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Locomotion & Humanoids运动控制与人形机器人

Legged locomotion, humanoid whole-body control and parkour.足式运动、人形全身控制与跑酷。

Search this topic by robot type:按机器人形态搜索本主题: Robot arm机械臂 (9) · Dexterous hand灵巧手 (5) · Humanoid人形 (113) · Quadruped / legged四足 / 足式 (59) · Mobile robot移动机器人 (2) · Drone / aerial无人机 (3) · Autonomous driving自动驾驶 (1)

Curated精选 (57)

Paper论文 2025 · UC Berkeley, Stanford ★

BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion

One motion-tracking recipe with shared hyperparameters learns agile skills (cartwheels, flip-kicks); a guided latent diffusion model composes them for new goals like joystick control, zero-shot on hardware.用同一套超参数的运动跟踪方案学会侧手翻、飞踢、冲刺等敏捷技能,再用带引导的潜空间扩散模型组合这些技能以完成摇杆遥控、避障等新目标,零样本迁移到真机。

BibTeX
@misc{liao2025beyondmimic,
  title = {{BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion}},
  author = {Qiayuan Liao and Takara E. Truong and Xiaoyu Huang and Yuman Gao and Guy Tevet and Koushil Sreenath and C. Karen Liu},
  year = {2025},
  eprint = {2508.08241},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2508.08241},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidmotion-trackingdiffusionwhole-body
Paper论文 2023 · UC Berkeley ★

Real-World Humanoid Locomotion with Reinforcement Learning

A causal Transformer policy trained in simulation walks a full-size humanoid outdoors, zero-shot.在仿真中训练的因果 Transformer 策略零样本驱动全尺寸人形机器人在户外行走。

BibTeX
@misc{radosavovic2023real,
  title = {{Real-World Humanoid Locomotion with Reinforcement Learning}},
  author = {Ilija Radosavovic and Tete Xiao and Bike Zhang and Trevor Darrell and Jitendra Malik and Koushil Sreenath},
  year = {2023},
  eprint = {2303.03381},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2303.03381},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrltransformer
Paper论文 2021 · ETH Zurich, NVIDIA ★

Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

Thousands of parallel GPU environments train a quadruped walking policy in minutes; legged_gym became a standard starter.数千个 GPU 并行环境几分钟就能训练出四足行走策略;legged_gym 成为标准入门框架。

BibTeX
@misc{rudin2021learning,
  title = {{Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning}},
  author = {Nikita Rudin and David Hoeller and Philipp Reist and Marco Hutter},
  year = {2021},
  eprint = {2109.11978},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2109.11978},
}
Paper论文 2026 CoRL 2026 new新 2026-10-21

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

Rather than distilling per-motion experts or brute-forcing one RL policy, trains a humanoid tracking policy jointly with one differentiable world model of shared dynamics, fit from simulator logs (CoRL 2026 oral).SuperMimic 不再蒸馏逐动作专家或用大算力硬训单一 RL 策略,而是把人形机器人动作跟踪策略与一个从仿真日志拟合的、共享动力学的可微世界模型联合训练(CoRL 2026 口头报告)。

BibTeX
@misc{liao2026supermimic,
  title = {{SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model}},
  author = {Qiayuan Liao and Yiyang Shao and Junfeng Long and Kevin Zakka and Roberto Horowitz and Pieter Abbeel and Koushil Sreenath},
  year = {2026},
  eprint = {2610.28480},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28480},
}
Paper论文 2026 new新 2026-10-22

Watch Your Step: Anticipated Perception for Humanoid Locomotion

A lightweight foothold prediction model strips terrain irrelevant to the next steps from the elevation map before the humanoid policy sees it, aiming at faster training and better transfer to new terrain.不再把整张高程图输入人形机器人运动策略,而是先用轻量的落脚点预测模型去掉与接下来几步无关的地形信息,以加快训练并提升对新地形的泛化。

BibTeX
@misc{heyrman2026watch,
  title = {{Watch Your Step: Anticipated Perception for Humanoid Locomotion}},
  author = {Matthias Heyrman and Chenhao Li and Ioannis Dadiotis and Marco Hutter},
  year = {2026},
  eprint = {2610.29612},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29612},
}
Paper论文 2026 · Alibaba (Lambda-humanoid Team) new新 2026-10-24

$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation

HumanVerse, 500 h of egocentric human video with body and hand motion, aligned to the Unitree G1 for mid-training a humanoid model; reports 90% on SIMPLE and 62.5% on real loco-manipulation tasks.构建 500 小时的第一视角人类数据集 HumanVerse(含同步的身体与手部动作),对齐到 Unitree G1 后用于人形基础模型 λ0 的中期训练;论文报告 SIMPLE 上成功率 90%、真实移动操作任务 62.5%,人类数据越多下游表现越好。

BibTeX
@misc{team2026scaling,
  title = {{$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation}},
  author = {Lambda-humanoid Team and : and Chongyang Xu and Jin Chen and Jinhui Ye and Yilun Chen and Yiming Jiang and Zhao Wu and Hu Wei and Lin Qu and Shifeng Zhang and Yisheng He and Yuming Jiang and Zenan Meng and Zheng Wu and Mu Xu and Steven Hoi},
  year = {2026},
  eprint = {2610.18950},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18950},
}
Paper论文 2026 new新 2026-10-26

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

Skips reconstruction and retargeting: a diffusion model turns monocular human video straight into humanoid reference motion, post-trained with DPO on tracking outcomes; real-time variant teleoperates a G1 under 400 ms.跳过人体重建与重定向:扩散模型直接把单目人类视频生成为人形机器人参考动作,并以运动跟踪结果做 DPO 后训练;自回归版本可在 Unitree G1 上实现低于 400 ms 延迟的实时视频遥操作。

BibTeX
@misc{he2026vit,
  title = {{ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback}},
  author = {Zimo He and Tianyi Bian and Zizhong Yang and Hongjie Li and Nan Jiang and Jieming Cui and Baoxiong Jia and Yizhou Wang and Siyuan Huang and Yixin Zhu},
  year = {2026},
  eprint = {2610.32966},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32966},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidmotion-trackinghuman-videodiffusionteleoperation
Paper论文 2026 new新 2026-10-26

Solving a Giant Rubik's Cube with a Quadruped Robot

A quadruped solves a giant Rubik's Cube with its feet: onboard RGB-D estimates cube pose and colours, a planner sequences skills, and RL whole-body skills turn layers. Reports three full autonomous solves.四足机器人只用脚完成巨型魔方:机载 RGB-D 估计魔方位姿与颜色状态,规划器把解法转成技能序列,强化学习训练的全身技能负责翻转魔方、一脚固定一脚推动转层。报告完成三次完全自主求解。

BibTeX
@misc{amiet2026solving,
  title = {{Solving a Giant Rubik's Cube with a Quadruped Robot}},
  author = {Lukas Amiet and Gabriel Sánchez-Blanco Repgen and Mayank Mittal and Victor Klemm and Andrei Cramariuc and Marco Hutter and Cesar Cadena},
  year = {2026},
  eprint = {2610.24610},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.24610},
}
Paper论文 2026 new新 2026-10-27

Learning Force-Reactive Humanoid Loco-Manipulation

FLoRe: robot-free demos from force-sensing UMI-style grippers + body trackers train a diffusion policy that outputs per-hand force commands for a compliant whole-body controller; reports 80% vs. 26.7% for position-only.FLoRe:用带力传感的 UMI 式手持夹爪与人体追踪器采集无机器人示教,训练扩散策略输出每只手的力指令,由柔顺全身控制器执行;报告在三个接触密集任务上成功率 80%,仅位置控制为 26.7%。

BibTeX
@misc{li2026learning,
  title = {{Learning Force-Reactive Humanoid Loco-Manipulation}},
  author = {Sihang Li and Xiaofeng Guo and Jinkun Cao and Charlie Cheng and Ruihan Yang and Chen Feng and Guanya Shi and Haozhi Qi},
  year = {2026},
  eprint = {2610.35862},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35862},
}
Paper论文 2026 new新 2026-10-27

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Real-to-sim-to-real: smartphone scans become physics-ready sim scenes, whole-body motions are corrected by rollouts, giving 4,800 demos; a sim-only GR00T N1.7 on Unitree G1 reports 66.7% vs. 46.7% trained on real data.真实到仿真再到真实:用手机拍摄重建可物理仿真的场景,并根据仿真回放修正全身动作,生成 4800 条示教;仅用仿真数据训练的 GR00T N1.7 在宇树 G1 上报告平均成功率 66.7%,真实数据训练为 46.7%。

BibTeX
@misc{yang2026zero,
  title = {{Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data}},
  author = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang and Weiqi Huang and Wei Liang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35075},
}
Paper论文 2026 CoRL 2026 new新 2026-10-27

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Fine-tunes humanoid motion-tracking policies online on the real robot: a proprioceptive neural dynamics model learned from real data supplies gradients, no motion capture needed. Shown on Unitree G1.在真机上在线微调人形机器人动作跟踪策略:用真实数据训练的本体感知神经动力学模型提供可反传梯度,无需动捕系统。在 Unitree G1 上验证对多种扰动的快速适应。

BibTeX
@misc{chen2026humanoidndm,
  title = {{HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model}},
  author = {Chao Chen and Zhenrong Wang and Jilong Wang and Yusen Feng and Jiangran Lyu and Li Yi and He Wang},
  year = {2026},
  eprint = {2610.34126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34126},
}
Paper论文 2026 new新 2026-10-27

Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization

Smooth analytic contact gradients only in the backward pass, hard-contact forward rollout unchanged: a quadruped trotting policy trains in under 2 min on a desktop and transfers to hardware without fine-tuning.只在反向传播中换用平滑的解析摩擦接触梯度,前向仍是硬接触仿真:四足小跑策略在台式机上不到 2 分钟训练完成,无需微调即可迁移到真机;在接触隐式轨迹优化中也能找到更丰富的接触解。

BibTeX
@misc{kim2026differentiable,
  title = {{Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization}},
  author = {Gijeong Kim and Seungbin Oh and Dongyun Kang and Hae-Won Park},
  year = {2026},
  eprint = {2610.35852},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35852},
}
Paper论文 2026 new新 2026-10-27

