"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Predicting how the world responds to an action requires more than what can be seen: robots must account for environmental factors that are neither directly observable nor explicitly specified, from physical properties such as friction and mass to human-defined environmental rules. We introduce T2-Z for test-time optimization of environment latents, which augments a robotic world model with a learnable environment latent to condition world predictions. This compact latent captures underlying environmental variation without supervision of what environmental factors exist or what values they …</summary></entry><entry><title>Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation</title><id>https://arxiv.org/abs/2610.22363</id>
<link href="https://arxiv.org/abs/2610.22363"/><updated>2026-10-15T00:00:00Z</updated>
<summary>We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D …</summary></entry><entry><title>GeoState: Learning View-Decoupled Geometry States for 3D World Modeling</title><id>https://arxiv.org/abs/2610.22343</id>
<link href="https://arxiv.org/abs/2610.22343"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a …</summary></entry><entry><title>Dexterity from Supervised Play</title><id>https://arxiv.org/abs/2610.22340</id>
<link href="https://arxiv.org/abs/2610.22340"/><updated>2026-10-15T00:00:00Z</updated>
<summary>How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, …</summary></entry><entry><title>VeriVLA: Adaptive Test-Time Verification for Flow-Based VLAs with Latent World Models</title><id>https://arxiv.org/abs/2610.21985</id>
<link href="https://arxiv.org/abs/2610.21985"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Flow-based Vision-Language-Action (VLA) policies are inherently stochastic: different noise seeds can produce action chunks of varying quality from the same observation. At test time, however, the policy typically commits to a single sample without an explicit estimate of its quality. In fine-grained manipulation, executing a suboptimal action can irreversibly disrupt task progress and lead to failure. To exploit policy stochasticity, we introduce a training-free two-axis trigger that uses two initial samples to measure within-chunk temporal variation and cross-sample variance, detecting the …</summary></entry><entry><title>MAIA: Anticipating Interaction Anomalies in Contact-Rich Manipulation via Multimodal World Models</title><id>https://arxiv.org/abs/2610.21686</id>
<link href="https://arxiv.org/abs/2610.21686"/><updated>2026-10-15T00:00:00Z</updated>
<summary>Reliable contact-rich manipulation requires detecting execution deviations early enough for corrective action. Yet most monitoring methods are reactive, identifying anomalies only after they become observable. Anticipating such anomalies is challenging because visual observations only partially reveal physical interaction, while planned actions describe intended motion rather than their actual physical consequences. We address this problem with MAIA, a multimodal framework for anomaly anticipation. Its vision-action-force world model learns nominal interaction dynamics and predicts the visual …</summary></entry><entry><title>SafeDriveVLA: Navigation-Conditioned World Model Dreaming for Conflict-Aware End-to-End Autonomous Driving</title><id>https://arxiv.org/abs/2610.20609</id>
<link href="https://arxiv.org/abs/2610.20609"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Vision-Language-Action (VLA) models are gaining attention in autonomous driving, inheriting commonsense priors from large language models (LLMs) and widening the navigation interface from a fixed command set to free-form natural-language instructions. However, this open-ended interface exposes a new vulnerability surface: an inattentive driver may issue instructions that are unsafe given the current scene, and a malicious user may issue dangerous ones on purpose. We present the first benchmark suite that evaluates navigation following and conflict awareness together, along with adversarial …</summary></entry><entry><title>Atomic-WAM: Execution-Grounded Atomic-Motion Reasoning for World Action Models</title><id>https://arxiv.org/abs/2610.20157</id>
<link href="https://arxiv.org/abs/2610.20157"/><updated>2026-10-14T00:00:00Z</updated>
<summary>World Action Models (WAMs) typically adapt video foundation models to robotic control through joint video and action prediction. However, task-level instructions may leave the next physical interaction underspecified, requiring semantic grounding and state-dependent motion selection. To this end, we introduce Atomic-WAM, an understand-then-execute framework that connects task reasoning to action generation through atomic-motion descriptions. Specifically, a vision-language reasoner describes the next local motion from the task instruction and visual context, guiding a WAM to predict future …</summary></entry><entry><title>Complementary Future Token Pruning for World Action Models</title><id>https://arxiv.org/abs/2610.19957</id>
<link href="https://arxiv.org/abs/2610.19957"/><updated>2026-10-14T00:00:00Z</updated>
