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Humanoid人形

48 curated papers, code and datasets (21 with code) and 85 recent arXiv papers tagged “Humanoid”.48 个精选论文、代码与数据集(21 个附代码),以及 85 篇近期 arXiv 论文,均与「人形」相关。

Robot types are detected by keyword rules from titles, abstracts and tags, so a few papers may be misfiled.机器人形态由标题、摘要和标签中的关键词自动识别,个别论文可能归类有误。

Search by topic:按主题搜索: VLA & Robot Foundation ModelsVLA 与机器人基础模型 (12) · Manipulation & Dexterous Hands操作与灵巧手 (41) · Tactile & Visuotactile Sensing触觉与视触觉感知 (2) · Locomotion & Humanoids运动控制与人形机器人 (113) · World Models世界模型 (11) · Navigation & Embodied Agents导航与具身智能体 (4) · Perception, SLAM & 3D Mapping感知、SLAM 与三维建图 (3) · Planning, Control & Safety规划、控制与安全 (9) · Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习 (15) · Sim-to-Real & Simulators仿真与 Sim-to-Real (9) · Datasets & Benchmarks数据集与基准 (9) · Hardware & Open-Source Robots硬件与开源机器人 (10)

Curated精选 (48)

Paper论文 2025 · UC Berkeley, Stanford ★

BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion

One motion-tracking recipe with shared hyperparameters learns agile skills (cartwheels, flip-kicks); a guided latent diffusion model composes them for new goals like joystick control, zero-shot on hardware.用同一套超参数的运动跟踪方案学会侧手翻、飞踢、冲刺等敏捷技能,再用带引导的潜空间扩散模型组合这些技能以完成摇杆遥控、避障等新目标,零样本迁移到真机。

BibTeX
@misc{liao2025beyondmimic,
  title = {{BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion}},
  author = {Qiayuan Liao and Takara E. Truong and Xiaoyu Huang and Yuman Gao and Guy Tevet and Koushil Sreenath and C. Karen Liu},
  year = {2025},
  eprint = {2508.08241},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2508.08241},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidmotion-trackingdiffusionwhole-body
Paper论文 2023 · UC Berkeley ★

Real-World Humanoid Locomotion with Reinforcement Learning

A causal Transformer policy trained in simulation walks a full-size humanoid outdoors, zero-shot.在仿真中训练的因果 Transformer 策略零样本驱动全尺寸人形机器人在户外行走。

BibTeX
@misc{radosavovic2023real,
  title = {{Real-World Humanoid Locomotion with Reinforcement Learning}},
  author = {Ilija Radosavovic and Tete Xiao and Bike Zhang and Trevor Darrell and Jitendra Malik and Koushil Sreenath},
  year = {2023},
  eprint = {2303.03381},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2303.03381},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrltransformer
Paper论文 2026 · Alibaba (Lambda-humanoid Team) new新 2026-10-24

$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation

HumanVerse, 500 h of egocentric human video with body and hand motion, aligned to the Unitree G1 for mid-training a humanoid model; reports 90% on SIMPLE and 62.5% on real loco-manipulation tasks.构建 500 小时的第一视角人类数据集 HumanVerse(含同步的身体与手部动作),对齐到 Unitree G1 后用于人形基础模型 λ0 的中期训练;论文报告 SIMPLE 上成功率 90%、真实移动操作任务 62.5%,人类数据越多下游表现越好。

BibTeX
@misc{team2026scaling,
  title = {{$λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation}},
  author = {Lambda-humanoid Team and : and Chongyang Xu and Jin Chen and Jinhui Ye and Yilun Chen and Yiming Jiang and Zhao Wu and Hu Wei and Lin Qu and Shifeng Zhang and Yisheng He and Yuming Jiang and Zenan Meng and Zheng Wu and Mu Xu and Steven Hoi},
  year = {2026},
  eprint = {2610.18950},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18950},
}
Paper论文 2026 new新 2026-10-27

Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation

FIBER plans in the latent space of a frozen behavioral foundation model: skills are projected into it, one perceptive flow planner is trained offline. Reports 42.0% mean sim success (latent replay: 11.6%); real G1.FIBER 以冻结的行为基础模型(BFM)潜在空间作为统一规划表示,把各任务专用策略投影进该空间,再离线训练单一感知流匹配规划器;仿真中搬箱、开门、抓取平均成功率 42.0%(潜在回放基线 11.6%),并在真实 Unitree G1 上验证。

BibTeX
@misc{lin2026action,
  title = {{Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation}},
  author = {Yutang Lin and Guanya Shi and C. Karen Liu},
  year = {2026},
  eprint = {2610.24675},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.24675},
}
Locomotion & Humanoids运动控制与人形机器人Manipulation & Dexterous Hands操作与灵巧手Humanoid人形humanoidloco-manipulationbehavior-foundation-modellatent-planningunitree-g1sim-to-real
Dataset数据集 2026 · InternRobotics new新 2026-10-24

EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ

100 h of wearable-captured human loco-manipulation (mostly professional work) aligning egocentric video, whole-body and finger motion, touch and step-level text; reports 71.9% lower body error than baselines.用可穿戴设备采集的 100 小时人类移动操作数据,侧重职业场景,对齐第一视角视频、全身与手指动作、触觉和步骤级文字描述;其补全全身动作的方法报告身体关键点误差比最强基线低 71.9%。

BibTeX
@misc{zhou2026egoexplorer,
  title = {{EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ}},
  author = {Yunsong Zhou and Xuekun Jiang and Haiqi Shen and Hangxu Liu and Chaojian Shi and Yujie Liu and Jingyuan Li and Haoran Yang and Jiafei Cao and Dongzhan Zhou and Dong Wang and Yao Mu and Chunhua Shen and Weinan Zhang},
  year = {2026},
  eprint = {2610.18872},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18872},
}
Paper论文 2026 new新 2026-10-28

GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers

Keeps a humanoid behavior foundation model frozen and trains a small lower-body residual adapter for stairs, gaps and platforms, distilled to onboard depth; tested on four trackers and on a Unitree G1 with SONIC.冻结人形行为基础模型,仅训练一个作用于下肢目标的轻量残差适配器来应对台阶、沟壑和平台,并从特权地形信息蒸馏到机载深度;在四种跟踪器上验证,并在 Unitree G1(SONIC)上真机部署。

BibTeX
@misc{li2026graft,
  title = {{GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers}},
  author = {Liang Li and Guoyao Zhang and Xingyu Chen and Sikai Wu and Qianyang Wu and Yuhang Lin and Renjing Xu and Mingliang Zhou and Diyun Xiang},
  year = {2026},
  eprint = {2610.36507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36507},
}
Paper论文 2026 · Sber Robotics Center new新 2026-10-23

GreenWAM: A World Foundation Model for Robotics

One world model that is also the policy, across 20 robot families mapped to a shared joint-space action format; reports strong WorldArena, RoboTwin 2.0 and LIBERO-plus results and a one-step distilled humanoid policy.同一个世界模型兼作策略,用共享的关节坐标动作空间覆盖 20 类机器人;论文报告其在 WorldArena、RoboTwin 2.0、LIBERO-plus 上表现突出,并蒸馏出可实时运行的单步人形机器人策略。

BibTeX
@misc{sidorov2026greenwam,
  title = {{GreenWAM: A World Foundation Model for Robotics}},
  author = {Gennady Sidorov and Valerii Kornilov and Denis Grankin and Polina Fedotova and Aleksey Postnikov},
  year = {2026},
  eprint = {2610.18774},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.18774},
}
World Models世界模型VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形world-action-modelcross-embodimenthumanoidtechnical-report
Paper论文 2026 new新 2026-10-27

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Whole-body humanoid teleoperation from a compact target (root height and velocity + 4 keypoint poses, current frame only): ~20 ms headset-to-policy latency; a Unitree G1 catches a tossed ball.只用紧凑参考目标(根高度、根速度与 4 个稀疏关键点的当前帧位姿)实现人形机器人全身遥操作:头显到策略输出延迟约 20 ms,Unitree G1 能接住抛来的球并完成移动操作。

BibTeX
@misc{cao2026humit,
  title = {{HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking}},
  author = {Liu Cao and Botian Xu and Ruoqu Chen and Jiajun Liu and Mingzhi Pei and Zihao Wang and Zhongyu Li and Mengdi Xu},
  year = {2026},
  eprint = {2610.29903},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29903},
}
Paper论文 2026 CoRL 2026 new新 2026-10-27

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Fine-tunes humanoid motion-tracking policies online on the real robot: a proprioceptive neural dynamics model learned from real data supplies gradients, no motion capture needed. Shown on Unitree G1.在真机上在线微调人形机器人动作跟踪策略:用真实数据训练的本体感知神经动力学模型提供可反传梯度,无需动捕系统。在 Unitree G1 上验证对多种扰动的快速适应。

BibTeX
@misc{chen2026humanoidndm,
  title = {{HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model}},
  author = {Chao Chen and Zhenrong Wang and Jilong Wang and Yusen Feng and Jiangran Lyu and Li Yi and He Wang},
  year = {2026},
  eprint = {2610.34126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34126},
}
Paper论文 2026 new新 2026-10-27

Learning Force-Reactive Humanoid Loco-Manipulation

FLoRe: robot-free demos from force-sensing UMI-style grippers + body trackers train a diffusion policy that outputs per-hand force commands for a compliant whole-body controller; reports 80% vs. 26.7% for position-only.FLoRe:用带力传感的 UMI 式手持夹爪与人体追踪器采集无机器人示教,训练扩散策略输出每只手的力指令,由柔顺全身控制器执行;报告在三个接触密集任务上成功率 80%,仅位置控制为 26.7%。

BibTeX
@misc{li2026learning,
  title = {{Learning Force-Reactive Humanoid Loco-Manipulation}},
  author = {Sihang Li and Xiaofeng Guo and Jinkun Cao and Charlie Cheng and Ruihan Yang and Chen Feng and Guanya Shi and Haozhi Qi},
  year = {2026},
  eprint = {2610.35862},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35862},
}
Paper论文 2026 Humanoids 2026 new新 2026-10-26