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Whole-body humanoid teleoperation from a compact target (root height and velocity + 4 keypoint poses, current frame only): ~20 ms headset-to-policy latency; a Unitree G1 catches a tossed ball.只用紧凑参考目标(根高度、根速度与 4 个稀疏关键点的当前帧位姿)实现人形机器人全身遥操作:头显到策略输出延迟约 20 ms,Unitree G1 能接住抛来的球并完成移动操作。

BibTeX
@misc{cao2026humit,
  title = {{HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking}},
  author = {Liu Cao and Botian Xu and Ruoqu Chen and Jiajun Liu and Mingzhi Pei and Zihao Wang and Zhongyu Li and Mengdi Xu},
  year = {2026},
  eprint = {2610.29903},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29903},
}
Paper论文 2026 new新 2026-10-27

SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance

Diffusion planner proposes multimodal collision-aware motions; a whole-body RL controller tracks them. Trained by placing obstacles outside each motion's swept space. Real G1; steering reports +34% on target rewards.分层框架:感知条件扩散策略生成多模态、考虑碰撞的动作提议,底层全身 RL 控制器负责跟踪与平衡;训练数据靠事后标注获得(只在已执行动作未扫过的空间放置障碍物)。在真实 Unitree G1 上验证,测试时引导使目标奖励平均提升 34%。

BibTeX
@misc{yi2026swap,
  title = {{SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance}},
  author = {Zeji Yi and Guanqi He and Xiaofeng Guo and Guannan Qu and Pieter Abbeel and Yan Duan and Karen Liu and Guanya Shi},
  year = {2026},
  eprint = {2610.25711},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25711},
}
Locomotion & Humanoids运动控制与人形机器人Planning, Control & Safety规划、控制与安全Humanoid人形humanoidcollision-avoidancediffusion-policywhole-body-controlunitree-g1real
Paper论文 2026 new新 2026-10-27

Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation

FIBER plans in the latent space of a frozen behavioral foundation model: skills are projected into it, one perceptive flow planner is trained offline. Reports 42.0% mean sim success (latent replay: 11.6%); real G1.FIBER 以冻结的行为基础模型(BFM)潜在空间作为统一规划表示,把各任务专用策略投影进该空间,再离线训练单一感知流匹配规划器;仿真中搬箱、开门、抓取平均成功率 42.0%(潜在回放基线 11.6%),并在真实 Unitree G1 上验证。

BibTeX
@misc{lin2026action,
  title = {{Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation}},
  author = {Yutang Lin and Guanya Shi and C. Karen Liu},
  year = {2026},
  eprint = {2610.24675},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.24675},
}
Locomotion & Humanoids运动控制与人形机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形humanoidloco-manipulationbehavior-foundation-modellatent-planningunitree-g1sim-to-real
Paper论文 2026 · SUSTech Humanoids 2026 new新 2026-10-28

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

Unitree G1 walks at variable height (1.27–0.50 m) and crawls (0.50–0.20 m), with a learned transition policy between modes and a LiDAR planner that sets height targets for confined-space traversal on hardware.让 Unitree G1 在 1.27–0.50 米高度范围内变高步行、在 0.50–0.20 米范围内爬行,并用学习到的过渡策略在两种模式间切换;结合 LiDAR 规划器给出高度目标,在真机上穿越低矮受限空间。

BibTeX
@misc{xu2026reach,
  title = {{REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal}},
  author = {Shengzhang Xu and Yuning Guo and Weiyi Hu and Yifeng Xu and Zhongyu Li and He Kong},
  year = {2026},
  eprint = {2610.36546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36546},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidcrawlingrlunitree-g1lidarreal
Paper论文 2026 new新 2026-10-28

GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers

Keeps a humanoid behavior foundation model frozen and trains a small lower-body residual adapter for stairs, gaps and platforms, distilled to onboard depth; tested on four trackers and on a Unitree G1 with SONIC.冻结人形行为基础模型,仅训练一个作用于下肢目标的轻量残差适配器来应对台阶、沟壑和平台,并从特权地形信息蒸馏到机载深度;在四种跟踪器上验证,并在 Unitree G1(SONIC)上真机部署。

BibTeX
@misc{li2026graft,
  title = {{GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers}},
  author = {Liang Li and Guoyao Zhang and Xingyu Chen and Sikai Wu and Qianyang Wu and Yuhang Lin and Renjing Xu and Mingliang Zhou and Diyun Xiang},
  year = {2026},
  eprint = {2610.36507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36507},
}
Paper论文 2026 Humanoids 2026 new新 2026-10-28

Whole-Body Humanoid Control via Stochastic Motion Tokenization

A stochastic motion tokenizer gives a high-level generator a compact interface to a whole-body tracking policy; reports better G1 motion reconstruction than FSQ/VQ-VAE and real dance/fight/walk sequences.用随机运动分词器把行为标签或文本生成的动作压缩成离散表示,直接作为全身跟踪策略的参考;报告在 Unitree G1 动作重建上优于 FSQ 与 VQ-VAE,并在真机上执行舞蹈、格斗、行走及 35 秒的格斗转舞蹈序列。

BibTeX
@misc{drolet2026whole,
  title = {{Whole-Body Humanoid Control via Stochastic Motion Tokenization}},
  author = {Michael Drolet and Oleg Arenz and Jan Peters},
  year = {2026},
  eprint = {2610.36452},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36452},
}
Locomotion & Humanoids运动控制与人形机器人Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形humanoidmotion-tokenizerwhole-body-trackingtext-to-motionunitree-g1real
Paper论文 2026 new新 2026-10-28

Test-Time Motion Steering for Perceptive Humanoid Fall Recovery

RISE learns a vocabulary of recovery movements plus a visual diffusion planner whose predicted intent is steered at test time by task costs (heading, speed, path), no retraining; sim and real Unitree G1.RISE 学习一组可组合的起身动作词表,并用视觉扩散规划器预测未来身体状态作为动作意图;推理时用任务代价(朝向、起身速度、路径)引导该意图,无需重新训练即可选择不同起身方式;仿真实验并在 Unitree G1 真机演示。

BibTeX
@misc{azulay2026test,
  title = {{Test-Time Motion Steering for Perceptive Humanoid Fall Recovery}},
  author = {Osher Azulay and Cheng-Lin Hsieh and Stella X. Yu},
  year = {2026},
  eprint = {2610.30061},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30061},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoverydiffusion-plannerperceptionunitree-g1real
Paper论文 2026 · ETH Zurich new新 2026-10-20

Vision as Proprioception: Estimating Humanoid Robot Pose from Video

HumanoidPose recovers a humanoid's full-body joint configuration from video alone — useful when onboard state is unavailable, and for turning online robot videos into training data.HumanoidPose 仅凭视频恢复人形机器人的全身关节构型:适用于拿不到机载状态的场景,也能把网上的机器人视频变成训练数据。

BibTeX
@misc{jiang2026vision,
  title = {{Vision as Proprioception: Estimating Humanoid Robot Pose from Video}},
  author = {Jiaxi Jiang and Matthias Heyrman and René Zurbrügg and Marco Hutter and Christian Holz},
  year = {2026},
  eprint = {2610.25288},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25288},
}
Paper论文 2026 new新 2026-10-28

A generalist policy for muscle-driven control across individual musculoskeletal models

MyoAcross trains one morphology-conditioned policy that tracks reference motions on unseen individual musculoskeletal models without fine-tuning. Reports 99.24% completion on 31 held-out models and 22.6% lower error.MyoAcross 结合个体化肌骨模型构建、形态条件策略学习与虚拟模型增广,用一个策略驱动不同个体的肌骨模型跟踪参考动作而无需逐个微调;报告在 31 个未见个体模型上完成率 99.24%,跟踪误差比无条件 MLP 降低 22.6%,并与 120 人的地面反力和肌电数据做了对比。

BibTeX
@misc{wang2026generalist,
  title = {{A generalist policy for muscle-driven control across individual musculoskeletal models}},
  author = {Bozhao Wang and Yinglei Zhu and Zhengqing Li and Zhiyuan Zhang and Weiming Kang and Yiheng He and XinJun Liu and Senhao Hou and Huichan Zhao and Xiaoqiang Tang},
  year = {2026},
  eprint = {2610.36535},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36535},
}
Dataset数据集 2026 · InternRobotics new新 2026-10-24

EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ

100 h of wearable-captured human loco-manipulation (mostly professional work) aligning egocentric video, whole-body and finger motion, touch and step-level text; reports 71.9% lower body error than baselines.用可穿戴设备采集的 100 小时人类移动操作数据,侧重职业场景,对齐第一视角视频、全身与手指动作、触觉和步骤级文字描述;其补全全身动作的方法报告身体关键点误差比最强基线低 71.9%。

BibTeX
@misc{zhou2026egoexplorer,
  title = {{EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ}},
  author = {Yunsong Zhou and Xuekun Jiang and Haiqi Shen and Hangxu Liu and Chaojian Shi and Yujie Liu and Jingyuan Li and Haoran Yang and Jiafei Cao and Dongzhan Zhou and Dong Wang and Yao Mu and Chunhua Shen and Weinan Zhang},
  year = {2026},
  eprint = {2610.18872},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18872},
}
Paper论文 2026 · IIT new新 2026-10-26

LocoPilot: Single-Operator Bilateral Teleoperation for Loco-Manipulation Policy Learning

One operator drives a Unitree Go2 + Piper arm with a leader arm and two handheld controllers, with sensorless force feedback; records a unified 11-D action reused at deployment (shown by fine-tuning MolmoAct2).单人即可同时操控 Unitree Go2 四足与 Piper 机械臂:主端机械臂加两个手柄,无需力传感器即可力反馈;ROS 2 管线记录与部署共用的 11 维统一动作,并通过微调 MolmoAct2 验证从采集到部署的全流程。