<summary>World action models (WAMs) jointly predict future visual states and robot actions, but processing dense future-frame tokens incurs substantial inference latency. We propose CF-Prune, a training-free framework for pruning future-frame tokens in pretrained WAMs. Our key insight is that future visual predictions support action generation and therefore need not preserve every visual detail required for high-fidelity video synthesis. CF-Prune combines instruction and action attention to identify task-relevant tokens during the initial denoising forward pass, even when future-frame and action …</summary></entry><entry><title>What Matters for World Modeling in Vision-Language-Action Models?</title><id>https://arxiv.org/abs/2610.19825</id>
<link href="https://arxiv.org/abs/2610.19825"/><updated>2026-10-14T00:00:00Z</updated>
<summary>Integrating world models into Vision-Language-Action models (VLAs) has emerged as a promising direction, enabling policies to anticipate future dynamics beyond reactive observation-to-action mapping. However, existing approaches vary simultaneously in their world representations, integration paradigms, and policy backbones, making it difficult to determine what truly matters for effective world model integration. To disentangle these factors, we categorize existing efforts into four representative paradigms, namely Implicit Future Alignment, Explicit Future Query, MoT Future Expert, and …</summary></entry><entry><title>Back on Track: Deployment-time Policy Improvement via World Model Planning</title><id>https://arxiv.org/abs/2610.19579</id>
<link href="https://arxiv.org/abs/2610.19579"/><updated>2026-10-14T00:00:00Z</updated>
<summary>State-of-the-art visuomotor policies are increasingly capable of executing complex tasks, yet can fail during deployment in ways they cannot predict or recover from on their own. Improving their performance and robustness typically requires collecting more data, retraining, or modifying the policy architecture, all of which are time- and resource-intensive in practice. We instead propose an offline-trained monitoring-and-intervention framework that improves a policy during deployment using only black-box query access. From a limited set of labeled on-policy rollouts, we learn a …</summary></entry><entry><title>Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors</title><id>https://arxiv.org/abs/2610.19201</id>
<link href="https://arxiv.org/abs/2610.19201"/><updated>2026-10-13T00:00:00Z</updated>
<summary>We present LidarVerse, a real-time unified LiDAR world model for sensor simulation across tasks and sensors. Existing LiDAR simulators largely follow one of two complementary paradigms: reconstruction-based methods preserve the geometry of a captured scene but require lengthy per-scene optimization, whereas generative methods amortize learning across data but lack the consistency needed for long-horizon rollouts. LidarVerse brings both paradigms into a single, unified conditional generative framework. A universal tokenizer maps LiDAR range sequences into a shared latent space, where a …</summary></entry><entry><title>Contact-UAN: Unsupervised Actuator Networks as a Residual World Model for Humanoid Control</title><id>https://arxiv.org/abs/2610.18991</id>
<link href="https://arxiv.org/abs/2610.18991"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Humanoid policies trained in simulation can transfer qualitatively to hardware while failing to transfer the force interactions learned during training, compromising torque efficiency, load regulation, and robustness to impacts. This failure can arise from actuator sim-to-real gaps because forces depend on actuator torques. We introduce Contact-UAN, a residual world model that preserves a simulator&#x27;s physics priors while correcting actuator dynamics to align simulated rollouts with recorded hardware rollouts. For humanoid motion with contact, this requires contact-consistent replay: if …</summary></entry><entry><title>LoopWAM: Closed-Loop Generalist Policy Improvement from Deployment Rollouts</title><id>https://arxiv.org/abs/2610.18873</id>
<link href="https://arxiv.org/abs/2610.18873"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Scaling expert demonstrations alone does not enable generalist robot policies to improve from deployment. Real-world rollouts contain successes, suboptimal behavior, and failures: imitating every recorded action can reinforce poor behavior, while filtering out failures discards evidence of physical interactions and their consequences. We introduce LoopWAM, a closed-loop world-action model that learns directly from this full quality spectrum, using rollouts from both itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world …</summary></entry><entry><title>ForceWAM: Decoupling Future and Response Learning from Demo and Play Data for Contact-Rich Manipulation</title><id>https://arxiv.org/abs/2610.18852</id>
<link href="https://arxiv.org/abs/2610.18852"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Expert demonstrations show how to complete contact-rich tasks, but provide limited coverage of how interaction forces respond to different actions. Task-agnostic play provides broader experience of contact dynamics without specifying task goals. To fully leverage these two types of data, we introduce ForceWAM, a force world action model that decouples knowledge of task-compatible interaction outcomes from knowledge of how local actions change contact. A world model learns from successful demonstrations to jointly predict future video and six-axis force/torque trajectories. Together, these …</summary></entry><entry><title>WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions</title><id>https://arxiv.org/abs/2610.18826</id>