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

Fully linkage-driven humanoid hand with 3 actuated DoF per finger; a flexure hinge and spring-steel drive rods replace many tiny parts, so it prints on a budget 3D printer at near human-hand size.完全连杆驱动的人形灵巧手,每根手指 3 个主动自由度;用柔性铰链和弹簧钢驱动杆取代大量微型零件,可用入门级 3D 打印机制造,尺寸接近真人手。

BibTeX
@misc{adwani2026phd,
  title = {{PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits}},
  author = {Neel Adwani and Muhaiminul Islam Akash and Saffia Ouali and Ethan Liu and Cong Wang},
  year = {2026},
  eprint = {2610.29030},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29030},
}
Hardware & Open-Source Robots硬件与开源机器人Manipulation & Dexterous Hands操作与灵巧手Dexterous hand灵巧手Humanoid人形dexterous-handlinkage-driven3d-printablelow-costhumanoid
Paper论文 2026 · SUSTech Humanoids 2026 new新 2026-10-28

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

Unitree G1 walks at variable height (1.27–0.50 m) and crawls (0.50–0.20 m), with a learned transition policy between modes and a LiDAR planner that sets height targets for confined-space traversal on hardware.让 Unitree G1 在 1.27–0.50 米高度范围内变高步行、在 0.50–0.20 米范围内爬行,并用学习到的过渡策略在两种模式间切换;结合 LiDAR 规划器给出高度目标,在真机上穿越低矮受限空间。

BibTeX
@misc{xu2026reach,
  title = {{REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal}},
  author = {Shengzhang Xu and Yuning Guo and Weiyi Hu and Yifeng Xu and Zhongyu Li and He Kong},
  year = {2026},
  eprint = {2610.36546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36546},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidcrawlingrlunitree-g1lidarreal
Paper论文 2026 new新 2026-10-27

SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance

Diffusion planner proposes multimodal collision-aware motions; a whole-body RL controller tracks them. Trained by placing obstacles outside each motion's swept space. Real G1; steering reports +34% on target rewards.分层框架:感知条件扩散策略生成多模态、考虑碰撞的动作提议,底层全身 RL 控制器负责跟踪与平衡;训练数据靠事后标注获得(只在已执行动作未扫过的空间放置障碍物)。在真实 Unitree G1 上验证,测试时引导使目标奖励平均提升 34%。

BibTeX
@misc{yi2026swap,
  title = {{SWAP: Test-Time Steerable Humanoid Whole-Body Collision Avoidance}},
  author = {Zeji Yi and Guanqi He and Xiaofeng Guo and Guannan Qu and Pieter Abbeel and Yan Duan and Karen Liu and Guanya Shi},
  year = {2026},
  eprint = {2610.25711},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25711},
}
Locomotion & Humanoids运动控制与人形机器人Planning, Control & Safety规划、控制与安全Humanoid人形humanoidcollision-avoidancediffusion-policywhole-body-controlunitree-g1real
Paper论文 2026 CoRL 2026 new新 2026-10-21

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

Rather than distilling per-motion experts or brute-forcing one RL policy, trains a humanoid tracking policy jointly with one differentiable world model of shared dynamics, fit from simulator logs (CoRL 2026 oral).SuperMimic 不再蒸馏逐动作专家或用大算力硬训单一 RL 策略,而是把人形机器人动作跟踪策略与一个从仿真日志拟合的、共享动力学的可微世界模型联合训练(CoRL 2026 口头报告)。

BibTeX
@misc{liao2026supermimic,
  title = {{SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model}},
  author = {Qiayuan Liao and Yiyang Shao and Junfeng Long and Kevin Zakka and Roberto Horowitz and Pieter Abbeel and Koushil Sreenath},
  year = {2026},
  eprint = {2610.28480},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28480},
}
Paper论文 2026 new新 2026-10-28

Test-Time Motion Steering for Perceptive Humanoid Fall Recovery

RISE learns a vocabulary of recovery movements plus a visual diffusion planner whose predicted intent is steered at test time by task costs (heading, speed, path), no retraining; sim and real Unitree G1.RISE 学习一组可组合的起身动作词表,并用视觉扩散规划器预测未来身体状态作为动作意图;推理时用任务代价(朝向、起身速度、路径)引导该意图,无需重新训练即可选择不同起身方式;仿真实验并在 Unitree G1 真机演示。

BibTeX
@misc{azulay2026test,
  title = {{Test-Time Motion Steering for Perceptive Humanoid Fall Recovery}},
  author = {Osher Azulay and Cheng-Lin Hsieh and Stella X. Yu},
  year = {2026},
  eprint = {2610.30061},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30061},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidfall-recoverydiffusion-plannerperceptionunitree-g1real
Paper论文 2026 new新 2026-10-26

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

Skips reconstruction and retargeting: a diffusion model turns monocular human video straight into humanoid reference motion, post-trained with DPO on tracking outcomes; real-time variant teleoperates a G1 under 400 ms.跳过人体重建与重定向:扩散模型直接把单目人类视频生成为人形机器人参考动作,并以运动跟踪结果做 DPO 后训练;自回归版本可在 Unitree G1 上实现低于 400 ms 延迟的实时视频遥操作。

BibTeX
@misc{he2026vit,
  title = {{ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback}},
  author = {Zimo He and Tianyi Bian and Zizhong Yang and Hongjie Li and Nan Jiang and Jieming Cui and Baoxiong Jia and Yizhou Wang and Siyuan Huang and Yixin Zhu},
  year = {2026},
  eprint = {2610.32966},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32966},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidmotion-trackinghuman-videodiffusionteleoperation
Paper论文 2026 · ETH Zurich new新 2026-10-20

Vision as Proprioception: Estimating Humanoid Robot Pose from Video

HumanoidPose recovers a humanoid's full-body joint configuration from video alone — useful when onboard state is unavailable, and for turning online robot videos into training data.HumanoidPose 仅凭视频恢复人形机器人的全身关节构型:适用于拿不到机载状态的场景,也能把网上的机器人视频变成训练数据。

BibTeX
@misc{jiang2026vision,
  title = {{Vision as Proprioception: Estimating Humanoid Robot Pose from Video}},
  author = {Jiaxi Jiang and Matthias Heyrman and René Zurbrügg and Marco Hutter and Christian Holz},
  year = {2026},
  eprint = {2610.25288},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.25288},
}
Paper论文 2026 new新 2026-10-22

Watch Your Step: Anticipated Perception for Humanoid Locomotion

A lightweight foothold prediction model strips terrain irrelevant to the next steps from the elevation map before the humanoid policy sees it, aiming at faster training and better transfer to new terrain.不再把整张高程图输入人形机器人运动策略,而是先用轻量的落脚点预测模型去掉与接下来几步无关的地形信息,以加快训练并提升对新地形的泛化。

BibTeX
@misc{heyrman2026watch,
  title = {{Watch Your Step: Anticipated Perception for Humanoid Locomotion}},
  author = {Matthias Heyrman and Chenhao Li and Ioannis Dadiotis and Marco Hutter},
  year = {2026},
  eprint = {2610.29612},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29612},
}
Paper论文 2026 Humanoids 2026 new新 2026-10-28

Whole-Body Humanoid Control via Stochastic Motion Tokenization

A stochastic motion tokenizer gives a high-level generator a compact interface to a whole-body tracking policy; reports better G1 motion reconstruction than FSQ/VQ-VAE and real dance/fight/walk sequences.用随机运动分词器把行为标签或文本生成的动作压缩成离散表示,直接作为全身跟踪策略的参考;报告在 Unitree G1 动作重建上优于 FSQ 与 VQ-VAE,并在真机上执行舞蹈、格斗、行走及 35 秒的格斗转舞蹈序列。

BibTeX
@misc{drolet2026whole,
  title = {{Whole-Body Humanoid Control via Stochastic Motion Tokenization}},
  author = {Michael Drolet and Oleg Arenz and Jan Peters},
  year = {2026},
  eprint = {2610.36452},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36452},
}
Locomotion & Humanoids运动控制与人形机器人Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形humanoidmotion-tokenizerwhole-body-trackingtext-to-motionunitree-g1real
Paper论文 2026 new新 2026-10-27

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Real-to-sim-to-real: smartphone scans become physics-ready sim scenes, whole-body motions are corrected by rollouts, giving 4,800 demos; a sim-only GR00T N1.7 on Unitree G1 reports 66.7% vs. 46.7% trained on real data.真实到仿真再到真实:用手机拍摄重建可物理仿真的场景,并根据仿真回放修正全身动作,生成 4800 条示教;仅用仿真数据训练的 GR00T N1.7 在宇树 G1 上报告平均成功率 66.7%,真实数据训练为 46.7%。

BibTeX
@misc{yang2026zero,
  title = {{Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data}},
  author = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang and Weiqi Huang and Wei Liang and Baoxiong Jia and Siyuan Huang},
  year = {2026},
  eprint = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35075},
}
Paper论文 2025 · CMU, NVIDIA

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Learns a residual "delta action" model from real rollouts to fix sim physics, enabling agile athletic humanoid motions.从真实轨迹学习残差"增量动作"模型来修正仿真物理,实现敏捷的人形运动技能。

BibTeX
@misc{he2025asap,
  title = {{ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills}},
  author = {Tairan He and Jiawei Gao and Wenli Xiao and Yuanhang Zhang and Zi Wang and Jiashun Wang and Zhengyi Luo and Guanqi He and Nikhil Sobanbab and Chaoyi Pan and Zeji Yi and Guannan Qu and Kris Kitani and Jessica Hodgins and Linxi "Jim" Fan and Yuke Zhu and Changliu Liu and Guanya Shi},
  year = {2025},
  eprint = {2502.01143},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.01143},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrldelta-action
Dataset数据集 2025 · AgiBot, Shanghai AI Lab