BibTeX
@misc{langella2026locopilot,
  title = {{LocoPilot: Single-Operator Bilateral Teleoperation for Loco-Manipulation Policy Learning}},
  author = {Antonio Langella and Giovanni Minelli and Giovanni B. Dessy and Lorenzo Amatucci and Giulio Turrisi and Victor Barasuol and Claudio Semini},
  year = {2026},
  eprint = {2610.27998},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.27998},
}
Hardware & Open-Source Robots硬件与开源机器人Manipulation & Dexterous Hands操作与灵巧手Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式teleoperationdata-collectionquadrupedmobile-manipulationhapticsros2real
Paper论文 2025 · CMU, NVIDIA

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Learns a residual "delta action" model from real rollouts to fix sim physics, enabling agile athletic humanoid motions.从真实轨迹学习残差"增量动作"模型来修正仿真物理,实现敏捷的人形运动技能。

BibTeX
@misc{he2025asap,
  title = {{ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills}},
  author = {Tairan He and Jiawei Gao and Wenli Xiao and Yuanhang Zhang and Zi Wang and Jiashun Wang and Zhengyi Luo and Guanqi He and Nikhil Sobanbab and Chaoyi Pan and Zeji Yi and Guannan Qu and Kris Kitani and Jessica Hodgins and Linxi "Jim" Fan and Yuke Zhu and Changliu Liu and Guanya Shi},
  year = {2025},
  eprint = {2502.01143},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.01143},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrldelta-action
Paper论文 2025 · NVIDIA CoRL 2025

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Fine-tunes video world models on a robot to dream new demos, labels them with latent actions or an inverse dynamics model, and trains policies on them; a humanoid learns 20+ new behaviors from one-scene teleop data.把视频世界模型微调到目标机器人上“做梦”生成新示范,再用隐动作或逆动力学模型补上动作标签用于训练策略;人形机器人仅凭单一场景的遥操作数据学会 20 多种新行为。

BibTeX
@misc{jang2025dreamgen,
  title = {{DreamGen: Unlocking Generalization in Robot Learning through Video World Models}},
  author = {Joel Jang and Seonghyeon Ye and Zongyu Lin and Jiannan Xiang and Johan Bjorck and Yu Fang and Fengyuan Hu and Spencer Huang and Kaushil Kundalia and Yen-Chen Lin and Loic Magne and Ajay Mandlekar and Avnish Narayan and You Liang Tan and Guanzhi Wang and Jing Wang and Qi Wang and Yinzhen Xu and Xiaohui Zeng and Kaiyuan Zheng and Ruijie Zheng and Ming-Yu Liu and Luke Zettlemoyer and Dieter Fox and Jan Kautz and Scott Reed and Yuke Zhu and Linxi Fan},
  year = {2025},
  eprint = {2505.12705},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.12705},
}
Hardware硬件 2025 · UC Berkeley RSS 2025

Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot

Open-source humanoid with 3D-printed modular gearboxes, buildable for under US$5,000; hardware designs, embedded code and training code are released.开源人形机器人,采用 3D 打印的模块化减速器,在美国可用不到 5000 美元搭建;硬件设计、嵌入式代码与训练框架均已开源。

BibTeX
@misc{chi2025demonstrating,
  title = {{Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot}},
  author = {Yufeng Chi and Qiayuan Liao and Junfeng Long and Xiaoyu Huang and Sophia Shao and Borivoje Nikolic and Zhongyu Li and Koushil Sreenath},
  year = {2025},
  eprint = {2504.17249},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2504.17249},
}
Hardware硬件 2025 · Stanford

ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation

A small, 3D-printed open-source humanoid with a matching simulation model, built so that ML policies and teleoperated data transfer to the real robot.3D 打印的小型开源人形机器人,配套仿真模型,便于机器学习策略与遥操作数据迁移到真机。

BibTeX
@misc{shi2025toddlerbot,
  title = {{ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation}},
  author = {Haochen Shi and Weizhuo Wang and Shuran Song and C. Karen Liu},
  year = {2025},
  eprint = {2502.00893},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.00893},
}
Hardware硬件 2025 · Shanghai AI Lab · CUHK RSS 2025

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

Open-source whole-body humanoid teleoperation — an arm exoskeleton plus motion-sensing gloves, with a foot pedal steering an RL walking controller; the cockpit hardware costs about US$500.开源的人形机器人全身遥操作系统:手臂外骨骼加动作捕捉手套,脚踏板驱动强化学习行走控制器;整套座舱硬件约 500 美元。

BibTeX
@misc{ben2025homie,
  title = {{HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit}},
  author = {Qingwei Ben and Feiyu Jia and Jia Zeng and Junting Dong and Dahua Lin and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.13013},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.13013},
}
Paper论文 2024 · UC San Diego

Expressive Whole-Body Control for Humanoid Robots

Imitates upper-body human motion capture while keeping robust legs, giving humanoids expressive gestures and dance.上半身模仿人类动捕、下肢保持鲁棒行走,让人形机器人做出富有表现力的动作和舞蹈。

BibTeX
@misc{cheng2024expressive,
  title = {{Expressive Whole-Body Control for Humanoid Robots}},
  author = {Xuxin Cheng and Yandong Ji and Junming Chen and Ruihan Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2402.16796},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2402.16796},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrlmotion-imitation
Paper论文 2024 · CMU

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

H2O — an RL tracking policy lets an RGB camera stream a person's whole-body motion onto a humanoid in real time.H2O:强化学习跟踪策略借助 RGB 相机,把人的全身动作实时映射到人形机器人。

BibTeX
@misc{he2024learning,
  title = {{Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation}},
  author = {Tairan He and Zhengyi Luo and Wenli Xiao and Chong Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2403.04436},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.04436},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidteleoperation
Paper论文 2024 · Stanford

HumanPlus: Humanoid Shadowing and Imitation from Humans

A humanoid shadows a human from one RGB camera, then learns autonomous skills from the collected data.人形机器人通过单个 RGB 相机实时模仿人类,再用采集的数据学习自主技能。

BibTeX
@misc{fu2024humanplus,
  title = {{HumanPlus: Humanoid Shadowing and Imitation from Humans}},
  author = {Zipeng Fu and Qingqing Zhao and Qi Wu and Gordon Wetzstein and Chelsea Finn},
  year = {2024},
  eprint = {2406.10454},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10454},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidteleoperationimitation
Code代码 2024 · Unitree

Unitree RL Gym

Unitree's official starting point for RL locomotion on Go2, H1 and G1 — train in Isaac Gym, check sim-to-sim in MuJoCo, then deploy to the real robot.宇树官方的强化学习运动控制入门仓库,支持 Go2、H1、G1:在 Isaac Gym 中训练,在 MuJoCo 中做 sim2sim 验证,再部署到真机。

Paper论文 2024 · CMU CoRL 2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

One RL whole-body controller that a humanoid can follow from a VR headset, verbal commands or an RGB camera, and that also runs learned autonomous policies.一个强化学习全身控制器:人形机器人可跟随 VR 头显、语音指令或 RGB 相机的输入,也可执行学习得到的自主策略。

BibTeX
@misc{he2024omnih,
  title = {{OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning}},
  author = {Tairan He and Zhengyi Luo and Xialin He and Wenli Xiao and Chong Zhang and Weinan Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2406.08858},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.08858},
}
Locomotion & Humanoids运动控制与人形机器人Dexterous hand灵巧手Humanoid人形humanoidteleoperationwhole-bodyrlsim-to-real
Paper论文 2024 · NVIDIA, CMU ICRA 2025

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

Distills one policy that supports several humanoid control modes (root velocity, joint angles, keypoint tracking) instead of training a separate controller per mode.蒸馏出单一策略,支持多种人形控制模式(根部速度、关节角、关键点跟踪),不必为每种模式各训练一个控制器。

BibTeX
@misc{he2024hover,
  title = {{HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots}},
  author = {Tairan He and Wenli Xiao and Toru Lin and Zhengyi Luo and Zhenjia Xu and Zhenyu Jiang and Jan Kautz and Changliu Liu and Guanya Shi and Xiaolong Wang and Linxi Fan and Yuke Zhu},
  year = {2024},
  eprint = {2410.21229},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.21229},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-bodyrldistillation
Paper论文 2024 · Shanghai Qi Zhi, ShanghaiTech, Tsinghua CoRL 2024

Humanoid Parkour Learning

Learns a vision-based whole-body parkour policy for the Unitree H1 without motion references, covering skills such as jumping onto platforms and leaping over gaps, and transfers it to the real robot.无需动作参考,为 Unitree H1 学习基于视觉的全身跑酷策略,涵盖跳上平台、跨越沟壑等技能,并迁移到真实机器人。

BibTeX
@misc{zhuang2024humanoid,
  title = {{Humanoid Parkour Learning}},
  author = {Ziwen Zhuang and Shenzhe Yao and Hang Zhao},
  year = {2024},
  eprint = {2406.10759},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10759},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidparkourvisionunitree-h1sim2real
Paper论文 2024 · CMU, ETH Zurich RSS 2024

Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion

ABS pairs an agile RL locomotion policy with a learned reach-avoid value network and a recovery policy that takes over near obstacles, so a quadruped can run fast without crashing.ABS 将敏捷的强化学习运动策略与学习的可达-规避价值网络及恢复策略结合,接近障碍时由恢复策略接管,让四足机器人高速奔跑而不碰撞。

BibTeX
@misc{he2024agile,
  title = {{Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion}},
  author = {Tairan He and Chong Zhang and Wenli Xiao and Guanqi He and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2401.17583},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2401.17583},
}
Paper论文 2024 · UC San Diego, USC, NVIDIA RSS 2025

NaVILA: Legged Robot Vision-Language-Action Model for Navigation

A VLA outputs mid-level navigation commands in language that an RL locomotion policy executes, so legged robots follow natural-language routes; adds Isaac Lab VLN benchmarks.VLA 先用语言输出中层导航指令,再由强化学习运动策略执行,让腿式机器人按自然语言指令导航;并提供 Isaac Lab 上的 VLN 基准。

BibTeX
@misc{cheng2024navila,
  title = {{NaVILA: Legged Robot Vision-Language-Action Model for Navigation}},
  author = {An-Chieh Cheng and Yandong Ji and Zhaojing Yang and Zaitian Gongye and Xueyan Zou and Jan Kautz and Erdem Bıyık and Hongxu Yin and Sifei Liu and Xiaolong Wang},
  year = {2024},
  eprint = {2412.04453},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2412.04453},
}
Paper论文 2024 · RobotEra

Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

Isaac Gym–based RL framework for humanoid locomotion with a sim-to-sim check in MuJoCo before deploying zero-shot to real humanoids; a common starting point for humanoid RL.基于 Isaac Gym 的人形机器人运动强化学习框架,先在 MuJoCo 中做 sim2sim 验证,再零样本部署到真实人形机器人,是人形 RL 的常用起点。

BibTeX
@misc{gu2024humanoid,
  title = {{Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer}},
  author = {Xinyang Gu and Yen-Jen Wang and Jianyu Chen},
  year = {2024},
  eprint = {2404.05695},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2404.05695},
}
Benchmark基准 2024 · UC Berkeley · Yonsei University RSS 2024

HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation

27 simulated tasks (12 locomotion, 15 whole-body manipulation) on a Unitree H1 with two dexterous hands; reports that DreamerV3, TD-MPC2, SAC and PPO fail most of them, especially long-horizon whole-body ones.27 个仿真任务(12 个运动、15 个全身操作),机器人为带两只灵巧手的 Unitree H1;报告 DreamerV3、TD-MPC2、SAC、PPO 在大多数任务上未达标,长时程全身协调任务尤甚。

BibTeX
@misc{sferrazza2024humanoidbench,
  title = {{HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation}},
  author = {Carmelo Sferrazza and Dun-Ming Huang and Xingyu Lin and Youngwoon Lee and Pieter Abbeel},
  year = {2024},
  eprint = {2403.10506},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.10506},
}
Hardware硬件 2024 · UC San Diego, MIT

Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

VR teleoperation with an actively steered stereo camera, used to collect humanoid manipulation data.带主动转向立体相机的 VR 遥操作系统,用于采集人形机器人操作数据。

BibTeX
@misc{cheng2024open,
  title = {{Open-TeleVision: Teleoperation with Immersive Active Visual Feedback}},
  author = {Xuxin Cheng and Jialong Li and Shiqi Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2407.01512},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.01512},
}
Hardware硬件 2024 · UC Berkeley

Berkeley Humanoid: A Research Platform for Learning-based Control

A mid-size, low-cost humanoid designed for easy sim-to-real transfer of RL locomotion.中等尺寸、低成本的人形机器人,专为强化学习运动策略的 sim-to-real 迁移设计。

BibTeX
@misc{liao2024berkeley,
  title = {{Berkeley Humanoid: A Research Platform for Learning-based Control}},
  author = {Qiayuan Liao and Bike Zhang and Xuanyu Huang and Xiaoyu Huang and Zhongyu Li and Koushil Sreenath},
  year = {2024},
  eprint = {2407.21781},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.21781},
}
Paper论文 2024 CoRL 2024

UMI-on-Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllers

Robot-free UMI gripper demos train the manipulation policy; a sim-trained whole-body controller tracks its end-effector trajectories on a quadruped. Reports >70% success on all tasks and zero-shot reuse of an arm policy.用手持 UMI 夹爪采集无需机器人的示教来训练操作策略,再由仿真训练的全身控制器在四足机器人上跟踪其输出的末端轨迹;报告所有任务成功率超过 70%,并能零样本复用原为固定机械臂训练的策略。

BibTeX
@misc{ha2024umi,
  title = {{UMI-on-Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllers}},
  author = {Huy Ha and Yihuai Gao and Zipeng Fu and Jie Tan and Shuran Song},
  year = {2024},
  eprint = {2407.10353},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.10353},
}
Paper论文 2023 · Shanghai Qi Zhi, Stanford

Robot Parkour Learning

Distills specialist parkour skills into a single vision-based policy that climbs, leaps and crawls on low-cost quadrupeds.将多个跑酷专家技能蒸馏为单一视觉策略,让低成本四足机器人攀爬、跳跃和匍匐。

BibTeX
@misc{zhuang2023robot,
  title = {{Robot Parkour Learning}},
  author = {Ziwen Zhuang and Zipeng Fu and Jianren Wang and Christopher Atkeson and Soeren Schwertfeger and Chelsea Finn and Hang Zhao},
  year = {2023},
  eprint = {2309.05665},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2309.05665},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式sim2realquadrupedrlvision
Paper论文 2023 · CMU

Extreme Parkour with Legged Robots

An end-to-end depth-camera policy makes a small quadruped do long jumps, high jumps and handstands.端到端深度相机策略让小型四足机器人完成跳远、跳高和倒立。

BibTeX
@misc{cheng2023extreme,
  title = {{Extreme Parkour with Legged Robots}},
  author = {Xuxin Cheng and Kexin Shi and Ananye Agarwal and Deepak Pathak},
  year = {2023},
  eprint = {2309.14341},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2309.14341},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式sim2realquadrupedrlvision
Paper论文 2023 · KAIST ICRA 2023

DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning

A blind quadruped policy that infers terrain properties implicitly from proprioception history with a context-aided estimator, enabling robust walking on stairs and rough ground without cameras.盲视四足策略:借助上下文辅助估计器从本体感觉历史中隐式推断地形特性,无需相机即可稳健地走楼梯和崎岖地面。

BibTeX
@misc{nahrendra2023dreamwaq,
  title = {{DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learning}},
  author = {I Made Aswin Nahrendra and Byeongho Yu and Hyun Myung},
  year = {2023},
  eprint = {2301.10602},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2301.10602},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式realquadrupedblindsim2realrl
Paper论文 2023 · ETH Zurich, NVIDIA

ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots

A learned navigation policy sequences pre-trained skills (walk, jump, climb, crouch) using a learned obstacle reconstruction; reports up to 2 m/s on hardware (Science Robotics).分层的全学习系统:导航策略结合学习到的障碍物重建来调度预训练技能(行走、跳跃、攀爬、下蹲);报告实机速度可达 2 米/秒。发表于 Science Robotics。

BibTeX
@misc{hoeller2023anymal,
  title = {{ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots}},
  author = {David Hoeller and Nikita Rudin and Dhionis Sako and Marco Hutter},
  year = {2023},
  eprint = {2306.14874},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2306.14874},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式realquadrupedparkourhierarchicalperception
Paper论文 2022 · ETH Zurich, Intel Science Robotics 2022

Learning robust perceptive locomotion for quadrupedal robots in the wild

ANYmal fuses proprioception with noisy height-map perception through a learned belief encoder, and is shown hiking an alpine trail and other rough terrain.ANYmal 通过学习的信念编码器融合本体感知与带噪声的高程图感知,在高山徒步路线等复杂地形上完成行走。

BibTeX
@misc{miki2022learning,
  title = {{Learning robust perceptive locomotion for quadrupedal robots in the wild}},
  author = {Takahiro Miki and Joonho Lee and Jemin Hwangbo and Lorenz Wellhausen and Vladlen Koltun and Marco Hutter},
  year = {2022},
  eprint = {2201.08117},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2201.08117},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式quadrupedrlperceptionrealsim-to-real
Paper论文 2022 · MIT CoRL 2022

Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior

Trains one quadruped policy that exposes gait parameters (frequency, foot swing, posture) as commands, so a human can tune behavior at deploy time for new tasks; open sim-to-real stack for the Unitree Go1.训练一个把步态参数(频率、抬脚高度、姿态等)作为指令开放的四足策略,部署时可由人调节行为以适应新任务;附带面向 Unitree Go1 的开源仿真到真实工具链。

BibTeX
@misc{margolis2022walk,
  title = {{Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior}},
  author = {Gabriel B Margolis and Pulkit Agrawal},
  year = {2022},
  eprint = {2212.03238},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2212.03238},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式realquadrupedsim2realrlunitree-go1
Code代码 2022 · Qiayuan Liao (open-source project)

legged_control

Open-source NMPC + whole-body control + state-estimation stack for quadrupeds built on OCS2 and ros-control, with a sim-to-real path; a popular starting point for model-based legged control.基于 OCS2 与 ros-control 的开源四足控制栈:非线性 MPC + 全身控制 + 状态估计,并支持 sim2real;基于模型的足式控制常用的起点。

Planning, Control & Safety规划、控制与安全Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式mpcwhole-body-controlstate-estimationroslegged
Paper论文 2021 · UC Berkeley, CMU, Meta AI

RMA: Rapid Motor Adaptation for Legged Robots

An adaptation module infers environment parameters online, so one policy handles new terrains and payloads in real time.自适应模块在线估计环境参数,使同一策略实时适应新地形和负载。

BibTeX
@misc{kumar2021rma,
  title = {{RMA: Rapid Motor Adaptation for Legged Robots}},
  author = {Ashish Kumar and Zipeng Fu and Deepak Pathak and Jitendra Malik},
  year = {2021},
  eprint = {2107.04034},
  archivePrefix = {arXiv},
  primaryClass = {cs.LG},
  url = {https://arxiv.org/abs/2107.04034},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式sim2realquadrupedrladaptation
Paper论文 2021 · UC Berkeley, Shanghai Jiao Tong University SIGGRAPH 2021

AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control

A discriminator trained on unstructured mocap clips acts as a style reward, so RL learns tasks with natural motion without hand-picked reference clips; widely reused as a gait prior for legged robots.用在无结构动捕片段上训练的判别器作为"风格奖励",强化学习无需逐段指定参考动作即可学到自然的动作;后来被广泛用作足式机器人的步态先验。

BibTeX
@misc{peng2021amp,
  title = {{AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control}},
  author = {Xue Bin Peng and Ze Ma and Pieter Abbeel and Sergey Levine and Angjoo Kanazawa},
  year = {2021},
  eprint = {2104.02180},
  archivePrefix = {arXiv},
  primaryClass = {cs.GR},
  url = {https://arxiv.org/abs/2104.02180},
}
Code代码 2021 · ETH Zurich (Robotic Systems Lab)

OCS2: Optimal Control for Switched Systems

C++ toolbox for nonlinear MPC on switched systems (SLQ, DDP, SQP) with robot examples for legged robots and mobile manipulators; the base of many open-source legged MPC + whole-body control stacks.面向切换系统的非线性 MPC C++ 工具箱(SLQ、DDP、SQP),附足式机器人与移动操作臂示例;许多开源足式 MPC + 全身控制方案都基于它。