<link href="https://arxiv.org/abs/2610.18826"/><updated>2026-10-13T00:00:00Z</updated>
<summary>We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world …</summary></entry><entry><title>GreenWAM: A World Foundation Model for Robotics</title><id>https://arxiv.org/abs/2610.18774</id>
<link href="https://arxiv.org/abs/2610.18774"/><updated>2026-10-13T00:00:00Z</updated>
<summary>A robot needs a world model that predicts how its actions will change the scene and a policy that chooses those actions. Models are usually built and evaluated for only one of these roles, and every robot records its actions in its own format. We ask whether one robot world model can serve both roles across different bodies, and what makes this work. We present GreenWAM, a world foundation model for robotics, together with the recipe that produces it: (1) a shared anatomical action space that describes 20 robot families, from bimanual arms to dexterous humanoids, in common joint coordinates; …</summary></entry><entry><title>UniW(A)M: A Unified Mixture-of-Experts Framework for World and World-Action Models</title><id>https://arxiv.org/abs/2610.18697</id>
<link href="https://arxiv.org/abs/2610.18697"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World models (WMs) and world-action models (WAMs) focus on future world prediction and executable action generation, respectively. Although these models learn shared physical dynamics and interaction semantics from embodied trajectories, they are typically trained in isolation, which restricts knowledge reuse between prediction and control. The central challenge is therefore to develop a unified learning framework that shares these dynamics while preserving the distinct modeling capabilities required by each paradigm. We propose UniW(A)M, a mixture-of-experts world-(action) model built upon …</summary></entry><entry><title>Grid or Nodes? Probing Object Memory in World Models Under Partial Observability</title><id>https://arxiv.org/abs/2610.18637</id>
<link href="https://arxiv.org/abs/2610.18637"/><updated>2026-10-13T00:00:00Z</updated>
<summary>A robot&#x27;s world model must remember objects that leave the camera&#x27;s view. FloWM, a learned world model, keeps them in a spatial grid of features that it moves with five built-in velocities. A node memory instead keeps each object&#x27;s position and velocity as numbers. We compare them in FloWM&#x27;s own block world, with an oracle-fed Kalman tracker as the node memory. How the grid is read changes its score: a single-cell probe finds 66% of out-of-view blocks, while FloWM&#x27;s own probe 89%. FloWM also scores 8 points higher in view although no frame is shown, which we attribute to its write-back of its …</summary></entry><entry><title>WAVE-0: Bridging VLA Policies and WAMs with Lightweight Latent Future Prediction</title><id>https://arxiv.org/abs/2610.18568</id>
<link href="https://arxiv.org/abs/2610.18568"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Vision-language-action (VLA) policies excel at generalist robotic manipulation but generate actions without explicitly modeling their environmental consequences. World action models (WAMs) incorporate future prediction, yet most rely on costly video generation, while latent alternatives either use predicted futures only as auxiliary targets or infer latent actions from suboptimal visual transitions through costly large-scale video pretraining. We introduce WAVE-0 (World-model-Augmented VLA Execution), a framework that bridges VLAs and WAMs through a lightweight latent world model. By …</summary></entry><entry><title>Thinker-WM: A Unified World Model with Shared Multimodal Representations for Embodied Intelligence</title><id>https://arxiv.org/abs/2610.18447</id>
<link href="https://arxiv.org/abs/2610.18447"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World models have emerged as a promising paradigm for embodied AI, yet existing systems often remain fragmented in the modalities they model and the functions they support. In particular, visual dynamics, geometric structure, and executable action are commonly coupled through separate interfaces or downstream modules rather than being jointly represented and evolved within a shared dynamics model. In this work, we present Thinker-WM, a unified multimodal world model that jointly models and generates RGB, metric depth, and robot action through a shared intermediate Unified Dynamics Transformer …</summary></entry><entry><title>SkipWorld: Latent Skip Planning with Distilled World Models for Efficient Visual Navigation</title><id>https://arxiv.org/abs/2610.18135</id>
<link href="https://arxiv.org/abs/2610.18135"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World-model-based visual navigation enables action planning by predicting future states under candidate trajectories. However, long-horizon rollout remains challenging: models are often trained with ground-truth visual histories but deployed in closed-loop prediction, and evaluating many candidates with step-by-step rollout is computationally expensive. We propose SkipWorld, a latent skip planning framework for efficient visual navigation. SkipWorld introduces three components: (i) Latent AutoRoll, which trains a world model to recursively roll out future states in latent space, reducing the …</summary></entry><entry><title>Data-Free Continual Learning for World Action Model with Rectified Generative Replay</title><id>https://arxiv.org/abs/2610.18038</id>