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

A million-scale real-robot dataset collected in purpose-built scenes, with the GO-1 generalist policy trained on it.在专门搭建的场景中采集的百万级真实机器人数据集,并基于其训练通用策略 GO-1。

BibTeX
@misc{agibotworldcontributors2025agibot,
  title = {{AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems}},
  author = {AgiBot-World-Contributors and Qingwen Bu and Jisong Cai and Li Chen and Xiuqi Cui and Yan Ding and Siyuan Feng and Shenyuan Gao and Xindong He and Xuan Hu and Xu Huang and Shu Jiang and Yuxin Jiang and Cheng Jing and Hongyang Li and Jialu Li and Chiming Liu and Yi Liu and Yuxiang Lu and Jianlan Luo and Ping Luo and Yao Mu and Yuehan Niu and Yixuan Pan and Jiangmiao Pang and Yu Qiao and Guanghui Ren and Cheng Ruan and Jiaqi Shan and Yongjian Shen and Chengshi Shi and Mingkang Shi and Modi Shi and Chonghao Sima and Jianheng Song and Huijie Wang and Wenhao Wang and Dafeng Wei and Chengen Xie and Guo Xu and Junchi Yan and Cunbiao Yang and Lei Yang and Shukai Yang and Maoqing Yao and Jia Zeng and Chi Zhang and Qinglin Zhang and Bin Zhao and Chengyue Zhao and others},
  year = {2025},
  eprint = {2503.06669},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.06669},
}
Datasets & Benchmarks数据集与基准Robot arm机械臂Humanoid人形realhumanoiddual-armlarge-scale
Hardware硬件 2025 · UC Berkeley RSS 2025

Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot

Open-source humanoid with 3D-printed modular gearboxes, buildable for under US$5,000; hardware designs, embedded code and training code are released.开源人形机器人,采用 3D 打印的模块化减速器,在美国可用不到 5000 美元搭建;硬件设计、嵌入式代码与训练框架均已开源。

BibTeX
@misc{chi2025demonstrating,
  title = {{Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot}},
  author = {Yufeng Chi and Qiayuan Liao and Junfeng Long and Xiaoyu Huang and Sophia Shao and Borivoje Nikolic and Zhongyu Li and Koushil Sreenath},
  year = {2025},
  eprint = {2504.17249},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2504.17249},
}
Paper论文 2025 · NVIDIA CoRL 2025

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Fine-tunes video world models on a robot to dream new demos, labels them with latent actions or an inverse dynamics model, and trains policies on them; a humanoid learns 20+ new behaviors from one-scene teleop data.把视频世界模型微调到目标机器人上“做梦”生成新示范,再用隐动作或逆动力学模型补上动作标签用于训练策略;人形机器人仅凭单一场景的遥操作数据学会 20 多种新行为。

BibTeX
@misc{jang2025dreamgen,
  title = {{DreamGen: Unlocking Generalization in Robot Learning through Video World Models}},
  author = {Joel Jang and Seonghyeon Ye and Zongyu Lin and Jiannan Xiang and Johan Bjorck and Yu Fang and Fengyuan Hu and Spencer Huang and Kaushil Kundalia and Yen-Chen Lin and Loic Magne and Ajay Mandlekar and Avnish Narayan and You Liang Tan and Guanzhi Wang and Jing Wang and Qi Wang and Yinzhen Xu and Xiaohui Zeng and Kaiyuan Zheng and Ruijie Zheng and Ming-Yu Liu and Luke Zettlemoyer and Dieter Fox and Jan Kautz and Scott Reed and Yuke Zhu and Linxi Fan},
  year = {2025},
  eprint = {2505.12705},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2505.12705},
}
Paper论文 2025 · NVIDIA

GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

A dual-system (VLM "slow" + diffusion "fast") humanoid policy trained on real, human-video and synthetic data.双系统(VLM 慢思考 + 扩散快执行)人形机器人策略,用真实、人类视频与合成数据训练。

BibTeX
@misc{nvidia2025gr,
  title = {{GR00T N1: An Open Foundation Model for Generalist Humanoid Robots}},
  author = {NVIDIA and : and Johan Bjorck and Fernando Castañeda and Nikita Cherniadev and Xingye Da and Runyu Ding and Linxi "Jim" Fan and Yu Fang and Dieter Fox and Fengyuan Hu and Spencer Huang and Joel Jang and Zhenyu Jiang and Jan Kautz and Kaushil Kundalia and Lawrence Lao and Zhiqi Li and Zongyu Lin and Kevin Lin and Guilin Liu and Edith Llontop and Loic Magne and Ajay Mandlekar and Avnish Narayan and Soroush Nasiriany and Scott Reed and You Liang Tan and Guanzhi Wang and Zu Wang and Jing Wang and Qi Wang and Jiannan Xiang and Yuqi Xie and Yinzhen Xu and Zhenjia Xu and Seonghyeon Ye and Zhiding Yu and Ao Zhang and Hao Zhang and Yizhou Zhao and Ruijie Zheng and Yuke Zhu},
  year = {2025},
  eprint = {2503.14734},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2503.14734},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Humanoid人形realsimhumanoidopen-weights
Hardware硬件 2025 · Shanghai AI Lab · CUHK RSS 2025

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

Open-source whole-body humanoid teleoperation — an arm exoskeleton plus motion-sensing gloves, with a foot pedal steering an RL walking controller; the cockpit hardware costs about US$500.开源的人形机器人全身遥操作系统:手臂外骨骼加动作捕捉手套,脚踏板驱动强化学习行走控制器;整套座舱硬件约 500 美元。

BibTeX
@misc{ben2025homie,
  title = {{HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit}},
  author = {Qingwei Ben and Feiyu Jia and Jia Zeng and Junting Dong and Dahua Lin and Jiangmiao Pang},
  year = {2025},
  eprint = {2502.13013},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.13013},
}
Hardware硬件 2025 · Enactic

OpenArm

Fully open-source 7-DoF humanoid arm for contact-rich work — CAD, electronics, firmware, ROS 2 and MuJoCo/Genesis models, plus leader–follower force-feedback teleop and gravity compensation.完全开源的 7 自由度人形机械臂,面向接触丰富的研究:CAD、电路、固件、ROS 2/MoveIt 2 以及 MuJoCo/Genesis 模型全部公开,支持主从力反馈遥操作与重力补偿(软件 Apache-2.0,硬件 CERN-OHL-S)。

Hardware硬件 2025 · NYU RSS 2025

RUKA: Rethinking the Design of Humanoid Hands with Learning

A human-sized, tendon-driven hand (5 fingers, 15 underactuated DoF) from 3D-printed and off-the-shelf parts; joint-to-actuator control is learned from MANUS-glove mocap data instead of hand-modelled.人手大小的腱驱动灵巧手(5 指、15 个欠驱动自由度),由 3D 打印件和现成零件制成;关节到电机的控制映射用 MANUS 数据手套的动捕数据学习得到,而非手工建模。

BibTeX
@misc{zorin2025ruka,
  title = {{RUKA: Rethinking the Design of Humanoid Hands with Learning}},
  author = {Anya Zorin and Irmak Guzey and Billy Yan and Aadhithya Iyer and Lisa Kondrich and Nikhil X. Bhattasali and Lerrel Pinto},
  year = {2025},
  eprint = {2504.13165},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2504.13165},
}
Hardware硬件 2025 · Stanford

ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation

A small, 3D-printed open-source humanoid with a matching simulation model, built so that ML policies and teleoperated data transfer to the real robot.3D 打印的小型开源人形机器人,配套仿真模型,便于机器学习策略与遥操作数据迁移到真机。

BibTeX
@misc{shi2025toddlerbot,
  title = {{ToddlerBot: Open-Source ML-Compatible Humanoid Platform for Loco-Manipulation}},
  author = {Haochen Shi and Weizhuo Wang and Shuran Song and C. Karen Liu},
  year = {2025},
  eprint = {2502.00893},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2502.00893},
}
Paper论文 2024 CoRL 2024

ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation

ACE — a 3D-printed bimanual exoskeleton for wrist pose plus hand-facing webcams for finger pose (about $600); one setup teleoperates arm-hand systems, humanoids and quadruped-mounted arms.ACE:3D 打印的双臂外骨骼获取手腕位姿、朝向手部的摄像头估计手指姿态(约 600 美元);同一套设备可遥操作机械臂+灵巧手、人形机器人以及四足搭载的机械臂。

BibTeX
@misc{yang2024ace,
  title = {{ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation}},
  author = {Shiqi Yang and Minghuan Liu and Yuzhe Qin and Runyu Ding and Jialong Li and Xuxin Cheng and Ruihan Yang and Sha Yi and Xiaolong Wang},
  year = {2024},
  eprint = {2408.11805},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2408.11805},
}
Hardware & Open-Source Robots硬件与开源机器人Robot arm机械臂Dexterous hand灵巧手Humanoid人形Quadruped / legged四足 / 足式realteleoperationexoskeletonlow-costhumanoid
Hardware硬件 2024 · UC Berkeley

Berkeley Humanoid: A Research Platform for Learning-based Control

A mid-size, low-cost humanoid designed for easy sim-to-real transfer of RL locomotion.中等尺寸、低成本的人形机器人,专为强化学习运动策略的 sim-to-real 迁移设计。

BibTeX
@misc{liao2024berkeley,
  title = {{Berkeley Humanoid: A Research Platform for Learning-based Control}},
  author = {Qiayuan Liao and Bike Zhang and Xuanyu Huang and Xiaoyu Huang and Zhongyu Li and Koushil Sreenath},
  year = {2024},
  eprint = {2407.21781},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.21781},
}
Paper论文 2024 · NVIDIA, UT Austin ICRA 2025

DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

Extends MimicGen to humanoids with two dexterous hands, turning 60 human demos into 21K simulated ones across bimanual tasks, plus a real-to-sim-to-real pipeline tested on real can sorting.把 MimicGen 扩展到双灵巧手人形机器人,从 60 条人类演示生成 2.1 万条双臂仿真演示,并给出在真实分拣罐子任务上验证的 real-to-sim-to-real 流程。

BibTeX
@misc{jiang2024dexmimicgen,
  title = {{DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning}},
  author = {Zhenyu Jiang and Yuqi Xie and Kevin Lin and Zhenjia Xu and Weikang Wan and Ajay Mandlekar and Linxi Fan and Yuke Zhu},
  year = {2024},
  eprint = {2410.24185},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.24185},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealManipulation & Dexterous Hands操作与灵巧手Datasets & Benchmarks数据集与基准Robot arm机械臂Dexterous hand灵巧手Humanoid人形simhumanoiddexterous-handbimanualdata-generationimitation
Paper论文 2024 · UC San Diego

Expressive Whole-Body Control for Humanoid Robots

Imitates upper-body human motion capture while keeping robust legs, giving humanoids expressive gestures and dance.上半身模仿人类动捕、下肢保持鲁棒行走,让人形机器人做出富有表现力的动作和舞蹈。

BibTeX
@misc{cheng2024expressive,
  title = {{Expressive Whole-Body Control for Humanoid Robots}},
  author = {Xuxin Cheng and Yandong Ji and Junming Chen and Ruihan Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2402.16796},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2402.16796},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidrlmotion-imitation
Paper论文 2024 · NVIDIA, CMU ICRA 2025

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

Distills one policy that supports several humanoid control modes (root velocity, joint angles, keypoint tracking) instead of training a separate controller per mode.蒸馏出单一策略,支持多种人形控制模式(根部速度、关节角、关键点跟踪),不必为每种模式各训练一个控制器。

BibTeX
@misc{he2024hover,
  title = {{HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots}},
  author = {Tairan He and Wenli Xiao and Toru Lin and Zhengyi Luo and Zhenjia Xu and Zhenyu Jiang and Jan Kautz and Changliu Liu and Guanya Shi and Xiaolong Wang and Linxi Fan and Yuke Zhu},
  year = {2024},
  eprint = {2410.21229},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2410.21229},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形humanoidwhole-bodyrldistillation
Paper论文 2024 · Stanford

HumanPlus: Humanoid Shadowing and Imitation from Humans

A humanoid shadows a human from one RGB camera, then learns autonomous skills from the collected data.人形机器人通过单个 RGB 相机实时模仿人类,再用采集的数据学习自主技能。

BibTeX
@misc{fu2024humanplus,
  title = {{HumanPlus: Humanoid Shadowing and Imitation from Humans}},
  author = {Zipeng Fu and Qingqing Zhao and Qi Wu and Gordon Wetzstein and Chelsea Finn},
  year = {2024},
  eprint = {2406.10454},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10454},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidteleoperationimitation
Paper论文 2024 · Shanghai Qi Zhi, ShanghaiTech, Tsinghua CoRL 2024

Humanoid Parkour Learning

Learns a vision-based whole-body parkour policy for the Unitree H1 without motion references, covering skills such as jumping onto platforms and leaping over gaps, and transfers it to the real robot.无需动作参考,为 Unitree H1 学习基于视觉的全身跑酷策略,涵盖跳上平台、跨越沟壑等技能,并迁移到真实机器人。

BibTeX
@misc{zhuang2024humanoid,
  title = {{Humanoid Parkour Learning}},
  author = {Ziwen Zhuang and Shenzhe Yao and Hang Zhao},
  year = {2024},
  eprint = {2406.10759},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.10759},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形realhumanoidparkourvisionunitree-h1sim2real
Paper论文 2024 · RobotEra

Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer

Isaac Gym–based RL framework for humanoid locomotion with a sim-to-sim check in MuJoCo before deploying zero-shot to real humanoids; a common starting point for humanoid RL.基于 Isaac Gym 的人形机器人运动强化学习框架,先在 MuJoCo 中做 sim2sim 验证,再零样本部署到真实人形机器人,是人形 RL 的常用起点。

BibTeX
@misc{gu2024humanoid,
  title = {{Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer}},
  author = {Xinyang Gu and Yen-Jen Wang and Jianyu Chen},
  year = {2024},
  eprint = {2404.05695},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2404.05695},
}
Benchmark基准 2024 · UC Berkeley · Yonsei University RSS 2024

HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation

27 simulated tasks (12 locomotion, 15 whole-body manipulation) on a Unitree H1 with two dexterous hands; reports that DreamerV3, TD-MPC2, SAC and PPO fail most of them, especially long-horizon whole-body ones.27 个仿真任务(12 个运动、15 个全身操作),机器人为带两只灵巧手的 Unitree H1;报告 DreamerV3、TD-MPC2、SAC、PPO 在大多数任务上未达标,长时程全身协调任务尤甚。

BibTeX
@misc{sferrazza2024humanoidbench,
  title = {{HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation}},
  author = {Carmelo Sferrazza and Dun-Ming Huang and Xingyu Lin and Youngwoon Lee and Pieter Abbeel},
  year = {2024},
  eprint = {2403.10506},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.10506},
}
Paper论文 2024 · CMU

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

H2O — an RL tracking policy lets an RGB camera stream a person's whole-body motion onto a humanoid in real time.H2O:强化学习跟踪策略借助 RGB 相机,把人的全身动作实时映射到人形机器人。

BibTeX
@misc{he2024learning,
  title = {{Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation}},
  author = {Tairan He and Zhengyi Luo and Wenli Xiao and Chong Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2403.04436},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2403.04436},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形sim2realhumanoidteleoperation
Paper论文 2024 · CMU CoRL 2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

One RL whole-body controller that a humanoid can follow from a VR headset, verbal commands or an RGB camera, and that also runs learned autonomous policies.一个强化学习全身控制器:人形机器人可跟随 VR 头显、语音指令或 RGB 相机的输入,也可执行学习得到的自主策略。

BibTeX
@misc{he2024omnih,
  title = {{OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning}},
  author = {Tairan He and Zhengyi Luo and Xialin He and Wenli Xiao and Chong Zhang and Weinan Zhang and Kris Kitani and Changliu Liu and Guanya Shi},
  year = {2024},
  eprint = {2406.08858},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2406.08858},
}
Locomotion & Humanoids运动控制与人形机器人Dexterous hand灵巧手Humanoid人形humanoidteleoperationwhole-bodyrlsim-to-real
Hardware硬件 2024 · UC San Diego, MIT

Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

VR teleoperation with an actively steered stereo camera, used to collect humanoid manipulation data.带主动转向立体相机的 VR 遥操作系统,用于采集人形机器人操作数据。

BibTeX
@misc{cheng2024open,
  title = {{Open-TeleVision: Teleoperation with Immersive Active Visual Feedback}},
  author = {Xuxin Cheng and Jialong Li and Shiqi Yang and Ge Yang and Xiaolong Wang},
  year = {2024},
  eprint = {2407.01512},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2407.01512},
}
Dataset数据集 2024 · Beijing Humanoid Robot Innovation Center, PKU

RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation

Large real-robot teleoperation dataset across several embodiments (single-arm, dual-arm, humanoid) collected under one standardized protocol, and it keeps failed demos with annotated causes.在统一规范下采集的大规模真机遥操作数据集,覆盖单臂、双臂与人形等多种本体,并保留了标注失败原因的失败演示。

BibTeX
@misc{wu2024robomind,
  title = {{RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation}},
  author = {Kun Wu and Chengkai Hou and Jiaming Liu and Zhengping Che and Xiaozhu Ju and Zhuqin Yang and Meng Li and Yinuo Zhao and Zhiyuan Xu and Guang Yang and Shichao Fan and Xinhua Wang and Fei Liao and Zhen Zhao and Guangyu Li and Zhao Jin and Lecheng Wang and Jilei Mao and Ning Liu and Pei Ren and Qiang Zhang and Yaoxu Lyu and Mengzhen Liu and Jingyang He and Yulin Luo and Zeyu Gao and Chenxuan Li and Chenyang Gu and Yankai Fu and Di Wu and Xingyu Wang and Sixiang Chen and Zhenyu Wang and Pengju An and Siyuan Qian and Shanghang Zhang and Jian Tang},
  year = {2024},
  eprint = {2412.13877},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2412.13877},
}
Datasets & Benchmarks数据集与基准Robot arm机械臂Humanoid人形realmulti-embodimenthumanoidteleoperation
Code代码 2024 · Unitree

Unitree RL Gym

Unitree's official starting point for RL locomotion on Go2, H1 and G1 — train in Isaac Gym, check sim-to-sim in MuJoCo, then deploy to the real robot.宇树官方的强化学习运动控制入门仓库,支持 Go2、H1、G1:在 Isaac Gym 中训练,在 MuJoCo 中做 sim2sim 验证,再部署到真机。

Paper论文 2023 · Meta AI ICLR 2024

Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots

Adds simulated humanoid avatars and a human-in-the-loop interface to Habitat, so robots can be trained and evaluated on tasks shared with people, such as social navigation and social rearrangement.为 Habitat 加入仿真人形化身和真人在环交互接口,可在与人协作的任务(如社交导航、社交重排)上训练和评测机器人。

BibTeX
@misc{puig2023habitat,
  title = {{Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots}},
  author = {Xavier Puig and Eric Undersander and Andrew Szot and Mikael Dallaire Cote and Tsung-Yen Yang and Ruslan Partsey and Ruta Desai and Alexander William Clegg and Michal Hlavac and So Yeon Min and Vladimír Vondruš and Theophile Gervet and Vincent-Pierre Berges and John M. Turner and Oleksandr Maksymets and Zsolt Kira and Mrinal Kalakrishnan and Jitendra Malik and Devendra Singh Chaplot and Unnat Jain and Dhruv Batra and Akshara Rai and Roozbeh Mottaghi},
  year = {2023},
  eprint = {2310.13724},
  archivePrefix = {arXiv},
  primaryClass = {cs.HC},
  url = {https://arxiv.org/abs/2310.13724},
}
Sim-to-Real & Simulators仿真与 Sim-to-RealNavigation & Embodied Agents导航与具身智能体Humanoid人形simhuman-robot-collaborationhumanoid-avatarssocial-navigation
Paper论文 2021 · UC Berkeley, Shanghai Jiao Tong University SIGGRAPH 2021

AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control

A discriminator trained on unstructured mocap clips acts as a style reward, so RL learns tasks with natural motion without hand-picked reference clips; widely reused as a gait prior for legged robots.用在无结构动捕片段上训练的判别器作为"风格奖励",强化学习无需逐段指定参考动作即可学到自然的动作;后来被广泛用作足式机器人的步态先验。

BibTeX
@misc{peng2021amp,
  title = {{AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control}},
  author = {Xue Bin Peng and Ze Ma and Pieter Abbeel and Sergey Levine and Angjoo Kanazawa},
  year = {2021},
  eprint = {2104.02180},
  archivePrefix = {arXiv},
  primaryClass = {cs.GR},
  url = {https://arxiv.org/abs/2104.02180},
}
Paper论文 2021 · NYU, Meta AI ICLR 2022

Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning

DrQ-v2 - a simple model-free actor-critic with image augmentation that learns continuous control from pixels (incl. humanoid tasks in the DeepMind Control Suite) on a single GPU; a common visual-RL baseline.DrQ-v2:带图像增强的简单无模型 actor-critic,单 GPU 即可从像素学习连续控制(包括 DeepMind Control Suite 的人形任务),是常用的视觉强化学习基线。

BibTeX
@misc{yarats2021mastering,
  title = {{Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning}},
  author = {Denis Yarats and Rob Fergus and Alessandro Lazaric and Lerrel Pinto},
  year = {2021},
  eprint = {2107.09645},
  archivePrefix = {arXiv},
  primaryClass = {cs.AI},
  url = {https://arxiv.org/abs/2107.09645},
}
Robot Learning: RL & Imitation机器人学习:强化学习与模仿学习Humanoid人形simpixelsdata-augmentationoff-policy
Paper论文 2019 · LAAS-CNRS, University of Edinburgh

Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control

An open-source DDP-based solver for contact-rich trajectory optimization, widely used for legged and humanoid motion generation and MPC.基于 DDP 的开源接触丰富轨迹优化求解器,广泛用于足式与人形机器人的运动生成和 MPC。

BibTeX
@misc{mastalli2019crocoddyl,
  title = {{Crocoddyl: An Efficient and Versatile Framework for Multi-Contact Optimal Control}},
  author = {Carlos Mastalli and Rohan Budhiraja and Wolfgang Merkt and Guilhem Saurel and Bilal Hammoud and Maximilien Naveau and Justin Carpentier and Ludovic Righetti and Sethu Vijayakumar and Nicolas Mansard},
  year = {2019},
  eprint = {1909.04947},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/1909.04947},
}
Code代码 2019 · LAAS-CNRS, INRIA

Pinocchio

Fast C++/Python rigid-body dynamics library with analytical derivatives; a common backbone for kinematics, optimal control (e.g. Crocoddyl) and legged/humanoid control stacks.高性能 C++/Python 刚体动力学库,提供解析导数;是运动学、最优控制(如 Crocoddyl)以及足式/人形机器人控制栈的常用底座。

Planning, Control & Safety规划、控制与安全Humanoid人形librarydynamicskinematicsopen-source

Recent arXiv papers近期 arXiv 论文 (Atom feedAtom 订阅)

arXiv cs.RO 2026-10-28

Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer

Hanwen Ren, Meng Zheng, Wenzhe Cui, Benjamin Planche et al.

Abstract摘要

Vision-language-action (VLA) models provide a promising paradigm for scalable robotic manipulation, yet their reliance on success-only behavioral cloning leaves them brittle; lacking corrective training signals, minor execution errors rapidly compound into unrecoverable, out-of-distribution failures. To address this limitation, we propose Adaptive Failure-Informed Learning (AFIL), an end-to-end framework that leverages failure trajectories as adaptive negative guidance for diffusion- and flow-based VLA policies. AFIL uses a pretrained VLA to generate failure rollouts online, avoiding the need …

BibTeX
@misc{ren2026tokens,
  title = {{Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer}},
  author = {Hanwen Ren and Meng Zheng and Wenzhe Cui and Benjamin Planche and Zhongpai Gao and Anwesa Choudhuri and Terrence Chen and Ziyan Wu},
  year = {2026},
  eprint = {2610.37330},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.37330},
}
arXiv cs.RO 2026-10-28

Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration

Leon Magnus, Nico Bohlinger, Jan Peters, Oleg Arenz

Abstract摘要

Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to …

BibTeX
@misc{magnus2026remember,
  title = {{Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration}},
  author = {Leon Magnus and Nico Bohlinger and Jan Peters and Oleg Arenz},
  year = {2026},
  eprint = {2610.37203},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.37203},
}
arXiv cs.RO 2026-10-28

HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour

Wenhao Xu, Yanheng Mai, Yifei Fu, Nan Zheng et al.

Abstract摘要

Humanoid parkour requires robots to reason about future footholds and whole-body motions over highly discontinuous terrain. We revisit the information asymmetry in asymmetric actor-critic learning for perceptive humanoid locomotion: the critic exploits privileged simulator signals during training, whereas the deployable actor operates solely from onboard perception. We argue that the key is not exposing privileged information to the actor, but learning a deployable approximation of it to narrow the information gap between training and deployment. We present HC2Robot, a deployable perceptive …

BibTeX
@misc{xu2026hc,
  title = {{HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour}},
  author = {Wenhao Xu and Yanheng Mai and Yifei Fu and Nan Zheng and Yanbo Zhou and Zirui Huang and Mingsheng Ling and Xinjue Wang and others},
  year = {2026},
  eprint = {2610.36825},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36825},
}
arXiv cs.RO 2026-10-28

A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation

Jihao Li, Jianguo Wang, Haotian Guo, Yanzhe Wang et al.

Abstract摘要

Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a …

BibTeX
@misc{li2026fully,
  title = {{A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation}},
  author = {Jihao Li and Jianguo Wang and Haotian Guo and Yanzhe Wang and Guodong Lu and Huixu Dong},
  year = {2026},
  eprint = {2610.36789},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36789},
}
arXiv cs.RO 2026-10-28

Mimetic Embodiment Transfer of Human-Humanoid Interaction from In-the-Wild Videos

Nghia Le (Hann), Khang Nguyen (Hann), Ba Long Tran (Hann), Thi Quynh Nhu Pham (Hann) et al.

Abstract摘要

Enabling a humanoid to interact naturally with human partners requires preserving not only individual motions but also the spatial, semantic, and contact relationships underlying the interaction (i.e., hugging, dancing, hand-shaking, etc.). Furthermore, a practical solution should generalize across various humanoid embodiments with distinct morphologies and kinematic constraints. To tackle this challenge, we propose HumiTransfer, a mimetic embodiment transfer framework that converts in-the-wild human-human interaction videos into physically plausible human-humanoid interactions. HumiTransfer …

BibTeX
@misc{hann2026mimetic,
  title = {{Mimetic Embodiment Transfer of Human-Humanoid Interaction from In-the-Wild Videos}},
  author = {Nghia Le (Hann) and Khang Nguyen (Hann) and Ba Long Tran (Hann) and Thi Quynh Nhu Pham (Hann) and Binh Nguyen (Hann) and Tuong Do (Hann) and Erman Tjiputra (Hann) and Hoan Nguyen (Hann) and others},
  year = {2026},
  eprint = {2610.36615},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36615},
}
arXiv cs.RO 2026-10-28 Humanoids 2026

REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal

Shengzhang Xu, Yuning Guo, Weiyi Hu, Yifeng Xu et al.

Abstract摘要

Humanoid locomotion in confined spaces requires continuous height adaptation across multiple locomotion modes, yet most existing approaches remain limited to height-adjustable bipedal walking. We present REACH, an RL-based hierarchical framework that enables a Unitree G1 humanoid to traverse height-constrained environments through variable-height bipedal walking and crawling. The learned policies regulate body height over complementary command ranges of 1.27--0.50m in bipedal locomotion and 0.50--0.20m in crawling, extending traversal beyond the clearance limits of crouched walking. To …

BibTeX
@misc{xu2026reach,
  title = {{REACH: An RL-based Hierarchical Humanoid Crawling Framework for Adaptable Confined Space Traversal}},
  author = {Shengzhang Xu and Yuning Guo and Weiyi Hu and Yifeng Xu and Zhongyu Li and He Kong},
  year = {2026},
  eprint = {2610.36546},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36546},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形Quadruped / legged四足 / 足式
arXiv cs.RO 2026-10-28

GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers

Liang Li, Guoyao Zhang, Xingyu Chen, Sikai Wu et al.