Planning, Control & Safety规划、控制与安全Locomotion & Humanoids运动控制与人形机器人Robot arm机械臂Quadruped / legged四足 / 足式Mobile robot移动机器人librarympcoptimal-controlleggedmobile-manipulation
Paper论文 2020 · ETH Zurich

Learning Quadrupedal Locomotion over Challenging Terrain

A teacher-student, proprioception-only policy that walks ANYmal over mud, snow and rubble in the wild.仅依赖本体感知的师生策略,让 ANYmal 在泥地、雪地和碎石等野外地形行走。

BibTeX
@misc{lee2020learning,
  title = {{Learning Quadrupedal Locomotion over Challenging Terrain}},
  author = {Joonho Lee and Jemin Hwangbo and Lorenz Wellhausen and Vladlen Koltun and Marco Hutter},
  year = {2020},
  eprint = {2010.11251},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2010.11251},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式sim2realquadrupedrlproprioception
Paper论文 2019 · ETH Zurich

Learning Agile and Dynamic Motor Skills for Legged Robots

A learned actuator model closes the sim-to-real gap so RL policies run and recover from falls on ANYmal.学习的执行器模型缩小仿真与现实差距,使强化学习策略能让 ANYmal 奔跑并摔倒后起身。

BibTeX
@misc{hwangbo2019learning,
  title = {{Learning Agile and Dynamic Motor Skills for Legged Robots}},
  author = {Jemin Hwangbo and Joonho Lee and Alexey Dosovitskiy and Dario Bellicoso and Vassilios Tsounis and Vladlen Koltun and Marco Hutter},
  year = {2019},
  eprint = {1901.08652},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1901.08652},
}
Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式sim2realquadrupedrlactuator-net
Paper论文 2019 · LAAS-CNRS, University of Edinburgh

Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control

An open-source DDP-based solver for contact-rich trajectory optimization, widely used for legged and humanoid motion generation and MPC.基于 DDP 的开源接触丰富轨迹优化求解器,广泛用于足式与人形机器人的运动生成和 MPC。

BibTeX
@misc{mastalli2019crocoddyl,
  title = {{Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control}},
  author = {Carlos Mastalli and Rohan Budhiraja and Wolfgang Merkt and Guilhem Saurel and Bilal Hammoud and Maximilien Naveau and Justin Carpentier and Ludovic Righetti and Sethu Vijayakumar and Nicolas Mansard},
  year = {2019},
  eprint = {1909.04947},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1909.04947},
}
Hardware硬件 2019 · MPI-IS, NYU (Open Dynamic Robot Initiative)

An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research

The open-source Solo quadruped and its modular torque-controlled actuators, built from off-the-shelf and 3D-printed parts so labs can reproduce a dynamic legged robot.开源四足机器人 Solo 及其模块化力矩控制关节,采用现成件和 3D 打印件,便于各实验室复现动态腿式机器人。

BibTeX
@misc{grimminger2019open,
  title = {{An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research}},
  author = {Felix Grimminger and Avadesh Meduri and Majid Khadiv and Julian Viereck and Manuel Wüthrich and Maximilien Naveau and Vincent Berenz and Steve Heim and Felix Widmaier and Thomas Flayols and Jonathan Fiene and Alexander Badri-Spröwitz and Ludovic Righetti},
  year = {2019},
  eprint = {1910.00093},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1910.00093},
}
Hardware & Open-Source Robots硬件与开源机器人Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式quadrupedopen-sourcetorque-controllow-cost
Paper论文 2018 · MIT (Biomimetic Robotics Lab) IROS 2018

Dynamic Locomotion in the MIT Cheetah 3 Through Convex Model-Predictive Control

Convex MPC for quadrupeds — simplified rigid-body dynamics turn ground-reaction-force planning into a small QP solved in real time; the classic model-based baseline behind many open-source quadruped controllers.四足机器人的凸 MPC:用简化刚体动力学把足端地面反作用力规划变成可实时求解的小规模 QP;众多开源四足控制器背后的经典基于模型的基线。

Planning, Control & Safety规划、控制与安全Locomotion & Humanoids运动控制与人形机器人Quadruped / legged四足 / 足式mpcquadrupedconvex-optimizationground-reaction-forces

Recent arXiv papers近期 arXiv 论文 (auto-tagged自动标注 · Atom feedAtom 订阅)

arXiv cs.RO 2026-10-28

Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer

Hanwen Ren, Meng Zheng, Wenzhe Cui, Benjamin Planche et al.

Abstract摘要

Vision-language-action (VLA) models provide a promising paradigm for scalable robotic manipulation, yet their reliance on success-only behavioral cloning leaves them brittle; lacking corrective training signals, minor execution errors rapidly compound into unrecoverable, out-of-distribution failures. To address this limitation, we propose Adaptive Failure-Informed Learning (AFIL), an end-to-end framework that leverages failure trajectories as adaptive negative guidance for diffusion- and flow-based VLA policies. AFIL uses a pretrained VLA to generate failure rollouts online, avoiding the need …

BibTeX
@misc{ren2026tokens,
  title = {{Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer}},
  author = {Hanwen Ren and Meng Zheng and Wenzhe Cui and Benjamin Planche and Zhongpai Gao and Anwesa Choudhuri and Terrence Chen and Ziyan Wu},
  year = {2026},
  eprint = {2610.37330},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.37330},
}
arXiv cs.RO 2026-10-28

Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration

Leon Magnus, Nico Bohlinger, Jan Peters, Oleg Arenz

Abstract摘要

Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to …

BibTeX
@misc{magnus2026remember,
  title = {{Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration}},
  author = {Leon Magnus and Nico Bohlinger and Jan Peters and Oleg Arenz},
  year = {2026},
  eprint = {2610.37203},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.37203},
}
arXiv cs.RO 2026-10-28

When Black-Box Robot Policies Fail: Online Sensor Diagnosis and Repair with a Transparent Surrogate

Marc Ziegler, Batu \"Ozen, Sami Mentes, Thomas Waschulzik et al.

Abstract摘要

Robot foundation models may generalize across tasks and embodiments, but their actions still depend on sensors that can fail. When the policy is frozen or inaccessible, can an external monitor diagnose and repair corrupted inputs without access to its internals? We test a structured surrogate that separates periodic gait from sensor-dependent corrections to guide input repair around a frozen locomotion policy. On simulated Go2, offline diagnosis raises walking success from 259/640 to 429/640 episodes; online repair reaches 382/640, with no triggers in 64 held-out fault-free episodes. A …

BibTeX
@misc{ziegler2026when,
  title = {{When Black-Box Robot Policies Fail: Online Sensor Diagnosis and Repair with a Transparent Surrogate}},
  author = {Marc Ziegler and Batu \"Ozen and Sami Mentes and Thomas Waschulzik and Alois Knoll},
  year = {2026},
  eprint = {2610.36852},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36852},
}
arXiv cs.RO 2026-10-28

HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour

Wenhao Xu, Yanheng Mai, Yifei Fu, Nan Zheng et al.

Abstract摘要

Humanoid parkour requires robots to reason about future footholds and whole-body motions over highly discontinuous terrain. We revisit the information asymmetry in asymmetric actor-critic learning for perceptive humanoid locomotion: the critic exploits privileged simulator signals during training, whereas the deployable actor operates solely from onboard perception. We argue that the key is not exposing privileged information to the actor, but learning a deployable approximation of it to narrow the information gap between training and deployment. We present HC2Robot, a deployable perceptive …

BibTeX
@misc{xu2026hc,
  title = {{HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour}},
  author = {Wenhao Xu and Yanheng Mai and Yifei Fu and Nan Zheng and Yanbo Zhou and Zirui Huang and Mingsheng Ling and Xinjue Wang and others},
  year = {2026},
  eprint = {2610.36825},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36825},
}
arXiv cs.RO 2026-10-28

A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation

Jihao Li, Jianguo Wang, Haotian Guo, Yanzhe Wang et al.

Abstract摘要

Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a …

BibTeX
@misc{li2026fully,
  title = {{A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation}},
  author = {Jihao Li and Jianguo Wang and Haotian Guo and Yanzhe Wang and Guodong Lu and Huixu Dong},
  year = {2026},
  eprint = {2610.36789},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36789},
}
arXiv cs.RO 2026-10-28

Mimetic Embodiment Transfer of Human-Humanoid Interaction from In-the-Wild Videos

Nghia Le (Hann), Khang Nguyen (Hann), Ba Long Tran (Hann), Thi Quynh Nhu Pham (Hann) et al.

Abstract摘要

Enabling a humanoid to interact naturally with human partners requires preserving not only individual motions but also the spatial, semantic, and contact relationships underlying the interaction (i.e., hugging, dancing, hand-shaking, etc.). Furthermore, a practical solution should generalize across various humanoid embodiments with distinct morphologies and kinematic constraints. To tackle this challenge, we propose HumiTransfer, a mimetic embodiment transfer framework that converts in-the-wild human-human interaction videos into physically plausible human-humanoid interactions. HumiTransfer …

BibTeX
@misc{hann2026mimetic,
  title = {{Mimetic Embodiment Transfer of Human-Humanoid Interaction from In-the-Wild Videos}},
  author = {Nghia Le (Hann) and Khang Nguyen (Hann) and Ba Long Tran (Hann) and Thi Quynh Nhu Pham (Hann) and Binh Nguyen (Hann) and Tuong Do (Hann) and Erman Tjiputra (Hann) and Hoan Nguyen (Hann) and others},
  year = {2026},
  eprint = {2610.36615},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36615},
}
arXiv cs.RO 2026-10-28

Camera-to-Quadruped Robot Pose Estimation from Sequential Images

Seobin Hwang, Ji-Seong Beom, Yeong-Jun Cho

Abstract摘要

Quadruped robots are increasingly deployed in hazardous environments such as disaster response and facility inspection, where external-camera monitoring is essential for safe operation. This setting is challenging because quadrupeds are articulated systems with time-varying leg joints, leg symmetry, and frequent self-occlusions, which make keypoint correspondence ambiguous. Moreover, no public benchmark exists, making quantitative comparison difficult. To address these challenges, we propose QuadPose, which estimates the full-body 18-DoF pose (6-DoF base pose + 12-DoF joint angles) from …

BibTeX
@misc{hwang2026camera,
  title = {{Camera-to-Quadruped Robot Pose Estimation from Sequential Images}},
  author = {Seobin Hwang and Ji-Seong Beom and Yeong-Jun Cho},
  year = {2026},
  eprint = {2610.36599},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36599},
}
arXiv cs.RO 2026-10-28 Humanoids 2026

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

Shengzhang Xu, Yuning Guo, Weiyi Hu, Yifeng Xu et al.