<link href="https://arxiv.org/abs/2610.18038"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World action models (WAMs) built on pretrained video generation models adapt quickly to new robotic tasks, but they forget previously learned tasks under sequential fine-tuning. Experience replay (ER) mitigates such forgetting by rehearsing data of previous tasks, yet this data is often unavailable in robotics, where a policy is deployed as weights only and its training data is not shared along with it. In this work, we ask whether a WAM can achieve data-free continual learning by regenerating its own past. Our key observation is that a WAM can indeed autoregressively regenerate complete …</summary></entry><entry><title>WoVR+: World Model as Reliable Simulator for Versatile VLA Policy Optimization with RL</title><id>https://arxiv.org/abs/2610.17922</id>
<link href="https://arxiv.org/abs/2610.17922"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Action-conditioned world models can reduce costly real-robot interaction in reinforcement learning for Vision-Language-Action models (VLA-RL), but hallucinations can mislead policy optimization. Extending them to richer VLA interfaces and long-horizon tasks raises challenges in spatiotemporal and cross-modal consistency, exploration-reliability balance in RL, and compounding rollout errors. We present WoVR+, extending WoVR&#x27;s hallucination-aware WM-RL framework by redesigning the learned environment and imagined interaction protocol: A VLA-interface-aligned world model provides multi-view …</summary></entry><entry><title>DriveWLA: Unifying Future Dynamics and Scene Semantics through World-Language-Action Modeling for Autonomous Driving</title><id>https://arxiv.org/abs/2610.17903</id>
<link href="https://arxiv.org/abs/2610.17903"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Vision-Language Models (VLMs) and world models have demonstrated strong capabilities in semantic understanding and future scene evolution for autonomous driving. However, effectively integrating both capabilities for trajectory generation remains challenging. In this work, we propose DriveWLA, a unified World-Language-Action model based on Mixture-of-Transformers (MoT) that jointly models semantic understanding, future scene dynamics, and trajectory generation. DriveWLA consists of three experts: a World Expert for future prediction, a Language Expert for semantic understanding, and an Action …</summary></entry><entry><title>OccWAM: Occupancy World-Action Models with Joint Scene-to-Ego Flow Matching</title><id>https://arxiv.org/abs/2610.17688</id>
<link href="https://arxiv.org/abs/2610.17688"/><updated>2026-10-13T00:00:00Z</updated>
<summary>Occupancy world models provide a structured, metric representation of future driving scenes, making them a promising basis for end-to-end autonomous driving. However, existing occupancy-aware planners typically couple occupancy prediction and action generation through either hierarchical coupling or parallel multi-task learning. Hierarchical methods use occupancy either as a fully predicted future preceding action generation or as an action-conditioned rollout for trajectory evaluation, whereas parallel multi-task methods predict occupancy alongside planning through a separate branch or …</summary></entry><entry><title>Acting Through Registers</title><id>https://arxiv.org/abs/2610.17638</id>
<link href="https://arxiv.org/abs/2610.17638"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World Action Models (WAMs) use generative visual representations to condition robot actions, yet how these representations organize action-relevant information remains poorly understood. We identify persistent high-norm spatial outliers in WAM representations and find that their action relevance persists even after normalization and K/V projection attenuate their extreme magnitude. Motivated by this observation, we introduce RegisterWAM, which adds learnable non-spatial registers to the world model and uses them directly for action conditioning. Registers alone do not fully eliminate spatial …</summary></entry><entry><title>From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction</title><id>https://arxiv.org/abs/2610.17630</id>
<link href="https://arxiv.org/abs/2610.17630"/><updated>2026-10-13T00:00:00Z</updated>
<summary>In outdoor environments, varying terrain and contact conditions can cause identical action commands to produce different motion outcomes for quadruped robots. Predicting these outcomes is essential for reliable navigation and informed path selection. Existing video world models can generate visually plausible futures, yet often struggle to capture robot dynamics and terrain interactions, leading to overly optimistic predictions of action outcomes. We present DR-WM, a physically consistent world model that incorporates robot-terrain contact dynamics to predict the consequences of quadruped …</summary></entry><entry><title>Box-WAM: Box Trajectories as Compact State Representations for World Action Models</title><id>https://arxiv.org/abs/2610.17526</id>