Abstract摘要

Humanoid behavior foundation models (BFMs) provide reusable whole-body motion priors: given a kinematic reference, they generate coordinated joint commands for motion replay, teleoperation, and VLA control. However, trained primarily on flat-ground motion, BFMs lack an explicit mechanism to adapt foot placement, swing clearance, and contact timing to local terrain. Many terrain-aware BFM approaches address this limitation by retraining or fine-tuning the tracker together with perception, incurring substantial data and computation costs while coupling ordinary tracking to the perception …

BibTeX
@misc{li2026graft,
  title = {{GRAFT: Geometry-Aware Residual Adaptation for Foundation Trackers}},
  author = {Liang Li and Guoyao Zhang and Xingyu Chen and Sikai Wu and Qianyang Wu and Yuhang Lin and Renjing Xu and Mingliang Zhou and others},
  year = {2026},
  eprint = {2610.36507},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36507},
}
arXiv cs.RO 2026-10-28 Humanoids 2026

Whole-Body Humanoid Control via Stochastic Motion Tokenization

Michael Drolet, Oleg Arenz, Jan Peters

Abstract摘要

While velocity-commanded RL policies are effective for controlling quadrupeds, they are a limited interface for humanoids that need to perform complex whole-body motions. Furthermore, RL tracking policies for whole-body motions typically have limited information about the desired future motion, preventing them from performing controlled deviations to achieve long-term task success; such information is particularly relevant when a controller must prepare for transitions between behaviors. We address these challenges using concise motion representations that can be generated by a high-level …

BibTeX
@misc{drolet2026whole,
  title = {{Whole-Body Humanoid Control via Stochastic Motion Tokenization}},
  author = {Michael Drolet and Oleg Arenz and Jan Peters},
  year = {2026},
  eprint = {2610.36452},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36452},
}
arXiv cs.RO 2026-10-28

Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization

Simone Manni, Annika Wollschl\"ager, Dario Bellicoso, Abel Gawel et al.

Abstract摘要

Complex whole-body loco-manipulation requires executing diverse maneuvers, such as crouching, grasping, and locomotion, within a single long-horizon task. While performing simple pick-and-place behaviors is well-established, scaling to complex, long-horizon tasks remains difficult. Currently, this challenge is addressed by relying on human motion data and correspondingly humanoid platforms, which limits platform independence and introduces substantial data processing overhead. Instead, we extend proximal policy optimization (PPO) to train a single policy for multi-phase tasks across diverse …

BibTeX
@misc{manni2026learning,
  title = {{Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization}},
  author = {Simone Manni and Annika Wollschl\"ager and Dario Bellicoso and Abel Gawel and Marco Hutter and Simon Le Cleac'h and Jan Br\"udigam},
  year = {2026},
  eprint = {2610.36270},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36270},
}
arXiv cs.RO 2026-10-28

Program-Level Adversarial Co-Adaptive Self-Play for Robotic Security

Leo Benaharon, Chi Zhang, Wei Zheng, Weifan Zhang et al.

Abstract摘要

Coding agents can adapt robotic software by revising executable programs, but successful responses to an evolving opponent may not remain effective. We present a framework for program-level adversarial co-adaptive self-play in which coding agents generate attacks and defenses from tested opponent code and mission feedback, without model fine-tuning. Environment-specific interfaces support external programs for autonomous driving and SDK-level defenses for humanoid locomotion. Two eight-generation case studies reveal concrete software responses: a driving defender introduces direct-actuation …

BibTeX
@misc{benaharon2026program,
  title = {{Program-Level Adversarial Co-Adaptive Self-Play for Robotic Security}},
  author = {Leo Benaharon and Chi Zhang and Wei Zheng and Weifan Zhang and Yifan Wei},
  year = {2026},
  eprint = {2610.36143},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.36143},
}
Locomotion & Humanoids运动控制与人形机器人Humanoid人形Autonomous driving自动驾驶
arXiv cs.RO 2026-10-27

Learning Force-Reactive Humanoid Loco-Manipulation

Sihang Li, Xiaofeng Guo, Jinkun Cao, Charlie Cheng et al.

Abstract摘要

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts …

BibTeX
@misc{li2026learning,
  title = {{Learning Force-Reactive Humanoid Loco-Manipulation}},
  author = {Sihang Li and Xiaofeng Guo and Jinkun Cao and Charlie Cheng and Ruihan Yang and Chen Feng and Guanya Shi and Haozhi Qi},
  year = {2026},
  eprint = {2610.35862},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35862},
}
arXiv cs.RO 2026-10-27

Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data

Dianyi Yang, Mengya Liu, Zhumei Wang, Yu Liu et al.

Abstract摘要

Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation provides a scalable alternative, but requires visually faithful, physics-ready scenes and executable whole-body motions. We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. Gaussian-guided agentic real-to-sim reconstruction aligns visual and physical scenes; motion-environment co-adaptation uses rollout feedback to correct whole-body references …

BibTeX
@misc{yang2026zero,
  title = {{Zero-HLM: Generalizable Humanoid Loco-Manipulation without Real Robot Data}},
  author = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang and others},
  year = {2026},
  eprint = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.35075},
}
arXiv cs.RO 2026-10-27

Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction

Loc X. Nguyen, Huy Q. Le, Ji Su Yoon, Nguyen H. Tran et al.

Abstract摘要

Humanoid robots are moving from laboratory platforms toward connected fleets that share workspaces, infrastructure, tasks, and knowledge with other robots and humans. As deployments grow, the operation and improvement of each humanoid depend on information exchanged across the network. However, existing research has largely studied humanoids as individual systems. This survey examines networked humanoid intelligence through four functions of information exchange: communication, coordination, collaboration, and social intelligence with human interaction. We first establish the foundations of …

BibTeX
@misc{nguyen2026networked,
  title = {{Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction}},
  author = {Loc X. Nguyen and Huy Q. Le and Ji Su Yoon and Nguyen H. Tran and Eui-Nam Huh and Choong Seon Hong},
  year = {2026},
  eprint = {2610.34740},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34740},
}
arXiv cs.RO 2026-10-27

TRIAGE: Efficient Vision-Language-Action Inference Needs Both Reuse and Pruning

Sooyoung Kwon, Carlee Joe-Wong, Kyunghan Lee

Abstract摘要

Vision-language-action (VLA) models are increasingly used for robot manipulation because they map camera images and a language instruction directly to actions. Robots that cannot be tethered to a workstation, such as mobile manipulators and humanoids, must run them on onboard embedded boards, where the prefill latency of the language backbone grows with the hundreds of visual tokens processed at every control step. To meet real-time limits, training-free accelerators recompute only a subset of the visual tokens and skip the rest, either by pruning them or by reusing their cached key-value …

BibTeX
@misc{kwon2026triage,
  title = {{TRIAGE: Efficient Vision-Language-Action Inference Needs Both Reuse and Pruning}},
  author = {Sooyoung Kwon and Carlee Joe-Wong and Kyunghan Lee},
  year = {2026},
  eprint = {2610.34519},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34519},
}
VLA & Robot Foundation ModelsVLA 与机器人基础模型Robot arm机械臂Humanoid人形Mobile robot移动机器人
arXiv cs.RO 2026-10-27 code

HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

Yang Liu, Jiacheng Liu, Hengtao Li, Yuheng Huang et al.

Abstract摘要

Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA …

BibTeX
@misc{liu2026huge,
  title = {{HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience}},
  author = {Yang Liu and Jiacheng Liu and Hengtao Li and Yuheng Huang and Zijian Yang and Ji Dai and Maoxin Wang and Yi Gao and others},
  year = {2026},
  eprint = {2610.34186},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34186},
}
arXiv cs.RO 2026-10-27 CoRL 2026

HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model

Chao Chen, Zhenrong Wang, Jilong Wang, Yusen Feng et al.

Abstract摘要

Humanoid robots have recently achieved remarkable success in motion tracking. However, during real-world deployment, robots inevitably encounter dynamics gaps arising from either extra physical disturbances or inaccurate simulation modeling, resulting in a significant training-deployment gap. Therefore, effectively leveraging real-world data to fine-tune policies represents the crucial last mile for robust deployment. To bridge this gap, we propose HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a real-world-trained neural dynamics model. First, in the data …

BibTeX
@misc{chen2026humanoidndm,
  title = {{HumanoidNDM: Closing the Training-Deployment Gap of Motion Tracking via Humanoid Neural Dynamics Model}},
  author = {Chao Chen and Zhenrong Wang and Jilong Wang and Yusen Feng and Jiangran Lyu and Li Yi and He Wang},
  year = {2026},
  eprint = {2610.34126},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.34126},
}
arXiv cs.RO 2026-10-27

RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models

Doanh Le Thien, Viet-Thanh Nguyen, Pham Tri Quang, Nhi Pham et al.

Abstract摘要

Video world models (VWMs) are rapidly emerging as scalable neural simulators for robotic manipulation. However, most benchmarks only evaluate them as open-world video generators, using Vision-Language Models (VLMs) that lack strict 3D spatial and kinematic reasoning. To bridge this gap, we introduce RoboWorM, a comprehensive, deployment-aware benchmark that leverages known hardware priors such as robot kinematic trees and fixed camera configurations, to systematically examine structural and spatiotemporal fidelity. RoboWorM curates 1,605 episodes across single-arm, bimanual, and humanoid …

BibTeX
@misc{thien2026roboworm,
  title = {{RoboWorM: Evaluating Movement Realism, Consistency and Acceleration Affects in Embodied Video World Models}},
  author = {Doanh Le Thien and Viet-Thanh Nguyen and Pham Tri Quang and Nhi Pham and Christopher Wewer and Minh-Loi Nguyen and Hoang H. Tran and Tho Le and others},
  year = {2026},
  eprint = {2610.33807},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33807},
}
arXiv cs.RO 2026-10-27

MimicAll: Structured Embodiment Conditioning for Cross-Humanoid Whole-Body Motion Tracking

Jia Li, Lingyun Xu, Yitang Li, Hao Zhao

Abstract摘要

Humanoid motion trackers reproduce diverse behaviors, but sharing a policy across bodies requires accounting for differences in structure, morphology and dynamics. We present MimicAll, a reinforcement-learning framework for shared whole-body motion tracking across heterogeneous humanoids. A structured embodiment descriptor is encoded into global and joint-aligned conditions, which are combined with observation history and body-matched motion references to predict joint-target offsets. Physics-consistent embodiment randomization, body-calibrated retargeting and heterogeneous simulation support …

BibTeX
@misc{li2026mimicall,
  title = {{MimicAll: Structured Embodiment Conditioning for Cross-Humanoid Whole-Body Motion Tracking}},
  author = {Jia Li and Lingyun Xu and Yitang Li and Hao Zhao},
  year = {2026},
  eprint = {2610.33508},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33508},
}
arXiv cs.RO 2026-10-27

MOTIO: Agentic Skill Engineering for Reality-Grounded Humanoid Loco-Manipulation

SpatialtemporalAI

Abstract摘要

We present MOTIO, an agentic skill-engineering system that turns ordinary human-action videos, reality-grounded 3D assets, motion references, and reusable robot skills into executable humanoid loco-manipulation programs. Through in-context task and contact reasoning, an agent constructs staged robot-native interactions and improves them using physics execution, multi-frame feedback, and human validation---without task-specific teleoperation or robot demonstration collection. Agentic 3D supplies metric product and environment assets, while existing whole-body, inverse-kinematics, and …

BibTeX
@misc{spatialtemporalai2026motio,
  title = {{MOTIO: Agentic Skill Engineering for Reality-Grounded Humanoid Loco-Manipulation}},
  author = {SpatialtemporalAI},
  year = {2026},
  eprint = {2610.33446},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33446},
}
arXiv cs.RO 2026-10-27

Active Reachability Learning for Humanoid Recoverability Monitoring

Zeyuan Feng, Baljeet Singh, Sarthak Ranjeet Kaingade, Somil Bansal et al.