Abstract摘要

Humanoid locomotion in confined spaces requires continuous height adaptation across multiple locomotion modes, yet most existing approaches remain limited to height-adjustable bipedal walking. We present REACH, an RL-based hierarchical framework that enables a Unitree G1 humanoid to traverse height-constrained environments through variable-height bipedal walking and crawling. The learned policies regulate body height over complementary command ranges of 1.27--0.50m in bipedal locomotion and 0.50--0.20m in crawling, extending traversal beyond the clearance limits of crouched walking. To …

BibTeX
@misc{xu2026reach,
  title = {{REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal}},
  author = {Shengzhang Xu and Yuning Guo and Weiyi Hu and Yifeng Xu and Zhongyu Li and He Kong},
  year = {2026},
  eprint = {2610.36546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36546},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形Quadruped / legged四足 / 足式
arXiv cs.RO 2026-10-28

A Trainable CPG Framework for Quadruped Locomotion

Xiyan Liu, Yide Liu, Guoyong Mao, Shaoxing Qu

Abstract摘要

We present CPG-ENN, a trainable quadruped locomotion framework that combines explicit neural coordination with learned motion realization. A symmetry-based eight-neuron central pattern generator (CPG) supplies gait rhythms, while a pretrained, leg-shared execution neural network (ENN) maps rhythmic signals and trajectory parameters to joint-angle references without online inverse kinematics. A single feedback policy modulates six physically interpretable trajectory variables. The controller tracks planar velocity and yaw-rate commands across walk, trot, pace, bound, and pronk without …

BibTeX
@misc{liu2026trainable,
  title = {{A Trainable CPG Framework for Quadruped Locomotion}},
  author = {Xiyan Liu and Yide Liu and Guoyong Mao and Shaoxing Qu},
  year = {2026},
  eprint = {2610.36537},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36537},
}
arXiv cs.RO 2026-10-28 Humanoids 2026

Whole-Body Humanoid Control via Stochastic Motion Tokenization

Michael Drolet, Oleg Arenz, Jan Peters

Abstract摘要

While velocity-commanded RL policies are effective for controlling quadrupeds, they are a limited interface for humanoids that need to perform complex whole-body motions. Furthermore, RL tracking policies for whole-body motions typically have limited information about the desired future motion, preventing them from performing controlled deviations to achieve long-term task success; such information is particularly relevant when a controller must prepare for transitions between behaviors. We address these challenges using concise motion representations that can be generated by a high-level …

BibTeX
@misc{drolet2026whole,
  title = {{Whole-Body Humanoid Control via Stochastic Motion Tokenization}},
  author = {Michael Drolet and Oleg Arenz and Jan Peters},
  year = {2026},
  eprint = {2610.36452},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36452},
}
arXiv cs.RO 2026-10-28

Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization

Simone Manni, Annika Wollschl\"ager, Dario Bellicoso, Abel Gawel et al.

Abstract摘要

Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple pick-and-place behaviors is well-established, scaling to complex, long-horizon tasks remains difficult. Currently, this challenge is addressed by relying on human motion data and correspondingly humanoid platforms, which limits platform independence and introduces substantial data processing overhead. Instead, we extend proximal policy optimization (PPO) to train a single policy for multi-phase tasks across diverse …

BibTeX
@misc{manni2026learning,
  title = {{Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization}},
  author = {Simone Manni and Annika Wollschl\"ager and Dario Bellicoso and Abel Gawel and Marco Hutter and Simon Le Cleac'h and Jan Br\"udigam},
  year = {2026},
  eprint = {2610.36270},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36270},
}
arXiv cs.RO 2026-10-28

Program-Level Adversarial Co-Adaptive Self-Play for Robotic Security

Leo Benaharon, Chi Zhang, Wei Zheng, Weifan Zhang et al.

Abstract摘要

Coding agents can adapt robotic software by revising executable programs, but successful responses to an evolving opponent may not remain effective. We present a framework for program-level adversarial co-adaptive self-play in which coding agents generate attacks and defenses from tested opponent code and mission feedback, without model fine-tuning. Environment-specific interfaces support external programs for autonomous driving and SDK-level defenses for humanoid locomotion. Two eight-generation case studies reveal concrete software responses: a driving defender introduces direct-actuation …

BibTeX
@misc{benaharon2026program,
  title = {{Program-Level Adversarial Co-Adaptive Self-Play for Robotic Security}},
  author = {Leo Benaharon and Chi Zhang and Wei Zheng and Weifan Zhang and Yifan Wei},
  year = {2026},
  eprint = {2610.36143},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36143},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形Autonomous driving自动驾驶
arXiv cs.RO 2026-10-28

Learning to Exploit Passive Dynamics for Energy-Efficient Target Hopping of a Spring-Legged Quadcopter

Ruigang Chen, Qi Zhang, Zhicheng Zhong, Zhuorui Yun et al.

Abstract摘要

Combining aerial thrust with spring-loaded hopping makes monopedal quadcopters promising for locomotion over complex terrain, but heuristic proportional-integral-derivative (PID) tuning limits coordination between active thrust and passive contact dynamics. We present a direct estimated-state-to-motor Proximal Policy Optimization (PPO) policy that commands four motors without an explicit hopping state machine or low-level attitude PID. Its reward combines Energy-Manifold Shaping for mass-normalized vertical-energy tracking and apex-state anchoring with Efficiency Shaping, which uses a …

BibTeX
@misc{chen2026learning,
  title = {{Learning to Exploit Passive Dynamics for Energy-Efficient Target Hopping of a Spring-Legged Quadcopter}},
  author = {Ruigang Chen and Qi Zhang and Zhicheng Zhong and Zhuorui Yun and Yizhar Or and Mingyi Liu},
  year = {2026},
  eprint = {2609.15447},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2609.15447},
}
arXiv cs.RO 2026-10-27

Learning Force-Reactive Humanoid Loco-Manipulation

Sihang Li, Xiaofeng Guo, Jinkun Cao, Charlie Cheng et al.

Abstract摘要

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts …

BibTeX
@misc{li2026learning,
  title = {{Learning Force-Reactive Humanoid Loco-Manipulation}},
  author = {Sihang Li and Xiaofeng Guo and Jinkun Cao and Charlie Cheng and Ruihan Yang and Chen Feng and Guanya Shi and Haozhi Qi},
  year = {2026},
  eprint = {2610.35862},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35862},
}
arXiv cs.RO 2026-10-27

Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization

Gijeong Kim, Seungbin Oh, Dongyun Kang, Hae-Won Park

Abstract摘要

This paper proposes a smooth analytic gradient for frictional contact and applies it to policy learning and contact-implicit trajectory optimization for legged locomotion. The exact contact sensitivity is available in closed form but describes changes within the current contact mode, providing no first-order information toward neighboring contact modes. The proposed gradient replaces this sensitivity only in the backward pass, leaving the hard-contact forward solve unchanged and the realized rollout feasible. A central-path relaxation of the de Saxc\'e-corrected second-order-cone …

BibTeX
@misc{kim2026differentiable,
  title = {{Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization}},
  author = {Gijeong Kim and Seungbin Oh and Dongyun Kang and Hae-Won Park},
  year = {2026},
  eprint = {2610.35852},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35852},
}
arXiv cs.RO 2026-10-27

Continuous-Time Safe Planning and Control for Agile Quadrupeds

Gage MacLin, Mason Peterson, Camilla Tabasso, Venanzio Cichella et al.

Abstract摘要

Agile quadruped navigation in dynamic environments demands trajectories that are both dynamically feasible and provably collision-free. Most real-time planners achieve tractability through a convex reduction that requires simplified kinematic models, discarding motion that the robot can readily execute, and certify safety only at discretization points, leaving open possible inter-sample collisions with moving obstacles. We present a real-time motion planning framework that retains the fully-actuated $SE(2)$ model of a quadruped, with its anisotropic, heading-coupled velocity bounds, and …

BibTeX
@misc{maclin2026continuous,
  title = {{Continuous-Time Safe Planning and Control for Agile Quadrupeds}},
  author = {Gage MacLin and Mason Peterson and Camilla Tabasso and Venanzio Cichella and Joshua Migdal and Tye Brady and Taskin Padir},
  year = {2026},
  eprint = {2610.35670},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35670},
}
arXiv cs.RO 2026-10-27

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Dianyi Yang, Mengya Liu, Zhumei Wang, Yu Liu et al.

Abstract摘要

Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation provides a scalable alternative, but requires visually faithful, physics-ready scenes and executable whole-body motions. We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. Gaussian-guided agentic real-to-sim reconstruction aligns visual and physical scenes; motion-environment co-adaptation uses rollout feedback to correct whole-body references …

BibTeX
@misc{yang2026zero,
  title = {{Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data}},
  author = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang and others},
  year = {2026},
  eprint = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35075},
}
arXiv cs.RO 2026-10-27

Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction

Loc X. Nguyen, Huy Q. Le, Ji Su Yoon, Nguyen H. Tran et al.