<link href="https://arxiv.org/abs/2610.17526"/><updated>2026-10-13T00:00:00Z</updated>
<summary>World action models (WAMs) are a category of policy models that ex- plicitly predict both actions and future world states. They have been shown to outperform action-only models across various robotic manipulation tasks. How- ever, representing the future with full-frame video prediction can be computation- ally expensive during both training and inference. This raises a central question: what compact state representation preserves the planning and supervision bene- fits of future prediction? In this paper, we propose BoxWAM, which replaces dense future frames with oriented bounding box …</summary></entry><entry><title>D-World: An Explicit World-Language-Action Model with Recursive Self-Improvement under Dual Control</title><id>https://arxiv.org/abs/2610.17114</id>
<link href="https://arxiv.org/abs/2610.17114"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Frontier large language models (LLMs) now reason about space well enough to program robots, yet the world models behind robot policies are implicit, held in network weights or predicted video, and cannot be inspected or corrected directly. We present D-World, an explicit world-language-action model built on the Sense, Plan and Act decomposition. A perception agent writes the scene as an executable digital twin using generated vision and geometry code. A planning agent searches for actions in simulation and, after each executed action chunk, revises the twin&#x27;s object states and named physical …</summary></entry><entry><title>What Limits Cross-Task Generalization in World Action Models?</title><id>https://arxiv.org/abs/2610.16641</id>
<link href="https://arxiv.org/abs/2610.16641"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Cross-task generalization remains difficult for world action models (WAMs), even when their predicted futures depict plausible manipulation. This gap can be attributed directly: we make this gap directly testable by decoupling a WAM into a world model and an inverse-dynamics model (IDM), then holding the IDM fixed while replacing the source of future images. We introduce Align Once, Evaluate Everywhere (AoE), a camera-space inverse-dynamics model pretrained on large-scale robot data, which provides this recovery interface for different future sources across tasks and environments. Through it, …</summary></entry><entry><title>G$^2$WAM: World Action Models for Efficient and Geometry Grounded Image-Goal Navigation</title><id>https://arxiv.org/abs/2610.16558</id>
<link href="https://arxiv.org/abs/2610.16558"/><updated>2026-10-12T00:00:00Z</updated>
<summary>World models capture environment dynamics and support counterfactual reasoning for planning. In image-goal navigation, where the target often lies beyond the current field of view, the agent must not only model environmental dynamics but also maintain a persistent spatial memory of the scene. Existing approaches either introduce spatial context by fine-tuning pretrained models on the target task, which underexploits their spatial priors, or rely on external 3D reconstruction, which is computationally expensive for real-world deployment. In this paper, we propose the Geometry Grounded World …</summary></entry><entry><title>PINT: A Unified Model with Shared Predictive Intent for Robot Manipulation</title><id>https://arxiv.org/abs/2610.16355</id>
<link href="https://arxiv.org/abs/2610.16355"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form …</summary></entry><entry><title>Same Goal, Different Words: Spatial Instruction Sensitivity in World-Action Models</title><id>https://arxiv.org/abs/2610.16242</id>
<link href="https://arxiv.org/abs/2610.16242"/><updated>2026-10-12T00:00:00Z</updated>
<summary>World-action models should preserve the intended manipulation across equivalent descriptions of a spatial goal. We evaluate this consistency in 864 rollouts from three models across four RoboLab scenes, holding initial states and task goals fixed. Describing relations through the reference object rather than the object-to-move lowers the rate of reaching a stable placement by 12.2 percentage points on average. The effect of instruction rephrasing varies across spatial relations, so aggregate scores can hide sensitivity to wording. Standalone tests of the policies&#x27; language understanding …</summary></entry><entry><title>Directional Pullback Regularization for Long-Horizon Rollout of Latent World Models in Autonomous Driving</title><id>https://arxiv.org/abs/2610.16139</id>
<link href="https://arxiv.org/abs/2610.16139"/><updated>2026-10-12T00:00:00Z</updated>
<summary>Learned world models for autonomous driving operate in unconstrained latent spaces, yet the physical systems they represent are governed by strict non-holonomic constraints: ground vehicles cannot realize instantaneous pure lateral motion. We study long-horizon latent rollout modeling for autonomous driving and ask whether rollout quality can be improved by assigning a motion-aware geometry to latent transitions, rather than by redesigning the predictor architecture. Starting from an unconstrained latent rollout baseline, we introduce Directional Pullback Regularization (DPR), a training time …</summary></entry>
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