Abstract摘要

Deploying humanoid task policies requires reliable runtime monitors that anticipate unrecoverable falls in time to trigger a fallback. We formulate this task as learning the stochastic, finite-horizon recoverability envelope of a given fallback policy. Synthesizing this monitor is challenging: existing methods assume training data naturally covers the recoverability envelope, yet acquiring such data remains a major bottleneck for contact-rich systems. Consequently, they recover only a fraction of the true envelope, leaving them prone to optimistic hallucinations for out-of-distribution (OOD) …

BibTeX
@misc{feng2026active,
  title = {{Active Reachability Learning for Humanoid Recoverability Monitoring}},
  author = {Zeyuan Feng and Baljeet Singh and Sarthak Ranjeet Kaingade and Somil Bansal and Bryan Trinh},
  year = {2026},
  eprint = {2610.33317},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.33317},
}
arXiv cs.RO 2026-10-26

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

Zimo He, Tianyi Bian, Zizhong Yang, Hongjie Li et al.

Abstract摘要

Learning humanoid control from monocular human videos offers a scalable way to acquire diverse whole-body behaviors. Yet, existing reconstruction-retargeting-tracking pipelines are limited in system-level scalability by separately optimized intermediate stages and cannot directly optimize reference motion executability using downstream tracking feedback. We present ViT-H, a video-to-humanoid control framework following a generation-and-tracking paradigm. ViT-H directly generates humanoid reference motions from videos with a diffusion model, bypassing human motion reconstruction and …

BibTeX
@misc{he2026vit,
  title = {{ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback}},
  author = {Zimo He and Tianyi Bian and Zizhong Yang and Hongjie Li and Nan Jiang and Jieming Cui and Baoxiong Jia and Yizhou Wang and others},
  year = {2026},
  eprint = {2610.32966},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32966},
}
arXiv cs.RO 2026-10-26

HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training

Xihan Ma, Bo Zhang, Boxiong Li, Yuhan Bao et al.

Abstract摘要

HoloBoxing presents a simple recipe for learning humanoid boxing by building on a pretrained whole-body controller. The recipe separates reusable motor skills from task decisions: a compact planner requests future body-point targets, while the frozen controller handles joint-level execution. A learned decoder maps 32-dimensional actions to structured target windows, and measured-state imitation initializes the planner before reinforcement learning. Task learning then refines interaction behavior while reusing the decoder and controller, avoiding the need to relearn whole-body control. This …

BibTeX
@misc{ma2026holoboxing,
  title = {{HoloBoxing: A Simple Recipe for Humanoid Boxing with 7 Minutes of Single-GPU Training}},
  author = {Xihan Ma and Bo Zhang and Boxiong Li and Yuhan Bao and Ziyue Liu and Yucheng Wang},
  year = {2026},
  eprint = {2610.32909},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32909},
}
arXiv cs.RO 2026-10-26

CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying

Ziyu Lin, Shihang Du, Tianhang Wang, Xiaodong Liu et al.

Abstract摘要

Recent advances in large-scale human motion data, motion retargeting, and motion imitation have enabled increasingly capable whole-body control for individual humanoids. Cooperative carrying is more challenging because successful coordination requires not only plausible individual motions, but also consistent cross-agent and agent-object relations, including shared grasp, relative configuration, and whole-body support. We introduce CoCarry, a cooperative-carrying dataset containing 220 synchronized two-person sequences across 21 task schemes, five shared-object geometries, four terrain types, …

BibTeX
@misc{lin2026cocarry,
  title = {{CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying}},
  author = {Ziyu Lin and Shihang Du and Tianhang Wang and Xiaodong Liu and Runze Zhang and Zongyou Yu and Haodong Zhang and Alois Knoll and others},
  year = {2026},
  eprint = {2610.32460},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32460},
}
arXiv cs.RO 2026-10-26

Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers

Shaoqin Li, Yi Sun

Abstract摘要

Learned humanoid controllers are usually trained in one simulator and then checked in a second one before they go near hardware. We ask what that check says about command delay. We train motion-tracking policies for a 24-joint humanoid on five motions taken from monocular video and test them in an independent CPU MuJoCo harness, which we first verify against the training model. Every policy completes its motion in at least 26 of 30 episodes under the training randomization. With 40 ms of constant command delay, however, survival drops to 15% on average (0% - 45%), and the delay margin is only …

BibTeX
@misc{li2026delay,
  title = {{Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers}},
  author = {Shaoqin Li and Yi Sun},
  year = {2026},
  eprint = {2610.32277},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.32277},
}
arXiv cs.RO 2026-10-26

Not an Accident: Exploiting Safety Filter Inadequacy in Humanoid Robots

Tiffany Bao, Shangtao Li, Yifan Sun, Mengwen He et al.

Abstract摘要

As humanoid robots move from research laboratories toward deployment in human-centered environments such as homes, hospitals, and warehouses, safe operation around nearby people and objects becomes a fundamental requirement. Safety filters have emerged as a promising technique to address this challenge by providing mathematical guarantees that generated control actions do not result in collisions. This paper shows that these guarantees hold only when the safety parameters are configured correctly. However, correct parameter configurations are task- and environment-specific, and no general …

BibTeX
@misc{bao2026not,
  title = {{Not an Accident: Exploiting Safety Filter Inadequacy in Humanoid Robots}},
  author = {Tiffany Bao and Shangtao Li and Yifan Sun and Mengwen He and Bowei Li and Alden Wang and Changliu Liu and Ruoyu Wang and others},
  year = {2026},
  eprint = {2610.31923},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31923},
}
arXiv cs.RO 2026-10-23

Humanoid Mobility via Attention-based Contacts

Junzhe He, Kehan Wen, Chong Zhang, Clemens Schwarke et al.

Abstract摘要

Humanoid mobility over complex terrain requires accurate foot placement and coordinated whole-body motion capable of robust adaptation. Reinforcement learning (RL) policies trained without motion references generalize well across terrains, yet eliciting effective whole-body coordination through reward design and exploration alone remains challenging. In contrast, reference-based methods yield natural motions but struggle to adapt beyond the predefined trajectories in their training data. We introduce a learning framework that bridges these two approaches by using motion data strictly as a …

BibTeX
@misc{he2026humanoid,
  title = {{Humanoid Mobility via Attention-based Contacts}},
  author = {Junzhe He and Kehan Wen and Chong Zhang and Clemens Schwarke and Zewei Zhang and Kaixian Qu and Siyuan Hu and Matthias M\"uller and others},
  year = {2026},
  eprint = {2610.31608},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31608},
}
arXiv cs.RO 2026-10-23

Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation

Chenyuan Chen, Ran Ding, Lechen Zhang, Zewen He et al.

Abstract摘要

Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We …

BibTeX
@misc{chen2026memory,
  title = {{Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation}},
  author = {Chenyuan Chen and Ran Ding and Lechen Zhang and Zewen He and Yoshihiko Nakamura},
  year = {2026},
  eprint = {2610.31166},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.31166},
}
arXiv cs.RO 2026-10-23

LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation

Dewei Wang, Jinrui Han, Jiyuan Shi, Chenyun Zhang et al.

Abstract摘要

Humanoid robots must coordinate locomotion and manipulation in everyday environments, yet progress is difficult to assess across differing policies, controllers, and task settings. LocoManiLab provides an integrated testbed spanning data collection and generation, policy training, evaluation, and physical deployment. Its task suite covers 234 atomic and compositional tasks across five household scene categories, supported by 51.5 hours of simulated teleoperation. The evaluation covers twelve policies with a shared controller across task and scene splits and perturbation levels, two policies …

BibTeX
@misc{wang2026locomanilab,
  title = {{LocoManiLab: A Unified Testbed for Data, Policies, Controllers, and Deployment in Humanoid Loco-Manipulation}},
  author = {Dewei Wang and Jinrui Han and Jiyuan Shi and Chenyun Zhang and Xianbo Lu and Jiabao Wu and Jiqin Feng and Jipeng Kong and others},
  year = {2026},
  eprint = {2610.30876},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30876},
}
arXiv cs.RO 2026-10-23

Robot Motion Transition with Human Motion Prior

Taehyun Byun, Taemoon Jeong, Yoonbyung Chai, Woojin Wie et al.