Abstract摘要

Humanoid robots are moving from laboratory platforms toward connected fleets that share workspaces, infrastructure, tasks, and knowledge with other robots and humans. As deployments grow, the operation and improvement of each humanoid depend on information exchanged across the network. However, existing research has largely studied humanoids as individual systems. This survey examines networked humanoid intelligence through four functions of information exchange: communication, coordination, collaboration, and social intelligence with human interaction. We first establish the foundations of …

BibTeX
@misc{nguyen2026networked,
  title = {{Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction}},
  author = {Loc X. Nguyen and Huy Q. Le and Ji Su Yoon and Nguyen H. Tran and Eui-Nam Huh and Choong Seon Hong},
  year = {2026},
  eprint = {2610.34740},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34740},
}
arXiv cs.RO 2026-10-27

ThinkLocoManip: A Whole-Body Control Agentic Harness for Legged Loco-Manipulation

Nuo Chen, Shizeng Zhang, Yujie Yang, Jinghong Wang et al.

Abstract摘要

In this paper, we propose ThinkLocoManip, an agentic harness for legged loco-manipulation designed to tackle complex, long-horizon tasks in large-scale environments. Existing approaches typically follow either direct action generation or a plan-then-act paradigm, both of which can struggle with the generalization and error-recovery capabilities required for extended task execution. In contrast, ThinkLocoManip adopts an interleaved reasoning-and-acting paradigm, allowing the agent to continuously reason about its current state, execute actions, observe their outcomes, and adapt its strategy …

BibTeX
@misc{chen2026thinklocomanip,
  title = {{ThinkLocoManip: A Whole-Body Control Agentic Harness for Legged Loco-Manipulation}},
  author = {Nuo Chen and Shizeng Zhang and Yujie Yang and Jinghong Wang and Zhenyang Qu and Xiao-Ming Wu and Yunfei Guo and Zhongwen Lu and others},
  year = {2026},
  eprint = {2610.34370},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34370},
}
arXiv cs.RO 2026-10-27 code

HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

Yang Liu, Jiacheng Liu, Hengtao Li, Yuheng Huang et al.

Abstract摘要

Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA …

BibTeX
@misc{liu2026huge,
  title = {{HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience}},
  author = {Yang Liu and Jiacheng Liu and Hengtao Li and Yuheng Huang and Zijian Yang and Ji Dai and Maoxin Wang and Yi Gao and others},
  year = {2026},
  eprint = {2610.34186},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34186},
}
arXiv cs.RO 2026-10-27 CoRL 2026

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Chao Chen, Zhenrong Wang, Jilong Wang, Yusen Feng et al.

Abstract摘要

Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data …

BibTeX
@misc{chen2026humanoidndm,
  title = {{HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model}},
  author = {Chao Chen and Zhenrong Wang and Jilong Wang and Yusen Feng and Jiangran Lyu and Li Yi and He Wang},
  year = {2026},
  eprint = {2610.34126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34126},
}
arXiv cs.RO 2026-10-27

MimicAll: Structured Embodiment Conditioning for Cross-Humanoid Whole-Body Motion Tracking

Jia Li, Lingyun Xu, Yitang Li, Hao Zhao

Abstract摘要

Humanoid motion trackers reproduce diverse behaviors, but sharing a policy across bodies requires accounting for differences in structure, morphology and dynamics. We present MimicAll, a reinforcement-learning framework for shared whole-body motion tracking across heterogeneous humanoids. A structured embodiment descriptor is encoded into global and joint-aligned conditions, which are combined with observation history and body-matched motion references to predict joint-target offsets. Physics-consistent embodiment randomization, body-calibrated retargeting and heterogeneous simulation support …

BibTeX
@misc{li2026mimicall,
  title = {{MimicAll: Structured Embodiment Conditioning for Cross-Humanoid Whole-Body Motion Tracking}},
  author = {Jia Li and Lingyun Xu and Yitang Li and Hao Zhao},
  year = {2026},
  eprint = {2610.33508},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33508},
}
arXiv cs.RO 2026-10-27

MOTIO: Agentic Skill Engineering for Reality-Grounded Humanoid Loco-Manipulation

SpatialtemporalAI

Abstract摘要

We present MOTIO, an agentic skill-engineering system that turns ordinary human-action videos, reality-grounded 3D assets, motion references, and reusable robot skills into executable humanoid loco-manipulation programs. Through in-context task and contact reasoning, an agent constructs staged robot-native interactions and improves them using physics execution, multi-frame feedback, and human validation---without task-specific teleoperation or robot demonstration collection. Agentic 3D supplies metric product and environment assets, while existing whole-body, inverse-kinematics, and …

BibTeX
@misc{spatialtemporalai2026motio,
  title = {{MOTIO: Agentic Skill Engineering for Reality-Grounded Humanoid Loco-Manipulation}},
  author = {SpatialtemporalAI},
  year = {2026},
  eprint = {2610.33446},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33446},
}
arXiv cs.RO 2026-10-27

Active Reachability Learning for Humanoid Recoverability Monitoring

Zeyuan Feng, Baljeet Singh, Sarthak Ranjeet Kaingade, Somil Bansal et al.

Abstract摘要

Deploying humanoid task policies requires reliable runtime monitors that anticipate unrecoverable falls in time to trigger a fallback. We formulate this task as learning the stochastic, finite-horizon recoverability envelope of a given fallback policy. Synthesizing this monitor is challenging: existing methods assume training data naturally covers the recoverability envelope, yet acquiring such data remains a major bottleneck for contact-rich systems. Consequently, they recover only a fraction of the true envelope, leaving them prone to optimistic hallucinations for out-of-distribution (OOD) …

BibTeX
@misc{feng2026active,
  title = {{Active Reachability Learning for Humanoid Recoverability Monitoring}},
  author = {Zeyuan Feng and Baljeet Singh and Sarthak Ranjeet Kaingade and Somil Bansal and Bryan Trinh},
  year = {2026},
  eprint = {2610.33317},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33317},
}
arXiv cs.RO 2026-10-27 RA-L

RAIWAY: A Large-Wheeled Bipedal Robot with Contact-Informed Blind Locomotion

Kyungmin Nam, Jiseong Lee, Donghyuk Choi, Jeongsoo Park et al.

Abstract摘要

We present RAIWAY, an in-house wheeled bipedal robot with 20-inch wheels, together with a contact-informed control approach for rolling locomotion across irregular and discontinuous terrain. Such locomotion is fundamentally contact-dominated, governed by local wheel--terrain interaction that is impractical to instrument directly and depends on more than terrain geometry alone. The proposed framework exploits the contact information available in simulation, distilling multi-contact events into a latent representation. At deployment, the controller infers this representation online from …

BibTeX
@misc{nam2026raiway,
  title = {{RAIWAY: A Large-Wheeled Bipedal Robot with Contact-Informed Blind Locomotion}},
  author = {Kyungmin Nam and Jiseong Lee and Donghyuk Choi and Jeongsoo Park and Woojin Kim and Jemin Hwangbo},
  year = {2026},
  eprint = {2610.33172},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33172},
}
arXiv cs.RO 2026-10-26

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

Zimo He, Tianyi Bian, Zizhong Yang, Hongjie Li et al.

Abstract摘要

Learning humanoid control from monocular human videos offers a scalable way to acquire diverse whole-body behaviors. Yet, existing reconstruction-retargeting-tracking pipelines are limited in system-level scalability by separately optimized intermediate stages and cannot directly optimize reference motion executability using downstream tracking feedback. We present ViT-H, a video-to-humanoid control framework following a generation-and-tracking paradigm. ViT-H directly generates humanoid reference motions from videos with a diffusion model, bypassing human motion reconstruction and …

BibTeX
@misc{he2026vit,
  title = {{ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback}},
  author = {Zimo He and Tianyi Bian and Zizhong Yang and Hongjie Li and Nan Jiang and Jieming Cui and Baoxiong Jia and Yizhou Wang and others},
  year = {2026},
  eprint = {2610.32966},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32966},
}
arXiv cs.RO 2026-10-26

HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training

Xihan Ma, Bo Zhang, Boxiong Li, Yuhan Bao et al.

Abstract摘要

HoloBoxing presents a simple recipe for learning humanoid boxing by building on a pretrained whole-body controller. The recipe separates reusable motor skills from task decisions: a compact planner requests future body-point targets, while the frozen controller handles joint-level execution. A learned decoder maps 32-dimensional actions to structured target windows, and measured-state imitation initializes the planner before reinforcement learning. Task learning then refines interaction behavior while reusing the decoder and controller, avoiding the need to relearn whole-body control. This …

BibTeX
@misc{ma2026holoboxing,
  title = {{HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training}},
  author = {Xihan Ma and Bo Zhang and Boxiong Li and Yuhan Bao and Ziyue Liu and Yucheng Wang},
  year = {2026},
  eprint = {2610.32909},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32909},
}
arXiv cs.RO 2026-10-26

CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying

Ziyu Lin, Shihang Du, Tianhang Wang, Xiaodong Liu et al.

Abstract摘要

Recent advances in large-scale human motion data, motion retargeting, and motion imitation have enabled increasingly capable whole-body control for individual humanoids. Cooperative carrying is more challenging because successful coordination requires not only plausible individual motions, but also consistent cross-agent and agent-object relations, including shared grasp, relative configuration, and whole-body support. We introduce CoCarry, a cooperative-carrying dataset containing 220 synchronized two-person sequences across 21 task schemes, five shared-object geometries, four terrain types, …

BibTeX
@misc{lin2026cocarry,
  title = {{CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying}},
  author = {Ziyu Lin and Shihang Du and Tianhang Wang and Xiaodong Liu and Runze Zhang and Zongyou Yu and Haodong Zhang and Alois Knoll and others},
  year = {2026},
  eprint = {2610.32460},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32460},
}
arXiv cs.RO 2026-10-26

Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers

Shaoqin Li, Yi Sun

Abstract摘要

Learned humanoid controllers are usually trained in one simulator and then checked in a second one before they go near hardware. We ask what that check says about command delay. We train motion-tracking policies for a 24-joint humanoid on five motions taken from monocular video and test them in an independent CPU MuJoCo harness, which we first verify against the training model. Every policy completes its motion in at least 26 of 30 episodes under the training randomization. With 40 ms of constant command delay, however, survival drops to 15% on average (0% - 45%), and the delay margin is only …

BibTeX
@misc{li2026delay,
  title = {{Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers}},
  author = {Shaoqin Li and Yi Sun},
  year = {2026},
  eprint = {2610.32277},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32277},
}
arXiv cs.RO 2026-10-26

From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot

Giovanni Minelli, Antonio Langella, Giovanni B. Dessy, Lorenzo Amatucci et al.