Abstract摘要

Humanoid motion-tracking policies can reproduce diverse behaviors, yet connecting independently acquired motions into a continuous sequence remains challenging. Interpolation connects boundary poses without considering whether their relative position, heading, and timing provide suitable conditions for a transition. A generative motion prior can produce richer motion, but poorly arranged boundaries may cause it to generate excessive locomotion, turning, or another unintended action. We present Spatio-Temporal Alignment with a Motion Prior (STAMP), a framework for connecting independently …

BibTeX
@misc{byun2026robot,
  title = {{Robot Motion Transition with Human Motion Prior}},
  author = {Taehyun Byun and Taemoon Jeong and Yoonbyung Chai and Woojin Wie and Insu Park and Kyungjae Lee and Sungjoon Choi},
  year = {2026},
  eprint = {2610.30817},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30817},
}
arXiv cs.RO 2026-10-23

Motion Retargeting with Spatiotemporal Preferences for Humanoid Loco-Manipulation

Xiongbo Shi, Shihang Du, Zongyou Yu, Ao Zhou et al.

Abstract摘要

Human motion retargeting bridges the embodiment gap between humans and humanoid robots by converting human demonstrations into reference trajectories for whole-body control and loco-manipulation. For object-interaction tasks, successful execution depends on accurately preserving body--object relations at critical stages. However, uniform per-frame iteration budgets do not account for these localized accuracy requirements, limiting the computational efficiency of retargeting. To address this limitation, we present Spatiotemporal Retargeting (STR), which uses keyframes and key body parts to …

BibTeX
@misc{shi2026motion,
  title = {{Motion Retargeting with Spatiotemporal Preferences for Humanoid Loco-Manipulation}},
  author = {Xiongbo Shi and Shihang Du and Zongyou Yu and Ao Zhou and Xudong Zhang and Ziyu Lin and Haodong Zhang and Junqiao Zhao and others},
  year = {2026},
  eprint = {2610.30540},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30540},
}
arXiv cs.RO 2026-10-23

MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion

Van Chung Nguyen, Hung Manh La

Abstract摘要

Designing and tuning reward functions remains one of the main challenges in building effective reinforcement learning (RL) pipelines for humanoid locomotion. While shaping rewards can accelerate learning, naively formulated terms often conflict with the desired behavior, overfit to a specific robot, or become unstable under small weight changes. Potential-Based Reward Shaping (PBRS) offers an alternative solution: shaping the reward via differences of a potential function to guide exploration without changing the optimal policy. In this paper, we study Multi-PBRS for humanoid locomotion and …

BibTeX
@misc{nguyen2026mpbrs,
  title = {{MPBRS: Multi-Potential-Based Reward Shaping for Unified Reward Configuration in Humanoid Locomotion}},
  author = {Van Chung Nguyen and Hung Manh La},
  year = {2026},
  eprint = {2610.30334},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30334},
}
arXiv cs.RO 2026-10-22

Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer

Guillem Casadesus Vila, Sri Aditya Deevi, Grace X. Gao

Abstract摘要

The Moon changes gravity, terrain, and soil at once. Learned locomotion has studied reduced gravity on rigid ground and granular terrain mostly at Earth gravity, but not humanoids under both, generalist-controller transfer, or the Earth cost of lunar adaptation. On a simulated Unitree G1, we train 12 policies with one recipe, varying gravity, terrain geometry, and ground contact (rigid or three-dimensional resistive force theory, 3D RFT), and including Earth-to-Moon fine-tuning and gravity randomization. We test them at both gravities on rigid ground and 3D RFT, and at their training gravity …

BibTeX
@misc{vila2026do,
  title = {{Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer}},
  author = {Guillem Casadesus Vila and Sri Aditya Deevi and Grace X. Gao},
  year = {2026},
  eprint = {2610.30080},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30080},
}
arXiv cs.RO 2026-10-22

Test-Time Motion Steering for Perceptive Humanoid Fall Recovery

Osher Azulay, Cheng-Lin Hsieh, Stella X. Yu

Abstract摘要

Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: …

BibTeX
@misc{azulay2026test,
  title = {{Test-Time Motion Steering for Perceptive Humanoid Fall Recovery}},
  author = {Osher Azulay and Cheng-Lin Hsieh and Stella X. Yu},
  year = {2026},
  eprint = {2610.30061},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30061},
}
arXiv cs.RO 2026-10-22

SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation

Zhaohui Yang, Quanbao Lin, Chengqi Shi, Zhenglang Weng et al.

Abstract摘要

Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first …

BibTeX
@misc{yang2026sp,
  title = {{SP-HLM: Sparse-Pose-Driven Motion Generation and Whole-Body Control for Humanoid Loco-Manipulation}},
  author = {Zhaohui Yang and Quanbao Lin and Chengqi Shi and Zhenglang Weng and Jicheng Lin and Boyu Chen and Tengjie Zhu and Guanzhu Ren and others},
  year = {2026},
  eprint = {2610.30044},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.30044},
}
arXiv cs.RO 2026-10-22

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

Liu Cao, Botian Xu, Ruoqu Chen, Jiajun Liu et al.

Abstract摘要

Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, …

BibTeX
@misc{cao2026humit,
  title = {{HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking}},
  author = {Liu Cao and Botian Xu and Ruoqu Chen and Jiajun Liu and Mingzhi Pei and Zihao Wang and Zhongyu Li and Mengdi Xu},
  year = {2026},
  eprint = {2610.29903},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29903},
}
arXiv cs.RO 2026-10-22

Watch Your Step: Anticipated Perception for Humanoid Locomotion

Matthias Heyrman, Chenhao Li, Ioannis Dadiotis, Marco Hutter

Abstract摘要

Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. Learned encoders compress the whole visual input, leaving the policy to work out which inputs matter while learning the baseline locomotion task. Learning both at once slows training and, without computationally expensive attention mechanisms, makes generalization to new terrain harder. We instead remove redundant inputs from the elevation map before the policy sees it. A lightweight foothold prediction model (FPM) …

BibTeX
@misc{heyrman2026watch,
  title = {{Watch Your Step: Anticipated Perception for Humanoid Locomotion}},
  author = {Matthias Heyrman and Chenhao Li and Ioannis Dadiotis and Marco Hutter},
  year = {2026},
  eprint = {2610.29612},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29612},
}
arXiv cs.RO 2026-10-22

SMR: Learning streaming motion retargeting for humanoids from human semantic

Chun Gu, Juntong Zhang, Jingyu Li, Li Zhang

Abstract摘要

Retargeting human motion to humanoids requires preserving motion semantics while accounting for the robot's physical constraints. Kinematic pipelines prescribe a robot trajectory through geometric matching, without establishing whether it can be executed under the robot's dynamics. Prior physics-supervised neural methods train bidirectional full-sequence models on physics-refined kinematic trajectories, remaining tied to prescribed kinematic solutions and requiring noncausal context. We propose SMR, a streaming neural motion retargeter learned from semantic-conditioned physics experts. We …

BibTeX
@misc{gu2026smr,
  title = {{SMR: Learning streaming motion retargeting for humanoids from human semantic}},
  author = {Chun Gu and Juntong Zhang and Jingyu Li and Li Zhang},
  year = {2026},
  eprint = {2610.29169},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29169},
}
arXiv cs.RO 2026-10-22

PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits

Neel Adwani, Muhaiminul Islam Akash, Saffia Ouali, Ethan Liu et al.

Abstract摘要

Currently, dexterous humanoid robot hands are widely considered the final hardware bottleneck that hampers generalist robots from physically assisting people at home and work. As conventional tendon-driven designs suffer from high cost, demanding maintenance, poor reliability, and short durability, alternative linkage-driven designs have increasingly gained attention. Despite their potential to avoid the weaknesses of tendon-driven hands, integrating multiple degrees of actuation (DOA) in a single digit with linkage drivetrains is a challenge for design and fabrication. Only a few studies …

BibTeX
@misc{adwani2026phd,
  title = {{PHD-Hand: A Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Digits}},
  author = {Neel Adwani and Muhaiminul Islam Akash and Saffia Ouali and Ethan Liu and Cong Wang},
  year = {2026},
  eprint = {2610.29030},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.29030},
}
arXiv cs.RO 2026-10-22

One Policy, Many Styles: Where to Aggregate Preferences for Steerable Humanoid Control?

Ziqian Huang, Yuzhuo Chen, Shimin Zhang, Junyang He et al.

Abstract摘要

Modern robotic agents are increasingly expected to support steerable control, where a single policy can adjust its behavioral style at runtime under changing user preferences. Preference-conditioned reinforcement learning provides this interface, but conditioning alone does not ensure that a requested behavior change is strong, does not leak into unrelated behaviors, and does not compromise task performance. Our evaluation combines Preference Reward Responsiveness (PRR) with coverage and utility metrics. We use these measures to compare reward-level, advantage-level, loss-level, and …

BibTeX
@misc{huang2026one,
  title = {{One Policy, Many Styles: Where to Aggregate Preferences for Steerable Humanoid Control?}},
  author = {Ziqian Huang and Yuzhuo Chen and Shimin Zhang and Junyang He and Xinyue Annie Yang and Animesh Garg},
  year = {2026},
  eprint = {2610.28925},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28925},
}
arXiv cs.RO 2026-10-22

Warping the Workspace: Expanding Visual Access with Adjustable Reach Mapping for Humanoid Teleoperation

Keigo Minamida, Koya Dendo, Yuto Nakamura, Jun Rekimoto

Abstract摘要

First-person humanoid teleoperation ties access to side and rear targets to operator rotation. We present coupled visual--motor remapping, pairing a panoramic azimuth warp with its inverse upper-limb yaw transform. A working prototype implements Global Zoom (GZ) and Focus+Context (F+C). In a within-subject study (N=8); 72 trials), GZ had the largest completion count (23/24; Fixed: 20/24; F+C: 21/24), whereas F+C was preferred by 6/8 participants. Therefore, completion and preference favored different mappings in this sample.

BibTeX
@misc{minamida2026warping,
  title = {{Warping the Workspace: Expanding Visual Access with Adjustable Reach Mapping for Humanoid Teleoperation}},
  author = {Keigo Minamida and Koya Dendo and Yuto Nakamura and Jun Rekimoto},
  year = {2026},
  eprint = {2610.28712},
  archivePrefix = {arXiv},
  primaryClass = {cs.RO},
  url = {https://arxiv.org/abs/2610.28712},
}

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