Abstract摘要

Vision-language-action (VLA) models are typically pretrained on broad, diverse datasets and subsequently fine-tuned on a comparatively small dataset tailored to a specific target robot. Such adaptation recipe is now widely established, achieving its most mature results on fixed-base arms due to their static base dynamics and consistent reference frame. Mounting the same arm on a quadruped extends the workspace to the entire floor, but fundamentally changes the embodiment: rather than controlling the arm in isolation, the policy must jointly coordinate base navigation, body posture, and …

BibTeX
@misc{minelli2026from,
  title = {{From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot}},
  author = {Giovanni Minelli and Antonio Langella and Giovanni B. Dessy and Lorenzo Amatucci and Giulio Turrisi and Victor Barasuol and Claudio Semini},
  year = {2026},
  eprint = {2610.32271},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32271},
}
arXiv cs.RO 2026-10-26

Not an Accident: Exploiting Safety Filter Inadequacy in Humanoid Robots

Tiffany Bao, Shangtao Li, Yifan Sun, Mengwen He et al.

Abstract摘要

As humanoid robots move from research laboratories toward deployment in human-centered environments such as homes, hospitals, and warehouses, safe operation around nearby people and objects becomes a fundamental requirement. Safety filters have emerged as a promising technique to address this challenge by providing mathematical guarantees that generated control actions do not result in collisions. This paper shows that these guarantees hold only when the safety parameters are configured correctly. However, correct parameter configurations are task- and environment-specific, and no general …

BibTeX
@misc{bao2026not,
  title = {{Not an Accident: Exploiting Safety Filter Inadequacy in Humanoid Robots}},
  author = {Tiffany Bao and Shangtao Li and Yifan Sun and Mengwen He and Bowei Li and Alden Wang and Changliu Liu and Ruoyu Wang and others},
  year = {2026},
  eprint = {2610.31923},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31923},
}
arXiv cs.RO 2026-10-26

The effect of limb kinematics on the speed of a legged robot on granular media

Chen Li, Paul B. Umbanhowar, Haldun Komsuoglu, Daniel I. Goldman

Abstract摘要

Achieving effective locomotion on diverse terrestrial substrates can require subtle changes of limb kinematics. Biologically inspired legged robots (physical models of organisms) have shown impressive mobility on hard ground but suffer performance loss on unconsolidated granular materials like sand. Because comprehensive limb-ground interaction models are lacking, optimal gaits on complex yielding terrain have been determined empirically. To develop predictive models for legged devices and to provide hypotheses for biological locomotors, we systematically study the performance of SandBot, a …

BibTeX
@misc{li2026effect,
  title = {{The effect of limb kinematics on the speed of a legged robot on granular media}},
  author = {Chen Li and Paul B. Umbanhowar and Haldun Komsuoglu and Daniel I. Goldman},
  year = {2026},
  eprint = {1303.7276},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1303.7276},
}
arXiv cs.RO 2026-10-23

Humanoid Mobility via Attention-based Contacts

Junzhe He, Kehan Wen, Chong Zhang, Clemens Schwarke et al.

Abstract摘要

Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained without motion references generalize well across terrains, yet eliciting effective whole-body coordination through reward design and exploration alone remains challenging. In contrast, reference-based methods yield natural motions but struggle to adapt beyond the predefined trajectories in their training data. We introduce a learning framework that bridges these two approaches by using motion data strictly as a …

BibTeX
@misc{he2026humanoid,
  title = {{Humanoid Mobility via Attention-based Contacts}},
  author = {Junzhe He and Kehan Wen and Chong Zhang and Clemens Schwarke and Zewei Zhang and Kaixian Qu and Siyuan Hu and Matthias M\"uller and others},
  year = {2026},
  eprint = {2610.31608},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31608},
}
arXiv cs.RO 2026-10-23

Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation

Chenyuan Chen, Ran Ding, Lechen Zhang, Zewen He et al.

Abstract摘要

Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We …

BibTeX
@misc{chen2026memory,
  title = {{Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation}},
  author = {Chenyuan Chen and Ran Ding and Lechen Zhang and Zewen He and Yoshihiko Nakamura},
  year = {2026},
  eprint = {2610.31166},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31166},
}
arXiv cs.RO 2026-10-23

LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation

Dewei Wang, Jinrui Han, Jiyuan Shi, Chenyun Zhang et al.

Abstract摘要

Humanoid robots must coordinate locomotion and manipulation in everyday environments, yet progress is difficult to assess across differing policies, controllers, and task settings. LocoManiLab provides an integrated testbed spanning data collection and generation, policy training, evaluation, and physical deployment. Its task suite covers 234 atomic and compositional tasks across five household scene categories, supported by 51.5 hours of simulated teleoperation. The evaluation covers twelve policies with a shared controller across task and scene splits and perturbation levels, two policies …

BibTeX
@misc{wang2026locomanilab,
  title = {{LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation}},
  author = {Dewei Wang and Jinrui Han and Jiyuan Shi and Chenyun Zhang and Xianbo Lu and Jiabao Wu and Jiqin Feng and Jipeng Kong and others},
  year = {2026},
  eprint = {2610.30876},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30876},
}
arXiv cs.RO 2026-10-23

Robot Motion Transition with Human Motion Prior

Taehyun Byun, Taemoon Jeong, Yoonbyung Chai, Woojin Wie et al.

Abstract摘要

Humanoid motion-tracking policies can reproduce diverse behaviors, yet connecting independently acquired motions into a continuous sequence remains challenging. Interpolation connects boundary poses without considering whether their relative position, heading, and timing provide suitable conditions for a transition. A generative motion prior can produce richer motion, but poorly arranged boundaries may cause it to generate excessive locomotion, turning, or another unintended action. We present Spatio-Temporal Alignment with a Motion Prior (STAMP), a framework for connecting independently …

BibTeX
@misc{byun2026robot,
  title = {{Robot Motion Transition with Human Motion Prior}},
  author = {Taehyun Byun and Taemoon Jeong and Yoonbyung Chai and Woojin Wie and Insu Park and Kyungjae Lee and Sungjoon Choi},
  year = {2026},
  eprint = {2610.30817},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30817},
}
arXiv cs.RO 2026-10-23

Motion Retargeting with Spatiotemporal Preferences for Humanoid Loco-Manipulation

Xiongbo Shi, Shihang Du, Zongyou Yu, Ao Zhou et al.

Abstract摘要

Human motion retargeting bridges the embodiment gap between humans and humanoid robots by converting human demonstrations into reference trajectories for whole-body control and loco-manipulation. For object-interaction tasks, successful execution depends on accurately preserving body--object relations at critical stages. However, uniform per-frame iteration budgets do not account for these localized accuracy requirements, limiting the computational efficiency of retargeting. To address this limitation, we present Spatiotemporal Retargeting (STR), which uses keyframes and key body parts to …

BibTeX
@misc{shi2026motion,
  title = {{Motion Retargeting with Spatiotemporal Preferences for Humanoid Loco-Manipulation}},
  author = {Xiongbo Shi and Shihang Du and Zongyou Yu and Ao Zhou and Xudong Zhang and Ziyu Lin and Haodong Zhang and Junqiao Zhao and others},
  year = {2026},
  eprint = {2610.30540},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30540},
}
arXiv cs.RO 2026-10-23

MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion

Van Chung Nguyen, Hung Manh La

Abstract摘要

Designing and tuning reward functions remains one of the main challenges in building effective reinforcement learning (RL) pipelines for humanoid locomotion. While shaping rewards can accelerate learning, naively formulated terms often conflict with the desired behavior, overfit to a specific robot, or become unstable under small weight changes. Potential-Based Reward Shaping (PBRS) offers an alternative solution: shaping the reward via differences of a potential function to guide exploration without changing the optimal policy. In this paper, we study Multi-PBRS for humanoid locomotion and …

BibTeX
@misc{nguyen2026mpbrs,
  title = {{MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion}},
  author = {Van Chung Nguyen and Hung Manh La},
  year = {2026},
  eprint = {2610.30334},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30334},
}
arXiv cs.RO 2026-10-23

Sensitive dependence of the motion of a legged robot on granular media

Chen Li, Paul B. Umbanhowar, Haldun Komsuoglu, Daniel E. Koditschek et al.

Abstract摘要

Legged locomotion on flowing ground ({\em e.g.} granular media) is unlike locomotion on hard ground because feet experience both solid- and fluid-like forces during surface penetration. Recent bio-inspired legged robots display speed relative to body size on hard ground comparable to high performing organisms like cockroaches but suffer significant performance loss on flowing materials like sand. In laboratory experiments we study the performance (speed) of a small (2.3 kg) six-legged robot, SandBot, as it runs on a bed of granular media (1 mm poppy seeds). For an alternating tripod gait on …

BibTeX
@misc{li2026sensitive,
  title = {{Sensitive dependence of the motion of a legged robot on granular media}},
  author = {Chen Li and Paul B. Umbanhowar and Haldun Komsuoglu and Daniel E. Koditschek and Daniel I. Goldman},
  year = {2026},
  eprint = {0905.4950},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/0905.4950},
}
arXiv cs.RO 2026-10-22

Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer

Guillem Casadesus Vila, Sri Aditya Deevi, Grace X. Gao

Abstract摘要

The Moon changes gravity, terrain, and soil at once. Learned locomotion has studied reduced gravity on rigid ground and granular terrain mostly at Earth gravity, but not humanoids under both, generalist-controller transfer, or the Earth cost of lunar adaptation. On a simulated Unitree G1, we train 12 policies with one recipe, varying gravity, terrain geometry, and ground contact (rigid or three-dimensional resistive force theory, 3D RFT), and including Earth-to-Moon fine-tuning and gravity randomization. We test them at both gravities on rigid ground and 3D RFT, and at their training gravity …

BibTeX
@misc{vila2026do,
  title = {{Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer}},
  author = {Guillem Casadesus Vila and Sri Aditya Deevi and Grace X. Gao},
  year = {2026},
  eprint = {2610.30080},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30080},
}